DM/SR Looking for advice from the experienced


BrokenPrey

 

Posted

This what I plan to use as my AV killing build.
I'm looking for advice and critique from some of the experienced DM/SR AV soloers.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Variant (Power Cosmic): Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), RechRdx-I(7)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-EndRdx(11), Ksmt-ToHit+(15)
Level 2: Focused Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-EndRdx(15)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(39), DefBuff-I(40)
Level 6: Swift -- Run-I(A)
Level 8: Siphon Life -- Numna-Heal(A), Numna-Heal/Rchg(17), Mako-Acc/Dmg(17), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), DefBuff-I(50)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(29), Numna-Regen/Rcvry+(31), Numna-Heal(31), RgnTis-Regen+(31), RgnTis-Heal/EndRdx(34)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(37), DefBuff-I(37)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Quickness -- Run-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(43), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46), RechRdx-I(46)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(40), DefBuff-I(40)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), RechRdx-I(34)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-EndRdx(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), DefBuff-I(39), DefBuff-I(50)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), RechRdx-I(50)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

go with shields more expensive and much better in defence


 

Posted

Wha???


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

OK For Your build Somethings I saw.

With DM you want to run the attack chain of MG>Smite>SL>Smite. to Get that you need
MG need to recharge in 4.488
SL need to recharge in 4.62
Smite need to recharge in 2.112

So you recharge reduction in Smite and MG are not needed. You better off putting Endurance reduction in both. Also with MG I would put the proc in over the Damage. You will do more damage over time with the Proc then the Damage.

With SL you want it more of a Heal so try and get the heal part up more to around the 80%. I would aim higher like 95% but 80% should be just fine.

The recharge reduction in Soul Drain is a waste IMO it only take it down to 32.2 from 33.1. I don't like it there but if you want it up it is not a big deal.

Your build is good those are jsut some small things I saw.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

[ QUOTE ]
go with shields more expensive and much better in defence

[/ QUOTE ]

What?? DM/SD is a great AV solo but is not that much better then DM/SR. /SD just gives it better DPS so the AV go down faster but it is not that much better just a little. Dm/SR is still great and doesn't take as much Inf to make as great as /SD so you can play around more with the build. Also it depends on the AV to /SR can solo Positron a lot easier then /SD because of the -def from Posi.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

When I ge home I will post my DM/SR build

All defenses are capped without weave
87.5% global rech
both Super Speed and Super Jump

Once I pick up the PvP +def IO the new build will get additional +rech to get over 101% global recharge and another 20% slow/-recharge resistance


 

Posted

your weave and tough are going to be bleeding blue bar with no endred


 

Posted

[ QUOTE ]
your weave and tough are going to be bleeding blue bar with no endred

[/ QUOTE ]

Duh didn't see the weave part but who says he will be running tough, to me it looks like he just took it to get to weave and slot the +3 def in it.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

[ QUOTE ]
[ QUOTE ]
your weave and tough are going to be bleeding blue bar with no endred

[/ QUOTE ]

Duh didn't see the weave part but who says he will be running tough, to me it looks like he just took it to get to weave and slot the +3 def in it.

[/ QUOTE ]

yeah, that's why i stated it as weave and tough and not as the progressionary tough and weave, but weather or not they toggle on tough, my guess would be that they would have weave toggled on all the time, and occasionally toggle on tough for certain AV's, and as they are sloted, will both or one or the other will still be bleeding blue bar...

on a side note, i dont see anywhere that the OP defines either themself or the toon in question as a male


 

Posted

[ QUOTE ]
on a side note, i dont see anywhere that the OP defines either themself or the toon in question as a male


[/ QUOTE ]

Sorry about that I just assume everyone is a 300 LBS Man till I'm told different

Also on a side note your attacks will take more end then any of your toggles. That is why I said put end reduction in Smite and MG. With what the OP has end shouldn't be that big of a deal with Conserver Power up more then it is down and Dark Consumption up every 52 sec I think he/she should be ok with end.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Male is my gender...but I'm not 300lbs.

I am going to put an end reducer in Smite...I'm going to slot the Heca damage proc in MG...I'm going to replace one Mako for a Numina Heal/End/Rec in SL.

As for the endurance problem people mention...I would not be running Tough...but even if I did I believe my DC and Conserve Power will basically give me unlimited endurance vs AVs.


 

Posted

[ QUOTE ]

Sorry about that I just assume everyone is a 300 LBS Man till I'm told different



[/ QUOTE ]

Lmao!! Me too!


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

I'd put the Hecatombs in Smite, the proc fires twice as often that way


 

Posted

[ QUOTE ]
[ QUOTE ]

Sorry about that I just assume everyone is a 300 LBS Man till I'm told different



[/ QUOTE ]

Lmao!! Me too!

[/ QUOTE ]
Hey! I'm only 280!

Me, until proved otherwise, I assume that a female avatar means female, a male avatar means male, then female name means female, male name means male, then if it's still indistinct, my brain seems to assign a very specific gender at random.

It's the random assignment that I find most amusing. It's like my brain is SURE that Broga32 is a woman, and IxBot is a man. Wha?

And even if I've learned otherwise, my brain still wants to go with its original assumption, and I have to smack it with a newspaper and shout “No!” fairly often.

Brains. Weird little organs.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]
I'd put the Hecatombs in Smite, the proc fires twice as often that way

[/ QUOTE ]

I look in to this to see if it wouldn't hurt your attack chain, and you can do it. This is what I would do, I would put the Hecatomb in Smite and this time leave out the Damage/Recharge and with the last slot just put a endurance reduction in it. You will still be able to run MG>Smite>SL>Smite, if you move Crushing Impact to MG. With CI in MG it will recharge in 4.39s which is good because it only need to recharge in 4.488s.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

This is my live build The empty slot in Tough is the PvP +def IO

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(42)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(45), RedFtn-EndRdx(46), RedFtn-EndRdx/Rchg(50)
Level 2: Focused Senses -- RedFtn-EndRdx(A), RedFtn-Def/EndRdx(7), RedFtn-Def(9), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(46)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 6: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(17)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dmg/Rchg(19), Nictus-Acc/Heal(21), Nictus-Heal/HP/Regen/Rchg(21), Nictus-Acc/EndRdx/Heal/HP/Regen(23)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 14: Hurdle -- Jump-I(A), Jump-I(39)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 18: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(29), P'Shift-End%(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(31), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(50)
Level 22: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(50)
Level 24: Quickness -- Run-I(A), Run-I(34), Run-I(46)
Level 26: Soul Drain -- Armgdn-Dmg/Rchg(A), Armgdn-Dam%(34), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36)
Level 28: Dodge -- LkGmblr-Def/Rchg(A), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 30: Combat Jumping -- Zephyr-Travel(A), Ksmt-ToHit+(34), Ksmt-Def/EndRdx(37), Zephyr-Travel/EndRdx(39), DefBuff-I(48)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40), Hectmb-Dam%(40)
Level 35: Boxing -- Acc-I(A)
Level 38: Elude -- LkGmblr-Rchg+(A)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(42), Empty(42), S'fstPrt-ResKB(43), S'fstPrt-ResDam/EndRdx(43), S'fstPrt-ResDam/Def+(43)
Level 44: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
Level 47: Lucky -- LkGmblr-Def/Rchg(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Super Jump -- SprngFt-EndRdx/Jump(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14.5% DamageBuff(Smashing)[*]14.5% DamageBuff(Lethal)[*]14.5% DamageBuff(Fire)[*]14.5% DamageBuff(Cold)[*]14.5% DamageBuff(Energy)[*]14.5% DamageBuff(Negative)[*]14.5% DamageBuff(Toxic)[*]14.5% DamageBuff(Psionic)[*]6.75% Defense(Smashing)[*]6.75% Defense(Lethal)[*]7.69% Defense(Fire)[*]7.69% Defense(Cold)[*]7.38% Defense(Energy)[*]7.38% Defense(Negative)[*]3% Defense(Psionic)[*]10.5% Defense(Melee)[*]11.8% Defense(Ranged)[*]12.4% Defense(AoE)[*]48% Enhancement(Accuracy)[*]72.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]195.8 HP (14.6%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 2.75%[*]MezResist(Immobilize) 10.5%[*]MezResist(Stun) 2.2%[*]18.5% (0.31 End/sec) Recovery[*]40% (2.24 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]10% RunSpeed[/list]


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Posted

I slotted smite a little unconventionally, but it works well for me. 4 Clouded Senses (including the damage proc) and 2 lvl 50 generic Dmg IOs give me 83.32% dmg, 60.9% acc, 39.15% rech, 17.4% end, and 13.06% tohit debuff. The set bonuses are 2.5% status resist, 2.25% max end, and 6.25% recharge.


 

Posted

What do you guys think about this build? This is my third draft.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Honsas: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite <ul type="square">[*] (A) Hecatomb - Damage[*] (3) Hecatomb - Damage/Recharge[*] (3) Hecatomb - Accuracy/Damage/Recharge[*] (5) Hecatomb - Accuracy/Recharge[*] (5) Hecatomb - Damage/Endurance[*] (7) Hecatomb - Chance of Damage(Negative)[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (7) Luck of the Gambler - Defense/Endurance/Recharge[*] (9) Luck of the Gambler - Recharge Speed[*] (9) Luck of the Gambler - Defense[/list]Level 2: Focused Senses <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (11) Luck of the Gambler - Recharge Speed[*] (11) Luck of the Gambler - Defense[*] (13) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 4: Agile <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (27) Kismet - Accuracy +6%[*] (29) Luck of the Gambler - Defense[*] (39) Defense Buff IO[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Red Fortune - Defense/Endurance/Recharge[*] (13) Red Fortune - Defense/Endurance[*] (15) Red Fortune - Endurance[*] (29) Red Fortune - Defense[*] (31) Red Fortune - Defense/Recharge[/list]Level 8: Siphon Life <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (15) Mako's Bite - Damage/Endurance[*] (17) Mako's Bite - Accuracy/Endurance/Recharge[*] (17) Mako's Bite - Damage/Recharge[*] (19) Healing IO[*] (19) Healing IO[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 12: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Health <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (36) Doctored Wounds - Endurance/Recharge[*] (43) Numina's Convalescence - +Regeneration/+Recovery[*] (45) Doctored Wounds - Heal/Recharge[*] (46) Doctored Wounds - Heal/Endurance/Recharge[*] (46) Doctored Wounds - Heal[/list]Level 18: Dark Consumption <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (21) Efficacy Adaptor - EndMod/Recharge[*] (21) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (23) Efficacy Adaptor - Accuracy/Recharge[*] (23) Efficacy Adaptor - EndMod/Accuracy[*] (25) Efficacy Adaptor - EndMod/Endurance[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (25) Performance Shifter - EndMod/Accuracy/Recharge[*] (27) Performance Shifter - EndMod/Accuracy[*] (45) Performance Shifter - Chance for +End[*] (45) Performance Shifter - EndMod/Recharge[/list]Level 22: Dodge <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (43) Luck of the Gambler - Defense[*] (43) Defense Buff IO[/list]Level 24: Boxing <ul type="square">[*] (A) Empty[/list]Level 26: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (33) Recharge Reduction IO[/list]Level 28: Soul Drain <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (34) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 30: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (36) Crushing Impact - Damage/Endurance[*] (36) Crushing Impact - Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Recharge[*] (37) Crushing Impact - Accuracy/Damage/Endurance[*] (37) Crushing Impact - Damage/Endurance/Recharge[/list]Level 35: Lucky <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (39) Luck of the Gambler - Defense[*] (40) Defense Buff IO[/list]Level 38: Evasion <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (39) Luck of the Gambler - Defense/Recharge[*] (40) Luck of the Gambler - Defense/Endurance/Recharge[*] (40) Luck of the Gambler - Defense[/list]Level 41: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (42) Red Fortune - Defense[*] (42) Red Fortune - Endurance[*] (42) Red Fortune - Defense/Recharge[*] (46) Red Fortune - Defense/Endurance/Recharge[/list]Level 44: Quickness <ul type="square">[*] (A) Run Speed IO[/list]Level 47: Shadow Maul <ul type="square">[*] (A) Armageddon - Damage[*] (48) Armageddon - Damage/Recharge[*] (48) Armageddon - Accuracy/Damage/Recharge[*] (48) Armageddon - Accuracy/Recharge[*] (50) Armageddon - Chance for Fire Damage[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14.5% DamageBuff(Smashing)[*]14.5% DamageBuff(Lethal)[*]14.5% DamageBuff(Fire)[*]14.5% DamageBuff(Cold)[*]14.5% DamageBuff(Energy)[*]14.5% DamageBuff(Negative)[*]14.5% DamageBuff(Toxic)[*]14.5% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]5.5% Defense(Ranged)[*]5.5% Defense(AoE)[*]64% Enhancement(Accuracy)[*]82.5% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]10% FlySpeed[*]145.6 HP (10.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 9.9%[*]MezResist(Terrorized) 2.2%[*]14.5% (0.24 End/sec) Recovery[*]50% (2.8 HP/sec) Regeneration[*]8.82% Resistance(Fire)[*]8.82% Resistance(Cold)[*]5% Resistance(Toxic)[*]2.5% Resistance(Psionic)[*]10% RunSpeed[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />


 

Posted

Expensive.


Too many alts to list.

 

Posted

You need to take a second attack earlier. You won't notice the defense much before lvl 14. I would take Shaddow Maul immediately. Followed closely by siphon life. It'll speed you though your early lvls and allow you to exempt without being gimped.