Mind Control vs Electric Control
I've had a Mind/ dom as my main since dominators came out, and have tried elec/ in praetoria, but haven't had a ton of time on the character.
Mind/ is pretty much all direct control/lockdown. It all works even better in domination. Electric control seems the opposite in many ways: lots of soft control, but not much to stop all attacks immediately. Also note that a lot of electric control doesn't benefit from domination. Mind control is excellent with investment, while electric actually doesn't need that much extra, as far as I can tell.
My electric/electric dom is also a mu, and it's actually pretty nice: Even on DO's he saps enemies dry and keeps them harmless. It's funny because while Mind/ is about as safe as the player is alert, Electric just lets you fire off a few main powers consistently then go to town. Basically, Mind control with experience and investment is far more powerful, but electric is good right off and seems to stay there.
I personally prefer Mind over Electric, due to the ease of soloing, higher damage, and the large amounts of hard control that are affected by Dom.
I dislike Electric for Doms due to the amount of stuff that is totally unneffected by Domination.
i love my mind dom. i did group with a elec once and while the effects are cool, i think they would drive me nuts after a while
They are both great sets, but very different.
For me, Mind Control is a set that absolutely shines on Dominators because it becomes markedly superior compared to the Controller counterpart while Domination is up. Electric Control, on the other hand, is pretty much the same for Controllers and Dominators because Domination has such little impact on the set.
I'm at a point in my gaming experience where I would rather play a set on an AT where it truly shines. For me, Electric is superior on Controllers while Mind Control is astoundingly good for Dominators. The big difference, however, is if you choose a secondary that grants access to Power Boost. Power Boost will enhance the endurance drain aspect of Electric Control to insane levels of sapping, but Domination is still underwhelming on Electric Control.
I played both mind and control. I have a few comparisons
the single target holds are pretty much identical
mind has single target sleep elec has single target immob
the elec aoe sleep is better than mind because it pulses. Anything that wakes up is put back to sleep.
aoe holds are pretty much the same.
they both have an aoe confuse. mind gets a chance to confuse all in the group. elec hops from one mob to the next. if it misses it ends. the recharge on elec confuse is only 60 seconds, mind is 5 minutes.
mind has levitate while elec has aoe immob
mind has a cone fear attack and elec has an aoe knockdown
elec gets pets mind does not
mind get tele elec does not
mind gets single target confuse elec get end drain aura.
I find elec easier to play in groups.
I feel more powerful with mind solo.
I have played numerous mind characters and am currently leveling an Elec/Earth.
I agree with what others have said about Mind being better on Doms and Elec better on controllers - in general. However, there are exceptions and I believe Elec/Earth to be one of them. Power Boost is amazing when combined with both the endurance drain and gain and, as someone mentioned earlier in the thread, you can drain enemies dry in no time.
In general I think Elec will shine against larger groups of minions while mind shines against smaller groups and bosses.
Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)
Ice/Kin Guide
I have played numerous mind characters and am currently leveling an Elec/Earth.
I agree with what others have said about Mind being better on Doms and Elec better on controllers - in general. However, there are exceptions and I believe Elec/Earth to be one of them. Power Boost is amazing when combined with both the endurance drain and gain and, as someone mentioned earlier in the thread, you can drain enemies dry in no time. In general I think Elec will shine against larger groups of minions while mind shines against smaller groups and bosses. |
How would an Elec/Ice Dom be? I mean, I definitely seem at least "some" synergy there for sure: Power Boost would greatly boost the amount of endurance you could drain...and Chilling Embrace+Conductive Aura sounds like a pretty mean combination for screwing over any mobs in melee range.
Thoughts?
I am gonna have to say I like electric control alot better once you get to the higher levels. You get tons of end drain which means fewer hits come in if at all. You get the best sleep in the game for 95% of all the content in the game and then an aoe confuse that doesnt have a hella long recharge. Being able to sleep a group and have them go back to sleep once hit with aoes is a good thing. It makes the battle so much easier to manage. Having a confuse without a hella long recharge puts it on the same level as plant. Right now mind only has 2 things going for it and thats the single target confuse and 1 shot sleep on a boss/av with mezmerize. Outside of those 2 things its really lagging behind. I hope at some point they cut mass confuses recharge down by alot. Everyone always uses that because it doesnt aggro excuse. Well thats kind of pointless if they get aggroed if they are all or mostly confused. They might get a shot off or 2 if it did aggro. Also having pets to distract is a bit nice too. Not having to worry about stacking confuse and keeping stuff controlled all the time. You can actually relax when playing the set.
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Speaking of Power Boost and ElecControl....
How would an Elec/Ice Dom be? I mean, I definitely seem at least "some" synergy there for sure: Power Boost would greatly boost the amount of endurance you could drain...and Chilling Embrace+Conductive Aura sounds like a pretty mean combination for screwing over any mobs in melee range. Thoughts? |
Im running one now, shes not has high as my Elec/ Earth yet, but I cant wait to see what the synergy with Chilling Embrace and Conductive Aura will be like.
Speaking of Power Boost and ElecControl....
How would an Elec/Ice Dom be? |
As for the OP, Electric Control is a far easier set to use from my experience. The difference between a top-tier player on Electric and an average player really isn't that large. Mind, on the other hand, can be over-the-top powerful on an experienced player or underwhelming on an average player.
IM tryin a elec/plant dom. Just becuase I dont see to many of them and it looks like something that would work well. I also had a concept and went with it.
In fact, the -recharge from your attacks and CE will stack with the -recharge debuff in Static Field. The top three pairings for me would be /Earth, /Ice, and /Ele.
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if the - rech is what would make /ice shine when paired with elec/, why is /psi assault not in your top three?
i mean psi got tons of - rech and two godly power that works at melee range.
drain psyche + elec/ aura is kinda godly. would help to sap EB or AV, and if you hit 4mob with DP you would have a near unslotted "instant healing" level regen.
and last but not least PSW. chance to stun, - rech AoE damage every 20 sec (or less if slotted)
seem to me equal to, if not better than, /ice no?
....Right now mind only has 2 things going for it and thats the single target confuse and 1 shot sleep on a boss/av with mezmerize. Outside of those 2 things its really lagging behind.....
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Sorry to you, sir, but that just struck me as funny.
See, you're not playing to Mind/'s strengths if you think it has a go-to control power. It doesn't. It has 8 of them. (I put TK int the 'situational' category.) While power sets like Electric/ have there "use power 1, then 2, then 3, repeat" combos, Mind/ does not. Mass confuse not up yet? Use mass hypnosis. Or Terrify. Or total domination. A hold missed? levitate the sucker, use another ST control on them before they get up. The terrified stuff? Pepper them with more control before they stop cowering. A group asleep about to get woken up? throw some alternative controls in to those you want to stay locked down. Mind control is all about your full arsenal, not one or two 'main' powers. In fact, I could argue that mind control is the best primary for dominators.
As for electric/ not being as good on doms: I hope they fix the lack of domination on chain powers. That said, it's still a very good set. As has been noted, powerboost, which is available on 3 of the 7 secondaries, makes it way better. Also drain psyche's -recovery is a great complement. It's not a very good 'perma-dom' set as-is, but actually, that's not a bad thing. (To me at least.) I know on my other dominators when I play them I wonder how much better I could do with a BIT more recharge. My elec/elec? No pressure. My powers do what they do, and that's about it. The sapping makes domination way less necessary.
Argh, I'm having the hardest time deciding. I've gotten both up to like level 12. Mind Control locks down SO HARD. I mean getting three serious hard controls so early is pretty nuts. Soloing is mind bogglingly easy.
But Electric is SHINY.
power boost alone can't justify that.
powerboost never outshined psi assault and it never will.
especially with elec control.
not a lot of it's power benefit from powerboost.ok it benefit to the aura and the confuse but
dp + aura > powerboost+aura (dp alone is better)
confuse+powerboost insn't necessary when you can PSW things to death quickly
not a lot of it's power benefit from powerboost.ok it benefit to the aura and the confuse but
confuse+powerboost insn't necessary when you can PSW things to death quickly |
How many powers in Electric have -endurance or -recovery? They all do. [Power Boost] increases this value by 98%. That skill [Conductive Aura] that is sapping for 20 points every 2 seconds is now at 30. What about Chain Fences? Yup, it's now -30% as well. And what about all that -recovery that's being tossed around? Add 98% to every value that you're layering.
And just to add, [Ice Sword Circle] does the same damage as [Psychic Shock Wave] to the same 15' radius, but it is available at level 4 rather than 38...
For what? If it's for personal regneration, well then I agree. It's no where near close for sapping. And if you have enough recharge for perma[Drain Psyche], then [Power Boost] has a 50% uptime at similar recharge values and is being used on the alpha of every spawn. That is insane for Electric Control.
For what? If it's for personal regneration, well then I agree. It's no where near close for sapping. And if you have enough recharge for perma[Drain Psyche], then [Power Boost] has a 50% uptime at similar recharge values and is being used on the alpha of every spawn. That is insane for Electric Control. |
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What you are missing about drain psyche is that in addition to boosting the casters end and health recovery, it also does a -500% end and health recovery debuff to the targets - shutting down their end regeneration. For a sapping strategy, this is a very powerful affect and it can be made permanent far more easily than power boost.
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and drain psyche last for 30 sec. in the end you will sapp him more.
and i understand what powerboost does.
i understand also that for now, the boosting effect only apply for the first target (same problem with domination) for it's "chain power"
i don't understand why you put ISC on the same part than PSW
ISC
radius 15
end cost 20,2
recharge time 22s
cast time 2,63s
base accuracy 75%
damage (unslotted at lvl 50) 69,5
-10% rech/run speed for 8 sec
PSW
radius 15
end cost 18
recharge time 20s
cast time 1,83s
base accuracy 75%
damage (unslotted at lvl 50) 70,7
-20% rechfor 20s / chance to stun 8 sec
don't get me wrong power boost is a awesome power (my grav/nrj dom could not live without it as it turn grav en NRJ mezz into ever lasting tool, yes enven the AoE hold ^^)
and that why i understand why you rank earth in you top three (as it get lot of soft control in fissure, tremor and the uber punch of doom ^^) and that is enough to back up elec control lack of synergie with domination and pb.
ice is a good secondary but paired with elec i just don't see how it could out perform psy assault O_o
i don't understand why you put ISC on the same part than PSW
ISC radius 15 end cost 20,2 recharge time 22s cast time 2,63s base accuracy 75% damage (unslotted at lvl 50) 69,5 -10% rech/run speed for 8 sec PSW radius 15 end cost 18 recharge time 20s cast time 1,83s base accuracy 75% damage (unslotted at lvl 50) 70,7 -20% rechfor 20s / chance to stun 8 sec |
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
if for you a power that trigger and recherge faster, got better base damage,recharge and secondary effect plus a stun component is "equal" to ISC there is nothing i can say O_o
anyway.. conductive aura is not auto-hit?? :s
What you are missing about drain psyche is that in addition to boosting the casters end and health recovery, it also does a -500% end and health recovery debuff to the targets - shutting down their end regeneration. For a sapping strategy, this is a very powerful affect and it can be made permanent far more easily than power boost.
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I'm going to flat out say this: the -recovery from DP is handy, but pretty useless given the skills already available to Electric Control. Drain Psyche is definitely better versus AVs though because of the -regeneration.
if for you a power that trigger and recherge faster, got better base damage,recharge and secondary effect plus a stun component is "equal" to ISC there is nothing i can say O_o
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That is a matter of damage, and in that regard ISC is very similar to PSW. In fact, your numbers comparison shows just how close they are in performance, and one is avialable at level 4 while the other is at 38. I would expect PSW to be better, but it really isn't flat out superior for coming a full 34 levels later.
PSW has a higher targetcap and larger radius
Hopefully this is somewhat legible. Ice Sword Circle and Psy Shockwave are sort of comparable, sort of not. Circle is slower, costs more, does slightly less damage, and has fewer max targets, but is available much earlier.
Lvl Acc Dmg Cast Rch End Rng Radius Max Targets Ice Sword Circle 4 1 1.19 2.67s 22s 20.17 - 15ft 10 Psy. Shockwave 38 1 1.21 1.97s 20s 18.51 - 15ft 16
I'm making a mu-themed Dom, and I'm wondering if people more experienced than me have a strong preference about Mind vs Elec control in terms of efficiency and power.
Thanks!