Invul/* As good as tanker?
It doesnt work like that. Each AT in the game has AT modifiers. These change the values of the powers. Typically scrappers/stalkers/brutes get 75% of what tankers get.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
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So in other words you're saying that invul used on a tanker is better than used on a scrapper?
Yes, but scrappers do much better damage in exchange for the lesser protection.
All Scrapper secondaries have 75% as much resistance and defense as a Tanker.
So a stock Invuln Tanker would have 70.2% s/l res, 31.2% exotic res, and 17.16% def with 1 target in Invincibility.
A stock Invuln Scrapper would have 52.65% s/l res, 23.4% exotic res, and 12.87% def with 1 target in Invincibility.
The difference is very substantial. You can IO a Scrapper to be very survivable, but a Tanker with an equal investment would make a Scrapper look squishy.
To the OP: You can cap X defense both as an Invul tank & scrapper at 45%. Tanks have an easier time of this, but it's doable by both ATs. The real difference to me is that tanks cap *resists* at 90% where scrappers cap at 75%. There's a world of difference bet. 90% S/L resists and 75% (as in you'll last 2.5 times longer as a tank). That and tanks have higher HPs to start w/to go w/the higher resist numbers.
An Offensive Guide to Ice Melee
So I've just been looking around lately for the best scrapper/tanker builds. I noticed that invulnerability is a strong defense. Does using invul on a scrapper take away any defense, that it might have when used on a tanker? And if there is no -def on scrappers, wouldn't using invul on a scrapper, kind of make the scrappers have High Defense, and High Damage? Any advice or opinions would be appreciated,
Thanks.