VEATs - What are they for?


Black_Marrow

 

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What role do VEATs fulfil in the grand scheme of things? The other ATs have defined roles like tank, melee damage, ranged damage or support. Which roles do VEATs fill and how do they compare in general to a normal AT?


 

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Originally Posted by Galaxia View Post
The other ATs have defined roles like tank, melee damage, ranged damage or support.
Since VEAT's are redside AT's, I'm going to point out that the redside AT's do not fall into 'defined roles' at all. They all fill multiple roles, some better than others.

Brutes can provide melee damage and tank.
Corruptors are ranged damage and support.
Dominators are a mixture of control, ranged and melee damage.
Masterminds can be a mixture of ranged damage & melee damage combined with buffs/debuffs and the ability to tank if built for it.
Stalkers are the only ones which have a somewhat narrowly defined role: Melee damage.

VEAT's are just another multirole AT. In the most basic sense, I would call them a combination of damage (melee or ranged) combined with team support buffs.


 

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Quote:
Originally Posted by Galaxia View Post
What role do VEATs fulfil in the grand scheme of things? The other ATs have defined roles like tank, melee damage, ranged damage or support. Which roles do VEATs fill and how do they compare in general to a normal AT?
All VEATs have the ability to contribute greatly to team defence and damage via their Tactical Training powers (Widows more so via Mind Link on top). However, if you're looking for "roles," I'd say:

Night Widows are primarily ST damage--some of the best DPS in the game can be found here.

Fortunatas provide a control-based pseudo-AT that has solid survivability and decent ranged damage.

Crab Spiders are excellent AoE damage vehicles with a mix of debuffs, a quick recharging, solid cone, and one less pet (by default, not including Patron pet, and non-controllable) than an MM, and again, have solid survivability.

Bane Spiders may have less survivability in comparison to the other VEATs, but if they are not taking the brunt of the damage, can lay down better burst damage (I believe) than a Night Widow.

However, as any VEAT player will tell you, the story does not end there at all: by finding a mix of powers between the base Widow and Soldier sets and the branching sets that suits your gameplay, some excellent hybrids are available. There are Widows who have AoE control and the ability to crit out of Hide and there are Soldiers who can lay down some very solid -res and cone damage before jumping in and doing some devastating attacks with a Bane Mace. All with built-in ability to buff a team.

In short, the VEAT is a playground for customizable gameplay, and can really bloom with some smart IOing. There's probably gameplay for any type of player to enjoy, and there's probably nothing more fearsome than a team of 8 VEATs built for buffs and varying damage specialties.


 

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Quote:
Originally Posted by Galaxia View Post
What role do VEATs fulfil in the grand scheme of things? The other ATs have defined roles like tank, melee damage, ranged damage or support. Which roles do VEATs fill and how do they compare in general to a normal AT?
In short, its up to you what role you find yourself in. I have 3 VEATs at 50 and 2 more in their 30's, all setup for different roles. I list one so you can get an idea of what I mean.

(Huntsman) What's a Huntsman? Simple we stay with the gun and take no bane/crab primary powers. Most of dip into bane secondary for more resistance, stealth, debuffs. I built my Huntsman as a support toon. I all my Tactical Training buffs, plus all of the leadership pool. In short my Huntsman can provide +Dam 30%, Def to all +23%, can't recall how much +Tohit offhand. He's got venom grenade and surveillance for some debuffs. I know of several huntsman who have mostly the attacks no TTs.

In truth they don't fit the scheme, they are the scheme.


 

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Do VEATs get an inherent travel power like Kheldians do?


 

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No their inherent is tiny fitness buffs. (Never seems enough )


 

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VEATS! (good god yall), what are they good for? Absolutely nothin' (say it again!)


 

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Quote:
Originally Posted by Galaxia View Post
Do VEATs get an inherent travel power like Kheldians do?
What VEATs get is a healthy dose of "tank-magery", by which I mean that they get to do levels of damage while hiding behind levels of protection that feels like you're cheating, at least in PvE.


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Quote:
Originally Posted by UberGuy View Post
What VEATs get is a healthy dose of "tank-magery", by which I mean that they get to do levels of damage while hiding behind levels of protection that feels like you're cheating, at least in PvE.
I was just playing a level 39 Night Widow build with level 40 SO's and was thinking the exact same thing!

VEATs are extremely well thought out characters where you can get some really nice "hybrids" built on a very fundemental solid core of self/team buffs.

I've got a Fortuna with heavy ST/Contol and his alternate build has 6 AOE's for gigantic mob/TF sweeping.

I've got a "Huntsman" Soldier build (no Bane) that provides support and ranged aoe whose alternate build is a Bane/Stalker mix.

A little something for everyone actually.


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Buffs and damage, with occasional debuff, I'd say.


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The only thing better than having a VEAT on your team is having a few VEATS on your team.


I will not rest until we have in-game throwable pies!

 

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VEATS (good god yall). What are they good for?
Tanker-trollie-buffy-damage (say it again).


(The title of this thread made me sing that in my head and I thought I'd share it. Maybe I shouldn't have.)


 

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Quote:
Originally Posted by Black_Marrow View Post
Veats can fill any role and do anything except heal.

For instance, my crab spider (primarily an AoE/support class) tanks.
Hey, spamming Aid Other is healing!


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