SD/SS Evaluate please.


Federation

 

Posted

I am about 2 seconds from perma-hasten (trying to squeeze that out...argh...) and soft capped (50-53%) on the big three. At current market prices...oh 3.5 billion should cover it.

Suggestions?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Ultra2: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (3) Luck of the Gambler - Defense[*] (3) Luck of the Gambler - Defense/Endurance[*] (5) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 1: Jab <ul type="square">[*] (A) Absolute Amazement - Accuracy/Recharge[*] (5) Absolute Amazement - Chance for ToHit Debuff[*] (7) Absolute Amazement - Accuracy/Stun/Recharge[*] (7) Absolute Amazement - Stun/Recharge[*] (9) Absolute Amazement - Stun[/list]Level 2: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (9) Luck of the Gambler - Defense[*] (11) Luck of the Gambler - Defense/Endurance[*] (11) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 4: True Grit <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (13) Numina's Convalescence - Heal[*] (13) Numina's Convalescence - Heal/Endurance[*] (15) Numina's Convalescence - Endurance/Recharge[*] (15) Numina's Convalescence - Heal/Recharge[*] (17) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 6: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[/list]Level 8: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 10: Air Superiority <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (19) Touch of Death - Damage/Endurance/Recharge[*] (19) Touch of Death - Accuracy/Damage[*] (21) Touch of Death - Damage/Endurance[*] (34) Touch of Death - Damage/Recharge[*] (37) Touch of Death - Accuracy/Damage/Endurance[/list]Level 12: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 14: Fly <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (23) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (50) Miracle - Heal[/list]Level 18: Boxing <ul type="square">[*] (A) Stupefy - Chance of Knockback[*] (45) Stupefy - Accuracy/Stun/Recharge[*] (46) Stupefy - Stun/Range[*] (46) Stupefy - Accuracy/Endurance[*] (46) Stupefy - Endurance/Stun[*] (50) Stupefy - Accuracy/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Endurance[*] (23) Efficacy Adaptor - EndMod/Accuracy[*] (25) Efficacy Adaptor - EndMod/Recharge[*] (25) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (27) Efficacy Adaptor - Accuracy/Recharge[*] (27) Efficacy Adaptor - EndMod[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Hecatomb - Damage[*] (29) Hecatomb - Damage/Recharge[*] (29) Hecatomb - Accuracy/Damage/Recharge[*] (33) Hecatomb - Accuracy/Recharge[*] (34) Hecatomb - Damage/Endurance[/list]Level 24: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance[*] (34) Steadfast Protection - Resistance/+Def 3%[*] (36) Steadfast Protection - Knockback Protection[/list]Level 26: Shield Charge <ul type="square">[*] (A) Armageddon - Damage[*] (36) Armageddon - Damage/Recharge[*] (36) Armageddon - Accuracy/Damage/Recharge[*] (37) Armageddon - Accuracy/Recharge[*] (37) Armageddon - Damage/Endurance[/list]Level 28: Rage <ul type="square">[*] (A) Adjusted Targeting - Recharge[*] (40) Adjusted Targeting - To Hit Buff/Recharge[*] (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (42) Adjusted Targeting - Endurance/Recharge[*] (42) Adjusted Targeting - To Hit Buff[/list]Level 30: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (31) Luck of the Gambler - Defense[*] (31) Luck of the Gambler - Defense/Endurance[*] (31) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 32: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (33) Recharge Reduction IO[/list]Level 35: Taunt <ul type="square">[*] (A) Mocking Beratement - Taunt[*] (43) Mocking Beratement - Taunt/Recharge[*] (43) Mocking Beratement - Taunt/Recharge/Range[*] (43) Mocking Beratement - Accuracy/Recharge[*] (45) Mocking Beratement - Taunt/Range[*] (45) Mocking Beratement - Recharge[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (39) Obliteration - Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Obliteration - Chance for Smashing Damage[/list]Level 41: Ring of Fire <ul type="square">[*] (A) Devastation - Chance of Hold[/list]Level 44: Melt Armor <ul type="square">[*] (A) Achilles' Heel - Chance for Res Debuff[/list]Level 47: Fire Ball <ul type="square">[*] (A) Ragnarok - Damage/Endurance[*] (48) Ragnarok - Damage[*] (48) Ragnarok - Damage/Recharge[*] (48) Ragnarok - Accuracy/Damage/Recharge[*] (50) Ragnarok - Accuracy/Recharge[/list]Level 49: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10% DamageBuff(Smashing)[*]10% DamageBuff(Lethal)[*]10% DamageBuff(Fire)[*]10% DamageBuff(Cold)[*]10% DamageBuff(Energy)[*]10% DamageBuff(Negative)[*]10% DamageBuff(Toxic)[*]10% DamageBuff(Psionic)[*]9.25% Defense(Smashing)[*]9.25% Defense(Lethal)[*]7.69% Defense(Fire)[*]7.69% Defense(Cold)[*]8% Defense(Energy)[*]8% Defense(Negative)[*]3% Defense(Psionic)[*]11.8% Defense(Melee)[*]13% Defense(Ranged)[*]7.69% Defense(AoE)[*]1.8% Max End[*]105% Enhancement(Accuracy)[*]6% Enhancement(Heal)[*]98.8% Enhancement(RechargeTime)[*]3% Enhancement(Stun)[*]210.8 HP (11.3%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 2.75%[*]MezResist(Stun) 2.2%[*]24% (0.4 End/sec) Recovery[*]52% (4.07 HP/sec) Regeneration[*]10.1% Resistance(Fire)[*]10.1% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[/list]------------
[u]Set Bonuses:[u]
[u]Luck of the Gambler[u]
(Deflection)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
(Jab)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Battle Agility)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(True Grit)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Touch of Death[u]
(Air Superiority)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Blessing of the Zephyr[u]
(Fly)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Stupefy[u]
(Boxing)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 35.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 21.1 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.78 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Hecatomb[u]
(Knockout Blow)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 28.1 HP (1.5%) HitPoints[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Armageddon[u]
(Shield Charge)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Rage)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Mocking Beratement[u]
(Taunt)<ul type="square">[*] 1.8% Max End[*] MezResist(Held) 2.75%[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Foot Stomp)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Ragnarok[u]
(Fire Ball)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Phalanx Fighting)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1397;700;1400;HEX;|
|78DAA5944953134114C77BB210B291C440C21620842D04034 1B458ACF2604059524|
|6123828908AA14D46C6402563959CC4E588DB07702B2F7E05 CB939FC22AF4637873|
|896F69526579742AF9FF7A5EF77BAFE7F59BC9DC4F7B8438B A2434CF65A358AF17F|
|2C5EA9EACD933C5B25E6AD930CC5A71DA218488B0BD9096B7 65B52E93B98A2E8DDD|
|D3DB1E359B918684B97B0730CE9935592D9B95C072B522616 8264F07EEECFEBE915|
|C32F472C5F4F05837ABB25EF7AA1BB0EBD5B28BEE720752EE 06160FF452327B5893|
|854CB16ECADA6127EC290EFFB4174483BF685845070C52C2D 2CEF0136C41C2844BA|
|8AB6113190BCD5C23B4AC315609AD2B844508ABA9B01A876D E5B02E0EEBE2B04BB0|
|CECAEBECD64D32793618D7096DEB8C1CC19F275C012F3B7B6 9F684A019C65598715|
|0E2867044C9E482F23B79E7766701302ACEEC306E10DA6F12 A25B84A16D821DBCDC|
|9C42B86314C80D262F9B2CDE137ACCF6AF84D037820316F8D 4B67C2B1A86492D133|
|49809A83D049E70411F13CE3E623C641C11520FB862E01554 C509BEE44C2F089D4F|
|19CF08DDCF19C784149C54873AA98E1132F58E32C60803714 2749C60852461F554E|
|1100C22221A26C43A09AB50D22E15AF6B967C62738C79C2D0 02E322611AD2F7F009|
|D87ADE9369F40D21FE96F18EF19A9B08D24754A344B851FAB 851FAB851FAB851066|
|15DBFDA663F9FF5C05F9884BC83AAC483158A3DAE33EE30F6 081306E32E6106BC86|
|95D7F00F328DFC64FC62FCE64768308415F105748CBDC4D80 74AFF1DBE0209654A7|
|C86C5417102AB92AA70C90BE43F39CD38C798E1033B4F5886 3A4FA9D69DE24AF4DA|
|9A2F1DFCE0126BFF58B236F5FE8245234BDCD67CA5FFEBFAE 839CDE55C873269799|
|42CCA26CA167E11B671B4835244B98552C289C6A7A6B76F16 373487328FB280728C|
|8B1C6E10378A07C58BD286E243F1A304514228DD28AF501A7 F00AA8DF49F|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

Softcap is 45%.
I would suggest you can drop some defense to better optimize your build.

true grit wont need 6 slots of numina (you dont need the extra range defense). I'd move some slots into health to increase regen, or move some resistance into it.

I worry more about your endurance (do you have the endurance to maintain all your attacks).

Dont worry about 2 seconds for hasten.

active defense is nearly double stacked (very nice!).

I'd steal some slots from taunt (yes, it will slightly drop your recharge) and put them into health/tough.

Overall, it looks very good (and expensive). I do suggest:
1. 45% is the softcap. You can reallocate some slots and get much greater regen/resistance by slotting health/tough/true grit.
2. SD/SS - I worry about you being hastened/massive recharge on an endurance heavy set, without optimal endurance recovery. If you go energy APP instead of fire, you can get conserve power and energy torrent (energy torrent is slightly less powerful than fireball).
3. I assume you want a damage beast. If you do, think about reassinging some slots (as opposed to suggestion #1) to add procs. Footstomp begs for the purple proc or even the %psi proc (You can frankenslot it for better effect, while loosing some defense). I used mids to calculate average value. Sheild charge (replace DAM with %fire) does more damage on average (429 vs 410).

Overall, you have given me some great ideas for my shield/mace tank Thanks for that!


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

Here is a new and improved version. MUCH MUCH cheaper, I actually already own it all and got it all under 1 billion. Perma hasten (by about 20 seconds too) and still soft capped on the big three.

As for the afore mentioned endurance, this guy is a duo with an Emp Def, most of the time (my wife) so End isn't an issue.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Ultra3: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection <ul type="square">[*] (A) Red Fortune - Defense[*] (3) Red Fortune - Defense/Endurance[*] (3) Red Fortune - Defense/Endurance/Recharge[*] (5) Luck of the Gambler - Recharge Speed[*] (37) Red Fortune - Defense/Recharge[*] (43) Red Fortune - Endurance[/list]Level 1: Jab <ul type="square">[*] (A) Stupefy - Accuracy/Stun/Recharge[*] (5) Stupefy - Accuracy/Recharge[*] (7) Stupefy - Accuracy/Endurance[*] (7) Stupefy - Stun/Range[*] (45) Stupefy - Endurance/Stun[/list]Level 2: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (9) Red Fortune - Defense[*] (9) Red Fortune - Defense/Endurance[*] (11) Red Fortune - Endurance[*] (43) Red Fortune - Defense/Endurance/Recharge[*] (43) Red Fortune - Defense/Recharge[/list]Level 4: True Grit <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (11) Numina's Convalescence - Heal[*] (13) Numina's Convalescence - Heal/Endurance[*] (13) Numina's Convalescence - Endurance/Recharge[*] (15) Numina's Convalescence - Heal/Recharge[*] (15) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 6: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[/list]Level 8: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (34) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 12: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (19) Miracle - Heal[/list]Level 18: Boxing <ul type="square">[*] (A) Stupefy - Accuracy/Stun/Recharge[*] (21) Stupefy - Accuracy/Recharge[*] (21) Stupefy - Endurance/Stun[*] (42) Stupefy - Accuracy/Endurance[*] (46) Stupefy - Stun/Range[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod/Endurance[*] (23) Efficacy Adaptor - EndMod/Accuracy[*] (23) Efficacy Adaptor - EndMod[*] (25) Efficacy Adaptor - EndMod/Recharge[*] (46) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (46) Efficacy Adaptor - Accuracy/Recharge[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (25) Touch of Death - Damage/Endurance[*] (27) Touch of Death - Damage/Recharge[*] (27) Touch of Death - Accuracy/Damage/Endurance[*] (29) Touch of Death - Damage/Endurance/Recharge[*] (29) Touch of Death - Chance of Damage(Negative)[/list]Level 24: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance[*] (31) Steadfast Protection - Resistance/+Def 3%[*] (31) Steadfast Protection - Knockback Protection[/list]Level 26: Shield Charge <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (31) Obliteration - Damage[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (50) Recharge Reduction IO[/list]Level 28: Rage <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Recharge[*] (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (37) Adjusted Targeting - Endurance/Recharge[*] (42) Adjusted Targeting - Recharge[/list]Level 30: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (34) Luck of the Gambler - Defense[*] (34) Luck of the Gambler - Defense/Endurance[*] (36) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 32: Taunt <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage[/list]Level 35: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (36) Kismet - Accuracy +6%[*] (40) Kismet - Defense/Endurance[*] (45) Kismet - Defense/Recharge[*] (45) Kismet - Endurance/Recharge[*] (50) Kismet - Defense/Endurance/Recharge[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Obliteration - Damage[*] (39) Obliteration - Accuracy/Recharge[*] (39) Obliteration - Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Force Feedback - Chance for +Recharge[/list]Level 41: Ring of Fire <ul type="square">[*] (A) Devastation - Chance of Hold[*] (42) Devastation - Accuracy/Damage/Recharge[/list]Level 44: Melt Armor <ul type="square">[*] (A) Accuracy IO[/list]Level 47: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance[*] (48) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Damage/Endurance[*] (48) Positron's Blast - Damage/Recharge[*] (50) Positron's Blast - Damage/Range[/list]Level 49: Grant Cover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]4.88% Defense(Smashing)[*]4.88% Defense(Lethal)[*]4.56% Defense(Fire)[*]4.56% Defense(Cold)[*]6.44% Defense(Energy)[*]6.44% Defense(Negative)[*]3% Defense(Psionic)[*]6.75% Defense(Melee)[*]9.88% Defense(Ranged)[*]6.13% Defense(AoE)[*]45% Enhancement(Accuracy)[*]85% Enhancement(RechargeTime)[*]6% Enhancement(Stun)[*]6% Enhancement(Heal)[*]203.8 HP (10.9%) HitPoints[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 1.65%[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 7.15%[*]MezResist(Stun) 4.4%[*]14.5% (0.24 End/sec) Recovery[*]44% (3.44 HP/sec) Regeneration[*]4.1% Resistance(Fire)[*]4.1% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]1.5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Red Fortune[u]
(Deflection)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Deflection)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Stupefy[u]
(Jab)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 35.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Battle Agility)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Battle Agility)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(True Grit)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[*] 6% Enhancement(Heal)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[/list][u]Stupefy[u]
(Boxing)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 35.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 21.1 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.78 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Touch of Death[u]
(Knockout Blow)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 28.1 HP (1.5%) HitPoints[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Obliteration[u]
(Shield Charge)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Rage)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Phalanx Fighting)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Kismet[u]
(Phalanx Fighting)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] MezResist(Confused) 1.65%[*] 1.5% XPDebtProtection[*] 3.75% Enhancement(RechargeTime)[/list][u]Obliteration[u]
(Foot Stomp)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Devastation[u]
(Ring of Fire)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Positron's Blast[u]
(Fire Ball)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Grant Cover)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1397;701;1402;HEX;|
|78DAA5944B4F135114C7EFB41D0A7D52CAA33C0A4281521E8 5AA0B1F0B17020ADAA|
|45260A14053616C1B9B423A359195A87187AF0F60D49818F7 BE62FC2026E8C770A3|
|80F59CF3BFB071E9A4F3FFDD39F7DC7B1E33B7E9BBD33EA57 62E28C377B19CB7EDD|
|C62BE72DBAA9AE97CA1B4DEB054AE55F3A7DC4AA928ECB969 EB9655B1AD64B658B2|
|CA1B478FDD7A366D952D9ABBB345E36CAD6A550AB56268AE5 2B468584B1E0D3C99C|
|DCD7232BB65591B3E19CE966A15CBB6FDFAA150AC952A052F 9ECAFC189AD92AAD27|
|33DB552B97CEDB35ABBA1DA19C12744FFB490CBA55DD54011 AA494C303F805AE36C|
|1A057301A148C7B94BEEA2EF5107EF7040DF78107F0DB11CC 5010430731B05F2362|
|35229607DB8E22E42862CDD22AA75EE55C86DF92C0770D581 004B2C0A2E012AD32B|
|1CA30C7149B9A81CB34E39634EACADD2FA6017A354D707634 C1AB1F8801263978E1|
|A0BC31CC90C98FDA1DFE3D8704F82E68F9217093435067109 CA7415CB5CC090C9A0|
|9E9B685D0B656B4AD158D4AA07B13E85E23B9877503C2CF65 EFF667C0AE20F25830|
|F104782A48D1BB694310B3EDBAE2B8911B82AE156055D0B30 6E4044E8AD5A13BD1D|
|14E83A8EAED0022822B5473A7DEB6B32E917AF705270E8043 E00FB240FF4E5232DD|
|E8B9B3FBA5CC0CBE025E0B126F042E0A1F457867145F487F2 BD02C88850593B45F1|
|FB2507DB62C9DA3C40610C21CC0D2D8219F3815FF2518FF0D EC0B520782D3B4D190|
|EEED10EA18461DC3A8631875C4516AFC91E09B53A91184374 6DE498589B7829FF42|
|F30A6131BEB12D31E3927F5DB4E7E16D3E47BE003F05190FA 2498A73AA6F4A73685|
|3A7A5CC7C78C7E74A9ABFF58322E7D7EC9628825E13A3ED2F F757DF11DC56A5AE0F|
|3BEC892615966596159655963C9B3DC645967A97F3D5E1D3C C3099D6539C7729E65|
|979DDC5E122F8B8FC5CF126009B234B38459DA59BA585EB0D 4FF021604FDAE|
|-------------------------------------------------------------------|</pre><hr />


 

Posted

You're not soft-capped. You're at 43ish melee and AoE - unless you specifically edit the Mids' DB, Phalanx Fighting has 1 minimum ally in range. Your first build was closer to soft-capping than the second (needed more AoE).


 

Posted

Very solid build by comparisson to my almost 4 bill inf very slight differences but both builds will help take down a mob if there is an absence in damage dealers on team...


 

Posted

[ QUOTE ]
You're not soft-capped. You're at 43ish melee and AoE - unless you specifically edit the Mids' DB, Phalanx Fighting has 1 minimum ally in range. Your first build was closer to soft-capping than the second (needed more AoE).

[/ QUOTE ]

Not sure what you are seeing but I am soft capped on all three according to Mids.

Melee: 48.1%
Ranged: 51.3
AoE: 47.5

Unless, of course, I am using Mids wrong....very possible I reckon.

I have Phalanx set for 1.

Looking into this some more it appears you may be right.

Mids reports the numbers I put above...but doing the math myself I get:

Melee: 43.15
AoE: 42.53
Range: 46.28

So...I dropped Grant Cover and added Maneuvers, keeping all the slotting the same and now I have:

Melee: 45.79
AoE: 45.17
Range: 48.92

So...soft capped on the big three.

Whats weird is when I toggle off Phalanzx it drops my Def 10% yet I have it set for 1 enemy so it should only give me 4.52%

Anyone have any idea what I am doing wrong?

Edit: ah, I see what you mean now about Phalanx...thanks!


 

Posted

[ QUOTE ]
[ QUOTE ]
You're not soft-capped. You're at 43ish melee and AoE - unless you specifically edit the Mids' DB, Phalanx Fighting has 1 minimum ally in range. Your first build was closer to soft-capping than the second (needed more AoE).

[/ QUOTE ]

Not sure what you are seeing but I am soft capped on all three according to Mids.

Melee: 48.1%
Ranged: 51.3
AoE: 47.5

Unless, of course, I am using Mids wrong....very possible I reckon.

I have Phalanx set for 1.

Looking into this some more it appears you may be right.

Mids reports the numbers I put above...but doing the math myself I get:

Melee: 43.15
AoE: 42.53
Range: 46.28

So...I dropped Grant Cover and added Maneuvers, keeping all the slotting the same and now I have:

Melee: 45.79
AoE: 45.17
Range: 48.92

So...soft capped on the big three.

Whats weird is when I toggle off Phalanzx it drops my Def 10% yet I have it set for 1 enemy so it should only give me 4.52%

Anyone have any idea what I am doing wrong?

Edit: ah, I see what you mean now about Phalanx...thanks!

[/ QUOTE ]

phalanx isnt set right in mids. that 1 yo have it set at is the one other team mate in range at all times.

go into the database editor in mids and uncheck the ability to let it scale so it will only show you it's unenhanceable base at all times - which is 3%. if you are alone in a mob, you only get 3% from phalanx.


 

Posted

Just built a Shield/SS myself and I have to give you props on that crazy recharge you have. Double Hasten'd what is your shield recharge?


 

Posted

Shield Charge recharge is under 20 seconds now...not sure of the exact time. 19.6 iirc

My AoE attack chain is Rage + AAO (run into crowd) Shield Charge -&gt; Footstomp -&gt; Fireball -&gt; Sands of Mu -&gt; Footstomp -&gt; Fireball -&gt; Sands of Mu -&gt; Shield Charge