BS/SR build


Asami_Huruta

 

Posted

Here's the build I made for my SR. Went for defense as you can see. Any suggestions what I can change, and what not?

Removed Elude, and took Quickness last since I play on him in RV only, or some lvl 50 missions/TFs.



Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack <ul type="square">[*] (A) Touch of Death - Accuracy/Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (3) Touch of Death - Damage/Endurance[*] (5) Touch of Death - Accuracy/Damage[*] (5) Touch of Death - Damage/Endurance/Recharge[*] (7) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (7) Red Fortune - Defense/Recharge[*] (9) Red Fortune - Endurance/Recharge[*] (11) Red Fortune - Defense/Endurance/Recharge[*] (15) Red Fortune - Defense[*] (17) Red Fortune - Endurance[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (9) Red Fortune - Defense/Recharge[*] (11) Red Fortune - Endurance/Recharge[*] (13) Red Fortune - Defense/Endurance/Recharge[*] (17) Red Fortune - Defense[*] (23) Red Fortune - Endurance[/list]Level 4: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (13) Luck of the Gambler - Recharge Speed[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (27) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 8: Kick <ul type="square">[*] (A) Explosive Strike - Chance for Smashing Damage[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (31) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 12: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (29) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Parry <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (31) Kinetic Combat - Damage/Endurance[*] (31) Kinetic Combat - Damage/Recharge[*] (33) Kinetic Combat - Damage/Endurance/Recharge[*] (33) Luck of the Gambler - Recharge Speed[/list]Level 18: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (19) Reactive Armor - Resistance/Recharge[*] (19) Reactive Armor - Endurance/Recharge[*] (21) Reactive Armor - Resistance/Endurance/Recharge[*] (21) Reactive Armor - Resistance[*] (50) Steadfast Protection - Resistance/+Def 3%[/list]Level 20: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (33) Luck of the Gambler - Recharge Speed[*] (34) Kismet - Accuracy +6%[/list]Level 22: Hasten <ul type="square">[*] (A) Empty[/list]Level 24: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (46) Red Fortune - Defense/Recharge[*] (46) Red Fortune - Endurance/Recharge[*] (48) Red Fortune - Defense/Endurance/Recharge[*] (48) Red Fortune - Defense[*] (48) Red Fortune - Endurance[/list]Level 26: Swift <ul type="square">[*] (A) Empty[/list]Level 28: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (34) Miracle - +Recovery[*] (34) Regenerative Tissue - +Regeneration[/list]Level 30: Lucky <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (36) Gift of the Ancients - Run Speed +7.5%[/list]Level 32: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (36) Performance Shifter - EndMod[*] (36) Performance Shifter - EndMod/Accuracy[/list]Level 35: Disembowel <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (37) Touch of Death - Damage/Endurance[*] (37) Touch of Death - Damage/Recharge[*] (37) Touch of Death - Accuracy/Damage/Endurance[*] (39) Touch of Death - Damage/Endurance/Recharge[*] (39) Touch of Death - Chance of Damage(Negative)[/list]Level 38: Head Splitter <ul type="square">[*] (A) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (40) Obliteration - Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (42) Obliteration - Chance for Smashing Damage[/list]Level 41: Evasion <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (42) Red Fortune - Defense/Recharge[*] (42) Red Fortune - Endurance/Recharge[*] (43) Red Fortune - Defense/Endurance/Recharge[*] (43) Red Fortune - Defense[*] (43) Red Fortune - Endurance[/list]Level 44: Focused Accuracy <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (45) Adjusted Targeting - To Hit Buff/Recharge[*] (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (45) Adjusted Targeting - To Hit Buff/Endurance[*] (46) Adjusted Targeting - Endurance/Recharge[/list]Level 47: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 49: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (50) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit


 

Posted

Do you need that much defense? I don't PvP but most of you Defense is from IO so I would think DR would kill your defense numbers in PvP.

Now for PvE it is way too much. The Defense of Soft capped is 45%. That mean it will flood the to hit of your foes. 45% will be the same like having 61% defense. This is for PvE I don't know how much defense you want for PvP.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

For PVP it goes down to

Melee: 37%
Ranged: 39%
AOE: 38%

Which is somewhat fine. I want as much defense as I can get for PvP. PvE isn't really my thing for this toon. If any, I do TFs only. It's just that in PvP my SR dies so quick, that I don't even have the time to run back or pop a few greens. People keep saying that SR is awesome and such, but from what I see, it sucks after the nerf. I know a few SR stalkers, who're just impossible to kill. Get 3-5 heroes on one SR stalker, and he'll still live with 50% HP left.

SO I just wanted to see if it would work if you max your defense with IOs. So I guess this is a no no? =(


 

Posted

replc touch of death withmakos bite does the same exact thing and it costs less.