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Posts
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Quote:Not that I support this idea (I don't), but this type of power segregation will already exist when Freedom launches, as Incarnates will be gated behind subscription fees and even the Invention System will require purchase or Paragon Reward tokens to access.Individuals who were willing to spend the amount of money on the game that got you to 6 slotting all you're powers would have a massive advantage in pretty much any build situation than an individual who did not.
Whod effectively be creating an extra tier of segregation between those happy to just use the points they get as their subscription for littl ethings, to those willing to spend more money on being massivly OP. -
Quote:The sweet spot for Common IOs is between levels 25-35. A level 25 common has an enhancement value about equal to a yellow (-1) SO. A level 30 common is equivalent to an even-level SO, while a level 35 common is nearly as effective as a +2 green SO.1. At what level would it be sensible to switch from SOs to IOs?
1a. When do IOs start giving at least as much benefit as a green SO?
Quote:2. How much can I expect to spend on a full suite of said IOs? (without buying the raw materials and going through the tedium of crafting)
3. How much time would it take? Comparable to going to an NPC store?
Prices on the AH fluctuate constantly. Bargains abound if you place your bids ahead of time and wait. If you don't plan ahead and decide to "Buy it nao," you'll be at the mercy of the market gods - there may only be higher-priced inventory left for sale at that time and you'll pay more than you wanted to. -
Quote:Nitpick: Neither of these actually works "better" at low levels. The advantage of a lower-level IO is that you'll be able to slot it earlier rather than waiting to level up. However, a level 50 Stealth IO slotted into Sprint will work just as well as a level 10, even exemped: What matters is not the level of the IO, but whether the power it's slotted in is available. This is true of all IOs considered "Procs" or "Proc120s."Some Invention Origin Enhancements work better at low levels. Celerity: Stealth or Steadfast: +Defense. These you might want to pick up right away. Use Tip missions to get these, as they are beau-coup expensive on the market.
Other IOs, including the Steadfast Res/Def, are considered "Global" IOs for which the exemplar rules do apply (drop too far down and you *will* lose the effect), but the slotted power can be greyed out as long as the level of the IO itself is still within its working range. Another thing about the Res/Def is that the Resistance portion of the IO does scale down with level, so a lower level IO may be less effective in enhancing a Resistance power.
ParagonWiki has a Table of Special IOs to help you determine which category an IO belongs to. -
Quote:I actually kind of wonder about this. Because if access to Apex/Tin Mage keys off the Alpha Unlocked *badge* rather than the slot itself, Premium players with a previous unlock would still be able to join the TF - they'd just be debuffed as though the slot were empty since it would be greyed out.How? You do not have access to any of the Incarnate System as a premium player, including the Alpha Slot. That means you fail to meet the minimum requirements for both Apex and Tin Mage (Alpha Slot unlocked).
Unless they're planning on removing all the Incarnate badges from a non-VIP as well, which seems unlikely. -
Quote:They will have to actually subscribe, though - Incarnate powers access has been confirmed as VIP only. Even a Premium player with a previous purchase of GR will lose access to Incarnates without a current subscription.You don't need incarnate powers to PvP, but if F2P players want access to those powers it's just another incentive for them to spend money on the game. And it only takes a single purchase to upgrade an F2P account to a Premium account. GR isn't that expensive.
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Quote:I don't see them completely removing current vault storage. Besides, wasn't there a "Remote Vault" perk listed on one of the Paragon Rewards tiers?And there's still a good chance that they'd still take something away from us in the process. I'm betting on the Vault Reserve because it's already set up with several access locations and it wouldn't break their rule on not letting us store recipes, which is another unilateral decision many players don't like.
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I could see them adding a small shared inventory as a purchaseable QoL perk once the new store launches.
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Does the current system actually keep track of who provided what buffs, or does it only note the fact that a particular buff exists on a character once it's been cast? I would love this idea, but I'm afraid that coding it in would be a nightmare if buff origins aren't already being held somewhere.
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Actually, blasters have higher base HP than Corruptors, Defenders, Controllers and Dominators. They also beat out HEATs and VEATs (although the Epic ATs do have higher HP caps) and are on par with Stalkers, so they're closer to the top of the pile than the bottom.
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Quote:Complaining about people complaining about people complaining.And so you're complaining about his complaining about complaining.
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Quote:I am of the opinion that $10 is a bit too high, and that $5 is a bit too cheap.
Interestingly enough the $7.50 price mentioned by the OP is about what I think a new power set should cost.Quote:I think 600 PPs is a good price point (which is $7.50 for a non-subscriber who buys points in the smallest package).Quote:Seeing as the point of these powersets is to sell them, the costs should be enough over the monthly stipend that folks won't be too offput by the idea, but also enough that they make some amount of profit for the amount of work that went into making them. This should be balanced for cost versus player desire for them.
Quote:The way I would have approached it would have been one of relative value versus relative effort to create.
Quote:The cost of of a booster pack is $9.99. Is a new power set worth a booster pack? Yes. All the more so when you consider what has come in some of the boosters. Let's look at the Animal pack since it's one of the more popular ones. Beast run is basically Ninja run, so there isn't anything really standoutish there and it's a single power. The rest is purely cosmetic. Awesome looking, but cosmetic.
This is where I am as well. If I were to go Premium, I'd probably choose to pass on Street Justice, Beam Gun and Titan Weapons - they sound interesting enough that I might try them out at a lower price point, but I won't pay $10 each just for new sets to mess with. Staff Melee *would* get my $10 since it's something I've been looking forward to for a while. The higher the price, the lower the volume of impulse buys. Hopefully there's a sweet spot somewhere in the middle. -
Nothing will change until you choose to respec that character. Once you do, the entire Fitness pool will become inherent at level 2 and you can slot up the powers as you like during the respec process.
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/DA actually has less negative resistance than it does psi. Cherrypicking psi enemies will end up with you having floored recharge, though - probably not a great idea either.
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Quote:Zombie Man put together a list of Paragon Market prices here based on what the devs have told us and the information coming out of ComiCon. It shows that so far, unlocking an AT will cost 1200 Paragon points ($15).If they're Premium players, they can choose 2 characters (plus however many more they've unlocked through veteran rewards) to play. If they have the total subscription time to allow Controllers or Masterminds, they can choose those ATs as some of their available characters. If they don't have the total subscription time to allow Controllers or Masterminds... they can't.
Although I won't be a bit surprised if there are ways to allow Controllers and/or Masterminds other then through total subscription time. I'd imagine you could spend Paragon Points to open them up.
Keep in mind the list is neither comprehensive nor final and is very much subject to change before Freedom launch. -
Quote:Zwillinger replied to this post by Emberly on June 21:As I understand it, NEITHER of them are given to you all at once. If one of them was though I'd assume it would more likely be the Vet tokens, *not* the Paragon Points. As I understand it, you receive your allotment (of 400 or 550) on the day of the month each month that would be your billing day, regardless of weather you're a multi-month subber or a monthly subber. AFAIK the same is true of Paragon Reward Tokens.
Quote:I notice it says that current subscribers get 400 points per month starting on the billing cycle after July 1. If my sub doesn't renew until January (because I pay yearly) will I still get those points per month starting July?Quote:Yes, they'll accrue on your normal cycle date, regardless of your billing plan.
On a similar note in the future should you chose to continue the yearly sub, you will be allocated ALL of your Paragon Reward Tokens to spend up front for the year instead of having to wait for monthly rewards as the current veteran rewards program works. -
One thing about Weave: You'll end up taking Tough to get to it, but Tough is often well worth the investment on its own, as it will add another, different layer of mitigation on top of your defense and self-heal.
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Quote:I think in this particular case (AT restrictions) the rationale is that maintaining a degree of goodwill will make non-subscribers who are on the fence more likely to subscribe.I understand that what you probably meant was, "So they won't come back and play for free," but if the issue really is, "You can't get everything a subscribing player has when you play for free as a returning player," then I'm afraid I can't say I feel much sympathy for the position. There ought to be restrictions on both levels of free accounts, else why would anyone bother paying a subscription at all?
I'm kind of on the fence right now - I have two accounts, one with around 5 1/2 years of vet status and one with around 4. My primary account is currently active, but has been off-and-on since around January; the secondary has been inactive since then. My inactivity has been due to a confluence of financial instability, dissatisfaction with the current focus on end-game "raid" content and its effects on overall game balance, and the fact that nearly all of my friends have already left, mostly due to boredom.
If I choose to continue my primary account subscription, it will be primarily for access to my Alpha incarnate slots. I enjoy running a trial every so often, but I certainly don't enjoy them enough to grind them over and over for rewards. My second account will likely stay at the Premium level. Even though 4 years of vet status means I should have enough time in to unlock Controllers and MMs automatically, I just don't like the way the announcement of "Keep everything you bought" was handled.
It's like being told "Everyone gets free cake!" and finding out a little down the line that free cake doesn't actually include the frosting, or the filling, or the plate. But hey, we'll throw in this fork!
It's not like you can get mad at free cake - it's free, after all - but it's certainly not everything you were led to expect. It feels disingenuous. I certainly don't think the devs are out to screw anyone (and for the most part, they're probably not the ones making decisions on which features are included with which subscription level, anyway) but there are probably people for whom the announcement was a deliberate attempt at a bait-and-switch. Players who feel like they've been intentionally tricked in order to get at their wallets are going to leave on principle, even if there are enough desirable perks in the VIP package that they would otherwise subscribe.
Personally, I just think the devs should be far more careful when making blanket statements of this kind. I also wish that there were some consistency to what features will be included or excluded from the rule. It's a bit irritating to have to follow every thread on the subject so closely, because otherwise you'll miss clarification on exactly why you'll still have feature X but not feature Y. Slots are rented, except when they're purchased; so are powersets, even if you can't use them because you've only rented the associated archetype. You need Going Rogue to access incarnate content, but you'll still be locked out of it if you drop to Premium. Note that I'm not necessarily arguing the specifics of *which* features will be available - I'm just bemoaning the fact that we practically need a roadmap to figure it all out. -
No - that's why it's called the soft cap: It's the point at which, although technically you *can* add more defense, any extra will not benefit you. Enemy mobs always have a minimum 5% chance to hit you; that's just the way the game is designed. More defense won't change that. Unless you're being defense debuffed, or the enemies have +to hit, that purple won't do anything.
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Quote:People are angry because you don't seem to unders'tand that you never paid for these things. You paid for the ability for your game client to support these things while you were renting them. If you pay a microtransaction you will have paid for these things.
Please stop saying they are taking what you paid for. When you bought that box it never said you were paying for the right to access those things. You were not under the impression when you bought that box that anything in this game was yours to access. That box gives you the ability to rent things for a sub or buy them with a microtransaction. It never included ownership to any of the items you claim it did.Quote:You do not now nor can you ever OWN anything within the game world.
Paying for the box allows you to RENT the AT's, the game world, etc.
That is all.
When the devs put out a statement that amounts to "You'll always keep what you buy," but then it's followed by "Well, except for this, and this, and this," and the exceptions have to be explained by a convoluted process involving heavy use of the words "Well, technically..." it kind of leaves a bad taste in the mouth. Personally, I would much rather they had not made the statement at all - it would have been more palatable and certainly easier to understand if they had just said, "Free players get A and B and C, and in addition, to thank you for your previous patronage, Premium members will enjoy access to D through J!" -
Quote:This. I've gotten on teams before with my dark/ or kin/ and had the leader go searching for a "real" healer anyway, since apparently a power doesn't count as a true heal if it can miss.Got it just fine, my own point being that, if a team leader doesn't bother looking at the powersets of a Defender he's just added to his team, straight random selection will favor him not getting what he's expecting which, in my experience, is a Def with single-target healing.
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Way too low. After they decided to distribute iXP throughout the entire league, average earned iXP dropped significantly. Before the change, I was getting anywhere from 10 to 35% iXP per run; it went down to a consistent 3% afterwards.