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Quote:Umbral Blast is not Dark Blast. It's the Warshade primary.Thought it might be interesting to go through the thread and tally up all the votes.
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- If I couldn't identify the powerset you were referring to by checking the Meek Hero Browser, I identified the closest one that I could find in MHB (for instance, someone's vote of "Umbral Blast" became "Dark Blast" - it was the only vote for either, so not a huge deal in that case).
Quote:So with all the caveats out of the way, the winners are:
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Devices - 4
Energy Melee - 4
Kinetic Melee - 4
Stone Armor - 4
Beast Mastery - 3
Electricity Assault - 3
Poison - 3
Regeneration - 3
Spines - 3
Stone Armor - 3
Super Reflexes - 3
Titan Weapons - 3
We're including power pools as full powersets? Because if so I'm thinking that Presence wins hands down.
And like I said in my post listing things, I only included the ones that I've played. There are some that I don't even want to play, but since I didn't even try them I didn't feel I could in good conscience list them. So you end up with some things skewing the numbers (like putting Demon Summoning on it).
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Nitpick: Earth Assault has Tremor for PBAoE, not just Mud Pots. It's definitely a special case, since it's built more like a melee set with an extra ranged attack than an assault secondary.
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Quote:As an outside buff, yeah. But the only armor sets available to Brutes that don't contain a +maxHP buff are SR, Electric, Fire, and Dark... meaning more sets have it than not.MaxHP buffs are comparatively rare. The only one I can think of offhand is Frostwork from Cold Domination, but I kind of feel like I'm forgetting another one or possibly two. Frostwork can nearly cap a Brute's HP on its own, and Accolades more than make up the difference... if Frostwork is slotted. (It surprisingly frequently is not.)
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Of the two mentioned in the OP, /Cold. WB/Storm fits conceptually also and will bloom earlier, but I prefer Cold Domination to Storm when everything is looked at.
Then set all of the advice aside and make a WB/Kinetic. -
Visit Praetoria once, but leave before it makes you hard.
Visit AE once, but leave before it makes you soft.
And always wear sunscreen. -
Quote:Oh, I don't mind the performance of any of the MM primaries that I listed. But those sets are the only MM primaries that I've tried, and of those I rank Demons last solely because of the noise.Turn off your speakers then. Or turn the game sound low enough they don't bug you.
They are the best sets in the game
It won't happen because tier swaps break too many things, but I personally think that Sleet and Frostworks should have been swapped when the set was originally created. Your lower tier powers are supposed to be the "bread and butter" powers of the set; Sleet is an "every spawn" power, and Frostworks is less so. -
Quote:Ehh... maybe, with poor slotting choices and a small inspiration tray (minimum tray size for the event is 10, I assumed that it was 15). I've played Energy Aura, even before it was buffed - heck, one of the times was before IOs - and never had that much trouble with it though.The plain fact is the brute was running /EA. This is not a tanking friendly build until much later in life. I can easily imagine him using up the inspirations in his tray in the event and still coming up short on his life expectancy.
But then, I've also "tanked" Recluse on a STF with an Ice/Rad Corruptor while people took down the towers when the Invulnerability Tanker got two-shot and lost connection coming back from the hospital. Manipulation of the AI can be as useful - at times even more useful - than actually having a defensive powerset (which is why mez protection is so damned useful - you can't manipulate the AI if you can't act!).
Assuming that the situation actually is that bad and the Brute doesn't have the slotting and/or inspirations to carry himself through, then you're right - they should have handed the Brute some inspirations to stay alive with. But I would assume a competent player on a melee AT that at least has SOs would be able to stand up to a standard AV fight long enough to kill a damage-, resistance-, and regen-debuffed AV. And yes, the single-target chain should have been emphasized to preserve endurance but they didn't say they were spamming AoEs so I didn't assume that they were. -
Quote:Yeah. And unlike Poison, Cold Domination doesn't suck in PvE. The only part of Cold Domination that sucks is that Dominators get Sleet at the same level as Corruptors and Controllers.Yeah, Cold is AMAZING.
Benumb? Sleet? Heat Loss?
It's about the only buff/debuff set I ever roll outside Poison.
As for my "worst powersets in the game"... I haven't played all of them to 50. Some I just got sick of, some I don't like aesthetically and never tried. So of the ones that I've played:
Melee: Energy Melee. The best thing that it does is hit corpses of single targets after your teammates kill them, and it pays for being able to do that by doing damage to you while not damaging your target. It's arguably last in AoE damage only because Tremor's animation is so long (but Tremor's AoE is much larger so I'd personally put EM at last), has no reliable AoE mitigation, and is in the middle of the pack for single target damage if you use Energy Transfer as often as it recharges and deal with the self-damage penalty.
Defense: Super Reflexes. Not because it's bad, because it's not. But its sole focus (more defense) can be compensated for with IOs by every other set and what the other sets can do is harder, if not impossible, to compensate for with inventions.
Ranged: Beam Rifle. I wanted to like this set and had some points to spend but I guess I should have tried it out more when it was on beta. But even though I managed to get two Dual Pistols characters to 50 (a /MM Blaster and a /Traps Corruptor) I just can't bring myself to play the BR/DM Corruptor.
Manipulation: Electricity Manipulation. Because it's not Energy, Fire, or Mental and those are the other ones I've tried.
Buff/Debuff: Trick Arrow.
Control: Gravity Control. I haven't played it since the changes, but the power order is painful and I never managed to get past level 16 on any of the three that I've tried since Wormhole never struck me as being worth the pain of leveling one any further when every other set offered the same powers I was taking (because let's face it, Propel is fun but - unlike Phantom Army or Seeds of Confusion - it's not going to prop up a set on its own).
Summoning: Demons, because I've tried Bots, Thugs, and Demons and they just make too much noise. >.> -
Quote:Except that -damage and -resistance isn't resisted by AV resistances - it's resisted by the target's damage resistance to that specific type - so EF is almost universally better than RI against AVs until you get into the ones with god modes.I'd rather shut off EF if I had to choose during an AV fight. Assuming SO build, he should have 39% tohit debuff going in RI so even with the resist that's a net 10% tohit debuff on the AV. The -Dam on EF would be at -5.2% in that fight and much higher end usage so it's not that effective either.
We already know the brute was having trouble defensively, so no RI would make it worse that no EF.
Personally, i would make sure to load up on purps and oranges and feed the brute during the battle.
As for your role on the team... debuff and destroy. If you're playing Radiation Emission on anything and someone complains that you're not healing, then they're just stupid. The heal is nice but it's simply a barely-effective band-aid for when the real strength of the set - the debuffs - fail and a patch-up before the next alpha. At level 29 the Brute wouldn't have Energize available to heal himself, but he would have an inspiration tray and the ability to combine them - and each green he uses will provide more hit points than your heal without using endurance that you didn't have in the first place. Or he could use purple inspirations to far greater effect than RI is providing against an AV to softcap himself for a minute at a time. Tell the Brute to stop being a noob and he won't die. -
It used to be a flat 20% for both Scrappers and Stalkers - which was a high critical rate for Scrappers and low for Stalkers since it ignored hidden status and any scaling bonus - but was fixed for the actual Stalker crit rate a while after it went live (I think around a month?). It might have even had a patch note mentioning it but if you weren't playing a Stalker at the time it would have been easy to overlook, since it's only one power in one set for one AT and it came out of beta at a flat rate.
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Electric Melee can still do that, but AS outside of hidden status is - without any stacks of Assassin's Focus - better DPA than Assassin's Strike from hidden status. So for your long-term damage needs it's better to just hit it and go (with 2 stacks of Focus - a 66% critical rate - it's better over time than Energy Transfer with the old 1 second animation, 3 stacks of Focus just guarantees that it will critical).
So the pet re-hide trick actually hurts your damage. -
Ice Melee is the coolest, Electric is the flashiest.
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Lots of wrong information here...
Quote:Except that's not how it's normally done, and phase shift isn't what makes you fade from view, it's what makes the attacks (unless your opponent also phases) not affect you at all - and note that if you're both phased, attacks will still work as if neither of you were phased. What makes you fade from view is having a PvP stealth higher than their perception at the range you are standing.Maximum stealth is normally done with hide + invibility + celerity + phase shift...phase shift will be the thing that makes you fade from view.
Quote:If someone is stacking perception stuff...like accuracy inspirations and the detection temp powers they can get for example.....you can do a few things.
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Quote:But the best powers are the stalker placates....which give a temporary super stealth effect for a very short time.....the trick is to use that and get away. Yes this includes the area of effect one from Ninjutsu.....Soldiers of Arachnos dont seam to get the same bonus as its not listed in their placate for some reason.
There is no archtype with any amount of percetion buff that can beat the placates combined with stealth effects....but the buff as you can read for yourself only lasts a very short time period....and normally your own supressed stealth wont come back yet in that period....but some things like invisibility and the celerity stealth proc. come back faster...and of course you can if you have it..activate phase shift. -
Quote:Uhm, sort of.If I remember, maximum stealth requires:
Stalker Hide
Stealth Power
Stealth IO from Celerity
Super Speed
That should get you the maximum stealth in PvP.
Super Speed doesn't provide stealth in PvP - and the trail actually makes you easier to spot if someone has enough perception to see you - but you're going to want it anyway so you can keep up with everyone else who does have it. To reiterate: it does nothing for your stealth in PvP, only PvE.
The Stalker PvP stealth cap is 1143' at level 50. Max perception for a non-VEAT is 1153', so if you're both at the cap they will still see you within 10'.
Hide (500') + Stealth IO from any of the sets (300') + Stealth (389') will cap your stealth and allow you to attack, albeit while reducing your speed.
Hide + Invisibility (611') won't let you attack, but will cap you for most levels without the stealth IO without a speed reduction - you'll still need the stealth IO to be capped in Grandville, though. -
Random QR: the no fx option works fairly well - at least through powers up to level 16, which is as far as I got before changes were announced and I stopped to wait for the changes. From what I could see in the character creator, you could get away with just an aura for the offensive and defensive stances most of the time (autos and toggles).
The ablative carapace effect doesn't have a no-fx option, but it only shows up during the animation time of the power. Look away from the screen for a second or something when you hit a click power, I guess? -
Quote:Yes, but Freeze Ray has a shorter recharge to go with its negligible damage. I didn't list Tesla Cage with the others for the same reason....Wouldn't Freeze Ray be the power with the negligible Damage?
BFR is like the old Siphon Life - it was treated as a utility power, which means that it doesn't fit the formula for how much damage it does and it costs more endurance than the other powers listed above with the same recharge and - with the exception of Suppressive Fire - longer mez duration.
Based on BFR's damage, you could state that it should have a 6 second (scale 1.32 blast recharge - see Dual Wield) recharge and should cost 6.864 endurance; looking at the Control primaries you get scale 1 damage and a larger scale (12 vs 8) hold on an 8 second recharge at 8.528 endurance. So why are any of those other powers at 20 second recharge and cost 10.192 endurance, let alone Bitter Freeze Ray at 15.184? -
Quote:You haven't used Rain of Fire enough. The Scourge ticks do twice as much damage as the regular ticks, meaning that it is more effective than any other set.Scourge sounds nice with fire but honestly, I have found scourge on fire to be no more effective than any other set.
Quote:The real 'firepower' set is Sonic at the end. Radiation, with Achille's Heel proc can also hit some nice numbers. Archery's Ultimate make it an amazing contender for burst damage. People underestimate Rain of Arrows so much. There are other examples. Don't let Fire's slightly over exaggerated numbers trick you. It's not as powerful as it seems to be. -
Quote:I'm disappointed that they didn't get Defenders the faster animation when it was ported to them, and they never announced the change to the Corruptor version. I think that someone thought it was fixing a discrepancy rather than causing one, but I noticed it the first time I played Ice Blast after the change - which happened to be a while after it changed, since I was leveling other characters at the time.
I had no idea they had nerfed the corruptor version. What an odd thing to do. Fire Blast kept its faster animation on corruptors and defenders (and dominators) so it seems very odd Ice was altered. In addition Dominators still have the faster casting Ice Blast.
I'd rather not see a fast cast version of BFR, personally. I'd love if it got changed to a 14s recharge, 13.52 end cost, 2.6 damage attack and the hold duration was upped to 11.92s (but the Hold duration increase is something I want across the board for blasters). That would be awesome.
An increase in damage on BFR would be nice, as would an increase in the hold duration, but given similar recharge mez powers in other sets (Stunning Shot, Beanbag, Suppressive Fire, Scramble Thoughts) and how they do negligible damage at (usually) shorter range, it probably isn't going to happen. -
An additional change that I'd like to see...
Get rid of the 1.67 cast time for Ice Blast on all versions that came as a part of Defiance 2.0 and go back to the 1 second cast time that it started as (and at the time, Corruptors were told that they would be keeping - as they got no benefit from Defiance 2.0 and didn't need to have the power nerfed - before the Corruptor version was changed to 1.67 seconds when Defenders got the slower Blaster animation times on the set). I hate having the extra half-second hitch in my attack chain where I'm waiting for nothing (one of two reasons I hated weapon sets when they had baked-in redraw times; now it's just how much it messes with the animations on the female model).
Does it mean that an Ice Blast Blaster will get a slight DPA advantage when mezzed compared to one that doesn't? Yes, but you only have 3 powers to use so it's all about cycle time at that point anyway and you don't get a fast snipe.
While you're at it, trim at least 1 second off of Shout's cast time in Sonic Blast so that it gets some DPA help also. It doesn't have a snipe either. -
Quote:I'm talking about people selling PL services using disposable accounts to create farms, while someone who plans on keeping their account - and thus would be affected by account-based penalties - gets the rewards. They want the penalty of removing access to create missions and/or lock accounts for creating "egregious farms" to mean something.Edit:
Essentially, you're talking about disposable farmer accounts right?
They don't invest much because the rewards are all they care about. Other people created the farm missions for them.
Yes, there are tons of farms out there already. Yes, people can use those. No, I don't necessarily agree with the access restrictions. I'm merely trying to state what I believe someone else's justification is. -
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Quote:Citadel gives you fewer missions (both TFs have five defeat-all missions), the enemy group is boring but not annoying (lots of -recovery is annoying since recovery resistance is stupidly capped by level), and most importantly, more powers to use - up to your first epic power now!I keep seeing this sentiment pop up lately; I don't disagree (in fact, I hope we'll be seeing revised versions of the rest of the TFC task forces soon... like "one per issue" soon if it were up to me), but every time someone says this, all I can think is, "I'll see your Synapse and raise you a Citadel." At least Synapse uses a few different maps, and has that Babbage fight to look forward to. Citadel is basically the exact same mission a half-dozen times -- two in a row literally at the same door. And they're generic, kill-all missions on irritating cave-maze maps, to boot.
It's not my favorite, either. But it's basically running repeated police scanner missions and selecting Council missions each time with an end-of-TF payout at the end, and I know people who will level just selecting Freakshow and Council scanner missions. They don't do the same by picking Clockwork through the teens. -
Quote:Just throwing this out as a "buyer beware" - the 100% critical chance from hidden on Burst has been publicly acknowledged as a bug by the (at-the-time) lead powers developer, and that stance has been confirmed recently by the current lead powers developer via private message (when I asked if the same treatment could be given to all AoEs prior to the i21 changes)...., everytime you use burst from hidden it crits on all enemies it hits...
That doesn't change the playstyle advice or other points made, and KM is still good on a Stalker. I'm just trying to keep people from taking Stalker KM only because they think that 100% crit chance on Burst is always going to be there so I don't have to see as many of the inevitable rage posts when it finally gets changed. -
Quote:I'm not a redname and in no way claim to speak for them, but I would assume that getting rewards from AE happens earlier in the Paragon Rewards program because in order for those farms to exist for people to get rewards on, someone had to create them - and the devs probably want the people creating them to have to invest more in their account so that they aren't disposable.Darn
I hope they add a permanent option. Because there is no way I'm reaching story creation access(though I have reward access oddly enough; you would think they would reverse that access so people could build fun stuff before they can power level with it) without a much better financial situation and a lot more good permanent items in the store to buy.
Any redname want to comment on whether you all are throwing this idea around?
I really think you would be better off exchanging the AE reward access in the paragon reward tiers for story creation access. You probably don't like farming, but it seems you like farming more than you like creativity and stories.
Because they have acted to penalize the creation of farms in AE, but an account lock or permanent loss of AE mission slots penalty to a free account just means you create another free account and start again; once you put in the monetary investment to get to tier 6 the assumption is that it's not a disposable account. -
Before the Team Mission transport I preferred Dr Q to Synapse. I only run Synapse to get TFC; I prefer the old Posi TF to it (and did even before you could keep powers above your exemp level) because at least in it there were different stupidly-annoying enemy groups and felt that the Synapse TF was more in need of a revamp.