Asami_Huruta

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  1. I've killed her quite a few times. Had purples, break frees and some greens. She's doable. Takes a while if you have low DPS.

    BS/SR - so it took quite a while. Then of course Recluse, Mako and BS.
  2. Asami_Huruta

    BS/SR build

    For PVP it goes down to

    Melee: 37%
    Ranged: 39%
    AOE: 38%

    Which is somewhat fine. I want as much defense as I can get for PvP. PvE isn't really my thing for this toon. If any, I do TFs only. It's just that in PvP my SR dies so quick, that I don't even have the time to run back or pop a few greens. People keep saying that SR is awesome and such, but from what I see, it sucks after the nerf. I know a few SR stalkers, who're just impossible to kill. Get 3-5 heroes on one SR stalker, and he'll still live with 50% HP left.

    SO I just wanted to see if it would work if you max your defense with IOs. So I guess this is a no no? =(
  3. Asami_Huruta

    BS/SR build

    Here's the build I made for my SR. Went for defense as you can see. Any suggestions what I can change, and what not?

    Removed Elude, and took Quickness last since I play on him in RV only, or some lvl 50 missions/TFs.



    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack <ul type="square">[*] (A) Touch of Death - Accuracy/Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (3) Touch of Death - Damage/Endurance[*] (5) Touch of Death - Accuracy/Damage[*] (5) Touch of Death - Damage/Endurance/Recharge[*] (7) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (7) Red Fortune - Defense/Recharge[*] (9) Red Fortune - Endurance/Recharge[*] (11) Red Fortune - Defense/Endurance/Recharge[*] (15) Red Fortune - Defense[*] (17) Red Fortune - Endurance[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (9) Red Fortune - Defense/Recharge[*] (11) Red Fortune - Endurance/Recharge[*] (13) Red Fortune - Defense/Endurance/Recharge[*] (17) Red Fortune - Defense[*] (23) Red Fortune - Endurance[/list]Level 4: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (13) Luck of the Gambler - Recharge Speed[/list]Level 6: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (27) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 8: Kick <ul type="square">[*] (A) Explosive Strike - Chance for Smashing Damage[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (31) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 12: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (29) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Parry <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (31) Kinetic Combat - Damage/Endurance[*] (31) Kinetic Combat - Damage/Recharge[*] (33) Kinetic Combat - Damage/Endurance/Recharge[*] (33) Luck of the Gambler - Recharge Speed[/list]Level 18: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (19) Reactive Armor - Resistance/Recharge[*] (19) Reactive Armor - Endurance/Recharge[*] (21) Reactive Armor - Resistance/Endurance/Recharge[*] (21) Reactive Armor - Resistance[*] (50) Steadfast Protection - Resistance/+Def 3%[/list]Level 20: Dodge <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (33) Luck of the Gambler - Recharge Speed[*] (34) Kismet - Accuracy +6%[/list]Level 22: Hasten <ul type="square">[*] (A) Empty[/list]Level 24: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (46) Red Fortune - Defense/Recharge[*] (46) Red Fortune - Endurance/Recharge[*] (48) Red Fortune - Defense/Endurance/Recharge[*] (48) Red Fortune - Defense[*] (48) Red Fortune - Endurance[/list]Level 26: Swift <ul type="square">[*] (A) Empty[/list]Level 28: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (34) Miracle - +Recovery[*] (34) Regenerative Tissue - +Regeneration[/list]Level 30: Lucky <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (36) Gift of the Ancients - Run Speed +7.5%[/list]Level 32: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (36) Performance Shifter - EndMod[*] (36) Performance Shifter - EndMod/Accuracy[/list]Level 35: Disembowel <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (37) Touch of Death - Damage/Endurance[*] (37) Touch of Death - Damage/Recharge[*] (37) Touch of Death - Accuracy/Damage/Endurance[*] (39) Touch of Death - Damage/Endurance/Recharge[*] (39) Touch of Death - Chance of Damage(Negative)[/list]Level 38: Head Splitter <ul type="square">[*] (A) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (40) Obliteration - Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (42) Obliteration - Chance for Smashing Damage[/list]Level 41: Evasion <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (42) Red Fortune - Defense/Recharge[*] (42) Red Fortune - Endurance/Recharge[*] (43) Red Fortune - Defense/Endurance/Recharge[*] (43) Red Fortune - Defense[*] (43) Red Fortune - Endurance[/list]Level 44: Focused Accuracy <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (45) Adjusted Targeting - To Hit Buff/Recharge[*] (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (45) Adjusted Targeting - To Hit Buff/Endurance[*] (46) Adjusted Targeting - Endurance/Recharge[/list]Level 47: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 49: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (50) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
  4. Hmm, this build costs 4bill???? Not possible. 2bil maybe, but most certainly not 4 : )