Selina_H

Cohort
  • Posts

    223
  • Joined

  1. Quote:
    Originally Posted by Mega_Jamie View Post
    Individuals who were willing to spend the amount of money on the game that got you to 6 slotting all you're powers would have a massive advantage in pretty much any build situation than an individual who did not.

    Whod effectively be creating an extra tier of segregation between those happy to just use the points they get as their subscription for littl ethings, to those willing to spend more money on being massivly OP.
    Not that I support this idea (I don't), but this type of power segregation will already exist when Freedom launches, as Incarnates will be gated behind subscription fees and even the Invention System will require purchase or Paragon Reward tokens to access.
  2. Quote:
    Originally Posted by Lxndr View Post
    1. At what level would it be sensible to switch from SOs to IOs?
    1a. When do IOs start giving at least as much benefit as a green SO?
    The “sweet spot” for Common IOs is between levels 25-35. A level 25 common has an enhancement value about equal to a “yellow” (-1) SO. A level 30 common is equivalent to an even-level SO, while a level 35 common is nearly as effective as a +2 “green” SO.

    Quote:
    Originally Posted by Lxndr View Post
    2. How much can I expect to spend on a full suite of said IOs? (without buying the raw materials and going through the tedium of crafting)

    3. How much time would it take? Comparable to going to an NPC store?
    The Consignment House isn't a store. If you treat it like one, you're likely to pay significantly more than you need to. Nihilii had some good advice:

    Quote:
    Originally Posted by Nihilii View Post
    When I level a new character without powerleveling, I tend to hop by the market during the teens and drop bids on level 25 IOs so I know it'll all be ready and waiting for me when I hit level 22.
    Prices on the AH fluctuate constantly. Bargains abound if you place your bids ahead of time and wait. If you don't plan ahead and decide to "Buy it nao," you'll be at the mercy of the market gods - there may only be higher-priced inventory left for sale at that time and you'll pay more than you wanted to.
  3. Selina_H

    Newb wish list

    Quote:
    Originally Posted by gameboy1234 View Post
    Some Invention Origin Enhancements work better at low levels. Celerity: Stealth or Steadfast: +Defense. These you might want to pick up right away. Use Tip missions to get these, as they are beau-coup expensive on the market.
    Nitpick: Neither of these actually works "better" at low levels. The advantage of a lower-level IO is that you'll be able to slot it earlier rather than waiting to level up. However, a level 50 Stealth IO slotted into Sprint will work just as well as a level 10, even exemped: What matters is not the level of the IO, but whether the power it's slotted in is available. This is true of all IOs considered "Procs" or "Proc120s."

    Other IOs, including the Steadfast Res/Def, are considered "Global" IOs for which the exemplar rules do apply (drop too far down and you *will* lose the effect), but the slotted power can be greyed out as long as the level of the IO itself is still within its working range. Another thing about the Res/Def is that the Resistance portion of the IO does scale down with level, so a lower level IO may be less effective in enhancing a Resistance power.

    ParagonWiki has a Table of Special IOs to help you determine which category an IO belongs to.
  4. Quote:
    Originally Posted by Snow Globe View Post
    How? You do not have access to any of the Incarnate System as a premium player, including the Alpha Slot. That means you fail to meet the minimum requirements for both Apex and Tin Mage (Alpha Slot unlocked).
    I actually kind of wonder about this. Because if access to Apex/Tin Mage keys off the Alpha Unlocked *badge* rather than the slot itself, Premium players with a previous unlock would still be able to join the TF - they'd just be debuffed as though the slot were empty since it would be greyed out.

    Unless they're planning on removing all the Incarnate badges from a non-VIP as well, which seems unlikely.
  5. Quote:
    Originally Posted by Forbin_Project View Post
    You don't need incarnate powers to PvP, but if F2P players want access to those powers it's just another incentive for them to spend money on the game. And it only takes a single purchase to upgrade an F2P account to a Premium account. GR isn't that expensive.
    They will have to actually subscribe, though - Incarnate powers access has been confirmed as VIP only. Even a Premium player with a previous purchase of GR will lose access to Incarnates without a current subscription.
  6. Quote:
    Originally Posted by Rajani Isa View Post
    And you do know it only unlocks the Patron power pools, not the APPs (No APPS for SoAs)?
    This. While Mids' will let you make a VEAT build with APPs, when you get into game you'll find that you only have access to Patron pools, if you've unlocked them.
  7. Quote:
    Originally Posted by Forbin_Project View Post
    And there's still a good chance that they'd still take something away from us in the process. I'm betting on the Vault Reserve because it's already set up with several access locations and it wouldn't break their rule on not letting us store recipes, which is another unilateral decision many players don't like.
    I don't see them completely removing current vault storage. Besides, wasn't there a "Remote Vault" perk listed on one of the Paragon Rewards tiers?
  8. Quote:
    Originally Posted by Memphis_Bill View Post
    That said, having everything go global? I don't think you have a snowball's chance there. Having a small (I'm talking, oh, up to 30 items max) shared inventory space, *maybe* that would go through.
    I could see them adding a small shared inventory as a purchaseable QoL perk once the new store launches.
  9. Does the current system actually keep track of who provided what buffs, or does it only note the fact that a particular buff exists on a character once it's been cast? I would love this idea, but I'm afraid that coding it in would be a nightmare if buff origins aren't already being held somewhere.
  10. Quote:
    Originally Posted by Rial_Vestro View Post
    Masterminds have the lowest base HP not even reaching into the triple digits but they actually do better than most others because of pets taking DMG for them. Blasters have the second lowest HP.
    Actually, blasters have higher base HP than Corruptors, Defenders, Controllers and Dominators. They also beat out HEATs and VEATs (although the Epic ATs do have higher HP caps) and are on par with Stalkers, so they're closer to the top of the pile than the bottom.
  11. Quote:
    Originally Posted by Ironblade View Post
    And so you're complaining about his complaining about complaining.
    Complaining about people complaining about people complaining.
  12. Quote:
    Originally Posted by Kinrad View Post
    I am of the opinion that $10 is a bit too high, and that $5 is a bit too cheap.
    Interestingly enough the $7.50 price mentioned by the OP is about what I think a new power set should cost.
    Quote:
    Originally Posted by StratoNexus View Post
    I think 600 PPs is a good price point (which is $7.50 for a non-subscriber who buys points in the smallest package).
    Quote:
    Originally Posted by ThePill View Post
    Seeing as the point of these powersets is to sell them, the costs should be enough over the monthly stipend that folks won't be too offput by the idea, but also enough that they make some amount of profit for the amount of work that went into making them. This should be balanced for cost versus player desire for them.
    Realistically I think 600PP is as low as they could go, for the reason you mentioned - it's just over Tier 9 VIP stipend, so subscribers will have to make the choice between saving up or paying more for instant gratification. Price it too high, though, and there's going to be a sizable contingent who will balk at the cost and decide to wait and accrue points rather than spending extra cash in the store.

    Quote:
    Originally Posted by Steelclaw View Post
    The way I would have approached it would have been one of relative value versus relative effort to create.
    I doubt that effort to create is the primary consideration for most consumers when assigning value to a product, though. They're more likely to look at its perceived utility/desirability vs. cost to them and go from there.

    Quote:
    Originally Posted by Amy_Amp View Post
    The cost of of a booster pack is $9.99. Is a new power set worth a booster pack? Yes. All the more so when you consider what has come in some of the boosters. Let's look at the Animal pack since it's one of the more popular ones. Beast run is basically Ninja run, so there isn't anything really standoutish there and it's a single power. The rest is purely cosmetic. Awesome looking, but cosmetic.
    True, but in the past there's been an issue with people being okay with having to pay for "fluff" but not for things that affect actual gameplay mechanics. Rightly or wrongly, people may see the new powersets as something they "need" and therefore will be annoyed when they have to pay more for them, while being perfectly fine with costumes and other cosmetic items being in the store for what they would consider inflated prices.

    Quote:
    Originally Posted by ScottyB View Post
    Personally, I'd pay $10 for a set I really want. But I'd also be willing to spend $5 on a set that I'm only curious in.
    This is where I am as well. If I were to go Premium, I'd probably choose to pass on Street Justice, Beam Gun and Titan Weapons - they sound interesting enough that I might try them out at a lower price point, but I won't pay $10 each just for new sets to mess with. Staff Melee *would* get my $10 since it's something I've been looking forward to for a while. The higher the price, the lower the volume of impulse buys. Hopefully there's a sweet spot somewhere in the middle.
  13. Quote:
    Originally Posted by LokaiDraxmartis View Post
    Also i know stamina and such is inherient but what happens if you had a toon had taken it as a power before the change, do they get powers? or how will that work?
    Nothing will change until you choose to respec that character. Once you do, the entire Fitness pool will become inherent at level 2 and you can slot up the powers as you like during the respec process.
  14. Selina_H

    DM/DA AE Mish?

    /DA actually has less negative resistance than it does psi. Cherrypicking psi enemies will end up with you having floored recharge, though - probably not a great idea either.
  15. Selina_H

    weekly tf/sf

    Here.

    It's under the News, Events and Announcements > Announcements section.
  16. Selina_H

    What the hell!

    Quote:
    Originally Posted by Emberly View Post
    Email yourself something else and claim that and it should sort itself. This has happened to me now a couple times.
    Thirded. Relogging didn't work for me, but having to claim something else first did. Just make sure you have room for both items.
  17. Quote:
    Originally Posted by Winterminal View Post
    Paypal should still be a viable payment option.
    It is, per Zwillinger:

    Quote:
    Originally Posted by Zwillinger View Post
    There will be multiple payment options, PayPal being one of them.
  18. Quote:
    Originally Posted by Kierthos View Post
    If they're Premium players, they can choose 2 characters (plus however many more they've unlocked through veteran rewards) to play. If they have the total subscription time to allow Controllers or Masterminds, they can choose those ATs as some of their available characters. If they don't have the total subscription time to allow Controllers or Masterminds... they can't.

    Although I won't be a bit surprised if there are ways to allow Controllers and/or Masterminds other then through total subscription time. I'd imagine you could spend Paragon Points to open them up.
    Zombie Man put together a list of Paragon Market prices here based on what the devs have told us and the information coming out of ComiCon. It shows that so far, unlocking an AT will cost 1200 Paragon points ($15).

    Keep in mind the list is neither comprehensive nor final and is very much subject to change before Freedom launch.
  19. Quote:
    Originally Posted by PeerlessGirl View Post
    As I understand it, NEITHER of them are given to you all at once. If one of them was though I'd assume it would more likely be the Vet tokens, *not* the Paragon Points. As I understand it, you receive your allotment (of 400 or 550) on the day of the month each month that would be your billing day, regardless of weather you're a multi-month subber or a monthly subber. AFAIK the same is true of Paragon Reward Tokens.
    Zwillinger replied to this post by Emberly on June 21:

    Quote:
    Originally Posted by Emberly View Post
    I notice it says that current subscribers get 400 points per month starting on the billing cycle after July 1. If my sub doesn't renew until January (because I pay yearly) will I still get those points per month starting July?
    Quote:
    Originally Posted by Zwillinger View Post
    Yes, they'll accrue on your normal cycle date, regardless of your billing plan.

    On a similar note in the future should you chose to continue the yearly sub, you will be allocated ALL of your Paragon Reward Tokens to spend up front for the year instead of having to wait for monthly rewards as the current veteran rewards program works.
    So unless there's been some information released that supercedes this, it looks like Paragon Points will be doled out monthly while Paragon Reward tokens will be frontloaded.
  20. One thing about Weave: You'll end up taking Tough to get to it, but Tough is often well worth the investment on its own, as it will add another, different layer of mitigation on top of your defense and self-heal.
  21. Quote:
    Originally Posted by EarthWyrm View Post
    I understand that what you probably meant was, "So they won't come back and play for free," but if the issue really is, "You can't get everything a subscribing player has when you play for free as a returning player," then I'm afraid I can't say I feel much sympathy for the position. There ought to be restrictions on both levels of free accounts, else why would anyone bother paying a subscription at all?
    I think in this particular case (AT restrictions) the rationale is that maintaining a degree of goodwill will make non-subscribers who are on the fence more likely to subscribe.

    I'm kind of on the fence right now - I have two accounts, one with around 5 1/2 years of vet status and one with around 4. My primary account is currently active, but has been off-and-on since around January; the secondary has been inactive since then. My inactivity has been due to a confluence of financial instability, dissatisfaction with the current focus on end-game "raid" content and its effects on overall game balance, and the fact that nearly all of my friends have already left, mostly due to boredom.

    If I choose to continue my primary account subscription, it will be primarily for access to my Alpha incarnate slots. I enjoy running a trial every so often, but I certainly don't enjoy them enough to grind them over and over for rewards. My second account will likely stay at the Premium level. Even though 4 years of vet status means I should have enough time in to unlock Controllers and MMs automatically, I just don't like the way the announcement of "Keep everything you bought" was handled.

    It's like being told "Everyone gets free cake!" and finding out a little down the line that free cake doesn't actually include the frosting, or the filling, or the plate. But hey, we'll throw in this fork!

    It's not like you can get mad at free cake - it's free, after all - but it's certainly not everything you were led to expect. It feels disingenuous. I certainly don't think the devs are out to screw anyone (and for the most part, they're probably not the ones making decisions on which features are included with which subscription level, anyway) but there are probably people for whom the announcement was a deliberate attempt at a bait-and-switch. Players who feel like they've been intentionally tricked in order to get at their wallets are going to leave on principle, even if there are enough desirable perks in the VIP package that they would otherwise subscribe.

    Personally, I just think the devs should be far more careful when making blanket statements of this kind. I also wish that there were some consistency to what features will be included or excluded from the rule. It's a bit irritating to have to follow every thread on the subject so closely, because otherwise you'll miss clarification on exactly why you'll still have feature X but not feature Y. Slots are rented, except when they're purchased; so are powersets, even if you can't use them because you've only rented the associated archetype. You need Going Rogue to access incarnate content, but you'll still be locked out of it if you drop to Premium. Note that I'm not necessarily arguing the specifics of *which* features will be available - I'm just bemoaning the fact that we practically need a roadmap to figure it all out.
  22. Quote:
    Originally Posted by Speed Slasher View Post
    Are small purples not as useful if you hit the soft-cap?
    No - that's why it's called the soft cap: It's the point at which, although technically you *can* add more defense, any extra will not benefit you. Enemy mobs always have a minimum 5% chance to hit you; that's just the way the game is designed. More defense won't change that. Unless you're being defense debuffed, or the enemies have +to hit, that purple won't do anything.
  23. Quote:
    Originally Posted by Genson View Post
    People are angry because you don't seem to unders'tand that you never paid for these things. You paid for the ability for your game client to support these things while you were renting them. If you pay a microtransaction you will have paid for these things.

    Please stop saying they are taking what you paid for. When you bought that box it never said you were paying for the right to access those things. You were not under the impression when you bought that box that anything in this game was yours to access. That box gives you the ability to rent things for a sub or buy them with a microtransaction. It never included ownership to any of the items you claim it did.
    Quote:
    Originally Posted by MaestroMavius View Post
    You do not now nor can you ever OWN anything within the game world.

    Paying for the box allows you to RENT the AT's, the game world, etc.
    That is all.
    The issue I'm having is simply that the standard isn't being applied consistently. Buying a booster pack gets you "ownership" of the items included, but previous purchase of a game box doesn't - even though currently you can't actually access the content in *either* if you're not subscribed. How is it that booster costumes and emotes aren't also seen as "rented" content, given that they're also gated by whether or not you have access to the servers?

    When the devs put out a statement that amounts to "You'll always keep what you buy," but then it's followed by "Well, except for this, and this, and this," and the exceptions have to be explained by a convoluted process involving heavy use of the words "Well, technically..." it kind of leaves a bad taste in the mouth. Personally, I would much rather they had not made the statement at all - it would have been more palatable and certainly easier to understand if they had just said, "Free players get A and B and C, and in addition, to thank you for your previous patronage, Premium members will enjoy access to D through J!"
  24. Quote:
    Originally Posted by Bloodspeaker View Post
    Got it just fine, my own point being that, if a team leader doesn't bother looking at the powersets of a Defender he's just added to his team, straight random selection will favor him not getting what he's expecting which, in my experience, is a Def with single-target healing.
    This. I've gotten on teams before with my dark/ or kin/ and had the leader go searching for a "real" healer anyway, since apparently a power doesn't count as a true heal if it can miss.
  25. Selina_H

    incarnate trials

    Quote:
    Originally Posted by Aett_Thorn View Post
    I keep hearing this, and that it's being fixed, but I never quite heard what was broken about it. Too high? Too low?
    Way too low. After they decided to distribute iXP throughout the entire league, average earned iXP dropped significantly. Before the change, I was getting anywhere from 10 to 35% iXP per run; it went down to a consistent 3% afterwards.