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>QR<
Saw a 43 Mastermind today spamming in broadcast, "43 MM lf EA team"
He said it multiple times. It wasn't a mistake.
/e headshake -
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Wow, that was... quicker than i had imagined!
Yay, go Devs and go super sekrit beta testers!
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This was my expectation. I suspect they're wanting I16 out the door around the same time The Competition™ comes out. -
Wow. Just wow.
Your response was entirely appropriate. -
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It has to be Wolf Spiders
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I have sent PMs regarding use of NCcoin on CoX but have gotten no response.
I would love it if NCCoin were usable for monthly subs as well as the Boosters. My family is always trying to figure out what to get me for holidays, and a couple of NCcoin cards would be great if they applied to this game.
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You obviously don't understand the purpose of NCcoin. Exteel is a free game. There is no monthly subscription. NCcoins are used to buy in game items to trick out a players Mechanaught.
If your family wants to get you something, they can buy you a 30 or 60 day PlayNC time card, or even a $20 CoH game card which comes with the nifty Jetpack.
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Not sure the reason for the "snark". I thought the OP made a reasonable point.
Further, I'm not sure you understand the purpose of NCCoin. It is obviously designed for microtransactions across many games. It it was only for Exteel, it would be called ExteelCoin.
The fact that plans are in the works for expansion of their use from Exteel over to DR proves this. As DR is also a sub based game, at least in part, your premise that NCCoin is only for NC's "free" games is clearly incorrect.
I wouldn't use them myself, but more choice on balance is always better, and I would support the OP's suggestion. It's too bad his PMs have received no response from the powers that be. -
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Why?
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why ask why?
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But why? -
Got all the badges of the last few days. I can confirm, as others have, that no fighting is required. Simply have everybody quit upon loading into the arena map, except one person. That one person must wait in the for the counter to go to zero, and then wait a few more seconds for the badge confirmation message. Then he exits.
To the specific badges:
1. All the weight badges can be duo'ed.
2. Arena Victor - can be duo'ed, and will be obtained with the first weight badge.
3. Arena Duelist - can only be duo'ed, as indicated by the name.
4. Tournement Victor - needs 8 people for a swiss draw match. This is the hardest to get strictly as a function of the number of people involved. However, like the weight badges, everybody but one person quits the match upon loading into the first map. The one person then will exit and re-load into matches two and three, obtaining the badge. Rinse and repeat as needed.
4. Arena Survivalist - needs minimum three people for a Battle Royale match.
5. Pentad Victor - while obtaining this badge, I obtained it while with only two other people. Me, a peacebringer, and the other two both blasters. This is the key, since two of the same AT will be needed. The second similar AT will be automatically slotted into the second team. With me and one blaster on one team, and the other blaster on the second team, I was actually able to start the match. A full team of 10/14 is NOT required here. I was pleasantly surprised, and suspect this is not working as intended. -
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Holy Cow! Did you guys know that if you enter the sewer network and go to the door on the right you can go through to a whole new sewer map?! LMAO!!!
2 years of playing, I've never discovered that. Thanks everyone!
-Berliner
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Don't feel bad, you're certainly not the first.
I'm not even sure where/if this is mentioned anywhere in game, to be honest. Anybody know? -
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Is the 60 month listed on your account management page?
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^^^
This.
If the badge is listed on your account management page, and the award date has passed, then /petition.
If the award date has not passed, and you think it's an error, /petition.
If the award date has not passed, and it's not an error, do nothing, and wait for the date to arrive. -
Appreciate the detailed review, and have some food for thought for some tweaking of the story.
Extremely disappointed in only a 2-star rating, however. That's only 1 star better than what you would rate the crappiest of crappy crap-fests. A bit on the harsh side, in my opinion, and a most unfair assessment of an arc that is averaging a 4-star rating.
I respectfully suggest you evaluate the standards by which you rate. -
First off, my feedback on spelling, grammar and other text-related issues.
Mission 1:
1. Mission preamble, mission title "toll" should probably be capitalized.
2. Escort (Lady Persephone) bio typo -- 'eminant' [sic] should read 'emanate'.
3. Mission complete clue grammar correction -- change to read, "You saved Darrin's acquaintance..."
4. Custom group, the Knowledge Warriors, bios use the generic bio text. You should consider customizing if you have file space.
5. Exit pop-up typo -- 'Acquaintance' should not be capitalized.
Mission 2:
1. Contact text typo -- second sentence, change 'it' [sic] to 'its'.
2. Boss defeat clue and mission complete clue typo (same typo in both) -- add an apostrophe to 'Warriors' in the last sentence, since its use is possessive (i.e. it should read, "...at the Knowledge Warriors' base.").
3. Object destroyed clue typos -- 'destroy' should read 'destroyed' and 'seen' should read 'see'.
4. Exit pop-up typo -- 'plan' should read 'plans'; also, 'Warriors' should have an apostrophe added.
Mission 3:
1. Contact text contains 'clunky' English. Consider amending the second to last sentence to read, "Keep it up, but please hurry. The ritual is close to completion."
Mission 4:
1. Contact text typo -- 'intervene' should read 'interfere'.
Overall feedback:
Generally, the story presented well, and at four missions, it was a concise arc. I didn't complete the last mission, as I could not solo your final EB. The combination of the EB's self heals, and her endurance sapping made soloing her nearly impossible -- it was a stalemate (I played on a fully IO'd level 50 peacebringer). I would recommend forewarning the player that the final EB is not solo friendly and/or add an ally or two to the last mission. Or, consider toning her down. Your call, depending on what you're trying to achieve.
Also, I caught many of the more obvious text and grammar issues above. However, you may wish to to an overall review of your text, as there were multiple areas where punctuation was incorrect, or missing (usually with commas).
Hope you find this helpful. I gave 5-stars as I saw the overall effort that was put into the arc's build. It could definitely use some buffing around the edges, though. Cheers! -
Hi Mylia.
I will make a point to play your arc this evening, and will provide my feedback for you.
I would welcome you playing and rating my main arc, Spanks For The Memories, #21144.
I'll be back this evening with my full review. I look forward to playing Midnight Bells' Toll! -
Hey, Frozen_Northman. I played your arc tonight, A Tooth For A Tooth.
First off, my feedback on typo, grammar and general text-related matters:
Mission 1:
1. Mission preamble typo: "well-known" should not be hyphenated.
2. Mission preamble punctuation: drop the comma in the second sentence of the third paragraph (between 'mystics' and 'who'). It is unnecessary.
3. Mission acceptance 'click' text: this is just a personal preference of mine, but I dislike the generic "Accept" text. I think the acceptance text should contain a bit of flair, and flavor.
4. Mission acceptance text: use of the word "glamour". I've never seen it used this way, and had to check a dictionary. Your usage is correct, but I'm not sure will be generally recognized as such. You may want to amend to read as 'spell' or 'charm'.
Mission 2:
1. Mission title typo? -- use of the word 'Grimm'. I assume this is actually intentional, given the dark fantasy atmosphere of the arc. But, just in case it isn't...
2. Mission acceptance 'click' text: see above
3. Mission entry pop-up text: should read "A chorus of bleating noises fills this burrow..." The word 'fill' should read 'fills' (i.e. the verb should be conjugated by the word 'chorus', not the word 'noises').
Mission 3 & 4:
1. Mission acceptance 'click' text: see above, again.
Other observations:
1. Excellent custom groups. I especially loved the vikings, and the attention to detail paid to their appearance.
2. Nice look to the mission-giver NPC.
3. High marks for well-written text, dialogue, descriptions, etc.
Overall, well done, and a well-deserved 5-stars granted!
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Please play and rate my arc, Spanks For The Memories, #21144. -
Hey Stomp, I started your arc tonight. Got through four missions before I had to quit. But, I rated 5-stars. (I will run it to completion, already re-started and re-ran the first 2 missions -- I'll wrap it up tomorrow).
But, I liked the story, and your custom mobs. An entertaining arc, and I look forward to wrapping up the 5th mission.
Through the first four missions, I noticed the following typos and errors you might want to correct. I'll provide additional feedback on mission five tomorrow.
I'd welcome your feedback on my arc, 21144, Spanks For The Memories. Cheers!
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Mission One:
1. Preamble and Post-amble typo: "artefact" [sic] should be spelled "artifact".
2. Preamble grammar: "I myself" is clunky English. Delete "myself".
3. Mission entry pop-up: "salt" should read as "salty".
Mission Two:
1. Preamble typo: "its" [sic] should be "it's" or "it is".
2. Preamble typo: "Tuath [sic] de Dannan" should be "Tuatha de Dannan".
3. Mission entry pop-up: delete the word "with". Alternatively, change it to "with it". Incorrect grammar as is.
4. Post-amble typo: "Thats" [sic] should read "That's" or "That is".
5. Clue typo: "Priests" is possessive, so should read "Priest's".
Mission Three:
1. Preamble: The word "Hostages" is capitalized for no reason.
2. Mission acceptance text: "Lets" [sic] should read "Let's".
3. Mission entry pop-up: "salt" should read as "salty"
4. Exit pop-up: clunky English. I suggest revising to read, "...the rune itself sparkles like a diamond."
Mission Four:
1. Preamble: highlighted sentence is completed with two periods.
2. Navigation Bar mission text: 'multiple' text for the collectible objective should be pluralized. As it stands, it says "4 Crate", "3 Crate" etc. -
[ QUOTE ][*]Made another arbitrary developer's "gift of the gods" badge. Bug hunter is bad enough, now it has a sibling.[/LIST]
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QFT
I hate the Dev Choice badge. Even the recent "clarification" statement issued didn't really help. Dev Choice is still as arbitrary as before. I spent a lot of time on my primary story-focused arc which is, in my opinion, as good as many of the existing Dev Choice arcs out there. But mine, like thousands of others, barely get viewed by the general player base, let alone a developer. -
I'd welcome your, and anybody else's feedback on my recently completed arc:
Spanks For The Memories
by @Spatch
Arc ID: 21144
Length: Very Long
First Published: 04/10/2009 12:48 AM
Morality: Heroic
Mission 1: Small size map, level range 5-54. Contains Boss, Collection.
Mission 2: Small size map, level range 1-54. Contains Boss.
Mission 3: Medium size map, level range 5-54. Contains Boss, Collection.
Mission 4: Unique map, level range 1-54. Contains Boss.
Mission 5: Unique map, level range 25-54. Contains Boss, Release Captive, Ally.
Enemy Groups: circle of Thorns, Custom Group
Description: Investigate the mysterious past of former Paragon City mayor, 'Spanky' Rabinowitz. Five missions, an interesting story, and no defeat alls. Enjoy! SFMA [Story Focussed Mission Arc] -
Spanks For The Memories
by @Spatch
Arc ID: 21144
Length: Very Long
First Published: 04/10/2009 12:48 AM
Morality: Heroic
Mission 1: Small size map, level range 5-54. Contains Boss, Collection.
Mission 2: Small size map, level range 1-54. Contains Boss.
Mission 3: Medium size map, level range 5-54. Contains Boss, Collection.
Mission 4: Unique map, level range 1-54. Contains Boss.
Mission 5: Unique map, level range 25-54. Contains Boss, Release Captive, Ally.
Enemy Groups: circle of Thorns, Custom Group
Description: Investigate the mysterious past of former Paragon City mayor, 'Spanky' Rabinowitz. Five missions, an interesting sotry, and no defeat alls. Enjoy! SFMA [Story Focussed Mission Arc] -
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SFMA = Story Focused Mission Arc
Pretty difficult to misunderstand what that means.
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Indeed. I added "SFMA [Story Focused Mission Arc]" to my description. When the idea gets broad uptake and acceptance, I can drop the bracketed explanation, but for now it's not a bad idea to include if you have the space to do so. -
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I'm doing fine playing the SFMA arcs that are already up. Haven't hit a dud yet (beyond the previously mentioned Greedy aberration lol).
Eco
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Just did a check and SFMA arcs are now up to 5 pages. Most of them being of the "very long" variety, this should be enough to keep most people occupied for quite some time. -
Added SFMA to my story-driven arcs. I hope it catches on. I'm quite proud of my creations, especially my "long story" arc. Refer my sig.
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I think one of the devs (pohsyb?) mentioned a cap on tickets per mission. However, that cap was supposed to be ridiculously high "so that a single player would have to defeat everything on a map scaled for eight" to reach it.
That... sounds familiar.
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It must be very high. The other night, including the end-mish ticket bonus, I collected 2606 tickets on a single outdoor mission, running solo, defeating all. -
LOL
Very (VERY!) funny video. Definitely broadcast-worthy. I'd love to see it on TV, or as an ad before a movie. -
I don't mean to be ungrateful, but this:
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another Seinfeld announcement.
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<sigh>
Yes, I just shelled out my 10 bucks for these shinies.