Sardan

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  1. Quote:
    Originally Posted by Call Me Awesome View Post
    All that said there's not a whole lot of "only level 50" stuff in the game; most players tend to level a character to 50 and then start another. Rushing to 50 is really counterproductive.
    That said, today's i19 announcement showcases the beginning of the Incarnate system, the long-awaited endgame for CoH. They're going to roll it out slowly but its intent is to allow a path to players that want to continue to advance characters in power even after they hit level 50.

    I don't anticipate CoH ever turning into a WoW-style "rush to level cap to start raiding" type of game but over the next year the game will be adding a lot more content for level-capped characters.
  2. Quote:
    Originally Posted by Gothenem View Post
    Is this unlocking just one Incarnate level, or the 3-4 that Postron mentioned when the 1st level was excluded from GR???
    Quote:
    Originally Posted by Quasadu View Post
    Sounds like it's just the Alpha slot for now, since they didn't mention any other Incarnate abilities. I assume we'll see several more in Issue 20.
    Exactly. That's why they're going to have a very protracted test period for i20.

    That said, I didn't expect so many goodies in i19. I love the QoL touches liked the merged tram lines. And I'm totally looking forward to the new TFs--with the new tech that was developed for GR, I'm expecting great things.
  3. Quote:
    Originally Posted by Psylenz View Post
    One of the best villains I have for mowing down foes is Fire/Dark corruptor.
    Fire/Dark corrs are incredibly fun and effective both on teams and solo, but I wouldn't say they are in the top tier of farmers.

    Back to the OP's request: now that it's so easy to switch sides, I'd say pick your favorite character and then if necessary switch sides. For example, a Shields brute would be horrible on the typical red-side Nemesis farm but would do fine on any of the typical blue-side farms.
  4. Just wanted to say thanks to both the old and new Mids teams. It's a fantastic tool that is a huge benefit to the playerbase.
  5. Quote:
    Originally Posted by Supremo71 View Post
    Not sure if Perma-Dom would be useful, etc.
    Necessary, no, but useful? Oh yeah. If this is a character you see yourself sticking with for a while, I'd invest in it. Your controls will be much more effective and you won't be getting mezzed left and right. You can also slot a bit less for End reduction since you'll be filling your blue bar more often. You can also be more effective in a team by locking down high threat bosses quicker.
  6. Quote:
    Originally Posted by Nny_the_mad View Post
    i don't understand why you put ISC on the same part than PSW

    ISC
    radius 15
    end cost 20,2
    recharge time 22s
    cast time 2,63s
    base accuracy 75%
    damage (unslotted at lvl 50) 69,5
    -10% rech/run speed for 8 sec

    PSW
    radius 15
    end cost 18
    recharge time 20s
    cast time 1,83s
    base accuracy 75%
    damage (unslotted at lvl 50) 70,7
    -20% rechfor 20s / chance to stun 8 sec
    I'm missing something. It looks like you're asking "How could you equate ISC with PSW"--then you quote the numbers and they're extremely close. Or are you saying the longer cast time and lesser -Rech of ISC makes it not comparable?
  7. Quote:
    Originally Posted by Swinci View Post
    Hi everyone. I was wondering how is SR compared to the other sets?
    SR ends up super strong but it's a bit on the squishy side early on. It's much cheaper to soft cap than Shields and has better defense debuff resistance too.
  8. I haven't read the entire thread, but one thing that can help you realize you're in a Rage crash is to display your damage bonus on screen at all times. During a crash, the number turns red as it dips negative--it's very easy to spot.

    To create the on screen monitor click the Powers menu, select Combat Attributes, then look for the damage bonus; right click on it and choose to monitor it.
  9. Quote:
    Originally Posted by Hallowed View Post
    Given that I am one of those people who will consider leaving if we see another pack like this (by which I mean too few items at a high price-point), your statement is blatantly false.
    All that says to me is you're tired of the game and will probably leave anyway. The idea that a purely optional pack of extras being made available would actively encourage you to leave just proves you're not rational.

    NCsoft is a business, they want to make money. They'll see people voting with their wallets and change their behavior to maximize revenue. This is an experiment. If this sells poorly they won't do another pure emote pack, or they'll make sure the emotes are way more compelling for a larger group of people. If it sells well, they'll do more.

    Either way, nothing to get worked up over.

    Oh, and as for me, I'll be passing on this. It was hard for me to imagine a pack that would appeal to me even less than the Wedding Pack, but this is it. I've bought all the others though, and I have faith more cool stuff is in the works.
  10. Quote:
    Originally Posted by Airhammer View Post
    Well I have to disagree about something on this thread.. While I agree Tanks are not NEEDED.. no AT in particular is NEEDED.. However and well played Tanks are a valuable addition to any team.
    I would basically amend that to say that the player is always more important than the character being played.

    Quote:
    There is also this prevailing thought that scrappers can tank. And the reality is IN MY OPINION they dont make mini tanks. Tanking is not running into a mob and taking the alpha strike. ANYONE can do that. I have blasters that can do that..

    Tanking is that and also CONTROLLING the aggro of mobs and keeping it focused on you and off your team and Tanks are better at that than any other AT.
    I do agree that tanking is about aggro control throughout the entire fight, not just the alpha strike. I used to play a lot of blasters and was painfully aware of that difference! True happiness is playing a Fire blaster with a tank that constantly peels aggro off to keep you from faceplanting.

    But I've seen quite a few brutes who took taunt and did a terrific job of aggro management. I've also been on a large number of teams that had a few Doms or Controllers that shut down aggro completely.

    It sounds trite, but honestly just play whatever gives you the most joy. Personally I like the higher damage of brutes and scrappers and which one I pick depends on powerset availability, i.e. good luck with that Super Strength scrapper . I have played some tanks to 50 in the past but generally nowadays if I want to manage aggro I prefer doing it on a Dom or Controller.
  11. Quote:
    Originally Posted by Metatron_NA View Post
    I loaded up a mission at +1x8, and soloed it. And felt POWERFUL. And felt like a GOD. And felt more like a hero than I ever have in six years in this game.
    This made me happy.
  12. Sardan

    Help a noob out

    I love Kins; my favorite Corruptor is my Fire/Kin.

    But there are several reasons why I think Fire/Rad is better for a new player:

    1) Rad gets many of its best powers early. Kin is much more of a late bloomer.
    2) Rad is strong for both soloing and teaming. Kin doesn't provide much in the way of mitigation and is harder to solo.
    3) Rad has a team buff that only needs to be fired once every few minutes and it buffs everyone in a pretty large radius. Kin has a buff called Speed Boost that, while terrific, has a fairly short duration and has to be applied individually to each teammate. This can be annoying on a large team.
  13. Quote:
    He then announced that a look into the game’s stats show that ‘going good’ has been the overwhelmingly more popular stance than the reverse so far.
    Can someone explain what the hell that even means? The game's stats show stances? What, like it's got a built in RottenTomatoes metacritic engine? And "going good" has been overwhelmingly more popular than the reverse, which is.... "good going?"
  14. What does "the need to do a better job explaining to the player the ‘expanded point of view’ offered by Going Rogue" mean?
  15. Quote:
    Originally Posted by DitzyBlonde View Post
    But perma has never been a necessity for dominator's to be successful archetypes. Perma is icing on the cake. Nothing more.
    I know I'm pulling one small statement out of a long rant, er, I mean post. But I wanted to comment on it.

    Calling Permadom "icing on the cake" does it a disservice. As Mac said, "permadom means an end refill every 70-90 seconds, complete mez, kb, and repel protection, and extra mag and duration for all your mezzes." It turns you from sporadically awesome to continuously awesome. I'll grant you that Doms can be fun and effective to play outside of domination, but for me, being able to fight against Malta, Rikti, and Carnies and not having to worry about being frequently stunned/held is, as the Visa commercials put it, priceless.
  16. Forgive me if this has already been posted somewhere but I couldn't find it so I have to ask: has video of the PAX panel been posted yet? If so, link please!

    Thanks.
  17. Quote:
    Originally Posted by LygerZero View Post
    I'd NEVER tank on a /fire brute though. Thats kinda crazy. lol. Not main tank anyway. Maybe off tank but never main.
    He mentioned his brother plays a Fire/Kin corruptor. Perhaps he just meant tanking for his brother? If so then /Fire is plenty tough since he'll be backed up by the brother's Speed Boost and powerful heal. Basically as long as the brute holds aggro they'll be an unstoppable buzz saw of destruction.
  18. Sardan

    Dam Farm Build??

    It's certainly possible to build a Dom farmer, but it's not the farm god it once was. I'd recommend SS/SD brute or SS/Fire brute. They both cost a lot: you need to get softcapped for SD and you want a combo of good defense and high recharge for Fire. If you want to farm on a budget, probably a Fire/Kin controller is still your best bet. They can farm decently on just SOs.
  19. Quote:
    Originally Posted by Carnifax_NA View Post
    Stone/Fire was a horrific experience I found. The End costs were the most horrific thing of any character I've ever played.
    In addition to the new Consume, there's also the i19 Incarnate Alpha slot. One of the ways to slot it was with End reduction, and of course it's global.
  20. Quote:
    Originally Posted by Snow Globe View Post
    As to bug hunter, I submitted well over 100 bug reports and while most got fixed, not all did. I didn't get BH.
    Strange. I submitted a typo as a bug and got the badge. Go figure.
  21. Matt,

    First, awesome self portrait.

    I remember seeing posts pre-GR beta about how CoH doesn't handle field of view of widescreen monitors correctly (note CoH directly called out as a "vert-" game). Has that been addressed, and if not will it be?

    What is the longstanding bug that has been the most elusive tracking down? One candidate must be the one where teammates enter an instanced mission and you see their location as "ArenaMap" or in their SG base.

    Any hope that we're going to see "Team Looking For More" implemented this year?

    If you could get one feature on the development schedule that currently isn't on there, what would it be?
  22. Sardan

    Razer Naga

    Quote:
    Originally Posted by Fleeting Whisper View Post
    Okay, I see the connection now. But the screenshot has nothing new in it...
    I'm guessing that power tray floating in the upper right in the screen shot is the Razer Naga tray?
  23. Aid Self (and I guess Aid Other for consistency)
    Ouro Portal
    Eviscerate
    Ripper
    Shadow Maul
    Total Focus

    And while not truly an alternate animation PLEASE PLEASE give us a "Minimal FX" option for Hasten and Super Speed. They're garish and blinding and ruin lots of subtle custom/aura effects.