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Posts
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Joined
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No problem... I got some low level miracles and numina's in my SG base bins I generally slot on new alts, then I swap them out when I respec again at a higher level and stick'em back in storage. Handy items to have.
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After expiriencing many TF's on infinity run by my friends at dUmb... I've become quite fond of anything with /cold. The more people we have running around using that set the better.
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Keep in mind, you can color fire blue and/or white for one costume with "winter blasts"... however ice's graphic's just tint... I doubt you can make them look fire-like.
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I wouldn't worry about AoE defense... so you can drop the 3rd Zephyrs where you have it.
The GFSC in buildup is a lot of slots for not much return (it's melee/ranged/AoE... no smash/lethal)... take some of those slots and put them in boxing to get another set of kinetic combat... combat jumping could use some +defense, too... which might get you to soft cap smash/lethal.
The PVP +3 defense takes big bucks and patience to get, but it certainly helps a lot since it gives you +6 of the +90 (45+45) that you're looking for.
Also, defense powers can be 3 slotted with LoTG proc/LoTG defense/Enzyme HamiO for good recharge and almost full +defense... and that slotting helps with endurance, too.
I probably wouldn't bother slotting out so much +hold... it doesn't do any good to hold something that can't hit you. -
Quote:Another reason we need to be able to color epic pool powers... green fire could be explained as spraying your toxic acid that "burns" your opponants for extra damage.Yeah Pyre Mastery would be good but it would severely clash with my concept, and for me concept is more important. My guy is basically a bio-organic, plant/insect/human hybrid....thing, and as we all know fire + plants/insects = bad (have any of you even played pokemon? Fire is super effective vs. plant/bug!
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If you have the money, the miracle unique caps at level 40, so there's plenty available on the market you can use at your level. Plus the numina unique and performance shifter procs act exactly the same no matter what level you are, so if you do see one available at a lower level, there's no reason to wait for a higher level one... again, assuming you have the money.
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I'll never organize a SG or Superteam (too much like work for me to do that as a hobby)... but if I did, it would be all AR/Cold corruptors. I can't think of a situation where having 2-8 of those guys along wouldn't be sickening.
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Quote:... do you think he saw the Going Rogue video yet? New Content.Main account expires in less than 2 days. As i16 was interesting for about 20 minutes, I'm done for now. Take care everyone and best of luck in CoH, real life or wherever you play next.
-Slax
Ah, well. Thanks for the TF runs and chuckles. -
I've tried this on many occasions and it turns out that due to some odd twist in game mechanics, we can't actually target good guys with our attacks.
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CI>FB>CB>JL>FB>CB>repeat is a lower recharge option that is right in the same damage range of those other chains. When you slot purple procs in FB, CB, and JL it gets even better.
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Quote:I've found nirvana with Soul Drain -> Shield Charge. The simultaneous bounce followed by the sycnronized death animation performed by an entire spawn never gets old. I just love how they all turn toward the middle and fall face first leaving only a lone little monkey standing in the center.Some people do yoga, some do straight meditation, I tear down pylons.
And yeah.. all my toons solo a Pylon at least once... just to be sure they can. -
My fix for MA has always been to turn focus chi into a clone of Rage. It would give a power to scrappers that we've always wanted without porting the set that we'll probably never get. And I don't think any current MA users would disagree with the change. I don't know that it would immediately cause me to roll up an MA toon, but I'd think about it.
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Quote:There's a world of difference between a level 37 scrapper and a purpled out 50 scrapper. Also, people saying 4x8 are not doing 4x8 for any and every enemy group.OK, reading this thread just depressed me. I'm curious about lvl of char vs diff lvl. I'm still on my first toon and he's lvl 37. I have adjusted his diff from -1 x8 to 0 x4 and that's about as high as I can safely go. If I up # of guys (i.e. 0 x6) and get spawns with red bosses it seems to be too much. I prefer getting more drops to getting more xp so usually just stick with -1 x8. I'm guessing I need some nifty IOs (currently have common IO build) or I just suck. Well, thinking about it, I don't care too much, still having fun, just a little irritated.
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The beauty of this game is there's as many ways to play it as there are players. If you can make it work without stamina, by all means go for it. I personally wouldn't do it with that combination. But I've done it with a DM/Shield (albiet only breifly, then I decided to go back to the stamina build)... and I do it without any regrets at all on my fire/mind blaster. So if you think you can pull it off... go ahead. But if you do find yourself out of endurance frequently... stamina will go a long way to fixing that issue.
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I've had this happen. Logged out in a store, then when I logged back the game likes to enter you into the room from a convienient door. Problem was, this door was behind a counter... and there was no way to for a Player to Cross over the counter. Used a wentworth port to get out. I suspect this happens somewhat regularly due to the random nature of they way they have you enter the game from a door.
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Nemisis plots are not a part of the Paragon City universe... the Paragon City universe is part of a Nemisis plot.
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Quote:For the record. I really like this mission... it's something different then the ordinary kill stuff and click a glowie missions that even my 3 year old understand's the plot to without reading the text.Greetings: Unhappy Mission Players
Thanks for bringing this up everyone. I originally worked on these missions when I was first brought on to the team way back when. I remember having technical problems with it even back then, but I thought we got everything taken care of, but it doesn't sound like it.
I'm going to look into this mission and see if I can remove the 'stupid' and add in some 'fun'. Look to later patch notes for an update and thanks again for bringing this up.
However, the generators do die to easily. Give them more hitpoints and the mission works. Keeping in mind, of course that larger teams are gonna have a lot more badguys going after the generator, and the mission needs to be possible by a large team, too. -
I don't recall ever being on a team that couldn't just kill romi 4x where he stands ignoring the nictus. I've been on teams that did it differently, but I can speak from lots of experience that it wasn't needed.
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I like +3x3. I can play on harder levels, especially vs certain enemy groups, but I prefer missions that take 5-10 minutes over ones that take 10-20.
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3 of the last 4 posts (at the moment anyway) have discussions of elec/shield. Methinks elec/shield may be the new dm/shield.
edited: my mistake... i hadn't read that 4th post yet... it's also about elec/shield. -
I think Electric/Shields fully built is the winner. Shield charge and Lightning rod on alternate spawns.
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It's a melee attack... you can immobalize her 7 ft away from you and she'll never use it.
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Things I've learned from this thread:
1. Even though I selected this map because I'm a blaster and have no status protection, it happens to be the best map to farm.
2. Yes, shield charge actually got a buff... I was assuming that was some kind of forum joke like the jump kick thing.
3. +3x8 is better then +1x8. -
...and shouldn't headsplitter should insta-kill it's target (unless your target has multple heads)... that gang of Nemisis robots suddenly reappears after I run around the block a few times.. how's that happen? And don't even get me started on how my cell phone works perfectly from multiple dimensions as well as from ancient Rome.
I'm starting to suspect that perhaps this Paragon City place is just some elaborate superhero simulation and not the real world at all.