30+ Minute Avatar of Hamidon Fight


mereman

 

Posted

I led an Underground Trial this evening, and we succeeded where we should have failed.

First, we decided to pull the Avatar out of the room, into the tunnels, to fight the Avatar without having to deal with the Confuse effect. However, the confusion followed us to the tunnels. This tactic had been most effective up until today's patch. I am curious to know if this was working as intended, and is now bugged, or if today's patch "fixed" that and it is now working as intended.

Now the other bug. Due to our assumption that we would not be dealing with the confuse, we did not do so well once we had the Avatar in the tunnel, and eventually, I watched with despair as the last few seconds of the "Time Until Defeat" clock ticked away. It had been a damn good run up until then. But then, the clock hit zero... And then the clock started to tick upward, in a positive direction. Everyone was still on map, nobody had "failed." So, we all committed suicide, loaded up on Break Frees in the hospital, took down the Avatar, and got our merits.

TL;DR version: The Underground Trial did not fail when the clock hit zero during the fight with the Avatar, and the mass Confuse followed the Avatar out of the final room. Is the latter working as intended?


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Why would the confuse NOT "follow" him? Is it not a power of the Avatar itself?



 

Posted

Quote:
Originally Posted by Winterminal View Post
I led an Underground Trial this evening, and we succeeded where we should have failed.

First, we decided to pull the Avatar out of the room, into the tunnels, to fight the Avatar without having to deal with the Confuse effect. However, the confusion followed us to the tunnels. This tactic had been most effective up until today's patch. I am curious to know if this was working as intended, and is now bugged, or if today's patch "fixed" that and it is now working as intended.

Now the other bug. Due to our assumption that we would not be dealing with the confuse, we did not do so well once we had the Avatar in the tunnel, and eventually, I watched with despair as the last few seconds of the "Time Until Defeat" clock ticked away. It had been a damn good run up until then. But then, the clock hit zero... And then the clock started to tick upward, in a positive direction. Everyone was still on map, nobody had "failed." So, we all committed suicide, loaded up on Break Frees in the hospital, took down the Avatar, and got our merits.

TL;DR version: The Underground Trial did not fail when the clock hit zero during the fight with the Avatar, and the mass Confuse followed the Avatar out of the final room. Is the latter working as intended?
My run on ... Thursday I want to say also had confusion hit us in the tunnels. I think it may have been more a quirk of your group's layout [and forcing everyone to be in range of the Clarion buffs] than a feature change.

Course, we also did get hit with the Trial failed [although I believe that was from Desdemona].


Let's Dance!

 

Posted

From The Underground Guide on the main site:

Quote:
Originally Posted by Chris "Baryonix" Behrens
Confounding Spores: While in the Avatar's chamber, everyone in your League is susceptible to a Confusion effect. This effect can be protected against and can be broken if you are prepared.
That sounds like it is an effect originating from the chamber itself, rather than a power of the Avatar, and thus why I reported it as a bug. If the confuse is indeed a massive PBAoE power of the Avatar, then I recommend the text on the guide be changed.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

The power description suggests that it is centered around the Avatar.

Discordant Spores


 

Posted

Quote:
Originally Posted by Tylerst View Post
The power description suggests that it is centered around the Avatar.

Discordant Spores
Well, I guess that means it is now working as intended, which is unfortunate.

The rest of that trial is pretty damn great: lots of changing dynamics, which require (sometimes rapid) switches in strategy. But then it is cheapened by the end battle basically requiring a team to bring along a certain something. In this case, it is plenty of Clarion, Tactics, and/or Break Free-class inspirations. Much like how Keyes really requires some serious regen, healing, or green inspirations. I could go on a rant, but I would rather just say that a gimmick like that at the end of a very epic-feeling, saga-like trial is disappointing.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

I guess I can see how it could be a problem if you manage to put together a team without those things, but I haven't yet been on a UGT where there wasn't copious availability of Tactics and Clarion.

But then the folks I am running the UGT with are predominantly folks already tricked out by running the BAF/Lambda a ton, which helps explain the availability of Clarion. Tactics is pretty darn ubiquitous these days, though.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I guess I can see how it could be a problem if you manage to put together a team without those things, but I haven't yet been on a UGT where there wasn't copious availability of Tactics and Clarion.

But then the folks I am running the UGT with are predominantly folks already tricked out by running the BAF/Lambda a ton, which helps explain the availability of Clarion. Tactics is pretty darn ubiquitous these days, though.
This is all very true, and I happily acknowledge it. A league with 24 people will probably have at least 4 people running Tactics or powers like it, and many people have tricked out Incarnate builds by now. I just dislike the fact that certain things are required to bring along to face certain enemies. But that's off topic for this thread and forum, and it is my fault for starting the discussion. For now, I will leave this a simple bug report.

If that discussion is something that intrigues anyone, though, I started up a separate topic in an appropriate forum.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.