Why is my hero fighting my villian?


Angryellow

 

Posted

So I have an idea for a new zone event: Hero and Villain Zone Incursions.

The Concept: Hero and Villain spawns happening in opposing faction zones in a cross between Superadine Raids and Zombie/Rikti invasions using copies of our own characters. This is not a PvP event/concept.

The details: Instead of fighting the usual villain/hero enemy factions during the current events, there would be a pool of heros/villians that would be used for the incursions. Players would be asked to register/volunteer any hero or villain that they would want to be included in the event draft... er pool. Heroes would not show up blue side, Villains would not show up red side. (It certainly would be feasible that either Hero or Villain incursions could occur in Praetoria if this idea was used.) This would lend a greater variety to the spawns as well as a heightened uncertainty as to what you'll actually be fighting.

The copy of your character would show up with their name, costume and power selections. (Powers available to the character would adjust in the same manner as is done with MA critters and if they show up as a minion/Lt, etc.) Whether or not this would also include IO set bonuses would really depend on how this was implemented.

Like the Zombie/Rikti events this would occur in any zone. Unlike those events, there would be specific spawn points in the zones akin to the Superadine raids and the spawn would move across the zone to several possible exit points. Like the Zombies/Rikti/GM's the Hero/Villian's would have their con adjust to the player's level so you wouldn't be out leveling the event. Incursions would have mob spawns like Zombie/Rikti events with a small percentage that it would spawn as a single Hero/Arch Villain/GM instead.

The truth: I'm not sure such an idea can be implemented within the game structure as it currently stands.

( I apologize if someone has already proposed this or a similar idea. I did take time to go back through the suggestions and ideas thread quite a bit and didn't see anything like this. )

So, what do you think?


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
The truth: I'm not sure such an idea can be implemented within the game structure as it currently stands.
While they could create NPCs matching your character's powersets and costume, they couldn't make an NPC that replicates your character. For one, a level 50 character gets 24 powers, and the critter AI can't handle that much decisionmaking.

Other than that, it seems feasible. I'm not exactly sold on the idea, though.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Maybe the copy is limited to Primary and Secondary power sets to alleviate the possible AI limitations trying to handle 24 powers?

Is there a way you'd tweak the idea a bit to "sell you on it"?

Personally, I think the idea of not fighting the same 4-8 minions, 3-6 lts, 2-4 bosses, and the same eb/av from any one villain/hero group interesting. It'd be a change from dealing with say Freakshow, Carnies or Malta as you wouldn't know what you're going to come up against. Each time you participated you wouldn't have the same heroes/villains as there would be a wider variety in the spawn pool.

Again, not sure if the game itself could handle a larger PvE grouping then currently exists in the game.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I fully support this.

Maybe your hero/villain can be put through a similar Architect wash, where you select what powers you usually use or something?


 

Posted

I like it, especially now that the AE powersets are available to provide approximations of the character primaries and secondaries already set up for the AIs to use. Opted-in heroes and villains could be used for the Safeguards and Mayhems, too. It'd make a change from defeating Holo Man for the hundredth time.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

I like the idea. The copies of PC's would have to be:
Opted in. (you've got that covered)
Limited in available power choices, AE style. (covered).


 

Posted

I see one big potential problem with this.

Somebody from Paragon Studios would have to sift through the inevitable flood of player names that reference drugs, reference sex or sexual acts, try to bypass the profanity filter, or have intentionally rude or offensive names. I can already see myself "fighting" the Reefer Man in a t-shirt with an afro and a headband with black jeans.

While I might be wrong, I think the sheer amount of developer initiated moderation of players and player names is one of the reasons in the past the developers have stayed away from producing events based on Player Characters. It wouldn't be like the current AE where your experience may change during online play, nor the current naming and character creation system where the developers seem to rely on the community to catch most of the... distasteful or T.O.S. violating... elements that enters the game. It would have to be developer initiated since the developers would be the ones publishing the content directly in an event.

While I like the idea of using player-based characters to fill in the world of City of Heroes, I just can't see it being a practical solution given the number of punks and jerks that many of us have probably ran into in the game.


 

Posted

Quote:
Maybe your hero/villain can be put through a similar Architect wash, where you select what powers you usually use or something?
Quote:
I like the idea. The copies of PC's would have to be:
Opted in. (you've got that covered)
Limited in available power choices, AE style. (covered).
I would make your power selection available when you Opted your hero/villain in using the same/similar tools used in the AE for creating your custom critters.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by je_saist View Post
I see one big potential problem with this.

Somebody from Paragon Studios would have to sift through the inevitable flood of player names that reference drugs, reference sex or sexual acts, try to bypass the profanity filter, or have intentionally rude or offensive names. I can already see myself "fighting" the Reefer Man in a t-shirt with an afro and a headband with black jeans.

While I might be wrong, I think the sheer amount of developer initiated moderation of players and player names is one of the reasons in the past the developers have stayed away from producing events based on Player Characters. It wouldn't be like the current AE where your experience may change during online play, nor the current naming and character creation system where the developers seem to rely on the community to catch most of the... distasteful or T.O.S. violating... elements that enters the game. It would have to be developer initiated since the developers would be the ones publishing the content directly in an event.

While I like the idea of using player-based characters to fill in the world of City of Heroes, I just can't see it being a practical solution given the number of punks and jerks that many of us have probably ran into in the game.
You've certainly brought up a good point for a potential problem. One possible solution to eliminate most of names pushing the boundary of good taste and T.O.S violations would be to limit the "opted in" characters to lvl 35-40ish.

This does two things. One: most names that are on the wrong side of good taste are usually reported at earlier levels so it would make it less likely(although not impossible) for such names to slip through the cracks. I'm sure some determined players would figure a way to do it anyway. Two: By that level most players have selected most if not all of their primary and secondary powers and would lend themselves better to higher end Zone Incursions. That way they aren't going..."wait, am I going to grab this power or this power" during the opt in power selection.

It's not a prefect way to catch every potential problem name, but it might make it more manageable. If nothing else, there's always the "report" button.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I think it's a great idea ONLY if I could check some kind of scoreboard to see how my villain did on his last "incursion" into the city.

If I could have something like that, I'd think it's awesome.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

I fully support the idea of costumed heroes and villains fighting one another in a Zone incursion event. As it is, we must defend a bank or go to a PvP zone to accomplish this. It's a huge draw in the comic industry to have certain popular villains/heroes interact across book titles. I'd love to see it, if the Devs could make it work.

It would take a lot of work to create that many villains/heroes, at least 200-400 I would guess, each with their own unique name. Mightn't it be easier to create NPC SGs and VGs with a set "cast of characters" and let them attack a bank or try to take over a section of the city?

I'd love to see "The Legacy of Evil is loose in Steel Canyon!" broadcast like a fire alarm. I would definitely drop everything to fight a group of costumed super villains, especially if they were as hard to defeat as those damn zombies....


 

Posted

Quote:
Originally Posted by Smurch View Post
I think it's a great idea ONLY if I could check some kind of scoreboard to see how my villain did on his last "incursion" into the city.

If I could have something like that, I'd think it's awesome.

That would be a fun idea, just not sure if something like that could be included. Yah, I'd like to know how my villain or hero did his last time out.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Cyberforce View Post
I fully support the idea of costumed heroes and villains fighting one another in a Zone incursion event. As it is, we must defend a bank or go to a PvP zone to accomplish this. It's a huge draw in the comic industry to have certain popular villains/heroes interact across book titles. I'd love to see it, if the Devs could make it work.

It would take a lot of work to create that many villains/heroes, at least 200-400 I would guess, each with their own unique name. Mightn't it be easier to create NPC SGs and VGs with a set "cast of characters" and let them attack a bank or try to take over a section of the city?

I'd love to see "The Legacy of Evil is loose in Steel Canyon!" broadcast like a fire alarm. I would definitely drop everything to fight a group of costumed super villains, especially if they were as hard to defeat as those damn zombies....

Again, the concept is that the players would have the choice to opt in their characters to supply the needed villains/heroes to an enemy pool that would be used for such an event. I know I'd offer up all of my lvl 40+ toons for this (currently 11 characters) Even if you only get 100 people out of the player base throwing in 2-4 characters you've already hit your mark of 200-400 unique characters.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Not a bad idea at all. Would certainly add some more flavor to the game.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

I guess since Cryptic owns all our creations anyway, they could just go ahead and do it, but I would offer mine as well, as long as it's understood that I'm not playing them. I mean, AI can only go so far and I (of course) wouldn't be so easily defeated...


 

Posted

I like the idea a lot, but...Think of all the players who would want to register a hero/villain, and the odds of their hero/villain being chosen at random. I'm concerned about the butthurt that would come when peoples' hero/vill never gets chosen for an incursion or safeguard, or even if their seems to be a noticable bias toward selecting certain players' characters. All I'm saying is, this type of thing could lead to a lot of bruised egos and subsequent tension amongst the player base.


 

Posted

Quote:
Originally Posted by Angryellow View Post
I like the idea a lot, but...Think of all the players who would want to register a hero/villain, and the odds of their hero/villain being chosen at random. I'm concerned about the butthurt that would come when peoples' hero/vill never gets chosen for an incursion or safeguard, or even if their seems to be a noticable bias toward selecting certain players' characters. All I'm saying is, this type of thing could lead to a lot of bruised egos and subsequent tension amongst the player base.
If someone is getting their ego bruised by a random number generator I have a hard time believing they are over 18...


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
The Concept: Hero and Villain spawns happening in opposing faction zones in a cross between Superadine Raids and Zombie/Rikti invasions
No thanks. We've got far more than enough of this kind of thing happening already.


 

Posted

Quote:
Originally Posted by Cyberforce View Post
I guess since Cryptic owns all our creations anyway, they could just go ahead and do it, but I would offer mine as well, as long as it's understood that I'm not playing them. I mean, AI can only go so far and I (of course) wouldn't be so easily defeated...
Since they do own all our COH creations they certainly could go ahead and just use them, but I think having the players opt in would be a better PR move. As it would also not be in a PvP situation there shouldn't be any doubt that it's the game AI playing the character not you.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Angryellow View Post
I like the idea a lot, but...Think of all the players who would want to register a hero/villain, and the odds of their hero/villain being chosen at random. I'm concerned about the butthurt that would come when peoples' hero/vill never gets chosen for an incursion or safeguard, or even if their seems to be a noticable bias toward selecting certain players' characters. All I'm saying is, this type of thing could lead to a lot of bruised egos and subsequent tension amongst the player base.

It was mentioned that it would be nice to see how your hero/villain had done on an "incursion",but the likelihood of actually being able to track them is probably not feasible in the game. Not being able to track them makes the likelihood of being able to know whether your characters is being used or not quite difficult to know, especially cross server. And as Mr. NoPants pointed out, it would just be a random number generator pulling out characters anyway.

You're correct that some people may feel left out if they never see their characters, but if we average 1 character from each member of the player base we are talking about nearly 1300 characters for the hero/villain pools. I'd say it would be highly unlikely to see a repeat of any character all that often if you have that large of a pool to draw from, much less a bias towards any particular player's character(s).

Again, this is all just semantics if the game engine can't handle a larger PvE pool to draw from.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
No thanks. We've got far more than enough of this kind of thing happening already.
I take it you're a bit burned out by the Rikti, Zombie and Banner events...

For what it's worth, I keep hearing most players state they want more content, not the status quo. This certainly wouldn't be status quo.

I'm not talking about something as often as the banner/zombie events that happened during the Halloween event, nor something that completely overtakes a zone like those events. I'm talking about taking something like the Supradine raids in Skyway and how the Supatrolls make their way across the zone and giving it a new twist. Having a group of Villains come out a door here and there and making their way across a zone causing havoc and destruction before they exit the zone and if that means taking on your hero, great! I'm talking Hero's going across a red zone beating down on any bad guys they find in their path before exiting, be it Arachnos, Snakes, or you're villain.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I always saw something like this as the natural progression of the AE features. I still want an in-game Nemesis system.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."