Human PB build help


Airhammer

 

Posted

Here's another character I've transfered over and thought I might try IOing it out. So far I haven't seen anything that really catches my eye for a build. I also understand there's good reason for that.

I could switch the Kinetic Combats for Touch of Death sets?

Not sure I'll even bother, but I'm kinda bored waiting for GR. Any suggestions are welcome.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
------------
Level 1: Gleaming Bolt LdyGrey-DefDeb/Rchg/EndRdx(A), HO:Nucle(3), HO:Nucle(5), HO:Nucle(11), AnWeak-DefDeb/EndRdx/Rchg(42)
Level 1: Incandescence RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx(37)
Level 2: Glinting Eye LdyGrey-DefDeb/Rchg/EndRdx(A), HO:Nucle(3), HO:Nucle(5), HO:Nucle(13), AnWeak-DefDeb/EndRdx/Rchg(48)
Level 4: Shining Shield RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(33), RctvArm-EndRdx/Rchg(34), RctvArm-ResDam(46)
Level 6: Gleaming Blast AnWeak-DefDeb/EndRdx/Rchg(A), HO:Nucle(7), HO:Nucle(7), HO:Nucle(11), LdyGrey-DefDeb/Rchg/EndRdx(43)
Level 8: Radiant Strike KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(17), HO:Nucle(17), AnWeak-Acc/Rchg/EndRdx(42)
Level 10: Thermal Shield RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(34)
Level 12: Build Up AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(13), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(42)
Level 14: Quantum Shield RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(37), RctvArm-EndRdx(46)
Level 16: Essence Boost S'fstPrt-ResKB(A)
Level 18: Incandescent Strike KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), HO:Nucle(21), AnWeak-Acc/Rchg/EndRdx(36)
Level 20: Swift Run-I(A)
Level 22: Reform Essence Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(23), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(25), Numna-Heal(39), Numna-Regen/Rcvry+(40)
Level 24: Health Heal-I(A), Mrcl-Heal(25), Mrcl-Rcvry+(29)
Level 26: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(27), P'Shift-End%(29)
Level 28: Hasten RechRdx-I(A), RechRdx-I(36)
Level 30: Solar Flare Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 32: Photon Seekers RechRdx-I(A)
Level 35: Conserve Energy RechRdx-I(A)
Level 38: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def/EndRdx(43)
Level 41: Light Form S'fstPrt-ResDam/Def+(A)
Level 44: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 47: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-EndRdx(48), RctvArm-ResDam(50)
Level 49: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(46)
Level 10: Combat Flight LkGmblr-Rchg+(A), Zephyr-ResKB(33)
------------
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
22.4% Defense(Smashing)
22.4% Defense(Lethal)
4.56% Defense(Fire)
4.56% Defense(Cold)
12.7% Defense(Energy)
12.7% Defense(Negative)
3% Defense(Psionic)
15.5% Defense(Melee)
13% Defense(Ranged)
6.13% Defense(AoE)
18% Enhancement(Accuracy)
32.5% Enhancement(RechargeTime)
6% Enhancement(Heal)
5% FlySpeed
112.4 HP (10.5%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 3.3%
MezResist(Immobilize) 13.8%
MezResist(Stun) 2.2%
5% (0.08 End/sec) Recovery
32% (1.43 HP/sec) Regeneration
1.26% Resistance(Energy)
1.26% Resistance(Negative)
5% RunSpeed






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@MARTy McFly

 

Posted

I like a lot of your build, but I think there are some things that could use some fixing. First, essence boost is very slot starved. It is a great power that should be up and working to full capacity as often possible. Second, photon seekers is a fun power, but should be slotted up more to make a difference. With one slot, you will feel more of the knockback than you will the damage; and the damage can be quite spectacular. Finally, light form should be enhanced for a bit more damage resist. Light form should feel like a game-changer, and unless it is slotted out for at least a bit of recharge and resist, I think you may have hard time seeing a difference.

Your use of IO's provide a lot of helpful aspects on a minor basis, but there is nothing that you can really hang your hat on. You have mediocre smashing/lethal def, ok recharge, and a pretty good knockback/up protection. I would urge you to build your IO's to be great at one thing, whether that be positional defense or recharge (as these two work great with PB's). Recharge works well because you have light form, some high damaging but high recharge attacks (two nukes, IS, RS), and conserve energy to help with endurance.

Personally, I went for ranged defense. With all of my toggles running, I can get 52% ranged defense. I slotted up my three blasts and IS optimally, and kept RS, solar flare, dawn strike and photon seekers with pretty darn good slotting and great set bonuses. I also made it possible to skip quantum shield by having a energy/negNRG def that exceeds 45%. The build is not ridiculously expensive for its return.

Here is what it looks like:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

tikkun olam human dwarf: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Glinting Eye -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 1: Incandescence -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/EndRdx/Rchg:35(43)
Level 2: Shining Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3)
Level 4: Essence Boost -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(5), Numna-Heal/Rchg:50(5), Numna-Heal/EndRdx/Rchg:50(17), Numna-Heal:50(17), Numna-Regen/Rcvry+:50(39)
Level 6: Gleaming Blast -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:35(7), Thundr-Dmg/Rchg:35(7), Thundr-Acc/Dmg/Rchg:35(37), Thundr-Acc/Dmg/EndRdx:35(40), Thundr-Dmg/EndRdx/Rchg:35(42)
Level 8: Gleaming Bolt -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:35(9), Thundr-Dmg/Rchg:35(9), Thundr-Acc/Dmg/Rchg:35(34), Thundr-Acc/Dmg/EndRdx:35(37), Thundr-Dmg/EndRdx/Rchg:35(39)
Level 10: Swift -- Flight-I:50(A)
Level 12: Build Up -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Thermal Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 16: Health -- Heal-I:50(A)
Level 18: Incandescent Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(31), Mako-Acc/Dmg/EndRdx/Rchg:50(37), Mako-Dam%:50(39)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: White Dwarf -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 24: Reform Essence -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Rchg:50(25), Dct'dW-Heal:50(25), Dct'dW-Heal/Rchg:50(27), Dct'dW-Heal/EndRdx/Rchg:50(27)
Level 26: Radiant Strike -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(46), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(48)
Level 28: Solar Flare -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(29), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(42)
Level 30: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(31), RedFtn-EndRdx/Rchg:50(31), RedFtn-Def/EndRdx/Rchg:35(36), RedFtn-Def:35(36), RedFtn-EndRdx:35(50)
Level 32: Photon Seekers -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(33), BldM'dt-Acc/EndRdx:50(33), BldM'dt-Acc/Dmg/EndRdx:50(33), BldM'dt-Acc:50(34), BldM'dt-Dmg:50(34)
Level 35: Conserve Energy -- RechRdx-I:50(A)
Level 38: Light Form -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(43), S'fstPrt-ResKB:30(43)
Level 41: Boxing -- KntkC'bat-Knock%:35(A)
Level 44: Dawn Strike -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(45), Erad-Dmg/Rchg:30(45), Erad-Acc/Dmg/Rchg:30(45)
Level 47: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(48), ImpArm-ResPsi:40(48)
Level 49: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(50), GftotA-Def:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:35(46)
Level 10: Combat Flight -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:35(42)
------------
Level 22: White Dwarf Strike -- DefDeb-I:50(A)
Level 22: White Dwarf Smite -- DefDeb-I:50(A)
Level 22: White Dwarf Flare -- Acc-I:50(A)
Level 22: White Dwarf Sublimation -- Heal-I:50(A)
Level 22: White Dwarf Antagonize -- Acc-I:50(A)
Level 22: White Dwarf Step -- Range-I:50(A)
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 6.75% Defense(Fire)
  • 6.75% Defense(Cold)
  • 36.8% Defense(Energy)
  • 36.8% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 3% Defense(Melee)
  • 40.5% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 3.6% Max End
  • 10% Enhancement(RechargeTime)
  • 21% Enhancement(Accuracy)
  • 10% Enhancement(Heal)
  • 12% FlySpeed
  • 100.4 HP (9.37%) HitPoints
  • 12% JumpHeight
  • 12% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 2.2%
  • 13.5% (0.23 End/sec) Recovery
  • 12% (0.54 HP/sec) Regeneration
  • 5.02% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 12% RunSpeed



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Some Established Villains:
Father McKenzie - Fire/Dark, Voltage Adapter - Elec/Nin
Some Established Heroes:
Sous Chef - DB/WP, Frost Advisory - Ice/Kin, Papa Xmas - Ice/FF, Bubbe - Sonic/Kin, Redeker Plan - Arch/Dev, Dr. Duplicitous - Ill/Kin

 

Posted

Sorry, I just remembered one more thing I wanted to add on the subject of human-only. I am not too keen on human-only as a strategy since the last issue buffs to khelds. I can't find a good reason to skip dwarf anymore. Even in a high defense build with shields that last through mezzes, I am still helpless if I get mezzed; and I get mezzed fairly often. With dwarf form slotted with two extra slots in the form and only the default slot in each power I can:

1) break free from the mez
2) have 56-60% res from all but psionics
3) heal 67% of my hp (which are buffed by 75% already)
4) hit my most dangerous foe with 26% def debuff with my ST attacks
5) knockdown all melee foes, which gives me enough time to
6) shift back to human and toggle up

Granted, it takes about 8.5 seconds to get through that chain, but I am ok with that. At the end, I am more buffed and my enemies more debuffed. And I hate just sitting there, unable to do anything while mezzed. This keeps me busy. I like busy. My warshade is busy, and my pb is jealous.


Some Established Villains:
Father McKenzie - Fire/Dark, Voltage Adapter - Elec/Nin
Some Established Heroes:
Sous Chef - DB/WP, Frost Advisory - Ice/Kin, Papa Xmas - Ice/FF, Bubbe - Sonic/Kin, Redeker Plan - Arch/Dev, Dr. Duplicitous - Ill/Kin

 

Posted

Quote:
Originally Posted by Profanation View Post
Sorry, I just remembered one more thing I wanted to add on the subject of human-only. I am not too keen on human-only as a strategy since the last issue buffs to khelds. I can't find a good reason to skip dwarf anymore. Even in a high defense build with shields that last through mezzes, I am still helpless if I get mezzed; and I get mezzed fairly often. With dwarf form slotted with two extra slots in the form and only the default slot in each power I can:

1) break free from the mez
2) have 56-60% res from all but psionics
3) heal 67% of my hp (which are buffed by 75% already)
4) hit my most dangerous foe with 26% def debuff with my ST attacks
5) knockdown all melee foes, which gives me enough time to
6) shift back to human and toggle up

Granted, it takes about 8.5 seconds to get through that chain, but I am ok with that. At the end, I am more buffed and my enemies more debuffed. And I hate just sitting there, unable to do anything while mezzed. This keeps me busy. I like busy. My warshade is busy, and my pb is jealous.
Thanks for the build advice. I understand what you're saying about having WD in the build as well as capping ranged. I have a bunch of hamis in my current build and thought I'd try to make some use of them. Haven't played mine since ED, and was hoping the changes would let me like them again. We'll see.

Thanks again.


@MARTy McFly

 

Posted

Thjis is my Human-omly build. If mez becomes an issue I pop a BF and drop into Light Form. Generally though the mez resists keep downtime to a minimum. That and its hard for them to mez you when they are on their backs.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

PB Resistance Build: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Glinting Eye -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(11), Entrpc-Dmg/EndRdx/Rchg(43), Entrpc-Heal%(45)
Level 1: Incandescence -- Aegis-Psi/Status(A), ImpSkn-Status(3)
Level 2: Shining Shield -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(5), ResDam-I(5), ResDam-I(7), ImpSkn-Status(9)
Level 4: Essence Boost -- Dct'dW-Rchg(A), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(25), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43)
Level 6: Radiant Strike -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/Dmg/KB(9), KinCrsh-Acc/KB(13), KinCrsh-Rchg/KB(39), KinCrsh-Rechg/EndRdx(40), KinCrsh-Dmg/EndRdx/KB(40)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Thermal Shield -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(11), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/Rchg(33), ImpSkn-Status(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(15), Clrty-Stlth(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), Numna-Regen/Rcvry+(23), Mrcl-Rcvry+(48)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(27)
Level 22: Incandescent Strike -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(37), KinCrsh-Rchg/KB(37), KinCrsh-Rechg/EndRdx(37), KinCrsh-Dmg/EndRdx/KB(39), KinCrsh-Acc/Dmg/KB(50)
Level 24: Quantum Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-EndRdx(29), TtmC'tng-ResDam/Rchg(29), ImpSkn-Status(45)
Level 26: Solar Flare -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg/Rchg(40), Oblit-Acc/Rchg(45), KinCrsh-Acc/Dmg/KB(46)
Level 28: Super Jump -- Jump-I(A)
Level 30: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(33)
Level 32: Photon Seekers -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), FrcFbk-Rechg%(42)
Level 35: Kick -- Acc-I(A)
Level 38: Light Form -- RechRdx-I(A)
Level 41: Tough -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(42), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/Rchg(46), ImpSkn-Status(46)
Level 44: Acrobatics -- EndRdx-I(A)
Level 47: Reform Essence -- Dct'dW-Rchg(A), Dct'dW-Heal(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx(50), Dct'dW-Heal/EndRdx/Rchg(50)
Level 49: Weave -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- Winter-ResSlow(A)
Level 10: Combat Flight -- LkGmblr-Rchg+(A)
------------


 

Posted

Quote:
Originally Posted by Profanation View Post
Sorry, I just remembered one more thing I wanted to add on the subject of human-only. I am not too keen on human-only as a strategy since the last issue buffs to khelds. I can't find a good reason to skip dwarf anymore. Even in a high defense build with shields that last through mezzes, I am still helpless if I get mezzed; and I get mezzed fairly often. With dwarf form slotted with two extra slots in the form and only the default slot in each power I can:

1) break free from the mez
2) have 56-60% res from all but psionics
3) heal 67% of my hp (which are buffed by 75% already)
4) hit my most dangerous foe with 26% def debuff with my ST attacks
5) knockdown all melee foes, which gives me enough time to
6) shift back to human and toggle up

Granted, it takes about 8.5 seconds to get through that chain, but I am ok with that. At the end, I am more buffed and my enemies more debuffed. And I hate just sitting there, unable to do anything while mezzed. This keeps me busy. I like busy. My warshade is busy, and my pb is jealous.
I've been using your build setup as a guideline for my new human PB, but with a few changes. I went for a more range orientated play style, with added recharge and damage bonuses, which meant losing some of the range, negative & energy defenses:

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I'd probably drop 1 of the slots from Health and add to Energy Flight, then slot for BotZ - can't show this in mids - it would give around 40-41% to range, energy & negative after the nerf


http://www.scene-and-heard.com/cov/covsig.jpg

 

Posted

I dont make a big deal about being mezzed. Blaster get mezzed. Controller get mezzed. Defenders get mezzed... If you get mezzed eat a Break Free. Thats what they are there for.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-