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Quote:The S is hard to pick out and so he otherwise looks like a member of a Magocracy in a low budget Dungeons & Dragons movie.linkage
Looks like they're trying to create a stronger similarity between Superman's suit and Kyrptonian garb, I always liked how they did this in Birthright so I might be too spoiled on the primary colors.
Thoughts? -
I remember a redname once posted that he always brings them and their Blood of the Black Stream connections up at developer meetings, but allegedly the shapeshifting abilities involved require a bit of work.
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Quote:What worries me is that you might be right.I don't really see them commenting on this again. It was nice that Positron at least came in and gave the possible reasoning behind some things being left out, though.
And I really was looking forward to that damn hat. -
Quote:This. There's no reason for me to repeat what Tenzhi already typed.That's height not width. Objectively.
There is, in fact, another reasonable conclusion. CoV was its own game, originally, yet it could also be installed in combination with CoH. They made new faces for it which made the old CoH textures stand out poorly, so they gave the old faces higher detail to make them not standout so badly. Since the games could be installed together, the improved textures (that people who only owned CoH wouldn't get at the time) had to be given a separate name. Thus they had a "v" added to the name, not because they were villain faces, but because they were the improved textures in the City of Villains game that had to be differentiated from the old lower detail CoH face textures. -
I have a Grav/Kin controller called Mister Time (before Time Manipulation was created) that... controls time. I'm thinking he'll have a Praetorian variant that'll utilize the new time power set since I don't have very many Praetorians on that particular server to start with anyway.
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To be fair, the level 5-9 contacts outside of the Hollows have never been anything special. Sure, you might find a few badge missions among them, but there's no connecting story arc among them. They're all one-shot missions.
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Quote:There isn't that big of a difference to merit a "choice." Aside from more realistic shading, they are not different at all. Even your claim about one having a wider grin is bogus.Since you prefer one of the two, and I prefer one of the two, and Starflier prefers one of the two, wouldn't it be nice if the costume creator let us all make our own choice?
Really, your argument boils down to this:
Superman drawn with minimal to no shading = Hero we all know and love
Superman with significant shading = OH NOES HE HAZ BECOME TEH VILLAINZ!!!1!!one
It is one of the most fallacious arguments I have ever run into. Your grin textures are the same damn expression! -
The above posts summarized: The human gene pool is infested with morons that wouldn't know something good if it sat down in their lap and laid a golden egg.
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Quote:What.Whew, it's a little late for me to be hex editing and converting file formats and stuff, but here you go. This is just one example. All original CoH face textures were similarly edited to create villainous versions.
face_skin_head_10.texture
v_face_skin_head_10.texture
In this case, the villainous version's face is shorter, the smile isn't as wide, there's less of a sparkle in his eyes, and there are dark lines added on the eyelids.
They look exactly the same to me, save one has better coloring. -
For a certain poster: See? Lucifer wasn't real.
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Quote:I respectfully disagree."The Best" and "most desired" are opinions.
The more exotic something is, the less use you can get out of it, and therefore a tougher decision for the art team to spend more time on (or not) giving to us.
I'd rather they give us a set that's in the same general family as the look the NPCs have, and make parts that are more interchangable with parts that aren't a part of the set, than spend an inordinate amount of time giving us a special hat so 5% of the players can use it on one costume.
I would have used the heck out of quite a few of those omitted pieces. -
Wow, that's not just broken, that's what the old World War II guys would call FUBARed.
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Quote:Yet none of these faces look like they're "growling." In fact, a smirk is the exact opposite of a growl.I call them villain faces for clarity, because that's their original name. They were labeled "Villain Face #" when they were added in CoV, alongside the original hero "Face #"s. When I say "Villain Face 1", that's Mr. Smirk. The original "Face 1" is someone else entirely. "Villain Face 7" would be the darkified "Face 1", while "Face 7" was said to resemble Val Kilmer.
The costume creator now refers to "Villain Face #" as simply "Face #". At the time of that change, many players, and presumably some Cryptic devs, were unaware of the faces' history. As I recall, most of the CoV team jumped ship almost immediately after launch, and were not very good at commenting or documenting their work.
Despite the rename, the current first dozen or so "Face #" textures (really "Villain Face #") are only the CoV-side ones. The CoH-side ones are gone. -
Am I the only one who doesn't notice this supposed "darkity dark growl" look that the faces in the CC have? Seriously, aside from the ones that have specifically been labeled as growling, the other faces look perfectly calm/neutral to me.
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While I bought the pack, as I'll still have uses for the pieces present in it, place me with those askin': "Where da hell my Pope Hat at?"
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Heh, I know which poster you're talking about and his avatar even causes my browser to stutter a little.
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