Scene_EU

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  1. Scene_EU

    Defiant screwed?

    noticed there were a few people on the Defiant chat channels were able to talk. I couldn't, however, and when I checked my paragon rewards, I was at 0... not even tier 1
  2. Scene_EU

    OMG bugs

    I used to live by the old saying "if it ain't broke don't fix it", but I think the phrase "if it ain't fixed don't add more broke" should really come into context here
  3. Scene_EU

    VIP bug

    We've been token nerfed!
  4. yup, I have ZERO paragon tokens, so everything is completely locked down atm. Not even Tier 1 now
  5. found a plethora of names that could be used here
  6. will the logout issue be resolved as well?
  7. Quote:
    Originally Posted by Gospel_NA View Post
    I've been trying to find out the one combination in the game that really seems like it can do it all.

    Dechs Kaison points out Bot/Traps almost immediately. I've been avoiding it and avoiding it, because I really really hate managing pets in any game.

    But, I'm going to have to break down and give it a try.

    Then, since I don't doub thim, I'll have to give Dechs the "I told you so" award.

    ((Of course I have to stop being a baby about pets and learn how to play a MM well first))
    well you could try a well built bot/dark as a compromise. I just so happen to have one too
  8. Isn't using Lysos as def buff HOs still considered as exploitable seeing as they're actually def debuff HOs?

    As to the BU Proc, wouldn't the Explosive Strike proc be better for additional dmg?
  9. Quote:
    Originally Posted by DarwinPrime View Post
    I can confirm this bug. After autocompleting the bugged cutscene mission, it was impossible to click on the female teller outside the cages. I needed GM help to advance to the end of the arc.
    This bug has just happened to me, and I am in the same predicament. I can't even auto-complete because I had to use that up on the prior mission.
  10. Well as I said, I'm no expert on traps, but I did have a quick muck around with mids and came up with a rough idea of what potential regen, recharge and defenses you could have.

    With my quick build I mustered up around 90% rech without haste, around 39-40% defense on virtually everything (without adding bot bubble of 11.18%), and a decent amount of regen without triage laid down.

    I can't really comment on how well it would play out, but I'm sure the traps experts would be able to tear it apart. Not sure if you will look at it, but I'll upload it here anyway:

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-Acc/Immob(50)
    Level 2: Caltrops -- RechRdx-I(A)
    Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(37)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(11)
    Level 10: Acid Mortar -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg/EndRdx(33), AnWeak-Acc/Rchg(34)
    Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(15), DefBuff-I(15), DefBuff-I(17)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(33)
    Level 16: Force Field Generator -- HO:Cyto(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(21)
    Level 18: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(34), RedFtn-EndRdx(34), LkGmblr-Rchg+(36)
    Level 20: Poison Trap -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(23)
    Level 22: Boxing -- Empty(A)
    Level 24: Tactics -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(31), AdjTgt-Rchg(33)
    Level 26: Assault Bot -- HO:Nucle(A), S'bndAl-Acc/Dmg/Rchg(27), S'bndAl-Acc/Rchg(27), S'bndAl-Dmg/EndRdx(29), EdctM'r-PetDef(31), ExStrk-Dam%(31)
    Level 28: Seeker Drones -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(29), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(40)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(48), RctvArm-EndRdx(48)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(40), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
    Level 38: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39)
    Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(42), Aegis-Psi/Status(42), S'fstPrt-ResDam/Def+(42)
    Level 44: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(45), GravAnch-Hold%(46)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(9), Numna-Regen/Rcvry+(11)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(7), EndMod-I(9)



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    (Note I did have trip mine in this build originallly, 6 slotted with oblit set, but then realised I forgot to add in provoke)
  11. hmm I'm no expert on traps, but should Caltrops be in there, and isn't having all 3 ranged weapon attacks a bit of a waste? I'm just going on my bot/dark build, but I didn't take any of the ranged attacks, and I'm still busy. I really don't think having all 3 is in anyway useful, especially photon grenade.

    *Cue Dechs for confirmation*
  12. yup Defiant just went ZAP for me
  13. Monstrous Aliens Really Terrorize You
  14. probably put this thread on /ignore out of shear embarrassment
  15. Scene_EU

    ??/Ea

    quite liking my claws/ea, although he's only lvl 13 atm he can hold his own quite well so far
  16. okay I did some more toying around with both yours and my builds and came up with this:

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15)
    Level 6: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(17), RctvArm-EndRdx(17)
    Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(46), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
    Level 14: Super Jump -- SprngFt-EndRdx/Jump(A)
    Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-EndRdx(45)
    Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
    Level 20: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(27)
    Level 22: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(29), Aegis-Psi/Status(29)
    Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(37), RctvArm-EndRdx(39)
    Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(39), LkGmblr-Rchg+(40)
    Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(36)
    Level 32: Foot Stomp -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37)
    Level 38: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42)
    Level 41: Superior Conditioning -- P'Shift-End%(A)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), RgnTis-Regen+(45)
    Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
    Level 49: Stealth -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Fury
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(11), Numna-Heal(21), Numna-Regen/Rcvry+(23)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(7), P'Shift-End%(23)



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    It would leave DP just short of Perma with Tier 4 Spiritual Alpha, which could be made perma with just 1 purple set, or you could swap out gaussian for adjusted targeting in Rage, and drop the 6th slot into CJ, which would mean Perma DP without any purps:

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Scenity: Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15)
    Level 6: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam(17), RctvArm-EndRdx(17)
    Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(46), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
    Level 14: Super Jump -- SprngFt-EndRdx/Jump(A)
    Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(45), RctvArm-EndRdx(45)
    Level 18: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(39), AdjTgt-EndRdx/Rchg(40), AdjTgt-Rchg(43)
    Level 20: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(27)
    Level 22: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(29), Aegis-Psi/Status(29)
    Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(37), RctvArm-EndRdx(39)
    Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(39), LkGmblr-Rchg+(40)
    Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(36)
    Level 32: Foot Stomp -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(37)
    Level 38: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(42)
    Level 41: Superior Conditioning -- P'Shift-End%(A)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), RgnTis-Regen+(45)
    Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(50)
    Level 49: Stealth -- LkGmblr-Rchg+(A)
    Level 50: Spiritual Core Paragon
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Marshal
    Level 0: Invader
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Fury
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(11), Numna-Heal(21), Numna-Regen/Rcvry+(23)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(7), P'Shift-End%(23)



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    |F0FF9C8DD90|
    |-------------------------------------------------------------------|
    Also note that Stealth could also be used for that small added defense even when supressed
  17. Scene_EU

    Hi again

    Quote:
    Originally Posted by Bananas View Post
    Hi and welcome back!
    What he said
  18. um it works in Tactics, which is a toggle
  19. maybe the the confuse mag was so great it confused the timer... It's become sentient!!!
  20. Quote:
    Originally Posted by Martys_22 View Post
    Just my 2 cents; not really experienced with this build. After looking at Scene_EU's build I question the placement of the BU proc. Why would you use it in a click power vs a toggle. Why not place it in Invincibility.
    good point, hadn't thought of that
  21. Staying here most definitely, but I do have a newly made claws/energy brute on Exalted that I wanted to try out. I'm not a PLASAP fan, so he's only level 12 atm.

    Had a really fun time for several hours, with a small team of us running through the new Mercy arcs - more than once as we were all at different stages through them. Overall quite a nice community over there so far.
  22. I enjoy playing my SS/Inv Brute, and I was in the same situation as you when I was looking around for some build ideas etc... not many threads on them.

    Anyway, I'm a fan of Rage, and the crash isn't so bad with Physical Perfection and Superior Conditioning (as you have in your build).

    I went for slightly more recharge, and with spiritual core paragon alpha dull pain would be perma

    here's my build:

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Scenity: Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Invulnerability
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
    Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(11)
    Level 6: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), RctvArm-EndRdx(15)
    Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(15)
    Level 10: Knockout Blow -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(19)
    Level 12: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
    Level 14: Super Jump -- SprngFt-EndRdx/Jump(A)
    Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
    Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(29), AdjTgt-Rchg(31), GSFC-Build%(46)
    Level 20: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(33)
    Level 22: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(50), Aegis-Psi/Status(50)
    Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(33), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Rchg(34)
    Level 26: Hurl -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
    Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(42)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40), RctvArm-EndRdx(40)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
    Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(48), LkGmblr-Rchg+(48)
    Level 41: Superior Conditioning -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42)
    Level 44: Physical Perfection -- EndMod-I(A), RgnTis-Regen+(46)
    Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
    Level 49: Stealth -- LkGmblr-Rchg+(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(43), Mrcl-Heal(43), Mrcl-Rcvry+(50)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-End%(46)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  23. I noticed flight poses don't work with shadowfall running. I'm wondering if they don't work with any other stealth powers running?