BS/SR build
Do you need that much defense? I don't PvP but most of you Defense is from IO so I would think DR would kill your defense numbers in PvP.
Now for PvE it is way too much. The Defense of Soft capped is 45%. That mean it will flood the to hit of your foes. 45% will be the same like having 61% defense. This is for PvE I don't know how much defense you want for PvP.
For PVP it goes down to
Melee: 37%
Ranged: 39%
AOE: 38%
Which is somewhat fine. I want as much defense as I can get for PvP. PvE isn't really my thing for this toon. If any, I do TFs only. It's just that in PvP my SR dies so quick, that I don't even have the time to run back or pop a few greens. People keep saying that SR is awesome and such, but from what I see, it sucks after the nerf. I know a few SR stalkers, who're just impossible to kill. Get 3-5 heroes on one SR stalker, and he'll still live with 50% HP left.
SO I just wanted to see if it would work if you max your defense with IOs. So I guess this is a no no? =(
replc touch of death withmakos bite does the same exact thing and it costs less.
Here's the build I made for my SR. Went for defense as you can see. Any suggestions what I can change, and what not?
Removed Elude, and took Quickness last since I play on him in RV only, or some lvl 50 missions/TFs.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack <ul type="square">[*] (A) Touch of Death - Accuracy/Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (3) Touch of Death - Damage/Endurance[*] (5) Touch of Death - Accuracy/Damage[*] (5) Touch of Death - Damage/Endurance/Recharge[*] (7) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (7) Red Fortune - Defense/Recharge[*] (9) Red Fortune - Endurance/Recharge[*] (11) Red Fortune - Defense/Endurance/Recharge[*] (15) Red Fortune - Defense[*] (17) Red Fortune - Endurance[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (9) Red Fortune - Defense/Recharge[*] (11) Red Fortune - Endurance/Recharge[*] (13) Red Fortune - Defense/Endurance/Recharge[*] (17) Red Fortune - Defense[*] (23) Red Fortune - Endurance[/list]Level 4: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (13) Luck of the Gambler - Recharge Speed[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (27) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 8: Kick <ul type="square">[*] (A) Explosive Strike - Chance for Smashing Damage[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (31) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 12: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (29) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Parry <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (31) Kinetic Combat - Damage/Endurance[*] (31) Kinetic Combat - Damage/Recharge[*] (33) Kinetic Combat - Damage/Endurance/Recharge[*] (33) Luck of the Gambler - Recharge Speed[/list]Level 18: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (19) Reactive Armor - Resistance/Recharge[*] (19) Reactive Armor - Endurance/Recharge[*] (21) Reactive Armor - Resistance/Endurance/Recharge[*] (21) Reactive Armor - Resistance[*] (50) Steadfast Protection - Resistance/+Def 3%[/list]Level 20: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (33) Luck of the Gambler - Recharge Speed[*] (34) Kismet - Accuracy +6%[/list]Level 22: Hasten <ul type="square">[*] (A) Empty[/list]Level 24: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (46) Red Fortune - Defense/Recharge[*] (46) Red Fortune - Endurance/Recharge[*] (48) Red Fortune - Defense/Endurance/Recharge[*] (48) Red Fortune - Defense[*] (48) Red Fortune - Endurance[/list]Level 26: Swift <ul type="square">[*] (A) Empty[/list]Level 28: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (34) Miracle - +Recovery[*] (34) Regenerative Tissue - +Regeneration[/list]Level 30: Lucky <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (36) Gift of the Ancients - Run Speed +7.5%[/list]Level 32: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (36) Performance Shifter - EndMod[*] (36) Performance Shifter - EndMod/Accuracy[/list]Level 35: Disembowel <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (37) Touch of Death - Damage/Endurance[*] (37) Touch of Death - Damage/Recharge[*] (37) Touch of Death - Accuracy/Damage/Endurance[*] (39) Touch of Death - Damage/Endurance/Recharge[*] (39) Touch of Death - Chance of Damage(Negative)[/list]Level 38: Head Splitter <ul type="square">[*] (A) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (40) Obliteration - Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (42) Obliteration - Chance for Smashing Damage[/list]Level 41: Evasion <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (42) Red Fortune - Defense/Recharge[*] (42) Red Fortune - Endurance/Recharge[*] (43) Red Fortune - Defense/Endurance/Recharge[*] (43) Red Fortune - Defense[*] (43) Red Fortune - Endurance[/list]Level 44: Focused Accuracy <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (45) Adjusted Targeting - To Hit Buff/Recharge[*] (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (45) Adjusted Targeting - To Hit Buff/Endurance[*] (46) Adjusted Targeting - Endurance/Recharge[/list]Level 47: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 49: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (50) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit