Problem with AR concept


1VB_FIST

 

Posted

the use of endurance really doesn't fit too well with AR blasters. I assume i'm supposed to pretend that its my ammo supply but then how is it regenerating? I think that AR should be excused from endurance usage and instead should get a penalty to influence received to account for the purchase of ammunition.


 

Posted

additionally, I believe that AR should be excused from recharge times as conceptually, i should not have to reload my gun ever 4-6 bullets. in exchange for this there should be a slight damage debuff overtime that would simulate wear and tear on the gun. resting would fix this as it could simulate gun maintanence.


 

Posted

You're looking to deep into something that doesn't matter. The system works so there is no need to change it. You can look at endurance as endurance or you can look at it as mental focus/dexterity for focusing during combat.

The change you would like to see would take too much to implement and wouldn't be worth anything to anyone except AR Blasters. Remember this is a video game, not real life. Some times things do not have to agree with reality and those things need to just be accepted and move on.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

Quote:
Originally Posted by Novella View Post
You're looking to deep into something that doesn't matter. The system works so there is no need to change it. You can look at endurance as endurance or you can look at it as mental focus/dexterity for focusing during combat.

The change you would like to see would take too much to implement and wouldn't be worth anything to anyone except AR Blasters. Remember this is a video game, not real life. Some times things do not have to agree with reality and those things need to just be accepted and move on.
^^
This.


 

Posted

I just want them to reduce the end cost on the cones. Namely Flamethrower.

This has the potential...to screw things up so much that it's oh so not worth it on oh so many levels.

Simple answer: No
Long Answer: No, just repeated a thousand times.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Heated_Bandages View Post
the use of endurance really doesn't fit too well with I think that AR should be excused from endurance usage and instead should get a penalty to influence received to account for the purchase of ammunition.
...lol


 

Posted

Quote:
Originally Posted by Novella View Post
You're looking to deep into something that doesn't matter. The system works so there is no need to change it. You can look at endurance as endurance or you can look at it as mental focus/dexterity for focusing during combat.

The change you would like to see would take too much to implement and wouldn't be worth anything to anyone except AR Blasters. Remember this is a video game, not real life. Some times things do not have to agree with reality and those things need to just be accepted and move on.
This.

Also, why make a big deal about AR...or do you have plausible explanations on why beings who can hurl fire and ice from their finger tips are so common? Please...it's a game.


 

Posted

As others have said if it ain't broke, don't fix it. COH uses a single power regulation system for all characters, changing that for one powerset would be horrendous to both implement and balance.

As for your issues, there are several ways that you can abstract this out to represent how an assault rifle works.

For endurance you can actually treat it like the a pump-action shotgun. Firing reduces the number of bullets available and since they have to be reloaded individually the reload time increases linearly with the number fired. Special munitions (the grenades and flamethrower) are trickier to reload so have a higher endurance cost. Yes it's not a perfect analogy but it works well.

Another option is to view it as a representation of your character's ability to aim. Sustained accurate fire is hard to maintain, so the endurance bar can be seen as representing the need for the character to occasionally stop firing and adjust his aim.

Regarding recharge, the only thing I can say is blame Hollywood. Contrary to what you see in movies assault rifles are rarely fired on their fully automatic setting for any length of time. Unless you have a properly mounted stand for the gun it is basically impossible to control the recoil well enough to keep a fully automatic weapon on target. Now if you really want to represent realistic weapon fire then AR attacks should have a slightly shorter recharge but significantly longer animation times with the attack at the start of the animation then a pause (say twice the length of the attack animations) before you can use another power however since that would make the set horrendous to play I'd rather you don't ask the devs to do it.


 

Posted

Just assume your gun uses "ammo" in a manner similar to Mass Effect (relevant portion is the second paragraph of that section). As for why it would affect your character's ability to punch? Maybe you use the same concept to "power" your other attacks from some central battery/source, who knows.

It's really not hard to come up with explanations. Granted, your post sounds more like a... "non-serious, inflammable topic seed".


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

Yeah, I am all for nerfing my AR toons' damage some more...not.


A whole bunch of 50's.

 

Posted

Quote:
Originally Posted by Heated_Bandages View Post
I think that AR should be excused from endurance usage and instead should get a penalty to influence received to account for the purchase of ammunition.
Someone has been playing too much Counterstrike lately


 

Posted

Quote:
Originally Posted by Heated_Bandages View Post
the use of endurance really doesn't fit too well with AR blasters. I assume i'm supposed to pretend that its my ammo supply but then how is it regenerating? I think that AR should be excused from endurance usage and instead should get a penalty to influence received to account for the purchase of ammunition.
Well, technically, shooting an assalut rifle is not really "easy." So I can excuse the endurance issues. Build for recharge and the cycle time get down quite a bit. Endurance issue will be less of an issue later on.

Gun wear and tear doesn't really fit into this game. That sort of thing you just kinda have to ignore. I mean technically, running at superspeed should rip your clothes right off but thats not in the game is it? At level 1 you can do an 8 foot verticle jump and run for 20mph indefintaly. Every toon in this game can regenerate better than wolverine. If you want realism, you will not find it here...unless if you really want to find it here.


 

Posted

A modest end discount across "gun" and "gadget" type powers, including pistols, devices and traps, just for flavor, wouldn't be an awful idea. Performing tasks with reduced physical effort, that's the whole point of such technologies, right? You don't have to hurl bullets at enemies by yourself, you convert the chemical energy already stored inside the bullets into kinetic energy, voila.

But dropping endurance usage or recharge times altogether in favor of some other scheme? Well, hey, it's good to think outside the box, and I'm open to the idea.

I'd have concerns about proliferating that concept to gun-using critters, though. Having a bunch of Sky Raiders wipe the floor with my Elec/Elec blapper because his endurance drain has become completely useless against them -- not something I'd look forward to. And endurance drain certainly must remain useful against electronic based technology, like Crey powersuits, for flavor reasons. Also, you'd think there's at least some effort still involved in lifting, pointing, and firing a gun, and controlling its recoil.


 

Posted

i think this guy was just trolling you all... that can't possibly be a serious request. nerf AR damage? lol


 

Posted

The concept of super jumping is preposterous! Also, why do I not take damage when a car runs in to me, and why do pedestrians always push me out of the way!!! I want real-world physics! And while we're at it, this city has MAJOR electrical problems: none of the traffic signals work, even at night! And what's the deal with nighttime coming every 30 minutes?! The Earth must have some serious spin on it to have a day/night cycle of one hour. How can we even survive?! WWWAAAAAAAAHHHHHHHHHHHHH!!!!!!!

Have a nice day


 

Posted

Quote:
Originally Posted by Hellsminion_CoH View Post
The concept of super jumping is preposterous! Also, why do I not take damage when a car runs in to me, and why do pedestrians always push me out of the way!!! I want real-world physics! And while we're at it, this city has MAJOR electrical problems: none of the traffic signals work, even at night! And what's the deal with nighttime coming every 30 minutes?! The Earth must have some serious spin on it to have a day/night cycle of one hour. How can we even survive?! WWWAAAAAAAAHHHHHHHHHHHHH!!!!!!!

Have a nice day
While we're at it, why don't teammates take collateral damage? I ALWAYS miss them? Why do the teleporters work so flawlessly? Why don't they just put up more police drones? Just take the damn purse already. You have superpowers, and your trying to pick a lock? A Mob has a sliver of health left, just saw me kill 8 of his friends, and he comes running at me. And finally, I'm making all this noise over here, and the guys standing 50 feet away don't even notice it.


 

Posted

Quote:
Originally Posted by Hellsminion_CoH View Post
and why do pedestrians always push me out of the way!!!
Now, thats a serious question. I hate the lvl 999 Pedestrians....
I'm not kidding! Oo Its really irritating.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

You could always say your super power is the creation of ammo by psychically reshaping other materials...


 

Posted

Quote:
Originally Posted by Jade_Dragon View Post
You could always say your super power is the creation of ammo by psychically reshaping other materials...
Screw that, use it as ammo anyway!
You have played Fallout 3, right?

(If not, look up the custome weapon that fires anything as ammo. Yes: Anything. Never have so many died with such embarresment, as when felled by a toy car at high speed )


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
A modest end discount across "gun" and "gadget" type powers, including pistols, devices and traps, just for flavor, wouldn't be an awful idea. Performing tasks with reduced physical effort, that's the whole point of such technologies, right? You don't have to hurl bullets at enemies by yourself, you convert the chemical energy already stored inside the bullets into kinetic energy, voila.

But dropping endurance usage or recharge times altogether in favor of some other scheme? Well, hey, it's good to think outside the box, and I'm open to the idea.

I'd have concerns about proliferating that concept to gun-using critters, though. Having a bunch of Sky Raiders wipe the floor with my Elec/Elec blapper because his endurance drain has become completely useless against them -- not something I'd look forward to. And endurance drain certainly must remain useful against electronic based technology, like Crey powersuits, for flavor reasons. Also, you'd think there's at least some effort still involved in lifting, pointing, and firing a gun, and controlling its recoil.
Then I want to gain endurance when I attack with my Fire/Fire blaster. Restraining the BURN is what takes effort. I'll lose end when not attacking and gain it when in a fight. That matches my concept, so it must be the right way to make the game, correct?


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Heated_Bandages View Post
the use of endurance really doesn't fit too well with AR blasters.
Trust me, when you're firing a machine gun on full auto, or absorbing the kick of a shotgun or grenade launcher, it does


 

Posted

<. my ar always reloaded her rifle. sure it was me just saying out the clip and replaces with a new one or something similar...but there you go src="images/smilies/biggrin.gif" border="0" alt="" title="Big Grin" class="inlineimg">

Really, don't care for the suggestions. And I still think AR needs buffed some how.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Obsidius View Post
Trust me, when you're firing a machine gun on full auto, or absorbing the kick of a shotgun or grenade launcher, it does
I have fired a M16. I didn't feel much kick at all really. Admittedly, just fired it in bursts, not full auto, maybe there's more kick that way.

Shotgun's depends on the guage you use...so you could say they're low (light?) guage rounds.

I remember firing one the first time (skeet), was nothing. They then gave me different shells, and OMG!

But really...we need END. Hmmm...maybe AR could become the claws of blast sets? END & RCH discount. That could be it's thing.

Oh and up the crit rate on Full Auto.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Here's my take on a change for AR/, it's very unrealistic in terms of balance and implementation though.

Idea:
Let the player (of Assault Rifle powerset) buy multiples of the same power.
For instance if I'd want a "pure" sniper build, I would be able to get Sniper Rifle at lv 12 and 2 more times (for example at lv 18 and 26).
Doing so would lock out Flamethrower for the 1st instance of Sniper Rifle and Ignite for the 2nd one.
Each of these iterations would have to be slotted individually and in general follow the rules as if they were different powers (and also would be on individual timers).

I got this idea when I wanted to roll a sniper build and couldn't find enough snipe moves.
It's just an idea, not a serious suggestion.


 

Posted

...and shouldn't headsplitter should insta-kill it's target (unless your target has multple heads)... that gang of Nemisis robots suddenly reappears after I run around the block a few times.. how's that happen? And don't even get me started on how my cell phone works perfectly from multiple dimensions as well as from ancient Rome.

I'm starting to suspect that perhaps this Paragon City place is just some elaborate superhero simulation and not the real world at all.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.