Need help with MA/WP build plz.


Dragonhide

 

Posted

Been playing for a while, but mostly on controllers. I've decided to take a look at the goodness they call a scrapper. Could somebody take a look at this build and just point out where I'm going wrong (if anywhere, but I'm sure there is something not right). Not really concerned with invention sets just yet, just slotting on regular lvl 50 IO's.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

MA / WP: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5), RechRdx-I(43)
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(7), ResDam-I(7), Heal-I(37), Heal-I(39), Heal-I(46)
Level 2: Mind Over Body -- ResDam-I(A), ResDam-I(9), ResDam-I(9)
Level 4: Fast Healing -- Heal-I(A), Heal-I(11), Heal-I(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Crane Kick -- Acc-I(A), Acc-I(23), Dmg-I(23), Dmg-I(40), Dmg-I(40), RechRdx-I(45)
Level 10: Indomitable Will -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(25)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(13), DefBuff-I(13)
Level 14: Super Jump -- Jump-I(A), Jump-I(15), Jump-I(15)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(33), Heal-I(33)
Level 18: Crippling Axe Kick -- Acc-I(A), Acc-I(19), Dmg-I(19), Dmg-I(34), Dmg-I(42), RechRdx-I(43)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Heal-I(A), Heal-I(27), Heal-I(27)
Level 26: Dragon's Tail -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), Dmg-I(33), RechRdx-I(45)
Level 28: Heightened Senses -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31)
Level 30: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 32: Eagles Claw -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(43), RechRdx-I(45)
Level 35: Focus Chi -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37), ToHit-I(40), ToHit-I(48), ToHit-I(50)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
Level 41: Focused Accuracy -- ToHit-I(A), ToHit-I(42), ToHit-I(42), EndRdx-I(46), EndRdx-I(46)
Level 44: Kick -- Acc-I(A)
Level 47: Tough -- ResDam-I(A), ResDam-I(48), ResDam-I(48)
Level 49: Weave -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

All in all, nothing majorly wrong, although there are a few things you could change.

You won't need the extra slots in SJ. I would change Swift to Hurdle, and put a jump SO in Hurdle and SJ and you'll be pretty much capped for speed.

Since you plan to pick up Focussed Accuracy, I would change one of the Acc in each attack to an endred. MA attacks eat a lot of end, even with QR and Stamina.

Put an endred into Tough/Weave.

I don't know if I'd bother with the extra Tohit slots in Focus Chi either. With an Acc in each attack, and Focussed Accuracy, you should be fine.

I would leave the extra slots in Combat Jumping till later in the build. I am a fan of slotting the power, but it's not a priority.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Your scrapper, as-is, will really have a hard time continuously going. Despite QR+Stamina, that combination will really be puffing around. Sparing the slots to put one End Redux enhancement in each attack and toggle will help, or you could pick Conserve Power from the body mastery pool. Martial Arts, coupled with the WP toggles and what else you propose, will burn through endurance like nobody's business.

Recommend Conserve Power ove FA because you have a lot of accuracy in each attack; one accuracy, three damage, one end-redux and maybe one recharge redux is pretty effective against darn near most of the game.

Cut the slots of Indomitable Will to two, and just place end-reduction enhancements in those two slots. Defense against psionics isn't worth what you have slotted, since you'll have a really hefty resistance value against psionic from Body over Mind and HPT.

Aside from lack of end-redux, your slots seem pretty safe. Your power selection is excellent, aside from the personal quibble about Conserve Power over Focused Accuracy.

Have fun with IOs, once you start looking to put them in.


 

Posted

Made a couple of changes, conserve power is in. Also made sure that all the attacks have a end cost less than 10, meaning one end reducer in each attack. Took out the tohits from focus chi, and moved some slots around a little. Looking good I think, just hope it pans out

Anybody have any suggestions on IO sets?


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

MA / WP: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), EndRdx-I(5), RechRdx-I(43)
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(7), ResDam-I(7), Heal-I(37), Heal-I(39), Heal-I(46)
Level 2: Mind Over Body -- ResDam-I(A), ResDam-I(9), ResDam-I(9), EndRdx-I(25)
Level 4: Fast Healing -- Heal-I(A), Heal-I(11), Heal-I(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Crane Kick -- Acc-I(A), Acc-I(23), Dmg-I(23), Dmg-I(40), EndRdx-I(40), RechRdx-I(45)
Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(25)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(13), DefBuff-I(13)
Level 14: Super Jump -- Jump-I(A), Jump-I(15), Jump-I(15)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(33), Heal-I(33), ToHitDeb-I(46), ToHitDeb-I(46)
Level 18: Crippling Axe Kick -- Acc-I(A), Acc-I(19), Dmg-I(19), Dmg-I(34), EndRdx-I(42), RechRdx-I(43)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Heal-I(A), Heal-I(27), Heal-I(27)
Level 26: Dragon's Tail -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), EndRdx-I(33), RechRdx-I(45)
Level 28: Heightened Senses -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31), EndRdx-I(40)
Level 30: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 32: Eagles Claw -- Acc-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), EndRdx-I(43), RechRdx-I(45)
Level 35: Focus Chi -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Kick -- Acc-I(A)
Level 47: Tough -- ResDam-I(A), ResDam-I(48), ResDam-I(48), EndRdx-I(48)
Level 49: Weave -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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