GR on Newsarama from PAX
In Praetoria, Heroes can now explore their dark side though a series of missions and moral choices and become Rogues, while Villains can discover a sense of principals and become Vigilantes. |
Is it a curse? A disease? Misinformationorexia? Seriously *facedesk*
Still, nice to get a mention.
Edit:
Melissa Bianco took over the presentation to describe how the new factions system was built around the new game area’s totalitarian government, where villains are aligned with the leadership and are known as loyalists while the heroes make up a resistance force. |
Edit 2:
Q: A graphical update to the old zones to match the look of the new ones? A: A plan is in place to refit the old bulidings, and there is a mission map update coming. Q: Holiday events with the opposing factions teaming up? A: Yes Q: Open up the Supergroup feature to all? A: It’s on the developer’s radar. Q: Will the old War Walls finally come down A: Their continued existence Is a bit of a running joke, but its being worked on. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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A couple of major mistakes there - Praetoria is not used for the side switching system, and the factions within factions thing was done to try and add some gray to the original good vs evil set up in Praetoria
@Golden Girl
City of Heroes comics and artwork
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I also can't believe that. Hello, Crusader arcs? Seriously...
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Although that didn't really work very well, as they didn't dial back the evil of the dictatorship enough to make the idea of fighting it a morally gray idea.
I'm not sure how late in the design process they decided to try and add the gray either, as during the early part of the closed beta, loyalists were getting the red side mission completed music, and only had access to red side titles, while the Resistance were getting the blue side mission completed music and access to the blue side titles, so the alpha build seems to have been designed around the original idea.
The late attempt to add gray to the setting is also the reason why the moral choices in Praetoria don't actually have any consequences - originally, they were set up to act just like the Tip missions, with the loyalist choice taking you to the evil side, and the Resisatnce choice taking you to the good side, with a final moral choice mission at 20 to deicde if you'd go blue side or red side - it was sort of like a gigantic Tip mission chain 1-20, which would then blend in with the normal Tip mission chains 20-50.
@Golden Girl
City of Heroes comics and artwork
Hmn, fact f'today. Maybe that will get smoothed out in a coming issue or later patches?
I still think they did a good job on making Praetoria pretty grey myself. And heck, it's still really well designed
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I wish reporters/reviewers would double check their facts before posting, just shows me that the computer games media still has a lot of growing up to do. Still nice to get a mention though I'll agree.
@Golden Girl
City of Heroes comics and artwork
What does "the need to do a better job explaining to the player the expanded point of view offered by Going Rogue" mean?
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Maybe something to do with Tip missions and the general idea of side switching?
@Golden Girl
City of Heroes comics and artwork
http://www.newsarama.com/games/city-...ax-100907.html
Great to see us getting some coverage.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."