Critique my build: Fire/Fire/Pyre
Here's my build basically, some differences in game, but I like it. Most EBs I don't have to sweat much. Some things still get me, like the occasional malta sapper I miss, or Dark Ring Mistress'
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
John Bryne: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (19) Scirocco's Dervish - Damage/Recharge[*] (19) Scirocco's Dervish - Chance of Damage(Lethal)[*] (23) Scirocco's Dervish - Damage/Endurance[*] (23) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (25) Scirocco's Dervish - Accuracy/Recharge[/list]Level 1: Scorch <ul type="square">[*] (A) Accuracy IO[/list]Level 2: Fire Shield <ul type="square">[*] (A) Titanium Coating - Endurance[*] (3) Titanium Coating - Resistance[*] (3) Resist Damage IO[*] (9) Titanium Coating - Resistance/Endurance[*] (37) Steadfast Protection - Knockback Protection[/list]Level 4: Combustion <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (5) Scirocco's Dervish - Accuracy/Recharge[*] (5) Scirocco's Dervish - Chance of Damage(Lethal)[*] (9) Scirocco's Dervish - Damage/Recharge[*] (34) Scirocco's Dervish - Damage/Endurance[*] (34) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 6: Healing Flames <ul type="square">[*] (A) Miracle - Heal/Endurance/Recharge[*] (7) Miracle - Endurance/Recharge[*] (7) Numina's Convalescence - Heal[*] (11) Numina's Convalescence - Endurance/Recharge[*] (11) Numina's Convalescence - Heal/Endurance[*] (15) Miracle - Heal/Recharge[/list]Level 8: Hover <ul type="square">[*] (A) Defense Buff IO[/list]Level 10: Swift <ul type="square">[*] (A) Flight Speed IO[*] (46) Flight Speed IO[/list]Level 12: Plasma Shield <ul type="square">[*] (A) Titanium Coating - Endurance[*] (13) Titanium Coating - Resistance[*] (13) Resist Damage IO[*] (15) Titanium Coating - Resistance/Endurance[*] (40) Steadfast Protection - Knockback Protection[/list]Level 14: Fly <ul type="square">[*] (A) Freebird - Endurance[*] (43) Freebird - FlySpeed[*] (43) Freebird - +Stealth[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (17) Numina's Convalescence - +Regeneration/+Recovery[*] (17) Miracle - +Recovery[/list]Level 18: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt/Recharge/Range[*] (27) Perfect Zinger - Taunt/Range[*] (42) Perfect Zinger - Chance for Psi Damage[*] (42) Perfect Zinger - Taunt[*] (42) Perfect Zinger - Taunt/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (21) Efficacy Adaptor - EndMod/Endurance[*] (21) Efficacy Adaptor - EndMod/Accuracy[/list]Level 22: Boxing <ul type="square">[*] (A) Accuracy IO[/list]Level 24: Build Up <ul type="square">[*] (A) Adjusted Targeting - Recharge[*] (25) Adjusted Targeting - To Hit Buff/Recharge[/list]Level 26: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (27) Recharge Reduction IO[/list]Level 28: Fire Sword Circle <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (29) Scirocco's Dervish - Accuracy/Recharge[*] (29) Scirocco's Dervish - Chance of Damage(Lethal)[*] (33) Scirocco's Dervish - Damage/Recharge[*] (33) Scirocco's Dervish - Damage/Endurance[*] (33) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 30: Tough <ul type="square">[*] (A) Titanium Coating - Endurance[*] (31) Titanium Coating - Resistance[*] (31) Steadfast Protection - Resistance/+Def 3%[*] (31) Steadfast Protection - Knockback Protection[*] (34) Titanium Coating - Resistance/Endurance[/list]Level 32: Burn <ul type="square">[*] (A) Scirocco's Dervish - Damage/Recharge[*] (43) Scirocco's Dervish - Accuracy/Recharge[/list]Level 35: Incinerate <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (36) Mako's Bite - Accuracy/Endurance/Recharge[*] (36) Mako's Bite - Chance of Damage(Lethal)[*] (36) Mako's Bite - Damage/Recharge[*] (37) Mako's Bite - Damage/Endurance[*] (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 38: Greater Fire Sword <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (39) Mako's Bite - Accuracy/Endurance/Recharge[*] (39) Mako's Bite - Chance of Damage(Lethal)[*] (39) Mako's Bite - Damage/Recharge[*] (40) Mako's Bite - Damage/Endurance[*] (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 41: Char <ul type="square">[*] (A) Accuracy IO[*] (46) Accuracy IO[/list]Level 44: Fire Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (45) Devastation - Accuracy/Damage/Recharge[*] (45) Thunderstrike - Accuracy/Damage[*] (45) Devastation - Damage/Endurance[*] (46) Devastation - Damage/Recharge[/list]Level 47: Fire Ball <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (48) Positron's Blast - Accuracy/Damage/Endurance[*] (48) Positron's Blast - Damage/Range[*] (48) Positron's Blast - Damage/Endurance[*] (50) Positron's Blast - Chance of Damage(Energy)[/list]Level 49: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (50) Luck of the Gambler - Defense/Endurance/Recharge[*] (50) Luck of the Gambler - Defense[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]13.5% DamageBuff(Smashing)[*]13.5% DamageBuff(Lethal)[*]13.5% DamageBuff(Fire)[*]13.5% DamageBuff(Cold)[*]13.5% DamageBuff(Energy)[*]13.5% DamageBuff(Negative)[*]13.5% DamageBuff(Toxic)[*]13.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]7.69% Defense(Fire)[*]7.69% Defense(Cold)[*]6.75% Defense(Energy)[*]6.75% Defense(Negative)[*]12.4% Defense(Psionic)[*]3% Defense(Melee)[*]10.5% Defense(Ranged)[*]12.4% Defense(AoE)[*]36% Enhancement(Accuracy)[*]11.3% Enhancement(RechargeTime)[*]295.2 HP (15.8%) HitPoints[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 6.6%[*]MezResist(Immobilize) 6.6%[*]MezResist(Sleep) 6.6%[*]MezResist(Terrorized) 2.75%[*]8% (0.13 End/sec) Recovery[*]94% (7.35 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]9.38% Resistance(Negative)[/list]------------
[u]Set Bonuses:[u]
[u]Scirocco's Dervish[u]
(Blazing Aura)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list][u]Titanium Coating[u]
(Fire Shield)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[/list][u]Steadfast Protection[u]
(Fire Shield)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Scirocco's Dervish[u]
(Combustion)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list][u]Miracle[u]
(Healing Flames)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 35.1 HP (1.88%) HitPoints[/list][u]Numina's Convalescence[u]
(Healing Flames)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list][u]Titanium Coating[u]
(Plasma Shield)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[/list][u]Steadfast Protection[u]
(Plasma Shield)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Freebird[u]
(Fly)<ul type="square">[*] 8% (0.63 HP/sec) Regeneration[*] 28.1 HP (1.5%) HitPoints[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[*] 2.5% DamageBuff(All)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 21.1 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] 2% DamageBuff(All)[/list][u]Scirocco's Dervish[u]
(Fire Sword Circle)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Scirocco's Dervish[u]
(Burn)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[/list][u]Mako's Bite[u]
(Incinerate)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Mako's Bite[u]
(Greater Fire Sword)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Devastation[u]
(Fire Blast)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 42.2 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[/list][u]Positron's Blast[u]
(Fire Ball)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)[*] 21.1 HP (1.13%) HitPoints[/list]
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I was thinking the extra recharge and recovery would be superior to extra regen and resistance/defense because healing flames would be up so much faster and consume would be able to cover for the times sappers/carnies got to me, at least long enough for my recovery to kick back in.

[ QUOTE ]
I was thinking the extra recharge and recovery would be superior to extra regen and resistance/defense because healing flames would be up so much faster and consume would be able to cover for the times sappers/carnies got to me, at least long enough for my recovery to kick back in.
[/ QUOTE ]
Healing Flames, the way I have it slotted, gets triple stacked if I put it on auto fire. There's only so much a Fire/Fire/Pyre tank can do for mitigation against damage. There is none to speak of in their secondary (you can use burn to cause stuff to run away for a short time, but that's about it)
My thoughts have been adding +HP first, +Recovery and +Def second, then +Res/+Recharge third. Seems to work real good for me, I am miles sturdier than the IO'd up brute that was on my ITF last night. Not quite as tough as the Stone Tank on the team, but I was a LOT more moble, and added quite a bit of AoE damage.
My theory has always been adding def to a Resistance heavy primary like Fire is better than adding more resistance. Works for me in practice. YMMV.
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I also wanted a lot of recharge so I could fit more attacks in. An ideal attack chain for me would be FSC -> GFS -> Combustion -> FSC etc. Not sure if I could do that, but it would be nice. Also, I'm kinda wondering if the procs I have in blazing aura would be better in combustion and FSC. More defense would be nice, but I don't see a way I can do that and still keep anywhere near the recharge I have.
edited to eliminate obvious stupidity

[ QUOTE ]
I also wanted a lot of recharge so I could fit more attacks in. An ideal attack chain for me would be FSS -> GFS -> Combustion -> FSS etc. Not sure if I could do that, but it would be nice. Also, I'm kinda wondering if the procs I have in blazing aura would be better in combustion and FSS. More defense would be nice, but I don't see a way I can do that and still keep anywhere near the recharge I have.
[/ QUOTE ]
If you've got the influence, go for it. Fireing off FSC against Single Targets isn't very efficient, but you've probably got the recovery to do it.
My single target attack chain consists of: GFS, Incinerate, Sands of Mu (Vet Power), and occasionally Fire blast. I hardly ever find myself waiting for a ST attack to recharge, unless slowed.
Another note, I herd whole rooms of Carnies, as long as there are on DRMs in the mix. Sure, taking down a dozen or so will drain the end a little, my shields stay on, and I recover quickly enough.
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For single targets I also have scorch well slotted, so that should help.

fires single target is fine,,
i use gfs,incinerate,sands and black wand....vet powers ftw.
Now I created a similar build but i made it an expensive Shield build and the reason that I chose the shield build is for the pure purst damage from shield charge. Now I combined it with all of the aoe damages from Fire and Pyre so the proposed build. If you wanted to make it a pure farming toon this would be the best way to go in my opinion.. here is the link of my posting.... https://boards.cityofheroes.com/showflat...=2#Post13610750
But all in all the your Fire/Fire/Pyre is good and afordable.
Your build looks pretty darned impressive, but concept dictates that she needs to be fire/fire/pyre. Yes, I'm a RPer trying to purple out, weird huh?

Thanks to everyone for suggestions, btw. Keep 'em coming!

Yhea but with my idea her gets 4 aoe's not just 3.
Hey everybody, I've decided to make my first attempt at playing around with purples on a tank. I'm going for a combo of killing speed and survivability. I'd like to be able to kill several of anything EB or lower without breaking much of a sweat.
So, here's what I'm thinking for my build so far. If anyone has any opinions of what could be improved, I'd certainly appreciate the input:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Hawt Sawce: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (3) Aegis - Resistance[*] (3) Aegis - Resistance/Recharge[*] (5) Aegis - Psionic/Status Resistance[*] (5) Aegis - Resistance/Endurance/Recharge[/list]Level 1: Scorch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Recharge[*] (7) Crushing Impact - Accuracy/Damage[*] (7) Crushing Impact - Damage/Recharge[*] (9) Crushing Impact - Damage/Endurance/Recharge[*] (9) Crushing Impact - Damage/Endurance[/list]Level 2: Healing Flames <ul type="square">[*] (A) Doctored Wounds - Recharge[*] (11) Doctored Wounds - Heal[*] (11) Doctored Wounds - Heal/Recharge[*] (13) Doctored Wounds - Heal/Endurance/Recharge[*] (13) Doctored Wounds - Heal/Endurance[/list]Level 4: Combustion <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (25) Obliteration - Damage[*] (27) Obliteration - Damage/Recharge[*] (27) Obliteration - Accuracy/Damage/Recharge[*] (31) Obliteration - Accuracy/Damage/Endurance/Recharge[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (46) Luck of the Gambler - Defense[/list]Level 8: Consume <ul type="square">[*] (A) Efficacy Adaptor - Accuracy/Recharge[*] (19) Efficacy Adaptor - EndMod/Recharge[*] (23) Efficacy Adaptor - EndMod[*] (25) Efficacy Adaptor - EndMod/Accuracy/Recharge[/list]Level 10: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 12: Plasma Shield <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (15) Aegis - Resistance/Recharge[*] (15) Aegis - Endurance/Recharge[*] (17) Aegis - Resistance/Endurance/Recharge[*] (17) Aegis - Resistance[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (19) Numina's Convalescence - +Regeneration/+Recovery[*] (50) Numina's Convalescence - Heal[/list]Level 18: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (34) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[*] (23) Performance Shifter - EndMod/Accuracy[/list]Level 22: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 24: Boxing <ul type="square">[*] (A) Absolute Amazement - Stun[*] (37) Absolute Amazement - Endurance/Stun[*] (37) Stupefy - Accuracy/Stun/Recharge[*] (40) Stupefy - Accuracy/Recharge[*] (40) Stupefy - Endurance/Stun[/list]Level 26: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 28: Fire Sword Circle <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (29) Armageddon - Damage[*] (29) Armageddon - Damage/Recharge[*] (31) Armageddon - Damage/Endurance[*] (31) Armageddon - Accuracy/Damage/Recharge[/list]Level 30: Tough <ul type="square">[*] (A) Impervium Armor - Psionic Resistance[*] (33) Impervium Armor - Resistance[*] (33) Impervium Armor - Resistance/Endurance[/list]Level 32: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (33) Luck of the Gambler - Defense[*] (34) Luck of the Gambler - Defense/Endurance[*] (34) Luck of the Gambler - Defense/Recharge[/list]Level 35: Blazing Aura <ul type="square">[*] (A) Scirocco's Dervish - Chance of Damage(Lethal)[*] (36) Scirocco's Dervish - Damage/Endurance[*] (36) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (36) Scirocco's Dervish - Accuracy/Damage[*] (43) Obliteration - Chance for Smashing Damage[*] (43) Eradication - Chance for Energy Damage[/list]Level 38: Greater Fire Sword <ul type="square">[*] (A) Hecatomb - Damage[*] (39) Hecatomb - Damage/Recharge[*] (39) Hecatomb - Chance of Damage(Negative)[*] (39) Hecatomb - Damage/Endurance[*] (40) Hecatomb - Accuracy/Damage/Recharge[/list]Level 41: Ring of Fire <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (42) Gravitational Anchor - Immobilize/Recharge[*] (42) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (42) Gravitational Anchor - Immobilize/Endurance[*] (43) Gravitational Anchor - Chance for Hold[/list]Level 44: Melt Armor <ul type="square">[*] (A) Touch of Lady Grey - Chance for Negative Damage[*] (45) Touch of Lady Grey - Recharge/Endurance[*] (45) Touch of Lady Grey - Defense Debuff/Recharge[*] (45) Touch of Lady Grey - Defense Debuff/Recharge/Endurance[*] (46) Touch of Lady Grey - Defense Debuff/Endurance[/list]Level 47: Fire Ball <ul type="square">[*] (A) Ragnarok - Damage[*] (48) Ragnarok - Damage/Endurance[*] (48) Ragnarok - Damage/Recharge[*] (48) Ragnarok - Accuracy/Damage/Recharge[*] (50) Ragnarok - Chance for Knockdown[/list]Level 49: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff/Recharge[*] (50) Adjusted Targeting - Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]7% DamageBuff(Smashing)[*]7% DamageBuff(Lethal)[*]7% DamageBuff(Fire)[*]7% DamageBuff(Cold)[*]7% DamageBuff(Energy)[*]7% DamageBuff(Negative)[*]7% DamageBuff(Toxic)[*]7% DamageBuff(Psionic)[*]9.38% Defense(Fire)[*]9.38% Defense(Cold)[*]1.88% Defense(Psionic)[*]9.38% Defense(AoE)[*]4% Enhancement(Heal)[*]70% Enhancement(RechargeTime)[*]94% Enhancement(Accuracy)[*]5% FlySpeed[*]161.6 HP (8.63%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 2.2%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.2%[*]31.5% (0.53 End/sec) Recovery[*]60% (4.69 HP/sec) Regeneration[*]11.3% Resistance(Fire)[*]11.3% Resistance(Cold)[*]3.13% Resistance(Negative)[*]6% Resistance(Psionic)[*]15% RunSpeed[*]5% XPDebtProtection[/list]