Santorican

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  1. S/L defense is good, but I'm quickly finding out that positional defense was the way to go. It's difficult to fight enemies in end game that have non s/l attacks like carnies and rikti. I'm highly considering changing my build to either a soft capped range or melee depending on which one is easier.
  2. Quote:
    Originally Posted by BrokenPrey View Post
    One thing I learn when using +1 and 2 to fuel SD is you don't when any Chief Mentalist so I would kill them before I would start on the pylon, I also killed Chief Mesmerist too.

    Chief Mentalist have Dominate which would hit me a lot. Once I took out the Chief Mentalist it was a lot better. I still die some but not as much as I did.
    That is very good advice and I forgot to mention this same thing!
  3. Honestly Gaiden its a luck of the draw, I had redo the pylon challenge a few times due to dying. My defense wasn't getting debuffed and I was using +1 and 2 for SD fuel so it's just that wonderful random chance that you'll live forever or you'll get every attack hitting you at once. That is why defense is suck a fickle being .

    The only suggestion I could give is to take out the proc from Smite and possible the To hit from PF and slot them into health to raise your regen but I'm not so sure a 50% increase in passive regeneration is going to give you a huge boost in survivability.
  4. Ah yes that reminds me why I had to run two membranes and one enzyme in AD. It was because Mid's was showing that discrepancy lol.
  5. Quote:
    Originally Posted by SwellGuy View Post
    Apparently there is a purge of unclaimed emails after 30 days according to word posted here

    http://boards.cityofheroes.com/showthread.php?t=224948
    I don't store anything in emails I'm not rich enough for that
  6. I hate carnies, small hands, smell like cabbage.
  7. I'd take weapons over fire. You need targetting drone and when you're fighting runners you'll want webnade.

    Also I would take fitness over leadership because you'll want the extra run/jump speed, the extra regen and recovery, plus when you're fighting electric wielding enemies you can slot the performance shifter proc into stamina and that +10 pts of end cannot be debuffed.
  8. Quote:
    Originally Posted by ConFlict View Post
    At this point they really just need to scrap the current pvpo drop system and start fresh. If they want people to stop farming them just make more of them drop. Its not a complicated thought process.
    Sorry con that is too simple to understand, the mechanics of PvP and its subsequent drop rates must be difficult, convoluted, and complicated.
  9. Santorican

    Nerfs?

    No they haven't nerfed anything from Spines, yet.
  10. Take it take it take it!

    Slot it with 2 rech 1 acc and 3 end red if you're using SOs
  11. Santorican

    Time bomb

    Quote:
    Originally Posted by Aett_Thorn View Post
    They really, really need to take a look a Time Bomb and give it some fixes. It's been on the 'this power pretty much blows' list for a while now.
    Pun intended?
  12. I wonder how many people will either shelve their shield characters or delete them entirely when shield charge gets its damage lowered
  13. Quote:
    Originally Posted by Fury Flechette View Post
    Oh? I thought you did that by design. Some sort of single target super pylon crusher.
    Lol yeah no I like the mitigation shield charge provides.
  14. Quote:
    Originally Posted by BrokenPrey View Post
    All of that attacks look fine till The attack at 22s. If you don't want to look the toon is spinning his hands in front of him. With a shield on his arm he would be hitting himself with the shield over and over again. Now they could use a different animations for this power but till they say other wise I'm going to think you can not pair it with shields.
    The more I watch that video the more I'm convinced that KM is going to suck for DPS.
  15. Quote:
    Originally Posted by Fury Flechette View Post
    Sant,

    Turn on Combat Jumping. Build is soft capped.
    Doh! Thats what happens when you study for too long on a sunday!
  16. OMG lol I just realized I didn't take shield charge in that build rofl!

    Okay edited build I had to drop GFS

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  17. Here is a build for my theoretical fire/shield scrapper that I might consider making.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Draft Punk: Level 50 Mutation Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(43)
    Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(5), HO:Enzym(9), LkGmblr-Rchg+(11)
    Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(3), LkGmblr-Rchg+(5)
    Level 4: True Grit -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(9), Panac-Heal/EndRedux/Rchg(13), Panac-Heal(48), Panac-Heal/+End(50)
    Level 6: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(7), Zephyr-ResKB(7)
    Level 8: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/Rchg(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(37)
    Level 10: Swift -- Run-I(A)
    Level 12: Active Defense -- HO:Membr(A), HO:Membr(13)
    Level 14: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(15), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(17), Numna-Regen/Rcvry+(19)
    Level 16: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(33), Amaze-Acc/Rchg(40), Amaze-EndRdx/Stun(46), Amaze-ToHitDeb%(48)
    Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
    Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(21), P'Shift-End%(21), P'Shift-EndMod/Acc(39)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(27)
    Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(43)
    Level 28: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29), LkGmblr-Rchg+(33)
    Level 30: Combat Jumping -- HO:Enzym(A), LkGmblr-Rchg+(31), Zephyr-Travel(31), Zephyr-Travel/EndRdx(31)
    Level 32: Greater Fire Sword -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(45), Hectmb-Dmg/EndRdx(46), Hectmb-Dam%(46)
    Level 35: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
    Level 38: Against All Odds -- EndRdx-I(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A), Mrcl-Heal(45), Mrcl-Rcvry+(45), RgnTis-Regen+(48)
    Level 47: Grant Cover -- HO:Enzym(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run



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  18. Quote:
    Originally Posted by Fiery-Enforcer View Post
    So I was using the build that you posted as a starting point. I came up with this and I'm looking for some feedback.

    Would there be a better attack chain than Incinerate -> Cremate -> Fire Sword?


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    You're not at the soft cap for any positions with this build, and correct me if I'm wrong but I believe Inc > GFS > FS is the highest dps chain
  19. Quote:
    Originally Posted by Fury Flechette View Post
    I moved around a few slots and lowered your endurance consumption to .76 end/sec. Basically, I just swapped the slotting for Weave and Combat Jumping since 6 slotted Red Fortune has much better end redx than 4 slotted Gift of the Ancients. Otherwise the build looks great.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Electric-Shield-Cheap-Fly: Level 50 Technology Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(33)
    Level 1: Deflection -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def/EndRdx(19), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResDam/EndRdx(46)
    Level 2: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(7), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(23), M'Strk-Acc/EndRdx(42)
    Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(19), RedFtn-EndRdx(42), RedFtn-Def(46)
    Level 6: True Grit -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(11), H'zdH-Heal/Rchg(40), H'zdH-Heal/EndRdx/Rchg(43), H'zdH-EndRdx/Rchg(46)
    Level 8: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Dmg/EndRdx/Rchg(13), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Acc/EndRdx(31)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Air Superiority -- Acc-I(A)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- H'zdH-Heal(A), H'zdH-Heal/EndRdx(40)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-EndMod(21), P'Shift-End%(43)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(39), GSFC-Build%(43)
    Level 26: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(42)
    Level 28: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(29), GftotA-Def/Rchg(29), GftotA-Def/EndRdx/Rchg(45)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(37)
    Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
    Level 38: Tough -- S'fstPrt-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx(39)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- EndMod-I(A), P'Shift-EndMod(45), P'Shift-End%(50)
    Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
    Level 49: Phalanx Fighting -- DefBuff-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 2: Ninja Run

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    |-------------------------------------------------------------------|
    If you four slot Stamina with Performance Shifter you can increase the recovery by .01end/s lol.
  20. Quote:
    Originally Posted by maggotface View Post
    Because she's hot.


    Quote:
    Originally Posted by Oedipus_Tex View Post
    In THIS city?
    Touche....
  21. Quote:
    Originally Posted by FredrikSvanberg View Post
    But this kept happening with the old interface too.

    I doubt it's the interface as much as a lagging server somewhere.
    Yeah I'm going to have to disagree with you. I had this problem on the old UI but this is just damned ridiculous. There are times when I will sit here for 20 mins clicking post repeatedly or trying to put anything in the AH and it getting rejected.
  22. I don't know too much about Katana so I didn't fiddle around with it's slotting but I do know SR decently so I moved around some slots of street cleaner's build. I would highly reccomend getting the accolades that 200hp helps out a lot.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    katana.SR2: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Acc/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Dmg/Rchg(7), Hectmb-Dam%(15), Hectmb-Dmg/EndRdx(36), Achilles-ResDeb%(39)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(5), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(43), RedFtn-EndRdx/Rchg(45)
    Level 2: Focused Senses -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(13)
    Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(13), Ksmt-ToHit+(46)
    Level 6: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Build%(11), GSFC-ToHit/EndRdx(11), GSFC-ToHit/Rchg(15), GSFC-ToHit(34)
    Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(43), LkGmblr-Rchg+(50)
    Level 10: Practiced Brawler -- EndRdx-I(A)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Health -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx(31), Dct'dW-Rchg(40)
    Level 18: The Lotus Drops -- Oblit-Dmg/Rchg(A), Oblit-Dmg(19), Oblit-%Dam(19), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(37)
    Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(21), P'Shift-EndMod(21), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Rchg(37)
    Level 22: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(23), LkGmblr-Def/Rchg(23)
    Level 24: Quickness -- Run-I(A)
    Level 26: Soaring Dragon -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(40)
    Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/Rchg(39)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(42), RechRdx-I(42)
    Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), EndRdx-I(37)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), RedFtn-EndRdx(43)
    Level 38: Kick -- Empty(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), Numna-Heal(45), RgnTis-Regen+(46), P'Shift-End%(46)
    Level 47: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- IntRdx-I(A)
    Level 1: Critical Hit
    Level 2: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  23. My question is why would any sane shop keeper let you into their shop, you're on fire!!!
  24. You're going to have to fix your code try uploading using titan forums format