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Posts
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Quote:That said, today's i19 announcement showcases the beginning of the Incarnate system, the long-awaited endgame for CoH. They're going to roll it out slowly but its intent is to allow a path to players that want to continue to advance characters in power even after they hit level 50.All that said there's not a whole lot of "only level 50" stuff in the game; most players tend to level a character to 50 and then start another. Rushing to 50 is really counterproductive.
I don't anticipate CoH ever turning into a WoW-style "rush to level cap to start raiding" type of game but over the next year the game will be adding a lot more content for level-capped characters. -
Quote:Is this unlocking just one Incarnate level, or the 3-4 that Postron mentioned when the 1st level was excluded from GR???Quote:Sounds like it's just the Alpha slot for now, since they didn't mention any other Incarnate abilities. I assume we'll see several more in Issue 20.
That said, I didn't expect so many goodies in i19. I love the QoL touches liked the merged tram lines. And I'm totally looking forward to the new TFs--with the new tech that was developed for GR, I'm expecting great things. -
Quote:Fire/Dark corrs are incredibly fun and effective both on teams and solo, but I wouldn't say they are in the top tier of farmers.One of the best villains I have for mowing down foes is Fire/Dark corruptor.
Back to the OP's request: now that it's so easy to switch sides, I'd say pick your favorite character and then if necessary switch sides. For example, a Shields brute would be horrible on the typical red-side Nemesis farm but would do fine on any of the typical blue-side farms. -
Just wanted to say thanks to both the old and new Mids teams. It's a fantastic tool that is a huge benefit to the playerbase.
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Necessary, no, but useful? Oh yeah. If this is a character you see yourself sticking with for a while, I'd invest in it. Your controls will be much more effective and you won't be getting mezzed left and right. You can also slot a bit less for End reduction since you'll be filling your blue bar more often. You can also be more effective in a team by locking down high threat bosses quicker.
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Quote:I'm missing something. It looks like you're asking "How could you equate ISC with PSW"--then you quote the numbers and they're extremely close. Or are you saying the longer cast time and lesser -Rech of ISC makes it not comparable?i don't understand why you put ISC on the same part than PSW
ISC
radius 15
end cost 20,2
recharge time 22s
cast time 2,63s
base accuracy 75%
damage (unslotted at lvl 50) 69,5
-10% rech/run speed for 8 sec
PSW
radius 15
end cost 18
recharge time 20s
cast time 1,83s
base accuracy 75%
damage (unslotted at lvl 50) 70,7
-20% rechfor 20s / chance to stun 8 sec -
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I haven't read the entire thread, but one thing that can help you realize you're in a Rage crash is to display your damage bonus on screen at all times. During a crash, the number turns red as it dips negative--it's very easy to spot.
To create the on screen monitor click the Powers menu, select Combat Attributes, then look for the damage bonus; right click on it and choose to monitor it. -
Quote:All that says to me is you're tired of the game and will probably leave anyway. The idea that a purely optional pack of extras being made available would actively encourage you to leave just proves you're not rational.Given that I am one of those people who will consider leaving if we see another pack like this (by which I mean too few items at a high price-point), your statement is blatantly false.
NCsoft is a business, they want to make money. They'll see people voting with their wallets and change their behavior to maximize revenue. This is an experiment. If this sells poorly they won't do another pure emote pack, or they'll make sure the emotes are way more compelling for a larger group of people. If it sells well, they'll do more.
Either way, nothing to get worked up over.
Oh, and as for me, I'll be passing on this. It was hard for me to imagine a pack that would appeal to me even less than the Wedding Pack, but this is it.I've bought all the others though, and I have faith more cool stuff is in the works.
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Quote:I would basically amend that to say that the player is always more important than the character being played.Well I have to disagree about something on this thread.. While I agree Tanks are not NEEDED.. no AT in particular is NEEDED.. However and well played Tanks are a valuable addition to any team.
Quote:There is also this prevailing thought that scrappers can tank. And the reality is IN MY OPINION they dont make mini tanks. Tanking is not running into a mob and taking the alpha strike. ANYONE can do that. I have blasters that can do that..
Tanking is that and also CONTROLLING the aggro of mobs and keeping it focused on you and off your team and Tanks are better at that than any other AT.
But I've seen quite a few brutes who took taunt and did a terrific job of aggro management. I've also been on a large number of teams that had a few Doms or Controllers that shut down aggro completely.
It sounds trite, but honestly just play whatever gives you the most joy. Personally I like the higher damage of brutes and scrappers and which one I pick depends on powerset availability, i.e. good luck with that Super Strength scrapper. I have played some tanks to 50 in the past but generally nowadays if I want to manage aggro I prefer doing it on a Dom or Controller.
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I love Kins; my favorite Corruptor is my Fire/Kin.
But there are several reasons why I think Fire/Rad is better for a new player:
1) Rad gets many of its best powers early. Kin is much more of a late bloomer.
2) Rad is strong for both soloing and teaming. Kin doesn't provide much in the way of mitigation and is harder to solo.
3) Rad has a team buff that only needs to be fired once every few minutes and it buffs everyone in a pretty large radius. Kin has a buff called Speed Boost that, while terrific, has a fairly short duration and has to be applied individually to each teammate. This can be annoying on a large team. -
Quote:Can someone explain what the hell that even means? The game's stats show stances? What, like it's got a built in RottenTomatoes metacritic engine? And "going good" has been overwhelmingly more popular than the reverse, which is.... "good going?"
He then announced that a look into the games stats show that going good has been the overwhelmingly more popular stance than the reverse so far. -
What does "the need to do a better job explaining to the player the expanded point of view offered by Going Rogue" mean?
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Quote:I know I'm pulling one small statement out of a long rant, er, I mean post. But I wanted to comment on it.But perma has never been a necessity for dominator's to be successful archetypes. Perma is icing on the cake. Nothing more.
Calling Permadom "icing on the cake" does it a disservice. As Mac said, "permadom means an end refill every 70-90 seconds, complete mez, kb, and repel protection, and extra mag and duration for all your mezzes." It turns you from sporadically awesome to continuously awesome.I'll grant you that Doms can be fun and effective to play outside of domination, but for me, being able to fight against Malta, Rikti, and Carnies and not having to worry about being frequently stunned/held is, as the Visa commercials put it, priceless.
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Forgive me if this has already been posted somewhere but I couldn't find it so I have to ask: has video of the PAX panel been posted yet? If so, link please!
Thanks. -
He mentioned his brother plays a Fire/Kin corruptor. Perhaps he just meant tanking for his brother? If so then /Fire is plenty tough since he'll be backed up by the brother's Speed Boost and powerful heal. Basically as long as the brute holds aggro they'll be an unstoppable buzz saw of destruction.
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It's certainly possible to build a Dom farmer, but it's not the farm god it once was. I'd recommend SS/SD brute or SS/Fire brute. They both cost a lot: you need to get softcapped for SD and you want a combo of good defense and high recharge for Fire. If you want to farm on a budget, probably a Fire/Kin controller is still your best bet. They can farm decently on just SOs.
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In addition to the new Consume, there's also the i19 Incarnate Alpha slot. One of the ways to slot it was with End reduction, and of course it's global.
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Matt,
First, awesome self portrait.
I remember seeing posts pre-GR beta about how CoH doesn't handle field of view of widescreen monitors correctly (note CoH directly called out as a "vert-" game). Has that been addressed, and if not will it be?
What is the longstanding bug that has been the most elusive tracking down? One candidate must be the one where teammates enter an instanced mission and you see their location as "ArenaMap" or in their SG base.
Any hope that we're going to see "Team Looking For More" implemented this year?
If you could get one feature on the development schedule that currently isn't on there, what would it be? -
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Aid Self (and I guess Aid Other for consistency)
Ouro Portal
Eviscerate
Ripper
Shadow Maul
Total Focus
And while not truly an alternate animation PLEASE PLEASE give us a "Minimal FX" option for Hasten and Super Speed. They're garish and blinding and ruin lots of subtle custom/aura effects.