GR on Newsarama from PAX


Anti_Proton

 

Posted

Quote:
In Praetoria, Heroes can now explore their dark side though a series of missions and moral choices and become Rogues, while Villains can discover a sense of principals and become Vigilantes.
*FACEPALM*

Is it a curse? A disease? Misinformationorexia? Seriously *facedesk*

Still, nice to get a mention.

Edit:

Quote:
Melissa Bianco took over the presentation to describe how the new factions system was built around the new game area’s totalitarian government, where villains are aligned with the leadership and are known as loyalists while the heroes make up a resistance force.
I also can't believe that. Hello, Crusader arcs? Seriously...

Edit 2:

Quote:
Q: A graphical update to the old zones to match the look of the new ones?
A: A plan is in place to refit the old bulidings, and there is a mission map update coming.

Q: Holiday events with the opposing factions teaming up?
A: Yes

Q: Open up the Supergroup feature to all?
A: It’s on the developer’s radar.

Q: Will the old War Walls finally come down
A: Their continued existence Is a bit of a running joke, but its being worked on.
Hmmm, me likey


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

A couple of major mistakes there - Praetoria is not used for the side switching system, and the factions within factions thing was done to try and add some gray to the original good vs evil set up in Praetoria


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
A couple of major mistakes there - Praetoria is not used for the side switching system, and the factions within factions thing was done to try and add some gray to the original good vs evil set up in Praetoria
Aye, they should add 'Reviewers and interviewers ALWAYS get at least one or two things wrong, if not more' to the list of Running Jokes...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I also can't believe that. Hello, Crusader arcs? Seriously...
What she actually said was that the original design was loyalists = Villains, Resistance = Heroes, but later on they decided to try and add some gray by dividing both sides into two sub-factions.
Although that didn't really work very well, as they didn't dial back the evil of the dictatorship enough to make the idea of fighting it a morally gray idea.
I'm not sure how late in the design process they decided to try and add the gray either, as during the early part of the closed beta, loyalists were getting the red side mission completed music, and only had access to red side titles, while the Resistance were getting the blue side mission completed music and access to the blue side titles, so the alpha build seems to have been designed around the original idea.
The late attempt to add gray to the setting is also the reason why the moral choices in Praetoria don't actually have any consequences - originally, they were set up to act just like the Tip missions, with the loyalist choice taking you to the evil side, and the Resisatnce choice taking you to the good side, with a final moral choice mission at 20 to deicde if you'd go blue side or red side - it was sort of like a gigantic Tip mission chain 1-20, which would then blend in with the normal Tip mission chains 20-50.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Hmn, fact f'today. Maybe that will get smoothed out in a coming issue or later patches?
I still think they did a good job on making Praetoria pretty grey myself. And heck, it's still really well designed


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I wish reporters/reviewers would double check their facts before posting, just shows me that the computer games media still has a lot of growing up to do. Still nice to get a mention though I'll agree.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Hmn, fact f'today. Maybe that will get smoothed out in a coming issue or later patches?
I still think they did a good job on making Praetoria pretty grey myself. And heck, it's still really well designed
Yeah they definitly made it a much more engaging environment by making it more grey. The proof is the sheer amount of discussion that has resulted from it. :-)


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Hmn, fact f'today. Maybe that will get smoothed out in a coming issue or later patches?
I still think they did a good job on making Praetoria pretty grey myself. And heck, it's still really well designed
It's also the reason why the final missions are kinda muddled and weird - "you're a jackbooted enforcer of a nightmare dictatorship, so you might like to go to Primal Earth to show them that we're good people"/"You're an evil anarchist who blows up random civilians and feeds defenseless prisoners to the Ghouls, so you might like to go to Primal Earth to show them that we're good people".


@Golden Girl

City of Heroes comics and artwork

 

Posted

What does "the need to do a better job explaining to the player the ‘expanded point of view’ offered by Going Rogue" mean?


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.