Birthday gift from a friend, need advice.


beyeajus

 

Posted

I have a RL friend who forgot my birthday this year, and didnt realize it until now (it was in Feb.) We both play CoH and he has pretty much every type of toon one could ask for. Because he feels bad, he said he will "help" any of my toons get to 50, even from lvl 1. (I think we all know what he means, but whatever.) I need help deciding which character to create.

I am thinking of getting a character that can farm easily and really just overpower mobs, and I am not sure what would be the best bet. I am also thinking I am going to make it a villain, as I already have a "decent" farmer on hero side, and I have nothing above lvl 20 redside, although I always want to participate in SFs, etc.

So if you could use any AT and any powerset for farming and or destroying mobs quick, and maybe still having some utility in teams, SFs etc. (redside) what would it be?

And just for kicks if you have a blueside suggestion, feel free to let me know. Thanks.


 

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For redside, I'd suggest a ElM/Stone Brute for farming. Awesome AoE, backed up by fury-damage, which can now be insta-filled with the frenzy power you get from villain alignment, plus if your buddy is helping you get to 50 quickly then you won't get the stone brute blues going through the levels up to Granite armor. Then all you'll need to do is get as much speed as possible when in that form and away you go.


 

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I'd recommend a Brute too.

I'm not sure if I agree with Stone being a good farmer - Granite suffers from reduced recharge and damage. But does have a damage aura at least.

If you're planning to tear through +0/x8 maps for purple drops, for example, Fire, Electric or Dark with the Fighting pool might be a better choice. Damage auras and enough survivability without the penalties of Granite.

I can't argue with Electrical Melee - thats a great choice.


 

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SS/Fire/Mu


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SS/Fire/Mu is pretty much top of the heap redside when it comes to farming. However, it takes a good bit of skill or a crap-ton of money to be able to pull it off (due to /fire's squishiness).

SS/Shield/Mu would not be far behind (and may come out ahead in certain situations), but the primary group farmed redside is nemesis, and due to vengeance, they'll bypass a lot of your defense on a /shield toon.

SS/WP/Mu is a bit further down the list, but is much easier/safer to farm with, and won't require much of an investment to be good.


 

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Quote:
Originally Posted by firespray View Post
SS/Fire/Mu is pretty much top of the heap redside when it comes to farming. However, it takes a good bit of skill or a crap-ton of money to be able to pull it off (due to /fire's squishiness).

SS/Shield/Mu would not be far behind (and may come out ahead in certain situations), but the primary group farmed redside is nemesis, and due to vengeance, they'll bypass a lot of your defense on a /shield toon.

SS/WP/Mu is a bit further down the list, but is much easier/safer to farm with, and won't require much of an investment to be good.
Ye this is pretty good analysis, I would even suggest SS/Elec/Mu over WP, you get a good heal and lots of following +regen, a Pbaoe Taunt damage aura and a +Endurance Pbaoe too...


Consciousness: that annoying time between naps.

 

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I can't argue that brutes don't do damage. I would offer an alternative depending on what your friend is teaming with, i.e. maybe he wants to play a melee. One of the best villains I have for mowing down foes is Fire/Dark corruptor. It also has good -regen for tough targets in the higher levels.


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

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I prefer SS/Elec/Mu Brute myself.

Not as fast a farmer as SS/Fire, but still pretty good. Also easier to play, better survivability and a bottomless pool of endurance.


 

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Quote:
Originally Posted by Psylenz View Post
One of the best villains I have for mowing down foes is Fire/Dark corruptor.
Fire/Dark corrs are incredibly fun and effective both on teams and solo, but I wouldn't say they are in the top tier of farmers.

Back to the OP's request: now that it's so easy to switch sides, I'd say pick your favorite character and then if necessary switch sides. For example, a Shields brute would be horrible on the typical red-side Nemesis farm but would do fine on any of the typical blue-side farms.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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For a pure redside farming toon I'd go SS/FA brute.

For unadulterated wholesale ownage of everything everywhere, I'd recommend a Plant/Fire Dominator. This is my most recent 50, and it may be my most favoritest toon ever...and that is saying a lot.


Open the pod bay doors, Hal.

 

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Why Mu? It has the best aoe with ball lightning, but soul is almost as good and complements defense well, with easier slotting than a build that has to get defense just through set bonuses and pools.


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Quote:
Originally Posted by ChaosExMachina View Post
Why Mu? It has the best aoe with ball lightning, but soul is almost as good and complements defense well, with easier slotting than a build that has to get defense just through set bonuses and pools.
Mu saves a power slot to get the AOE. With I19 this may be less of a deal, but Mu also has slightly better stats on both the ST and AOE attacks.

With a SS/fire brute farmer, your primary mitigation is knockdown. You open with footstomp and follow with the patron AOE usually slotted with the purple knockdown proc. With rage, fiery embrace, and fury, that will frequently leave you with only a few dregs to worry about. Throw down burn to mop up. If you're running bosses, KoB and Haymaker provides enough single target to drop them in a timely fashion, while adding more knock and holds. Consume handles end issues.

Hit your heal and next spawn.


With a SS/elec, it's the same, except you usually try to get energize perma and ride the +regen. Losing fiery embrace and burn slows you down, but not too bad. The bottomless well of endurance is realllly nice too.

With a SS/wp you get a huge increase in survivability, and I mean huge. SS/wp/mu isn't the damage monster the SS/fire is, but it's much, much tougher. Which means you can tackle pretty much anything you want. And Quick recovery plus Stamina means you rarely have endurance concerns that a blue can't fix right quick.

Have fun!


 

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Quote:
Originally Posted by DrMike2000 View Post
I'd recommend a Brute too.

I'm not sure if I agree with Stone being a good farmer - Granite suffers from reduced recharge and damage. But does have a damage aura at least.

If you're planning to tear through +0/x8 maps for purple drops, for example, Fire, Electric or Dark with the Fighting pool might be a better choice. Damage auras and enough survivability without the penalties of Granite.

I can't argue with Electrical Melee - thats a great choice.
Well, there is a build in the guide section for making a Elec/Stone Brute, which is made to have 67.5% global rech (not counting Granite), as well as an 80% run speed boost and 2% damage boost, if I remember correctly. There's also a build that uses purples on the same guide. The build uses the fighting pool for Weave, Tough, and Boxing, so you have increased survivablity and slots for IOs.

Honestly though, I've rebuilt my Elec/Stone following the guide. It's more surviveable, and I can deal damage on +2/x8 fine, without half of the IO slotting even done. I farm Nemisis from Black Scorpion arc, as well as AE mobs. In addition, I've tanked Reichsman and other SFs with it.


 

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Where does the Pyre epic rate with respect to Mu? Is a FE buffed Fireball > the 2 Mu aoes?

I have an SS/Fire I self-PLd to 50 over a year ago, and just haven't gotten around to building him (still no SOs even). One of these days, I guess.


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Eh? Both of them get the AOE at tier 2, and soul has better ST.

Mu does get the extra AOE static discharge, but its numbers are terrible, less than electrifying fences even not counting the mez bonus.


A game is not supposed to be some kind of... place where people enjoy themselves!