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The Rikti eliminated magic in their home dimension. There is at least one story arc where it's revealed the Rikti are enacting a plan to do likewise in our dimension to help remove the advantage magic gives us over them. The implication is that the Rikti invasion only failed because of our dimension possessing magic where theirs no longer did. I doubt its that simple, but at least some Rikti believe it is anyways.
However, as magic exists here, the Rikti Magi are part of the Rikti Restructurist forces trapped here on earth who have decided to try a bold new tactic of mastering magic to level the playing field in the opposite direction:
"These radical members of the Rikti's Restructurist faction have mastered magical arts stolen from the Circle of Thorns." Source: http://paragonwiki.com/wiki/Rikti_Magus
That answer your question? -
Quote:There's a bit of a swagger in the male walk. I also don't find it particularly feminine, however. Just a bit more poise than most "guys" have. But since the female walk has alot more moxie than most women show as well, I don't really see the problem.I just checked out "Walk" on men and women and I didn't see the male walk as particularly... feminine. Then I thought that maybe an eight foot tall Huge-build Frost Giant with a big ol' beard might be throwing me off... so I tried it on a relatively normal guy. Still looked fine to me.
Maybe I'm way too in touch with my feminine side? Or something. -
Quote:I am an RPer and I could have done without Walk indefinitely.Not at all an RPer, I could have done without Walk indefinitely.
But, yeah, now that we have it, I'm disappointed and wish it were different. But that just means I am still going to do without it indefinitely, I guess.
Now that we have it, I'm rather indifferent to it. The big advantage to it that I see is using it for positioning on chairs and the like to be able to sit down more center on the seat. But I never did understand the whole "RP = WALK!" thing people seem to have going on.
But more to the point, my point was, some people will just NEVER be happy, period. And I think alot of the griping is really just a case of that more than anything. -
Quote:A Brute's attacks generate a small amount of taunt, but not as much as tankers' inherent.Brutes have a taunt aura? I thought that was the inherent for a tanker....
In any case, I'd go with a Brute, fury bar > random crit imo.
He may also be referring to the damage auras in some brute secondaries which are pretty effective for taunting.
I'd also go brute.
Graphics better redside
Gameplay better redside
Missions don't send you across multiple zones fifteen times every level
Being bad is so much fun!
I also love the "hybrid" ATs of redside so much more than blueside. Brutes are a mix of tanker and scrapper, and while not quite as good as either job as those pure ATs, are more versatile and able to adapt to more situations as a result.
As for secondaries, I have both a /elec and a /wp. I have to say I think the /WP is definitely more solo friendly, especially at higher levels, but both are definitely solo-able. I just personally find /elec more challenging. -
"We want the ability to walk! Come on Devs! Why do you hate RPers so much that you won't let us WAAAAALLLLLKKK???"
Devs create Walk
"We want the ability to walk DIFFERENTLY! Come on devs! Why do you hate RPers so much that you won't let us walk how we WAAAANNT?"
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I think it's a great idea ONLY if I could check some kind of scoreboard to see how my villain did on his last "incursion" into the city.
If I could have something like that, I'd think it's awesome. -
Quote:You CAN position each individual bot using the goto command.3) Better AI. There are times I want to pull my hair out as I watch ranged attack bots running willy nilly into melee, or watch them running off into multiple mobs, unwilling to follow the order to return. It would also be nice to be able to select a formation for the pets (so they don't all bunch up all the time).
They might even stay there, if you're lucky. -
Quote:I don't believe that's true. Or more accurately, I think it's self-correcting.Now, if they merged the markets, it would be the same way, yet there would be less rebound on the demand. If villains supplied the heroes, and vice versa, after a while, there wouldn't be a point where one item would be sought after more than another. If there is no demand, there is no profit.
If demand drops to the point that it's not worth selling certain things on the market, then certain things will cease to be sold on the market. Which will create a shortage. Which will create demand. Which will lead to the supply rising to meet that demand.
Overall, yes, market prices will be lower. You won't make 10 million on a sale quite so often. But the other side of that you're ignoring is that you won't NEED 10 mil on a sale anymore. Inflation will have been brought under control. Less inflation means more free spending. More free spending means a stronger economy. You may make less INF on the market, but your buying power per INF just increased alot.
Ultra-rares will still fetch a premium price well above everything else in the market, but they're luxury items. -
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Quote:Don't.My girlfriend has become interested in the game and I'm trying to help her play and I don't seem to be doing a good job. We're waiting on the laptop I ordered (should be here in a week or so) and we can play together, but right now she is playing and I'm providing "backseat driver" help. I don't seem to be doing very good. I can't imagine I'm the first to do this (although anything's possible), any suggestions?
Backseat driving, I have come to learn, only annoys and angers spouses. It's better just to let them figure it out on their own, letting them know you'll be happy to help them with any questions they may have.
Trust me, it's better this way. -
Goldbricker on cellphone: "Yes I'm VERY interested in changing my long distance carrier"
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Try this for controlling pets. It's absolutely awesome. I use it on every MM I have.
http://boards.cityofheroes.com/archi.../t-113857.html -
I have alot of Brutes, and Axe/WP seems the most soloable to me so far (but really it's hard to go wrong with any Brute set).
My Axe/WP can run on x8 difficulty solo. It's pretty astounding. -
Or you could, I dunno, bid a reasonable price then wait a day or two for the order to fill. Because odds are, it will.
But I guess some people have more INF than patience and are willing to just throw big gobs of it at something to get what they want immediately. I can appreciate that. Mostly because I profit off it. -
Quote:For our universe, yes. But in the D&D game setting, Evil (capital E) is real. It's even detectable, there's a "Detect Evil" spell. Anything Evil in the radius of that spell lights up like a xmas tree.I think that the D&D system is wrong. Rather than "evil" it should be selfish.
Our universe isn't a big cosmic chessboard between four equal but opposite supernatural forces vying for control. But the D&D universe is. -
Quote:Eh. When I first started, I didn't take the time to study the game and learn how to properly slot each power, either. I just slotted whatever I thought would be good with little planning or concern. I didn't even know you could slot multiples of the same enhancement at first!You know how we can select from two different builds at the trainer? One for team play and another for solo play, or for PvP or whatever. I'd like to propose a third build that you can switch to that does not have enhancement slots, or has the enhancement slots picked out for you.
The reason I suggest this is that I have two friends who play CoH (well one of them quit) and they are casual players and they don't want to take the time to study the game and learn how to properly slot each power.
Once I eventually learned the game better, I had to do respecs for those early characters in the upper 20s or early 30s to really get the most of them but it didn't severely impair my enjoyment of the game early on just slotting whatever into wherever. In fact, now I don't even buy enhancements until level 12, and mostly just slot opportunistically whatever I happen to find. It's not until SOs come into play that slotting even really seems to matter all that much.
It's not like a ton of research is required to make a playable character. Learn-as-you-go is a valid way to learn that even a casual player can do. -
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I'd be a bots mastermind.
Robot Army FTW! -
I'm planning to level a hero to 50 for the first time (I'm redside only!) so I can make a Kheld go Nictus!
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Quick explanation on the D&D Alignment system:
There are four axis. Each of the extremes on those axis are real supernatural cosmic forces that are engaged in a struggle in the cosmos: Good vs. Evil, Law vs. Chaos
Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
Evil implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to an evil supernatural being or deity.
Again, these are not moral ideals. They're REAL supernatural forces. This means that actions can be an alignment that the one doing the act does not believe they hold: if you do an Evil act, you're an Evil person even if you BELIEVE yourself to be good. This has nothing to do with beliefs. D&D Alignments are real forces, this is why certain magic items can only be wielded by a Good or Chaotic person, for example, because the quality of Goodness or Chaoticness (word?) is not only a real, physical quality, it can be detected, quantified, and selected for. To the point that if a sword is only useable by Chaotic beings and you're not a Chaotic alignment, your attempts to use that sword would fail. It might even do you physical harm.
Law means honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, being judgmental, and having a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
Lawfulness does not NECESSARILY mean you obey the law. A Lawful person might oppose a law that promotes greater Chaos: i.e. laws that allow greater personal liberty at the expense of order, such as guarantees of Freedom of Assembly and Freedom of Speech. Those laws are Chaotic. A Lawful person would, at the least, attempt to interpret those laws in the most restrictive way possible.
A law prohibiting smoking in public buildings, sacrificing the right of the individual smoker for the greater protection of the health of all citizens, is a Lawful law. A Lawful person wouldn't just obey this law, they'd actively work to promote and enforce it and laws like it.
Chaos means freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
Chaos does not NECESSARILY mean you will break the law. Chaotic is not a synonym for "Criminal". It means that you value personal liberty more than social order. A Chaotic person would defy a law that violated that ideal, but they'd work to uphold laws that guarantee personal freedoms.
The Bill of Rights of the U.S. Constitution, being guarantees of personal liberty and respect for individual lives, choices, and beliefs from society at large, is therefore a Chaotic Good set of laws. A Chaotic person would actively work to uphold those laws and would interpret them in the most expansive way possible.
Neutral is one of two things. 1.) Someone who is, by their nature, lack of intelligence, or simply their acts is neither one way nor the other on a particular axis. Animals are neutral because they merely act according to their nature and are not intelligent enough to make choices for their behaviors. 2.) Someone who actively chooses to try to maintain a balance, personal or cosmic, between the axis'. Someone who believes we need both Law (order) and Chaos (freedom) and would not want either to win (again, Real cosmic forces, not just moral ideals) would be neutral along that axis. Someone who believes the struggle between Good and Evil should never be won by either side and actively works to maintain that balance would be neutral.
To have a D&D Alignment, you first need to believe that Good, Evil, Law and Chaos are real cosmic forces vying for control of the universe. Once you've cleared that hurdle, then you can figure out if you are influenced by one or the other force in any particular axis based on your actions, not on your beliefs. -
Quote:1.) no1. Is there a bind/macro I can make that will summon all my pets with one click?
2. I'm sure the answer is no, but is there anything I can do to make my FF Generator last longer?
BONUS QUESTION: Now that pets zone with you, am I spending end. when I zone and it redoes the "Upgrade" animation?
Ok, thats 3, so sue me!
2.) no
3.) no -
Quote:It doesn't apply necessarily to either. "Lawful" in the D&D alignment sense, has nothing inherently to do with legal codes and systems of government. A law that lead to chaos is inherently not Lawful.It was always my understanding that it doesn't always apply to the law as it is written, but also at the law as it is interpreted.
Lawful, in the D&D sense, refers to a greater Cosmic law beyond that of mortals. It is better phrased as Order. The dichotomy is Law vs Chaos, not legal vs. illegal. Illegal might be Lawful and legal might be Chaotic. -
Me?
Well, D&D Alignments are based on actual real cosmic forces that oppose each other. Law (cosmic order - NOT the laws of mankind) and Chaos (entropy) and Good (in the absolute sense) and Evil (in the universal, absolute sense) and the way you fit in those opposing forces.
I recognize that the universe is governed by forces of entropy.
However, I also recognize that we live in a universe governed by natural (physical) laws, the organizing effects of matter and energy... which, ultimately, however arise out of entropy (chaos).
I also recognize that there is no cosmic forces of good or evil acting on or influencing the universe. The universe does not care if we do good or evil. It is neutral.
So, by D&D terms, since I do not see any cosmic forces of Good and Evil, and see cooperative forces of Order and Chaos, I think that'd make me True Neutral.
However, I think I tend just a tad bit towards chaos more than order. The Second Law of Thermodynamics and all that. The eventual heat death of the universe. Chaos ultimately wins. And I'm a bit chaotic in my life as well.
So I'll take Chaotic Neutral as well.