Add a third, standardized build for casual players


HeroJunkie

 

Posted

You know how we can select from two different builds at the trainer? One for team play and another for solo play, or for PvP or whatever. I'd like to propose a third build that you can switch to that does not have enhancement slots, or has the enhancement slots picked out for you.

The reason I suggest this is that I have two friends who play CoH (well one of them quit) and they are casual players and they don't want to take the time to study the game and learn how to properly slot each power. I play fairly often with the one friend, (okay ex-girlfriend), and I have to help her respec her characters to fix serious mistakes all the time even though she's played for almost a year.

Now, I don't fault her for this. Not everyone reads the forums like I do or wants to study a computer game. She just likes to play. I know there must be many others like her.

That's why I'm suggesting a standardized third build that doesn't include customized slotting. Instead it would use some sort of imaginary enhancements that increase accuracy, damage, recharge and reduce endurance in a sensible way.

The third build could also be used by players who are short of influence and are saving up for their IOs or whatever.

Anyway, that's my suggestion for today.


 

Posted

This game caters enough to casual players. Enhancements are a major part of the game, and to see it watered down any further would be pitiful.



 

Posted

Quote:
Originally Posted by HeroJunkie View Post
You know how we can select from two different builds at the trainer? One for team play and another for solo play, or for PvP or whatever. I'd like to propose a third build that you can switch to that does not have enhancement slots, or has the enhancement slots picked out for you.

The reason I suggest this is that I have two friends who play CoH (well one of them quit) and they are casual players and they don't want to take the time to study the game and learn how to properly slot each power.
Eh. When I first started, I didn't take the time to study the game and learn how to properly slot each power, either. I just slotted whatever I thought would be good with little planning or concern. I didn't even know you could slot multiples of the same enhancement at first!

Once I eventually learned the game better, I had to do respecs for those early characters in the upper 20s or early 30s to really get the most of them but it didn't severely impair my enjoyment of the game early on just slotting whatever into wherever. In fact, now I don't even buy enhancements until level 12, and mostly just slot opportunistically whatever I happen to find. It's not until SOs come into play that slotting even really seems to matter all that much.

It's not like a ton of research is required to make a playable character. Learn-as-you-go is a valid way to learn that even a casual player can do.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

"What does the power need to work better for you? Slot for that." It's not a hard concept, and one that everyone has to start with. Do you run out of END fast? Put in an END reduction. Could it hit harder? Slot damage. Could it hit more often? Slot accuracy. The power even TELLS you what it can use.

Now, if there's an option - say, in the university - for a "tutorial on effective slotting," hey, sure,why not. But I don't see the need for a "standard build" handed out.


 

Posted

OP, when you can define "standardized" and "casual", let me know. To the best of my knowledge, these concepts are relative from one person to another. Not to mention between sets.