Help with Dominator Secondary...


Adeon Hawkwood

 

Posted

I have a Plant / Energy Dominator that I have been thinking of re-rolling. It was a Dominator I made when Issue 6 first launched. Back then, my focus was on Power Boost because I had thought of Dominator's more as controllers rather then damage dealers. Jumping forward, now that I see the end game (Incarnates) and control is kind of useless in them and damage is king.

So I have been thinking of rerolling for a better secondary. Fire seems like the best choice but I wanted to get opinions.

1) Are there any secondaries where I can deal a LOT of AOE damage while maintaining good single target DPS? I know Psi can deal a lot of AOE damage but its single target is bad? (Also I remember Psi before the adjustments... when it was an AOE monster with a huge AOE)

2) Is there anyway to get a lot of AOE power from the ancillary/patrol pools? If so, I suppose I could stick with my current setup.

3) What Doms can fight mostly at range?

Pretty much my goal is to have a Dom that can go into a +8 swarm, toss out Carrion Creepers/Seeds of Confusion, and AOE down the spawn and wipe out the bosses with good single target DPS.


 

Posted

1) Dom secondaries seem to follow a formula consistenty, at least for aoes: 1 pbaoe, 1 cone. /Earth may be a special case where the pbaoe is a dmg aura, and has a targeted aoe rather than a cone. /Energy, as I'm sure you know, doesn't have the cone or any ranged aoe. Psi used to be king of aoe, but psi shockwave was "normalized" and isn't the monster it used to be. So, the answer for damage, like for basically any powerset in this game, is probably /Fire. Since you seem to want to stay at range, that rules out Combustion, and your fire aoe is Fire Breath. There's also Embrace of Fire, which boosts Fire attacks and leads us to...

2) Rain of Fire and Fireball from Fire Mastery pool. There's not much more to say to answer this question.

3) Any dom can play from range. Some will be more effective in melee (Ice/, Fire/, /Earth for example) but you can always choose to not focus on the melee powers in those sets.


Global = Hedgefund (or some derivation thereof)

 

Posted

/Thorns has the most available AoE and all the AoE dovetails together very well but it's not stay at range AoE.

That said a Plant/Fire/Fire dom is very awesome. I'd have to agree with the above.


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Posted

From testing many secondaries from the 1-50 range, and spending a good chunk of time playing and seeing others play it, I say /Thorns Assault to be the best secondary for AoE-liciousness. Lots of AoE, and good ones at that, for you to choose from. It also makes for a very neat costume.

99% of the builds I see of /Fire assault are ST oriented dmg and ranged.

Plant/Thorns is a fantastic combination and the most thematic.

Now, here is another option, if you do not feel like going plant assault, then what other secondary is good for AoE and ST dmg, go dark assault. Dark assault has Nightfall and engulfing darkness, you have to jump in and out to make the best use of both, and practice will make you better, but it's good.


Really, no other secondary beats /Thorns assault for AoE goodness.


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Posted

Quote:
Originally Posted by Ultimus View Post
I have a Plant / Energy Dominator that I have been thinking of re-rolling. It was a Dominator I made when Issue 6 first launched. Back then, my focus was on Power Boost because I had thought of Dominator's more as controllers rather then damage dealers. Jumping forward, now that I see the end game (Incarnates) and control is kind of useless in them and damage is king.

So I have been thinking of rerolling for a better secondary. Fire seems like the best choice but I wanted to get opinions.

1) Are there any secondaries where I can deal a LOT of AOE damage while maintaining good single target DPS? I know Psi can deal a lot of AOE damage but its single target is bad? (Also I remember Psi before the adjustments... when it was an AOE monster with a huge AOE)

2) Is there anyway to get a lot of AOE power from the ancillary/patrol pools? If so, I suppose I could stick with my current setup.

3) What Doms can fight mostly at range?

Pretty much my goal is to have a Dom that can go into a +8 swarm, toss out Carrion Creepers/Seeds of Confusion, and AOE down the spawn and wipe out the bosses with good single target DPS.
1) For Aoe Damage I would go with everything that's not Energy and Ice. Ice is cool but it needs a little love I think. /Dark, /Fire and /Thornys goes SO well with plant if I was you I would chose one of those three.

2)I normally go for Sleet and Ice Storm on all my doms except for my /Fire Doms. I like sleet because it can deal decent damage, control and the -50 res debuff with AH adds a ton of damage.

3)Almost all doms can fight at range but my Elec/Earth fights in melee range...in fact he prefers it.



 

Posted

Wow so Psi really got gutted then? Aside from Drain Psyche, whats the point of it anymore?


 

Posted

Quote:
Originally Posted by Ultimus View Post
Wow so Psi really got gutted then? Aside from Drain Psyche, whats the point of it anymore?
Lmao Seriously Ultimus? What's the point of anything in this game beyond Fire and Super strength?

You play to have fun.

Psi is great and it works well with plant but Plant is already great at control and survival so that opens up the opportunity for you to play a risky but high damaging secondary.

Also a lot of Dom players were not fans of the Psi change. The set is now balanced that's true but some players like the set when it was heavily weighted on PSW. Psi is great though leveling wise and it brings even more survivability to the plate...It awesome can deal some amazing damage. I would go for it, I have heard that is was an amazing combo.

I think that Plant/Fire blossoms and excels in the late game especially once you have a way to keep you end bar high. Embrace of Fire works with the Fire Mastery pool and it's just...just beautiful. I made the plant/fire combo without knowing that it was going to be so impressive. I wanted to make a Jack O' Lantern toon.



 

Posted

Quote:
Originally Posted by Tater Todd View Post
Lmao Seriously Ultimus? What's the point of anything in this game beyond Fire and Super strength?

You play to have fun.

Psi is great and it works well with plant but Plant is already great at control and survival so that opens up the opportunity for you to play a risky but high damaging secondary.

Also a lot of Dominators are not fans of the Psi change. The set is now balanced that's true but some players like the set when it was heavily weighted on PSW. Psi is great though leveling wise and it brings even more survivability to the plate. I would go for it I have heard that is was an amazing combo.

I think that Plant/Fire blossoms and excels in the late game especially once you have a way to keep you end bar high. Embrace of Fire works with the Fire Mastery pool and it's just...just beautiful. I made the plant/fire combo without knowing that it was going to be so impressive. I wanted ot make a Jack O' Lantern toon.
Well what I meant was whats it niche now? I suppose DS can be a great survival tool. Is Psi the lowest DPS single target and AOE?

Also on another note, I have Aid Self on my Plant/Energy Dom. Do most doms take Aid Self to survive?


 

Posted

Quote:
Originally Posted by Ultimus View Post
Well what I meant was whats it niche now? I suppose DS can be a great survival tool. Is Psi the lowest DPS single target and AOE?

Also on another note, I have Aid Self on my Plant/Energy Dom. Do most doms take Aid Self to survive?
Ah, ok my apologies.

Hrmm...well it's niche is great AOE and added survivability so you don't have to worry about Aid Self.

I don't know how it fairs ST number wise but I do know form feel and experience that it's not the lowest. I know that Elec and Ice is under Psi. Psi's ST attacks have always felt to slow to me though...and I wasn't the only one who thought so...the devs sped up their attacks several times actually. I think that Psi deals decent ST and impressive AOE.

About Aid Self on Doms...it depends. I'm a super aggresive player especially on my plant dom so I do take Aid Self...mind you that's mostly because my dom solo's at +4/+8 with ease....but there are certain combos I don't take aid self on. When it comes down to it it's up to you and how you play...I like to focus more on control because that seems to keep you alive better than anything else but if you find yourself in trouble go for it.

I wouldn't pick up Aid Self if you plant to make a Plant/Psi though.



 

Posted

Quote:
Originally Posted by Ultimus View Post
Also on another note, I have Aid Self on my Plant/Energy Dom. Do most doms take Aid Self to survive?
I get Aid Self on all my Doms. Two power picks that don't need slots and can help you, allies and your pets in a pinch.


 

Posted

Quote:
Originally Posted by Ultimus View Post
Wow so Psi really got gutted then? Aside from Drain Psyche, whats the point of it anymore?
I wouldn't say gutted, rather more well rounded,

Psi Assault 1.0 You had Drain Psyche, and PS was basically a quick recharging mini-nuke, but eveything else was ultra weak sauce.

Psi Assault 2.0 PS is still the top PBAE but not by a huge margin, but everything elses damage is more consistant with other Assault sets


 

Posted

Quote:
Originally Posted by Ultimus View Post
Well what I meant was whats it niche now? I suppose DS can be a great survival tool. Is Psi the lowest DPS single target and AOE?

Also on another note, I have Aid Self on my Plant/Energy Dom. Do most doms take Aid Self to survive?
Psi really has two niches. It brings the most -rech of any secondary, and it's by far the most survivable secondary with Drain Psyche. Beyond that, it does good damage, less than fire but more than elec, with solid AoE. The only drawback is you do have to go in close for some of your better moves, namely PS and DP. You have the tools to survive getting in close though, much better than /Psi on a Blaster.

I rarely dip into the Medicine Pool, though if you have no healing powers in your primary or secondary it could be a viable choice. I personally prefer to use all my secondary choices to pump my defense and slot some LotG's, but then, my dom is Plant/Psi so I get +regen powers in both powersets. If you're going into Ice for your epic, Hoarfrost would probably be a better choice in the late game. Longer recharge, but heals more and gives you a pretty massive health boost.


 

Posted

For secondaries, Psy has very good solid damage and good AoE...but it is far more a DPS set, as it tends to have lots of medium damage attacks that you use in turn than big attacks that pack a wallop. It should be noted that psy scream now does even more damage than psy shockwave, so it's an integral part of /psy's AoE. As mentioned /psy has great -rehcarge debuffs, but also has a great number of other side effects: the PbAoE stuns, it has a 100% KB to get thing out of your face, it has an immobilize in one of its best ranged attacks that will also take the dominator +damage proc.

Playing 'pure' range on any dominator will leave you in trouble as far as a pure min/maxer perspective as your biggest, best damage will always happen close.

Most ancillaries/patron pools give only one ranged AoE attack, fire being the only one with two. With gobs of +racharge, you can use rain of fire/fireball with your cone (most secondaries have a cone) for ranged damage, but that's with lots of expensive IO's. my fire/fiery/fire dominator went this direction and simply melts through all enemies, but he does get close for things as well.

Purely ranged, as mentioned, you'll have difficulty. /Dark will skip using its very good PbAoE often, as well as it's heavy-hitting tier 9 melee. Fire is a favorite as it skips its one melee and its PBAoe, (people dislike the DoT nature of the PbAoE at times) but still gets blase at range and consume is needed less often. Psy, with its buffed Psy Scream/Mental blast does better at range than before actually, but still needs some crowd diving for saturated Drain Psyche. Thorns has the most 'ranged' AoE, but misses its good pbAoE and its cones are both medium rather than full long range. Icy and earth are both better closer, as they have their heavier damage centered there. Electric has decent range, but not very good AoE.


 

Posted

Quote:
Originally Posted by Deacon_NA View Post
1) Dom secondaries seem to follow a formula consistenty, at least for aoes: 1 pbaoe, 1 cone. /Earth may be a special case where the pbaoe is a dmg aura, and has a targeted aoe rather than a cone.
Nitpick: Earth Assault has Tremor for PBAoE, not just Mud Pots. It's definitely a special case, since it's built more like a melee set with an extra ranged attack than an assault secondary.


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Originally Posted by PleaseRecycle View Post
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Posted

Quote:
Originally Posted by Seldom View Post
Playing 'pure' range on any dominator will leave you in trouble as far as a pure min/maxer perspective as your biggest, best damage will always happen close.
I'll admit I'm not the most experienced Dom player but I've been leveling an Earth/Fiery Dom and I've been really unimpressed with the performance of both Incinerate and Combustion. I've tried using them but most of the time I seem to kill things faster with just using Fire Breath and then spamming Flares and Fire Blast to finish enemies off (even more so now that I have Blaze).


 

Posted

I say go with /devices.

Earth/Devices Dom could be the new hotness.


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Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I'll admit I'm not the most experienced Dom player but I've been leveling an Earth/Fiery Dom and I've been really unimpressed with the performance of both Incinerate and Combustion. I've tried using them but most of the time I seem to kill things faster with just using Fire Breath and then spamming Flares and Fire Blast to finish enemies off (even more so now that I have Blaze).
*shrugs*
Incinerate is particularly good...combustion less so, but if you lead with either you'l get the most mileage out of them, and on tough targets they really do help melt through the hitpoints.


 

Posted

Should the snipe changes survive in their current proposal (22% to hit = quick snipe), I think psi assault will be able to build a fairly good ranged attack chain with Mental Blast, Subdue, and Psionic Lance.


 

Posted

I also have a question about Carrion Creepers, I know it summons an invisible psuedo pet which makes the vines. To spawn the most vines, your character *cannot* be at range but must be in melee correct?


 

Posted

Quote:
Originally Posted by Ultimus View Post
I also have a question about Carrion Creepers, I know it summons an invisible psuedo pet which makes the vines. To spawn the most vines, your character *cannot* be at range but must be in melee correct?
The pet summon has an 80' range, so it really doesn't matter. Enemy density and enemy corpse density are what gets you the vines.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
The pet summon has an 80' range, so it really doesn't matter. Enemy density and enemy corpse density are what gets you the vines.
Ok so if I create a creeper pet in Spawn (1) and then finish off the spawn and go to Spawn (2) and stand at range blasting at 80 feet it wouldn't make a difference if I was in melee?


 

Posted

Quote:
Originally Posted by Ultimus View Post
I have a Plant / Energy Dominator that I have been thinking of re-rolling. It was a Dominator I made when Issue 6 first launched. Back then, my focus was on Power Boost because I had thought of Dominator's more as controllers rather then damage dealers. Jumping forward, now that I see the end game (Incarnates) and control is kind of useless in them and damage is king.

So I have been thinking of rerolling for a better secondary. Fire seems like the best choice but I wanted to get opinions.

1) Are there any secondaries where I can deal a LOT of AOE damage while maintaining good single target DPS? I know Psi can deal a lot of AOE damage but its single target is bad? (Also I remember Psi before the adjustments... when it was an AOE monster with a huge AOE)

2) Is there anyway to get a lot of AOE power from the ancillary/patrol pools? If so, I suppose I could stick with my current setup.

3) What Doms can fight mostly at range?

Pretty much my goal is to have a Dom that can go into a +8 swarm, toss out Carrion Creepers/Seeds of Confusion, and AOE down the spawn and wipe out the bosses with good single target DPS.
I dunno, man. Just like Dominators aren't Controllers (you seem to have learned that lesson), well, Dominators aren't Blasters, either. Playing them like they are will only end badly.