Here's the build I made for my SR. Went for defense as you can see. Any suggestions what I can change, and what not?
Removed Elude, and took Quickness last since I play on him in RV only, or some lvl 50 missions/TFs.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage/Endurance[*] (3)
Touch of Death - Damage/Recharge[*] (3)
Touch of Death - Damage/Endurance[*] (5)
Touch of Death - Accuracy/Damage[*] (5)
Touch of Death - Damage/Endurance/Recharge[*] (7)
Touch of Death - Chance of Damage(Negative)[/list]
Level 1: Focused Fighting <ul type="square">[*] (A)
Red Fortune - Defense/Endurance[*] (7)
Red Fortune - Defense/Recharge[*] (9)
Red Fortune - Endurance/Recharge[*] (11)
Red Fortune - Defense/Endurance/Recharge[*] (15)
Red Fortune - Defense[*] (17)
Red Fortune - Endurance[/list]
Level 2: Focused Senses <ul type="square">[*] (A)
Red Fortune - Defense/Endurance[*] (9)
Red Fortune - Defense/Recharge[*] (11)
Red Fortune - Endurance/Recharge[*] (13)
Red Fortune - Defense/Endurance/Recharge[*] (17)
Red Fortune - Defense[*] (23)
Red Fortune - Endurance[/list]
Level 4: Agile <ul type="square">[*] (A)
Luck of the Gambler - Defense[*] (13)
Luck of the Gambler - Recharge Speed[/list]
Level 6: Build Up <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (15)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (23)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (25)
Gaussian's Synchronized Fire-Control - To Hit Buff[*] (25)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (27)
Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]
Level 8: Kick <ul type="square">[*] (A)
Explosive Strike - Chance for Smashing Damage[/list]
Level 10: Combat Jumping <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (29)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (31)
Blessing of the Zephyr - Knockback Reduction (4 points)[/list]
Level 12: Practiced Brawler <ul type="square">[*] (A)
Recharge Reduction IO[/list]
Level 14: Super Jump <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (27)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (29)
Blessing of the Zephyr - Knockback Reduction (4 points)[/list]
Level 16: Parry <ul type="square">[*] (A)
Kinetic Combat - Accuracy/Damage[*] (31)
Kinetic Combat - Damage/Endurance[*] (31)
Kinetic Combat - Damage/Recharge[*] (33)
Kinetic Combat - Damage/Endurance/Recharge[*] (33)
Luck of the Gambler - Recharge Speed[/list]
Level 18: Tough <ul type="square">[*] (A)
Reactive Armor - Resistance/Endurance[*] (19)
Reactive Armor - Resistance/Recharge[*] (19)
Reactive Armor - Endurance/Recharge[*] (21)
Reactive Armor - Resistance/Endurance/Recharge[*] (21)
Reactive Armor - Resistance[*] (50)
Steadfast Protection - Resistance/+Def 3%[/list]
Level 20: Dodge <ul type="square">[*] (A)
Luck of the Gambler - Defense[*] (33)
Luck of the Gambler - Recharge Speed[*] (34)
Kismet - Accuracy +6%[/list]
Level 22: Hasten <ul type="square">[*] (A)
Empty[/list]
Level 24: Weave <ul type="square">[*] (A)
Red Fortune - Defense/Endurance[*] (46)
Red Fortune - Defense/Recharge[*] (46)
Red Fortune - Endurance/Recharge[*] (48)
Red Fortune - Defense/Endurance/Recharge[*] (48)
Red Fortune - Defense[*] (48)
Red Fortune - Endurance[/list]
Level 26: Swift <ul type="square">[*] (A)
Empty[/list]
Level 28: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery[*] (34)
Miracle - +Recovery[*] (34)
Regenerative Tissue - +Regeneration[/list]
Level 30: Lucky <ul type="square">[*] (A)
Gift of the Ancients - Defense[*] (36)
Gift of the Ancients - Run Speed +7.5%[/list]
Level 32: Stamina <ul type="square">[*] (A)
Performance Shifter - Chance for +End[*] (36)
Performance Shifter - EndMod[*] (36)
Performance Shifter - EndMod/Accuracy[/list]
Level 35: Disembowel <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage[*] (37)
Touch of Death - Damage/Endurance[*] (37)
Touch of Death - Damage/Recharge[*] (37)
Touch of Death - Accuracy/Damage/Endurance[*] (39)
Touch of Death - Damage/Endurance/Recharge[*] (39)
Touch of Death - Chance of Damage(Negative)[/list]
Level 38: Head Splitter <ul type="square">[*] (A)
Obliteration - Damage[*] (39)
Obliteration - Accuracy/Recharge[*] (40)
Obliteration - Damage/Recharge[*] (40)
Obliteration - Accuracy/Damage/Recharge[*] (40)
Obliteration - Accuracy/Damage/Endurance/Recharge[*] (42)
Obliteration - Chance for Smashing Damage[/list]
Level 41: Evasion <ul type="square">[*] (A)
Red Fortune - Defense/Endurance[*] (42)
Red Fortune - Defense/Recharge[*] (42)
Red Fortune - Endurance/Recharge[*] (43)
Red Fortune - Defense/Endurance/Recharge[*] (43)
Red Fortune - Defense[*] (43)
Red Fortune - Endurance[/list]
Level 44: Focused Accuracy <ul type="square">[*] (A)
Adjusted Targeting - To Hit Buff[*] (45)
Adjusted Targeting - To Hit Buff/Recharge[*] (45)
Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (45)
Adjusted Targeting - To Hit Buff/Endurance[*] (46)
Adjusted Targeting - Endurance/Recharge[/list]
Level 47: Conserve Power <ul type="square">[*] (A)
Recharge Reduction IO[/list]
Level 49: Super Speed <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (50)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (50)
Blessing of the Zephyr - Knockback Reduction (4 points)[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Critical Hit