Schismatrix

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  1. Schismatrix

    Tights!

    Quote:
    Originally Posted by Noble Savage View Post
    It's not about "fixing." Over and over, players have said not to take things away, so we won't. We'd only add things and simply leave the legacy stuff alone. In this case, maybe we'd add a highres version of the first example but not bother with the second since the texture's probably already as crisp as it gets.
    /e praise

    Agh, the lead time on these initiatives is measured in months and already i can't wait to see what comes of it.
  2. Quote:
    Originally Posted by Tater Todd View Post
    New Dark Age...man brotha I hope you have your Armor on and Shield ready haha!
    There is no stronger shield than a rigid and utterly inflexible 'mind'. He is, suffice to say, well prepared.

    The Doctor: "You know the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts. They alter the facts to fit their views. Which can be uncomfortable if you happen to be one of the facts that needs altering."
  3. Quote:
    Originally Posted by Gobbledygook View Post
    Guess I should have been a little more specific. I meant the top, how it almost looks like an "M".
    Oh. That part. Not sure, would have to fiddle in the creator a bit.
  4. Quote:
    Originally Posted by Gobbledygook View Post
    First, this looks awesome!

    Second, the dude gettin slugged by the shield scrapper, what costume piece ar his tights in?
    Looks most like a tweaked version of either:
    Tucked In->Defense->Stripe 3
    or
    Tucked In->Onomichi Warrior->Stripe 3
    but i could be wrong.
  5. Aluvu?

    Mutpes?

    Neelps?

    Skcottub?

    Arhteru?

    Xivrec?

    Lirtson?
  6. Quote:
    Originally Posted by Organica View Post
    I don't know why they suddenly had to force the help channel into your global tab. It used to only appear on the help tab... but I guess that was too easy to ignore. Now when I make a new character, I can be annoyed by spam instantly!
    Ah, i hadn't even realized they did that since i always load my window and chat settings shortly after making any new alts.
  7. Probably Force Field. FF/Rad was my third 50, and only because i felt obligated to finish hitting 50 since it was one of my first characters. Back before ED, GDN, and IOs FF was great for making a team nearly immortal, but it was agonizing to solo.

    Now it's become a little redundant. Few teams need the level of defense buffing it provides, but besides that it doesn't do much reliably that's useful besides shove enemies around, and even that's fairly limited in utility. i'm far, far, far, far more likely to make another Cold, Traps or Sonic user before Force Field.
  8. Quote:
    Originally Posted by CaptainMoodswing View Post
    It's the NAME of the ENTIRE arc, not just the individual parts of it.
    This is like complaining that people still watch the ending of Back to the Future even after Marty makes it back to 1985. Why bother? he is already back in the future.
    And it's not like he's the only one dying. There could be more characters who will die even if they're not members of the Phalanx.
  9. Quote:
    Originally Posted by Denji View Post
    I was, too.
    Me three.
  10. Quote:
    Originally Posted by Ironblade View Post
    I think you've missed the point. That name is trite and cliche. When we get the darkness control set, the servers will be awash in characters named Dark Lord, Dark Prince, Lord of Darkness, Dark Master, etc, etc. A name like Arbiter Death is really only suitable for a joke character. Now, to be fair, I do make joke characters. I have already grabbed the name 'Dark Lord Darkness'.
    i grabbed 'Darklord Kittyskull'. See, his head is a skull with cat ears and whiskers, and he's a lord of darkness and stuff.
  11. Quote:
    Originally Posted by Beastyle View Post
    Now we have said in the past that the character killed will be removed from the game, and this is mostly true. With the launch of issue 23 later this year, the character will no longer be in the game world handing out his Task Force (that duty will fall to someone else), and will have references to them removed as well.
    By references removed i hope you mean references to Statesman being currently alive and active, not that references to past deeds and his history will be removed. Not that there's any precedent that would prompt this suggestion or anything...
  12. Schismatrix

    Tights!

    Quote:
    Originally Posted by Noble Savage View Post
    This is the essential take-away, I think. Regardless of what we do, everyone's expressing a similar interest in adding realism/modern textures to these costume pieces. So we could potentially do a few things:

    --revamp original tights w/ subtle folds, seams
    --add new tights w/ heavy folds
    --add new tights w/ other basic textures (leather, etc.)
    This, but just for emphasis i agree with the requests to clean up the old color patterns in addition to adding new ones. Many of the old patterns look quite low resolution and could use some cleaning up.
    More patterns with skin would also be good for male and huge models beyond the basic briefs. Actually, just more patterns in the trunks/athletic shorts/briefs vein would be good with and without skin. Captain Marvel comes to mind as an example:


    Quote:
    And as a related side note, I'm seeing plenty of interest in:

    --masks
    --tights geo variation (trunks, skirts for men, jodphurs, etc.)

    (this is where we get into the Golden Age super-hero stuff--probably why the two topics became conflated in the first place).
    Very much this. More masks and geo variations for all would be welcome. More shorts for men as well. Some of the shorts that are currently female only have been traditionally worn by men as much, if not more, as women.

    Also i appreciate you soliciting suggestions and discussing these things with us. That's not very common in my experience.
  13. Quote:
    Originally Posted by Blood Red Arachnid View Post
    http://tvtropes.org/pmwiki/pmwiki.ph.../OpinionMyopia

    The interesting thing about the leveling system of this game is that you don't really have stats that increase as you level up. Your HP increases and your damage increases to scale with the HP and damage increase of enemies and other players. Otherwise, the superiority of any party is carried out through a function of each other's levels, and little more than that. The power system in the game, therefore, is relative just to the immediate spectrum of levels near any players. The only balancing on enemies that needs to be done is done so due to power slotting and expanded abilities, and not under the assumption that enemies should get bigger and bigger guns due to the inexplicable nature of heros to become immune to those guns despite having no power to explain why.

    There are several groups in the game that persist from low to high levels. Taking longbow as an example, since they're enemies that span ranges from 1 to 54. The grunts you fight at level 1 for the most part are identical to the grunts you fight at level 54. Now, if you take the position that level = absolute power, then you are also taking the assumption that the Longbow grunts can go from pushovers to incarnate strength inexplicably, and saying that this is inconsistent. The basis for this inconsistence being that other groups you find at those levels do not grow in those levels, and thus somehow our characters should have magically become bullet proof to their guns as we went on.

    The important factor that everyone forgets is this: Why is it that paragon studios would arbitrarily make it so one group (the longbow) rises forever in levels, and another (Vozhlok just abruptly stops after awhile? Do they just put enemy groups on a big dartboard, throw darts while blindfolded, and go "Them! Those guys we'll put up to level 54!"? The real explanation isn't as exciting: the levels of enemies is directly related to how relevant they are in relation to the game's story. The Longbow continue to show up in stories and plots all the way up to the Rikti War Zone, and thus have levels to reflect the content in which they are written. The Vozhlok, however, have their stories end quickly, and so cut out at a much smaller level. There are groups of people who want continuations of older enemy groups, like the Vozhlok and the Tsoo. If continuations were made, they would no doubt be at higher levels to be relevant to the gradual progression in levels the players have.

    Take this into account, and it is easy to see the leveling system in the game as a different and more logical way than one that is attempting to maintain that magic bullet immunity necessitates that future enemies always have flashier explosions and bigger guns. The levels, with all their relativity in power, are to reflect a chronological progression and not a power progression.

    There are all the little details as to how conning works and experience plays a role and how all Enemy 1 vs Enemy 2 would have to occur in the same timeframe and thus necessitate being scaled to the same level, but that is all tertiary to the real point here: You indeed can "see" something different because the way you "see" things (and thus your subjective opinion) isn't the only way to see them. This "my opinion is right, all other opinions must be wrong" attitude should've been broken by middle school.
    It is worth noting that leveling does affect more stats than just hit points and damage, but the other stats have less direct effect on combat. Leveling also affects a number of caps on stats as well.
    Also, the additional capabilities that characters and critters gain as they level up are significant. One of the main reasons several groups aren't found at all levels is that factions gain additional abilities as they level up when they are intended for higher level ranges and lose abilities at the lower levels. Level 50 Longbow do not in fact have the same range of abilities as level 10 Longbow. There are (were) some missions where a low level faction is scaled up from the low levels to a higher level mission without any other changes. (Hydras for one.) Even with the comparatively greater amount of damage a level 50 critter does versus a level 50 character's hitpoints compared to the lower levels they're complete pushovers that are little more than speed bumps to most teams or characters. That's because they generally have a small number of relatively slow cycling attacks and little to no defenses or buff/debuff abilities. At the higher levels critter hitpoints have increased more than player damage.

    In autoscaling events like Rikti invasions characters in the teens or lower will find the Rikti much tougher to take on despite conning as even level due to greater effective hp and more abilities the Rikti possess.
  14. Quote:
    Originally Posted by Arcanaville View Post
    The intended behavior of an enhancement that claims to boost X buffs is that it does not boost X debuffs. However, the game implementation makes that tricky to actually implement. This was discussed thoroughly when the Hamidon trick was first discussed openly on the forums, and periodically since, and especially when the Alpha slot tech was revealed (particularly by me).

    Furthermore, and possibly more importantly, the behavior of a *power* that claims to be only enhanceable by a certain list of strength is that it will not accept enhancement based buffs of any other type. The combination of these two intents was subverted by the multi-type HOs and the limitations of the game engine, but they always existed.

    As I mentioned previously, there are huge swaths of player who were never a party to those discussions, and for whom the intended behavior may be unclear. But its not unclear in an absolute sense: I can tell you what the intended behavior is, and I can state that with 100% certainty.
    That makes sense, but Membranes no longer affecting Mind Link's recharge do run somewhat counter to Dev statements regarding how slotting Mind Link was intended to work. This isn't an issue of incorrect values being applied, but a formerly intended behavior being removed. Unless the intent was that only set IOs and no other special enhancement types function in that role. Set IOs are more convenient to acquire than HOs and now offer much more benefit to Mind Link.

    If the change goes live as is i guess i'll have to tweak my Widow's build slightly and switch to boosted IOs. Mildly annoying but not a serious issue.
  15. Quote:
    Originally Posted by Desi_Nova View Post
    Or What!
    What?




    (Well, i'd say that the original post pretty clearly implies at least one returning veteran. New players wouldn't know about the urban myth regarding the glowies and the reactor. i'd say that the suggested reaction would be happiness that a veteran is back while being slightly bummed that they haven't bothered to learn anything new about the game since they left. Or, really, learned more about how things actually work, then or now.)
  16. Schismatrix

    Hey Y'all

    Quote:
    Originally Posted by Angry_Citizen View Post
    My account has lapsed.. back to school for me It was good to be a part of the community again! See you this summer!
    Many of us are looking forward to your return.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    There's an euphemism in here somewhere, I just can't find it yet.
    Search for the pulsing and humming.
  18. Quote:
    Originally Posted by shaggy5 View Post
    This week I have had someone tell the respec team "DON'T CLICK GLOWIES" and they were serious.

    I also had someone on a different respec refuse to invite me until he knew my powerset because they "needed certain things".

    So either these are newbies or, more likely, older players returning. It's fun AND frustrating to deal with this. I get a chuckle then I am like, "no man, we can click glowies!" LOL
    *looks around carefully to make sure no teammates are in sight*
    *clicks glowie*
    *runs through map laughing maniacally and clicking all the glowies*
    *is woefully disappointed when the reactor is just as tedious and slow as ever*
  19. Pretty much indifferent. He's come across as a bit of a stiff-necked jerk in some of the stories, but he's not actually Jack Emmert, and he's not that important or unpleasant in the overall scheme of the world my characters experience. i care more about Hero One than Statesman.
  20. Quote:
    Originally Posted by Biospark View Post
    Well technically, I am paying for my account and his (WarMage), so who really owns the account eh ?

    Perhaps you will now consider this 2-boxing ? Can you be dual-boxing, if its actually 2 people with 2 comps in different rooms ? hmmm
    h4x!

  21. Quote:
    Originally Posted by Blue Rabbit View Post
    Indeed, one could say he is more crotchety *snigger* than derpy. I mean, his statesmanship is thrust *giggle* into your face.
    Yeah, it's a nice picture overall, but it puts his Ken doll briefs* right at the same level where i'm typing. Somewhat off-putting, but that's more to do with the screen layout than any problems in the art itself.
    Incidentally, does that mean you think he doesn't (didn't) have any statesmanship to speak of? (So many awful puns come to mind... "That's less a ship than it is a dinghy" and so on... )




    *Yet another possible reason for why he's come across as being a bit cranky so many times over the years.
  22. Quote:
    Originally Posted by Optimus_Dex View Post
    Dc thought going back to the 90's was a brilliant idea. Liefeld! Heads should roll at Dc but proably won't.
    Quote:
    Originally Posted by Optimus_Dex View Post
    Needs more pouches and I noticed no feet in the frame.
    While his art hasn't progressed that much in the last couple of decades he does draw feet a bit more. And slightly better. Overall his art still looks very unappealing and amateurish to me.

    What really puzzles me is anyone, anywhere, ever making him the writer of a book. His dialogue and plotting make his art seem sublime by comparison. i recently read an action scene he wrote and drew and the sequence of events made less than no sense. i spent a couple minutes trying to reconcile the events and terrain as depicted with some sort of coherent physics and geometry and gave up.

    Quote:
    Originally Posted by Arcanaville View Post
    Most 90s comic books weren't even a good idea in the 90s. The 90s convinced me to take a break from comics altogether. If it wasn't for Warren Ellis taking over Stormwatch and starting his run on Transmetropolitan, I might never have come back at all.
    Quote:
    Originally Posted by BlackSun17 View Post
    I imagine that you also read Planetary - IMO the best of his work.
    i'm still rather fond of Lazarus Churchyard and Global Frequency, but i definitely agree that Planetary was one of his best works.
  23. Quote:
    Originally Posted by Captain-Electric View Post
    City of Heroes is still THE BEST FRACKING GAME ON THE PLANET.
    And so future supplies of natural gas were assured, the world could rest easy. (Even if the local tap water was undrinkable.)
  24. Schismatrix

    Vidoc on MMorpg

    Quote:
    Originally Posted by Techbot Alpha View Post
    If that's your definition of 'epic' I feel very, very sorry for you
    My nickname for DBZ was Cosmic Constipation Theatre.