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  1. Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Domascene: Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Fiery Assault
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Char
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (3) Basilisk's Gaze - Endurance/Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 1: Flares
    • (A) Apocalypse - Damage/Recharge
    • (5) Apocalypse - Accuracy/Damage/Recharge
    • (7) Apocalypse - Accuracy/Recharge
    • (13) Apocalypse - Damage/Endurance
    • (13) Apocalypse - Chance of Damage(Negative)
    Level 2: Fire Cages
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (7) Enfeebled Operation - Endurance/Immobilize
    • (9) Enfeebled Operation - Accuracy/Endurance
    • (9) Enfeebled Operation - Immobilize/Range
    • (11) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (11) Enfeebled Operation - Accuracy/Immobilize
    Level 4: Ring of Fire
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (15) Enfeebled Operation - Endurance/Immobilize
    • (15) Enfeebled Operation - Accuracy/Endurance
    • (17) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (17) Enfeebled Operation - Accuracy/Immobilize
    • (31) Enfeebled Operation - Immobilize/Range
    Level 6: Swift
    • (A) Run Speed IO
    Level 8: Hot Feet
    • (A) Obliteration - Damage
    • (19) Obliteration - Accuracy/Recharge
    • (19) Obliteration - Damage/Recharge
    • (21) Obliteration - Accuracy/Damage/Recharge
    • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (23) Obliteration - Chance for Smashing Damage
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 12: Flashfire
    • (A) Positron's Blast - Accuracy/Damage
    • (25) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (27) Positron's Blast - Damage/Range
    • (29) Positron's Blast - Accuracy/Damage/Endurance
    Level 14: Super Speed
    • (A) Celerity - RunSpeed
    • (29) Celerity - +Stealth
    Level 16: Health
    • (A) Miracle - +Recovery
    • (31) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Fiery Embrace
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (33) Performance Shifter - Chance for +End
    • (33) Endurance Modification IO
    Level 22: Cinders
    • (A) Basilisk's Gaze - Accuracy/Recharge
    • (33) Basilisk's Gaze - Recharge/Hold
    • (34) Basilisk's Gaze - Endurance/Recharge/Hold
    • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Recharge Speed
    Level 26: Combustion
    • (A) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (37) Armageddon - Damage/Endurance
    • (37) Armageddon - Chance for Fire Damage
    Level 28: Consume
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 30: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (40) Adjusted Targeting - To Hit Buff/Recharge
    • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (42) Adjusted Targeting - Endurance/Recharge
    • (42) Adjusted Targeting - To Hit Buff/Endurance
    Level 32: Fire Imps
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (42) Expedient Reinforcement - Accuracy/Damage
    • (43) Expedient Reinforcement - Damage/Endurance
    • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (45) Expedient Reinforcement - Endurance/Damage/Recharge
    • (45) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Boxing
    • (A) Accuracy IO
    Level 38: Vengeance
    • (A) Luck of the Gambler - Defense/Recharge
    • (43) Luck of the Gambler - Recharge Speed
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Recharge Speed
    Level 44: Disruptor Blast
    • (A) Positron's Blast - Accuracy/Damage
    • (46) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Tough
    • (A) Steadfast Protection - Resistance/Endurance
    • (48) Steadfast Protection - Resistance/+Def 3%
    • (50) Steadfast Protection - Knockback Protection
    Level 49: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 4: Ninja Run



    Code:
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  2. okay I have managed a permadom, perma haste & SL softcap build, but it has to have 2 purple sets in to do it:

    Code:
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  3. Quote:
    Originally Posted by Ironblade View Post
    You make me laugh(exclamation point)
    really (question mark question mark question mark exclamation mark exclamation mark one one one)
  4. Best I could come up with so far:


    without haste:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    with haste:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  5. I'd call them a Brutalkermind
  6. Quote:
    Originally Posted by Blondeshell View Post

    *(makes me sad to admit I play on the same server as the OP)
    LIES! no-one plays :P
  7. City of Screwkicks - updated swimming graphics
  8. I've posted my build a couple of times on this site, but I've found this build to be very handy for soloing and teaming, so I'll post it here as an alternative build perspective. It's not exactly cheap, but I find its a lot of fun:

    NB: I also had a run with this build in the arena with a few players, just for larks. I thought I was gonna get by prostate handed to me, but to my surprise I was almost indestructable :P

    Code:
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  9. Quote:
    Originally Posted by Profanation View Post
    Sorry, I just remembered one more thing I wanted to add on the subject of human-only. I am not too keen on human-only as a strategy since the last issue buffs to khelds. I can't find a good reason to skip dwarf anymore. Even in a high defense build with shields that last through mezzes, I am still helpless if I get mezzed; and I get mezzed fairly often. With dwarf form slotted with two extra slots in the form and only the default slot in each power I can:

    1) break free from the mez
    2) have 56-60% res from all but psionics
    3) heal 67% of my hp (which are buffed by 75% already)
    4) hit my most dangerous foe with 26% def debuff with my ST attacks
    5) knockdown all melee foes, which gives me enough time to
    6) shift back to human and toggle up

    Granted, it takes about 8.5 seconds to get through that chain, but I am ok with that. At the end, I am more buffed and my enemies more debuffed. And I hate just sitting there, unable to do anything while mezzed. This keeps me busy. I like busy. My warshade is busy, and my pb is jealous.
    I've been using your build setup as a guideline for my new human PB, but with a few changes. I went for a more range orientated play style, with added recharge and damage bonuses, which meant losing some of the range, negative & energy defenses:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
    I'd probably drop 1 of the slots from Health and add to Energy Flight, then slot for BotZ - can't show this in mids - it would give around 40-41% to range, energy & negative after the nerf
  10. Quote:
    Originally Posted by BBQ_Pork View Post
    Hmmm....
    I see the ability to do outleveled Mayhem/Safeguards that way.
    I like it for that reason.
    This, and being able to do newspaper mishes redside to farm troll/warrior/outcast boss badges, especially if you want to stay redside come GR
  11. Quote:
    Originally Posted by Steelclaw View Post
    * Circus Clown Master Mind Pets (including the tiny car arrival animation)
    oh now this I would love to see, along with the tier 1 pets acting like the 3 stooges, the tier 2 pets squirting water buffs/debuffs from a fake flower on their lapels, and tier 3 being a large elephant on a beach ball :P
  12. longbow are one of those MM nemesis groups imo, especially if you're caught in a group with 3-4 nullifiers
  13. year 7 = 1st year Secondary school

    bring back infant, junior & senior categories I say!
  14. I'll also add in Bots/Dark. 2x aoe heals, great tohit debuffing + howling twilight, and couple that with electric fences and fluffy's debuffs, /x8 missions are a walk in the park

    This is the build I use for solo farming, oh and it's also very effective in arena PvP... apparently

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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  15. Quote:
    Originally Posted by Techbot Alpha View Post
    A dead one.
    ....with a purple recipe in its back pocket
  16. Quote:
    Originally Posted by Panzerwaffen View Post
    Neither are as bad as DP/Pain...
    depends on the perspective... lucky there's no DP/SM :P
  17. Quote:
    Originally Posted by Panzerwaffen View Post
    There are no powers in /Traps that take the Recharge Intensive Pet sets.

    Dark & Storm can slot them, but not Traps...
    Dark cannot take them either - Fluffy is not recharge intensive

    Thugs can with Gang War
  18. an MM with 3 Blasters, 2 Defenders, & 1 Scrapper all under his command as pets MWAHAHAHA




    EDIT: oh and I get to choose THEIR primary & secondaris too




    EDIT2: MWAHAHAHA
  19. Quote:
    Originally Posted by Tangler View Post
    Could you elaborate a bit more on that please?
    it's a bug
  20. also signed.

    Another idea for badging purposes, could be to set GV/PI mayhem/safeguard mishes to randomly access all the zones - or give a choice of zone at the broker/PPD
  21. Scene_EU

    Born Date?

    I was sure there used to be a slash command that used to tell you when your toon was started, as well as another for telling how many times you'd been defeated, when I first started playing CoV (i6).... or am I totally dreaming this up? (there is another mmo I was playing at the time that has a /born command, which I might have got it confused with)
  22. I've spent ages playing around with about 3 possible setups my dp/dark corruptor, but finally opted for this one:

    Code:
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    |-------------------------------------------------------------------|
    SL softcapped, decent recharge, and room for more purping up if needs be. I always take hover/fly for my characters, as I can't stand the other travel powers tbh.
  23. Scene_EU

    Bots Question

    Quote:
    Originally Posted by Berzerker_NA View Post
    I'd say never to put a proc enhancement on a defender. The slots are just too valuable to spare them. If you're going to put it anywhere, put it on the bottom tier bots. They've got room.

    I would concur with the previous poster, except I like to use three accuracies, because I seriously hate missing.

    So:

    3x Either Blood Mandate, or Commanding Presence Set of Accuracy/something
    2x Defense Enhances
    1x Heal
    on my setup, the drones IO set def bonus is too important for my tankermind to slap a proc in. My Prot bots do plenty of damage as they are, and seeing as I'm /dark, I have no need for a heal IO