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Posts
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Quote:/e praiseIt's not about "fixing." Over and over, players have said not to take things away, so we won't. We'd only add things and simply leave the legacy stuff alone. In this case, maybe we'd add a highres version of the first example but not bother with the second since the texture's probably already as crisp as it gets.
Agh, the lead time on these initiatives is measured in months and already i can't wait to see what comes of it. -
Quote:There is no stronger shield than a rigid and utterly inflexible 'mind'. He is, suffice to say, well prepared.New Dark Age...man brotha I hope you have your Armor on and Shield ready haha!
The Doctor: "You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts. They alter the facts to fit their views. Which can be uncomfortable if you happen to be one of the facts that needs altering." -
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Aluvu?
Mutpes?
Neelps?
Skcottub?
Arhteru?
Xivrec?
Lirtson? -
Ah, i hadn't even realized they did that since i always load my window and chat settings shortly after making any new alts.
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Probably Force Field. FF/Rad was my third 50, and only because i felt obligated to finish hitting 50 since it was one of my first characters. Back before ED, GDN, and IOs FF was great for making a team nearly immortal, but it was agonizing to solo.
Now it's become a little redundant. Few teams need the level of defense buffing it provides, but besides that it doesn't do much reliably that's useful besides shove enemies around, and even that's fairly limited in utility. i'm far, far, far, far more likely to make another Cold, Traps or Sonic user before Force Field. -
And it's not like he's the only one dying. There could be more characters who will die even if they're not members of the Phalanx.
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Quote:i grabbed 'Darklord Kittyskull'. See, his head is a skull with cat ears and whiskers, and he's a lord of darkness and stuff.I think you've missed the point. That name is trite and cliche. When we get the darkness control set, the servers will be awash in characters named Dark Lord, Dark Prince, Lord of Darkness, Dark Master, etc, etc. A name like Arbiter Death is really only suitable for a joke character. Now, to be fair, I do make joke characters. I have already grabbed the name 'Dark Lord Darkness'.
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Quote:By references removed i hope you mean references to Statesman being currently alive and active, not that references to past deeds and his history will be removed. Not that there's any precedent that would prompt this suggestion or anything...Now we have said in the past that the character killed will be removed from the game, and this is mostly true. With the launch of issue 23 later this year, the character will no longer be in the game world handing out his Task Force (that duty will fall to someone else), and will have references to them removed as well.
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Quote:This, but just for emphasis i agree with the requests to clean up the old color patterns in addition to adding new ones. Many of the old patterns look quite low resolution and could use some cleaning up.This is the essential take-away, I think. Regardless of what we do, everyone's expressing a similar interest in adding realism/modern textures to these costume pieces. So we could potentially do a few things:
--revamp original tights w/ subtle folds, seams
--add new tights w/ heavy folds
--add new tights w/ other basic textures (leather, etc.)
More patterns with skin would also be good for male and huge models beyond the basic briefs. Actually, just more patterns in the trunks/athletic shorts/briefs vein would be good with and without skin. Captain Marvel comes to mind as an example:
Quote:And as a related side note, I'm seeing plenty of interest in:
--masks
--tights geo variation (trunks, skirts for men, jodphurs, etc.)
(this is where we get into the Golden Age super-hero stuff--probably why the two topics became conflated in the first place).
Also i appreciate you soliciting suggestions and discussing these things with us. That's not very common in my experience. -
Quote:It is worth noting that leveling does affect more stats than just hit points and damage, but the other stats have less direct effect on combat. Leveling also affects a number of caps on stats as well.http://tvtropes.org/pmwiki/pmwiki.ph.../OpinionMyopia
The interesting thing about the leveling system of this game is that you don't really have stats that increase as you level up. Your HP increases and your damage increases to scale with the HP and damage increase of enemies and other players. Otherwise, the superiority of any party is carried out through a function of each other's levels, and little more than that. The power system in the game, therefore, is relative just to the immediate spectrum of levels near any players. The only balancing on enemies that needs to be done is done so due to power slotting and expanded abilities, and not under the assumption that enemies should get bigger and bigger guns due to the inexplicable nature of heros to become immune to those guns despite having no power to explain why.
There are several groups in the game that persist from low to high levels. Taking longbow as an example, since they're enemies that span ranges from 1 to 54. The grunts you fight at level 1 for the most part are identical to the grunts you fight at level 54. Now, if you take the position that level = absolute power, then you are also taking the assumption that the Longbow grunts can go from pushovers to incarnate strength inexplicably, and saying that this is inconsistent. The basis for this inconsistence being that other groups you find at those levels do not grow in those levels, and thus somehow our characters should have magically become bullet proof to their guns as we went on.
The important factor that everyone forgets is this: Why is it that paragon studios would arbitrarily make it so one group (the longbow) rises forever in levels, and another (Vozhlok just abruptly stops after awhile? Do they just put enemy groups on a big dartboard, throw darts while blindfolded, and go "Them! Those guys we'll put up to level 54!"? The real explanation isn't as exciting: the levels of enemies is directly related to how relevant they are in relation to the game's story. The Longbow continue to show up in stories and plots all the way up to the Rikti War Zone, and thus have levels to reflect the content in which they are written. The Vozhlok, however, have their stories end quickly, and so cut out at a much smaller level. There are groups of people who want continuations of older enemy groups, like the Vozhlok and the Tsoo. If continuations were made, they would no doubt be at higher levels to be relevant to the gradual progression in levels the players have.
Take this into account, and it is easy to see the leveling system in the game as a different and more logical way than one that is attempting to maintain that magic bullet immunity necessitates that future enemies always have flashier explosions and bigger guns. The levels, with all their relativity in power, are to reflect a chronological progression and not a power progression.
There are all the little details as to how conning works and experience plays a role and how all Enemy 1 vs Enemy 2 would have to occur in the same timeframe and thus necessitate being scaled to the same level, but that is all tertiary to the real point here: You indeed can "see" something different because the way you "see" things (and thus your subjective opinion) isn't the only way to see them. This "my opinion is right, all other opinions must be wrong" attitude should've been broken by middle school.
Also, the additional capabilities that characters and critters gain as they level up are significant. One of the main reasons several groups aren't found at all levels is that factions gain additional abilities as they level up when they are intended for higher level ranges and lose abilities at the lower levels. Level 50 Longbow do not in fact have the same range of abilities as level 10 Longbow. There are (were) some missions where a low level faction is scaled up from the low levels to a higher level mission without any other changes. (Hydras for one.) Even with the comparatively greater amount of damage a level 50 critter does versus a level 50 character's hitpoints compared to the lower levels they're complete pushovers that are little more than speed bumps to most teams or characters. That's because they generally have a small number of relatively slow cycling attacks and little to no defenses or buff/debuff abilities. At the higher levels critter hitpoints have increased more than player damage.
In autoscaling events like Rikti invasions characters in the teens or lower will find the Rikti much tougher to take on despite conning as even level due to greater effective hp and more abilities the Rikti possess. -
Quote:That makes sense, but Membranes no longer affecting Mind Link's recharge do run somewhat counter to Dev statements regarding how slotting Mind Link was intended to work. This isn't an issue of incorrect values being applied, but a formerly intended behavior being removed. Unless the intent was that only set IOs and no other special enhancement types function in that role. Set IOs are more convenient to acquire than HOs and now offer much more benefit to Mind Link.The intended behavior of an enhancement that claims to boost X buffs is that it does not boost X debuffs. However, the game implementation makes that tricky to actually implement. This was discussed thoroughly when the Hamidon trick was first discussed openly on the forums, and periodically since, and especially when the Alpha slot tech was revealed (particularly by me).
Furthermore, and possibly more importantly, the behavior of a *power* that claims to be only enhanceable by a certain list of strength is that it will not accept enhancement based buffs of any other type. The combination of these two intents was subverted by the multi-type HOs and the limitations of the game engine, but they always existed.
As I mentioned previously, there are huge swaths of player who were never a party to those discussions, and for whom the intended behavior may be unclear. But its not unclear in an absolute sense: I can tell you what the intended behavior is, and I can state that with 100% certainty.
If the change goes live as is i guess i'll have to tweak my Widow's build slightly and switch to boosted IOs. Mildly annoying but not a serious issue. -
What?
(Well, i'd say that the original post pretty clearly implies at least one returning veteran. New players wouldn't know about the urban myth regarding the glowies and the reactor. i'd say that the suggested reaction would be happiness that a veteran is back while being slightly bummed that they haven't bothered to learn anything new about the game since they left. Or, really, learned more about how things actually work, then or now.) -
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Quote:*looks around carefully to make sure no teammates are in sight*This week I have had someone tell the respec team "DON'T CLICK GLOWIES" and they were serious.
I also had someone on a different respec refuse to invite me until he knew my powerset because they "needed certain things".
So either these are newbies or, more likely, older players returning. It's fun AND frustrating to deal with this. I get a chuckle then I am like, "no man, we can click glowies!" LOL
*clicks glowie*
*runs through map laughing maniacally and clicking all the glowies*
*is woefully disappointed when the reactor is just as tedious and slow as ever* -
Pretty much indifferent. He's come across as a bit of a stiff-necked jerk in some of the stories, but he's not actually Jack Emmert, and he's not that important or unpleasant in the overall scheme of the world my characters experience. i care more about Hero One than Statesman.
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Quote:Yeah, it's a nice picture overall, but it puts his Ken doll briefs* right at the same level where i'm typing. Somewhat off-putting, but that's more to do with the screen layout than any problems in the art itself.Indeed, one could say he is more crotchety *snigger* than derpy. I mean, his statesmanship is thrust *giggle* into your face.
Incidentally, does that mean you think he doesn't (didn't) have any statesmanship to speak of? (So many awful puns come to mind... "That's less a ship than it is a dinghy" and so on...)
*Yet another possible reason for why he's come across as being a bit cranky so many times over the years. -
Quote:While his art hasn't progressed that much in the last couple of decades he does draw feet a bit more. And slightly better. Overall his art still looks very unappealing and amateurish to me.Dc thought going back to the 90's was a brilliant idea. Liefeld! Heads should roll at Dc but proably won't.
What really puzzles me is anyone, anywhere, ever making him the writer of a book. His dialogue and plotting make his art seem sublime by comparison. i recently read an action scene he wrote and drew and the sequence of events made less than no sense. i spent a couple minutes trying to reconcile the events and terrain as depicted with some sort of coherent physics and geometry and gave up.
Quote:Most 90s comic books weren't even a good idea in the 90s. The 90s convinced me to take a break from comics altogether. If it wasn't for Warren Ellis taking over Stormwatch and starting his run on Transmetropolitan, I might never have come back at all. -
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