Mind Control vs Electric Control


AWRocketman

 

Posted

I'm making a mu-themed Dom, and I'm wondering if people more experienced than me have a strong preference about Mind vs Elec control in terms of efficiency and power.

Thanks!


 

Posted

I've had a Mind/ dom as my main since dominators came out, and have tried elec/ in praetoria, but haven't had a ton of time on the character.

Mind/ is pretty much all direct control/lockdown. It all works even better in domination. Electric control seems the opposite in many ways: lots of soft control, but not much to stop all attacks immediately. Also note that a lot of electric control doesn't benefit from domination. Mind control is excellent with investment, while electric actually doesn't need that much extra, as far as I can tell.

My electric/electric dom is also a mu, and it's actually pretty nice: Even on DO's he saps enemies dry and keeps them harmless. It's funny because while Mind/ is about as safe as the player is alert, Electric just lets you fire off a few main powers consistently then go to town. Basically, Mind control with experience and investment is far more powerful, but electric is good right off and seems to stay there.


 

Posted

I personally prefer Mind over Electric, due to the ease of soloing, higher damage, and the large amounts of hard control that are affected by Dom.

I dislike Electric for Doms due to the amount of stuff that is totally unneffected by Domination.


 

Posted

i love my mind dom. i did group with a elec once and while the effects are cool, i think they would drive me nuts after a while


 

Posted

They are both great sets, but very different.

For me, Mind Control is a set that absolutely shines on Dominators because it becomes markedly superior compared to the Controller counterpart while Domination is up. Electric Control, on the other hand, is pretty much the same for Controllers and Dominators because Domination has such little impact on the set.

I'm at a point in my gaming experience where I would rather play a set on an AT where it truly shines. For me, Electric is superior on Controllers while Mind Control is astoundingly good for Dominators. The big difference, however, is if you choose a secondary that grants access to Power Boost. Power Boost will enhance the endurance drain aspect of Electric Control to insane levels of sapping, but Domination is still underwhelming on Electric Control.


 

Posted

I played both mind and control. I have a few comparisons

the single target holds are pretty much identical

mind has single target sleep elec has single target immob

the elec aoe sleep is better than mind because it pulses. Anything that wakes up is put back to sleep.

aoe holds are pretty much the same.

they both have an aoe confuse. mind gets a chance to confuse all in the group. elec hops from one mob to the next. if it misses it ends. the recharge on elec confuse is only 60 seconds, mind is 5 minutes.

mind has levitate while elec has aoe immob

mind has a cone fear attack and elec has an aoe knockdown

elec gets pets mind does not

mind get tele elec does not

mind gets single target confuse elec get end drain aura.

I find elec easier to play in groups.

I feel more powerful with mind solo.


 

Posted

I have played numerous mind characters and am currently leveling an Elec/Earth.

I agree with what others have said about Mind being better on Doms and Elec better on controllers - in general. However, there are exceptions and I believe Elec/Earth to be one of them. Power Boost is amazing when combined with both the endurance drain and gain and, as someone mentioned earlier in the thread, you can drain enemies dry in no time.

In general I think Elec will shine against larger groups of minions while mind shines against smaller groups and bosses.


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Posted

Quote:
Originally Posted by AWRocketman View Post
I have played numerous mind characters and am currently leveling an Elec/Earth.

I agree with what others have said about Mind being better on Doms and Elec better on controllers - in general. However, there are exceptions and I believe Elec/Earth to be one of them. Power Boost is amazing when combined with both the endurance drain and gain and, as someone mentioned earlier in the thread, you can drain enemies dry in no time.

In general I think Elec will shine against larger groups of minions while mind shines against smaller groups and bosses.
Speaking of Power Boost and ElecControl....


How would an Elec/Ice Dom be? I mean, I definitely seem at least "some" synergy there for sure: Power Boost would greatly boost the amount of endurance you could drain...and Chilling Embrace+Conductive Aura sounds like a pretty mean combination for screwing over any mobs in melee range.


Thoughts?


 

Posted

I am gonna have to say I like electric control alot better once you get to the higher levels. You get tons of end drain which means fewer hits come in if at all. You get the best sleep in the game for 95% of all the content in the game and then an aoe confuse that doesnt have a hella long recharge. Being able to sleep a group and have them go back to sleep once hit with aoes is a good thing. It makes the battle so much easier to manage. Having a confuse without a hella long recharge puts it on the same level as plant. Right now mind only has 2 things going for it and thats the single target confuse and 1 shot sleep on a boss/av with mezmerize. Outside of those 2 things its really lagging behind. I hope at some point they cut mass confuses recharge down by alot. Everyone always uses that because it doesnt aggro excuse. Well thats kind of pointless if they get aggroed if they are all or mostly confused. They might get a shot off or 2 if it did aggro. Also having pets to distract is a bit nice too. Not having to worry about stacking confuse and keeping stuff controlled all the time. You can actually relax when playing the set.


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Posted

Quote:
Originally Posted by DarkMaster View Post
Speaking of Power Boost and ElecControl....


How would an Elec/Ice Dom be? I mean, I definitely seem at least "some" synergy there for sure: Power Boost would greatly boost the amount of endurance you could drain...and Chilling Embrace+Conductive Aura sounds like a pretty mean combination for screwing over any mobs in melee range.


Thoughts?


Im running one now, shes not has high as my Elec/ Earth yet, but I cant wait to see what the synergy with Chilling Embrace and Conductive Aura will be like.


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Posted

Quote:
Originally Posted by DarkMaster View Post
Speaking of Power Boost and ElecControl....


How would an Elec/Ice Dom be?
Elec/Ice would probably be a great Dominator. The CE+CA combo is great, and Ice has some very good melee attacks that would synergize well with the up-close nature of these PBAoE auras. In fact, the -recharge from your attacks and CE will stack with the -recharge debuff in Static Field. The top three pairings for me would be /Earth, /Ice, and /Ele.


As for the OP, Electric Control is a far easier set to use from my experience. The difference between a top-tier player on Electric and an average player really isn't that large. Mind, on the other hand, can be over-the-top powerful on an experienced player or underwhelming on an average player.


 

Posted

IM tryin a elec/plant dom. Just becuase I dont see to many of them and it looks like something that would work well. I also had a concept and went with it.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
In fact, the -recharge from your attacks and CE will stack with the -recharge debuff in Static Field. The top three pairings for me would be /Earth, /Ice, and /Ele.
.
there something missing in there

if the - rech is what would make /ice shine when paired with elec/, why is /psi assault not in your top three?

i mean psi got tons of - rech and two godly power that works at melee range.

drain psyche + elec/ aura is kinda godly. would help to sap EB or AV, and if you hit 4mob with DP you would have a near unslotted "instant healing" level regen.

and last but not least PSW. chance to stun, - rech AoE damage every 20 sec (or less if slotted)


seem to me equal to, if not better than, /ice no?


 

Posted

Quote:
Originally Posted by EvilRyu View Post
....Right now mind only has 2 things going for it and thats the single target confuse and 1 shot sleep on a boss/av with mezmerize. Outside of those 2 things its really lagging behind.....
Heh. Hahahhaaha.

Sorry to you, sir, but that just struck me as funny.

See, you're not playing to Mind/'s strengths if you think it has a go-to control power. It doesn't. It has 8 of them. (I put TK int the 'situational' category.) While power sets like Electric/ have there "use power 1, then 2, then 3, repeat" combos, Mind/ does not. Mass confuse not up yet? Use mass hypnosis. Or Terrify. Or total domination. A hold missed? levitate the sucker, use another ST control on them before they get up. The terrified stuff? Pepper them with more control before they stop cowering. A group asleep about to get woken up? throw some alternative controls in to those you want to stay locked down. Mind control is all about your full arsenal, not one or two 'main' powers. In fact, I could argue that mind control is the best primary for dominators.

As for electric/ not being as good on doms: I hope they fix the lack of domination on chain powers. That said, it's still a very good set. As has been noted, powerboost, which is available on 3 of the 7 secondaries, makes it way better. Also drain psyche's -recovery is a great complement. It's not a very good 'perma-dom' set as-is, but actually, that's not a bad thing. (To me at least.) I know on my other dominators when I play them I wonder how much better I could do with a BIT more recharge. My elec/elec? No pressure. My powers do what they do, and that's about it. The sapping makes domination way less necessary.


 

Posted

Argh, I'm having the hardest time deciding. I've gotten both up to like level 12. Mind Control locks down SO HARD. I mean getting three serious hard controls so early is pretty nuts. Soloing is mind bogglingly easy.

But Electric is SHINY.


 

Posted

Quote:
Originally Posted by Nny_the_mad View Post
there something missing in there

if the - rech is what would make /ice shine when paired with elec/, why is /psi assault not in your top three?

seem to me equal to, if not better than, /ice no?
Power Boost.


 

Posted

power boost alone can't justify that.

powerboost never outshined psi assault and it never will.
especially with elec control.

not a lot of it's power benefit from powerboost.ok it benefit to the aura and the confuse but

dp + aura > powerboost+aura (dp alone is better)
confuse+powerboost insn't necessary when you can PSW things to death quickly


 

Posted

Quote:
Originally Posted by Nny_the_mad View Post
not a lot of it's power benefit from powerboost.ok it benefit to the aura and the confuse but

confuse+powerboost insn't necessary when you can PSW things to death quickly
I'm sure Electric/Psy is a great set and it may be your cup of tea, but you might want to understand what [Power Boost] does before posting.

How many powers in Electric have -endurance or -recovery? They all do. [Power Boost] increases this value by 98%. That skill [Conductive Aura] that is sapping for 20 points every 2 seconds is now at 30. What about Chain Fences? Yup, it's now -30% as well. And what about all that -recovery that's being tossed around? Add 98% to every value that you're layering.

And just to add, [Ice Sword Circle] does the same damage as [Psychic Shock Wave] to the same 15' radius, but it is available at level 4 rather than 38...

Quote:
Originally Posted by Nny_the_mad View Post
dp + aura > powerboost+aura (dp alone is better)
For what? If it's for personal regneration, well then I agree. It's no where near close for sapping. And if you have enough recharge for perma[Drain Psyche], then [Power Boost] has a 50% uptime at similar recharge values and is being used on the alpha of every spawn. That is insane for Electric Control.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post

Quote:
Originally Posted by Nny_the_mad
dp + aura > powerboost+aura (dp alone is better)
For what? If it's for personal regneration, well then I agree. It's no where near close for sapping. And if you have enough recharge for perma[Drain Psyche], then [Power Boost] has a 50% uptime at similar recharge values and is being used on the alpha of every spawn. That is insane for Electric Control.
What you are missing about drain psyche is that in addition to boosting the casters end and health recovery, it also does a -500% end and health recovery debuff to the targets - shutting down their end regeneration. For a sapping strategy, this is a very powerful affect and it can be made permanent far more easily than power boost.


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Posted

Quote:
Originally Posted by EricHough View Post
What you are missing about drain psyche is that in addition to boosting the casters end and health recovery, it also does a -500% end and health recovery debuff to the targets - shutting down their end regeneration. For a sapping strategy, this is a very powerful affect and it can be made permanent far more easily than power boost.
qft.
and drain psyche last for 30 sec. in the end you will sapp him more.

and i understand what powerboost does.
i understand also that for now, the boosting effect only apply for the first target (same problem with domination) for it's "chain power"

i don't understand why you put ISC on the same part than PSW

ISC
radius 15
end cost 20,2
recharge time 22s
cast time 2,63s
base accuracy 75%
damage (unslotted at lvl 50) 69,5
-10% rech/run speed for 8 sec

PSW
radius 15
end cost 18
recharge time 20s
cast time 1,83s
base accuracy 75%
damage (unslotted at lvl 50) 70,7
-20% rechfor 20s / chance to stun 8 sec

don't get me wrong power boost is a awesome power (my grav/nrj dom could not live without it as it turn grav en NRJ mezz into ever lasting tool, yes enven the AoE hold ^^)
and that why i understand why you rank earth in you top three (as it get lot of soft control in fissure, tremor and the uber punch of doom ^^) and that is enough to back up elec control lack of synergie with domination and pb.

ice is a good secondary but paired with elec i just don't see how it could out perform psy assault O_o


 

Posted

Quote:
Originally Posted by Nny_the_mad View Post
i don't understand why you put ISC on the same part than PSW

ISC
radius 15
end cost 20,2
recharge time 22s
cast time 2,63s
base accuracy 75%
damage (unslotted at lvl 50) 69,5
-10% rech/run speed for 8 sec

PSW
radius 15
end cost 18
recharge time 20s
cast time 1,83s
base accuracy 75%
damage (unslotted at lvl 50) 70,7
-20% rechfor 20s / chance to stun 8 sec
I'm missing something. It looks like you're asking "How could you equate ISC with PSW"--then you quote the numbers and they're extremely close. Or are you saying the longer cast time and lesser -Rech of ISC makes it not comparable?


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Posted

if for you a power that trigger and recherge faster, got better base damage,recharge and secondary effect plus a stun component is "equal" to ISC there is nothing i can say O_o


anyway.. conductive aura is not auto-hit?? :s


 

Posted

Quote:
Originally Posted by EricHough View Post
What you are missing about drain psyche is that in addition to boosting the casters end and health recovery, it also does a -500% end and health recovery debuff to the targets - shutting down their end regeneration. For a sapping strategy, this is a very powerful affect and it can be made permanent far more easily than power boost.
A skill with a 10' radius that doesn't actually sap endurance, but does neuter recovery, isn't really the same as a 98% buff to both -endurance and -recovery to every single skill in the entire Electric Control set. That includes skills like Chain Fences which will be sapping 30% endurance to a 30'radius every 3.6 seconds on a high recharge build. Or Static Field which will be sapping 6% endurance every pulse rather than 3% when not even socketed for EndMod. Who needs -recovery from Drain Psyche when a well socketed Static Field is sapping 9% endurance every pulse and can be layered?

I'm going to flat out say this: the -recovery from DP is handy, but pretty useless given the skills already available to Electric Control. Drain Psyche is definitely better versus AVs though because of the -regeneration.



Quote:
Originally Posted by Nny_the_mad View Post
if for you a power that trigger and recherge faster, got better base damage,recharge and secondary effect plus a stun component is "equal" to ISC there is nothing i can say O_o
But you stated this as if PSW obviated anything Ice Assault had to offer:

Quote:
Originally Posted by Nny_the_mad View Post
confuse+powerboost insn't necessary when you can PSW things to death quickly
That is a matter of damage, and in that regard ISC is very similar to PSW. In fact, your numbers comparison shows just how close they are in performance, and one is avialable at level 4 while the other is at 38. I would expect PSW to be better, but it really isn't flat out superior for coming a full 34 levels later.


 

Posted

PSW has a higher targetcap and larger radius


 

Posted

Hopefully this is somewhat legible. Ice Sword Circle and Psy Shockwave are sort of comparable, sort of not. Circle is slower, costs more, does slightly less damage, and has fewer max targets, but is available much earlier.

Code:
                        Lvl   Acc   Dmg    Cast   Rch  End   Rng   Radius   Max Targets	
Ice Sword Circle    4     1     1.19   2.67s  22s  20.17  -      15ft         10
Psy. Shockwave    38    1     1.21  1.97s  20s  18.51  -      15ft         16