SS/Invul Softcap Build


Blue_Centurion

 

Posted

I am giving the game another shot. I am leveling up a SS/Invul Brute on Exalted red side. I am doing every story arc, every contact, even every side mission. Don't ask why, we all play different lol.

I was hoping for help on creating a very very strong softcap defense build for later game play. I have lots of enhancers left over from a softcap will tank I stripped, and am sitting on another group of enhancer (sets of purps) that are prob not as useful for this, plus cash. In other words, high end cash build is not a problem. This will be the only toon I run for months, maybe rest of the year. I have 2 Glad Procs +3% (yes, I know only one can slot per toon, just saying), and a ton of other procs/globals. Again, money is not an object.

I am a horrid builder. That is definitely an object. Any help out there for the dream SS?Invul Brute? I plan on taking the Physical Perfection set instead of an epic. Unless someone can tell me how else to solve the end problems... I can only see this with the fighting set, and I Want the fighting set armors. So, SS/Invul, w/ Fighting/Flight/combat jumping?/and Physical Perfection.

Thanks for any help.


 

Posted

Thx Scene. Some good thoughts there. Not exactly what I was going for.

I found this in the Superman post that is currently going. It is much closer to where I want my build to be. My skinny little bot is just gonna stand in the middle of it and throw haymakers and knockout blows. Also. RAGE. Seriously, no second thoughts, no questions. just RAGE. Angry skinny little bot. (Although I think of Rage power as over amping the power systems in the bot, necessitating the cool down periods). I will be making some changes here. I did not see a GLAD proc on this. (I looked quick, need to search). Also, I have a trove of Enhancers sitting in a couple bases that can be slammed into the build if I can fit them. I would love to get a Purple set (or 5!) crammed onto this. I suspect that is a dream. My main goals (In order of importance) are the build itself SS/Invul/Fighting/Fly. Then the Softcap to all but Psi. (a bridge too far) Combat Jumping will prob help get to Softcap, so that. Energy Mastery to help keep the bot with Recovery, most probably. Also fits the concept well. Then cramming on Procs for Stabilizing the thing, Numina's, etc... Then, lastly, damage/recharge. That is the build priority. Keeping the bot on it's feet 99% of the time with me not worried what is gonna kill it next, or OMG the energy bar is crashing again because the fight took 3 minutes. Any help with this is appreciated. New Dawn's build here comes close. Just needs more cash thrown at it and a slight change in direction.

Quote:
Originally Posted by New Dawn View Post
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Superman: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(11)
Level 2: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15)
Level 4: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(25), Aegis-EndRdx/Rchg(37), Aegis-ResDam/EndRdx/Rchg(43)
Level 6: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(21)
Level 8: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(15), Aegis-ResDam/Rchg(21), EndRdx-I(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Taunt/Rng(36), Mocking-Rchg(36), Mocking-Acc/Rchg(37)
Level 12: Boxing -- Empty(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), DefBuff-I(31), Rec'dRet-ToHit(31), Rec'dRet-Pcptn(33)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), GftotA-Def/EndRdx(33), GftotA-Run+(34), LkGmblr-Rchg+(43)
Level 22: Combat Jumping -- DefBuff-I(A)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), BasGaze-Acc/Hold(40), BasGaze-Rchg/Hold(40)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(36)
Level 28: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37)
Level 30: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(40), Aegis-ResDam(42)
Level 32: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), C'ngBlow-Acc/Dmg(45), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Super Speed -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Mrcl-Heal(13), Numna-Regen/Rcvry+(23), Mrcl-Rcvry+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(31), P'Shift-EndMod(33)



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Posted

Here is another build that is very similar to what I am looking at. I am looking for softcap with 1 foe in melee range. I'll take a chance on ranged attacks when I am not in melee. If it looks like I'm about to take an alpha from 12 blasters I'll eat a sm. purp. Other than that, honey badger don't.... Most of the time I will be in melee range of something, heh, that's what I do.

I would give the above build a closer look than this one though. More defense. But it looks like I can strip a little defense off the top of the above, add a Glad +3%, and maybe squueze something good on. I am not sure what the below build gets for giving up the defense it does. Slightly more recharge, and...?

Quote:
Originally Posted by Adamant View Post
Hey Everyone,

Just got back from a long absence... and so glad to be here! The game has definitely gone through a lot of improvements and I loved the latest few issues. Adamant here has been my main and my Brute SMASH companion since CoV came out, and he was the character I always wanted to make since playing the original CoH in beta and release.
We had a lot of good times, him and I, but eventually I wasn't happy with a build that was both effective and fit my RP vision of him.... until now!

Inherent fitness, access to hero APPs, and the Incarnate Alpha slot have made it possible to mold Adamant into his ideal incarnation!

However, I have a lot of work to do in order to get him to the point I want him. I've already spent a number of hours in the latest version of MIDS and I have two builds.... one that's reasonable and the other super expensive.

For now, I'd just love some extra eyes and advice on his affordable yet still effective build.

As you'll see, I focused on his defensive capabilities first... so currently he is soft-capped to S/L with 1 enemy in range of Invinc, and capped to F/C/E/NE when he gets a lot more around him. His HP and Regen should be pretty good, and I got some good recharge in there. Oh, and recovery was also a huge concern. Not sure if 195% seems a little low, but with 3 +end procs, higher max end pool, and Cardiac Alpha Slot I'm hoping it should be more than enough to sustain a long fight (even with constant Rage/Hasten crashes). The +dmg set bonuses are on the low side, but I had to make sacrifices somewhere.

I know you all see a lot of these SS/INV builds... I've looked at more than a few myself, but a lot of them didn't really match up to what I personally wanted. So I took a crack at it myself, and would really appreciate some feedback. Let me know if anything can be made more efficient or steamlined (or just plain tell me if I totally fugged up, lol).

Oh, and to specify... for this build the powers picked are pretty much set in stone. They fit Adamant thematically, even if other choices might allow me to min/max more. I had a build like that already with Dark Mastery and ended up hating it. Loved the damage of Gloom but it didn't fit Adamant at all. Hurl is much more fun! And Energy Mastery is suited perfectly to him.

Also, no purples or PvP IOs in this build. I actually already have the Hecatomb set, and working on some others... but for now I just want to focus on the basics.

Thanks in advance, oh mighty Brute lovers!


Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Adamant: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Haymaker -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Acc/Dmg(7)
Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/EndRdx/Rchg(9)
Level 6: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Regen/Rcvry+(15), Numna-Heal/EndRdx(15), Numna-EndRdx/Rchg(31)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 18: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-ToHit(33), GSFC-Build%(34), GSFC-Rchg/EndRdx(34)
Level 20: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(36)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(36)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(37)
Level 26: Hurl -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/Rchg(39), Thundr-Dmg/EndRdx(40), Thundr-Acc/Dmg(40)
Level 28: Invincibility -- LkGmblr-Rchg+(A), Rec'dRet-ToHit(37), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), Rec'dRet-Pcptn(50)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Rchg(43), Mocking-Taunt/Rng(45)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 38: Resist Elements -- ResDam-I(A)
Level 41: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(50)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Acc(48)
Level 47: Resist Energies -- ResDam-I(A)
Level 49: Super Jump -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(11), Numna-Heal(13), Numna-Heal/EndRdx(37), RgnTis-Regen+(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc(25)



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Posted

Hmmm.

I remember you.

Let me see if I got something in the slushpile and get back in a bit.


 

Posted

Yeah, everything I could find was old and not good, so I whipped this up for ya.

Points:

Capped HP's. Dude, yer HERCULES.
Pretty decent regen.
Enough end once built to get by easily.
Price Is No Object. The level 10 Glad proc will not be cheap, but get it anyway.
Does more than decent damage, recharge, etc.
Softcapped SL, pretty close to some other stuff. Crowds are your friend.


Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

HERACLES!: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(46)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(31)
Level 4: Temp Invulnerability -- GA-3defTpProc(A), Aegis-ResDam(11), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(31)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(19), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(42)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), BasGaze-Acc/EndRdx/Rchg/Hold(15), BasGaze-Acc/Rchg(25)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 12: Boxing -- Empty(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(50)
Level 18: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(36)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(39)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 26: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rng(27), Mocking-Taunt(39), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(40), Mocking-Acc/Rchg(40)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(46)
Level 30: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(43)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(33), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Dmg(34)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(45)
Level 38: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/EndRdx/Rchg(43)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Laser Beam Eyes -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(48), Thundr-Acc/Dmg(48), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/EndRdx(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45)



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Posted

Wow Mauk! You just saved me a week of work. (At the end of which I would have had a very expensive non optimal toon lol) Seriously, thanks. I just hit 20, since I am slow leveling, doing every contact. I will start gathering the materials for this build, and slotting them as I level up to the enhancers. It looks like I will run him exactly like this. Except, he's an ornery little bot named Snarky, not Heracles lol. Other than that you nailed it. Many many thanks.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Wow Mauk! You just saved me a week of work. (At the end of which I would have had a very expensive non optimal toon lol) Seriously, thanks. I just hit 20, since I am slow leveling, doing every contact. I will start gathering the materials for this build, and slotting them as I level up to the enhancers. It looks like I will run him exactly like this. Except, he's an ornery little bot named Snarky, not Heracles lol. Other than that you nailed it. Many many thanks.
LOL, you're quite welcome.

That said, I make no claims that's 'optimized' or anything, just that it'll play okay.

I especially recommend both the glad and the steadfast as early as possible: That extra six percent REALLY helps early.

Also, there's a lot more to be done: Both the slots in Hasten can be bumped to 55's, the three eradications can (and should) get +5 shifts, every quad on it should get bumped to 55, etc, etc, etc.

If you're serious about pumping up a single toon, the top end is very VERY high these days.


 

Posted

Mauk, I know you may think it's no big deal. I struggle with quite a few things in this game. First, I sorta bumble in missions from time to time, which is why I like Brutes. Soloing is easy, and your job on a team could not be clearer. Second, the Market. Sigh. I do auctions for a living and it just seems like work. And character builds. After 2 years of calculus and endless years of accounting you would think this would be natural for me. It ain't. I second guess every placement and constantly look for another angle.

For instance. I started looking at the numbers in this build. I was thinking "maybe i can strip a little def off the top, and put something else in." After all, S/L is over 45%. I have a Vet Shield pet for the alpha at range, and in melee the 1st mob will softcap me. Then I started reading some posts about defense from people I see post a lot of wise stuff. Saying things like shielders should maybe carry 47% as a cushion to help out Def Debuff Res. And anything over 50% is really a waste. This was a huge addendum to what I had always read was the golden rule of 45% before. But since I specifically switched the build from Will to Inv to take advantage of DDR, gotta roll with that logic. Plus in the trials 45% isn't the cap, and we all know every serious toon has to do a few weeks in those bad boys.

I started stripping another toon for parts last night. (I only have about 3 mains running with high end builds at any one time-thank gawd for vet respecs) I am trying to find a trading partner for a Glad Proc def +3% 50, for a Glad 10. Especially since I am slow leveling the character I will appreciaste these in early. Currently at level 21, and not earning exp until I finish all First Ward arcs. (Taking advantage of the Death from Below minor buff)

Again, thank you very much. You say it may not be optimal, I'll take your word for that. But it is definitely better than what I would have done. This build should put me solidly where I want to be, a very dependable member of any strike force I can jump onto. Have a great day.

P.S., after much research I found one slight change. Which I am unsure about lol. There appears to be an exploit to be taken advantage of by switching the one Cytoskeleton Hami out in Invincibility for a Hami Enzyme. It's already hitting ED, but, it's just pure greed here lol.


 

Posted

The enzyme works, but I feel it's a bit of an exploit. More important, the cyto boosts your +tohit. It's not a lot, but people often forget, and tohit is important.

Granted, if yer rolling rage it's less so.