30+ Minute Avatar of Hamidon Fight
maybe the the confuse mag was so great it confused the timer... It's become sentient!!!
http://www.scene-and-heard.com/cov/covsig.jpg
I led an Underground Trial this evening, and we succeeded where we should have failed.
First, we decided to pull the Avatar out of the room, into the tunnels, to fight the Avatar without having to deal with the Confuse effect. However, the confusion followed us to the tunnels. This tactic had been most effective up until today's patch. I am curious to know if this was working as intended, and is now bugged, or if today's patch "fixed" that and it is now working as intended. Now the other bug. Due to our assumption that we would not be dealing with the confuse, we did not do so well once we had the Avatar in the tunnel, and eventually, I watched with despair as the last few seconds of the "Time Until Defeat" clock ticked away. It had been a damn good run up until then. But then, the clock hit zero... And then the clock started to tick upward, in a positive direction. Everyone was still on map, nobody had "failed." So, we all committed suicide, loaded up on Break Frees in the hospital, took down the Avatar, and got our merits. TL;DR version: The Underground Trial did not fail when the clock hit zero during the fight with the Avatar, and the mass Confuse followed the Avatar out of the final room. Is the latter working as intended? |
Course, we also did get hit with the Trial failed [although I believe that was from Desdemona].
Let's Dance!
I was on one last night where the clock also started to count up, good job it did or we would have had a fail
Happy to be on Defiant.
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From The Underground Guide on the main site:
Originally Posted by Chris "Baryonix" Behrens
Confounding Spores: While in the Avatar's chamber, everyone in your League is susceptible to a Confusion effect. This effect can be protected against and can be broken if you are prepared.
|
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
The power description suggests that it is centered around the Avatar.
Discordant Spores
The rest of that trial is pretty damn great: lots of changing dynamics, which require (sometimes rapid) switches in strategy. But then it is cheapened by the end battle basically requiring a team to bring along a certain something. In this case, it is plenty of Clarion, Tactics, and/or Break Free-class inspirations. Much like how Keyes really requires some serious regen, healing, or green inspirations. I could go on a rant, but I would rather just say that a gimmick like that at the end of a very epic-feeling, saga-like trial is disappointing.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
I guess I can see how it could be a problem if you manage to put together a team without those things, but I haven't yet been on a UGT where there wasn't copious availability of Tactics and Clarion.
But then the folks I am running the UGT with are predominantly folks already tricked out by running the BAF/Lambda a ton, which helps explain the availability of Clarion. Tactics is pretty darn ubiquitous these days, though.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I guess I can see how it could be a problem if you manage to put together a team without those things, but I haven't yet been on a UGT where there wasn't copious availability of Tactics and Clarion.
But then the folks I am running the UGT with are predominantly folks already tricked out by running the BAF/Lambda a ton, which helps explain the availability of Clarion. Tactics is pretty darn ubiquitous these days, though. |
If that discussion is something that intrigues anyone, though, I started up a separate topic in an appropriate forum.
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
I led an Underground Trial this evening, and we succeeded where we should have failed.
First, we decided to pull the Avatar out of the room, into the tunnels, to fight the Avatar without having to deal with the Confuse effect. However, the confusion followed us to the tunnels. This tactic had been most effective up until today's patch. I am curious to know if this was working as intended, and is now bugged, or if today's patch "fixed" that and it is now working as intended.
Now the other bug. Due to our assumption that we would not be dealing with the confuse, we did not do so well once we had the Avatar in the tunnel, and eventually, I watched with despair as the last few seconds of the "Time Until Defeat" clock ticked away. It had been a damn good run up until then. But then, the clock hit zero... And then the clock started to tick upward, in a positive direction. Everyone was still on map, nobody had "failed." So, we all committed suicide, loaded up on Break Frees in the hospital, took down the Avatar, and got our merits.
TL;DR version: The Underground Trial did not fail when the clock hit zero during the fight with the Avatar, and the mass Confuse followed the Avatar out of the final room. Is the latter working as intended?
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.