My Lonely Scrapper
It's very possible to get a significant amount of defense, either melee (which would stack with parry) or smash/lethal. That would make you far more rugged.
Here's a quick cut at it. It's far from optimized so tweak with it until you get what you like. It has 37% lethal defense with one application of parry plus 30% energy/neg energy defense. I didn't worry too much about fire/cold defense. Smash/lethal resists are 52.8%. And you'd still have healing flames to fall back on.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
BS-Fire Armor: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(19), HO:Nucle(40)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(31), S'fstPrt-ResKB(40)
Level 2: Slice -- Erad-Dmg(A), Erad-Dmg/Rchg(3), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(19), M'Strk-Acc/Dmg/EndRdx(40)
Level 4: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 6: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(7), M'Strk-Acc/EndRdx(7), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(43)
Level 8: Parry -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(37), HO:Nucle(46)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(15)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Plasma Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam(46)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-End%(21), P'Shift-EndMod/Rchg(46)
Level 22: Whirling Sword -- Erad-Dmg(A), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(25), M'Strk-Acc/Dmg/EndRdx(31)
Level 24: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(25), AdjTgt-Rchg(31), AdjTgt-ToHit/Rchg(36)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(42)
Level 28: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(29), Efficacy-EndMod/Rchg(29), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(42)
Level 30: Boxing -- Acc-I(A)
Level 32: Head Splitter -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Acc/Dmg/EndRdx(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Weave -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1424;740;1480;HEX;| |78DA9D94DB4E13511486F7F4C0D0136DA93D50A00728B4053B821A153531209260A| |8566ABC529BA10C65B4B675A6A878E503A8316AF442F1447C02356A7C0DBDD12730| |EABD77751D86466F6DD2FFEBACFDEF356BADD9D3E28D79AF10B78E09A9EF785D35C| |D4AB96AA8AD9666388B6A4DAFFAE6CA8505DDD052B3C695A6210B21E23B864A51AB| |6B9A326734D5D54AF97AD3581DEC2ECD6B6B5AC3D494055D33362BB31B861A5C6CA| |C6B86D6682B3B3FBCA566B3AE2C696A4B6FD4F862416F3734D3F45917B5F5362C05| |E96AB1714D37F515BDAEB737FB4FB4F4AA3257576F6A95A26AB6E11E31A82C0FDF0| |A96489F8E43940023C27686E05E26F49709D9A300875DEC45BF64F913F0232BBC49| |469A90182164638061A1CA961BECD2771B866C3F08EE9F84FE5F846C1B2CD3623FD| |8ED96DDBE2461C851649C224C9C669408FBC0EEB48A71B62843CF558649C870DA89| |0D4215ECB224915DE65E7BB9D75EEE35C3BD16AC5E23E077717AC915A63BF6FD165| |86E0FAC7878457872943C0A211F972EF9BEDAC8FC8D700056FC6CB6FB2334964094| |91A159157204197C412B69F024857A2114B2B6861E51B65DF7198F098507040D7C6| |16B6E611E7384C71CE131C778CC099EC70AD8A36CB7479FC04A48C49E1212DB946F| |F439610D7C03EC730EACD1D6788DB14E48EB8C4B84FC65C241D8352878CC837729D| |1D03DC61D42868BCE3F24483256C66D0FC729430D4249AB9D24B793E27652DC4E8A| |DB49733B33323E35B2DB46262934FA0FEC6018B3C638C687769C4FEB389FDD713EB| |4AFE001E6AC6798FB4CB7C87F216CC3CAA435B1C92D4ABAFB19E325E305E135F814| |AB72E50D85F6BC65BC63BC274C7F2038A0B0292ECC36E5A613361D60F0791B72745| |F4FF827A13D4B7F87D2142A39BA6F9990B8E5A4A3FB9E765C01784D78F97F3F1FBD| |3B37752DBB41CFA29450CEA19C47B980721145455941A9A2743E7577FB0F615D332| |887518EA084A13E711B9DB207C483E245F1A1F4A1F8510228219438CA164AE70F84| |A5F42E| |-------------------------------------------------------------------|

Cool concept.
Simple things like slotted defense in combat jumpin, Gaussian in build-up, and a steadfast unique can get you a rather large defense bonus to all to build off of.
Id let parry take care of your melee defense and try to softcap ranged and AoE.
+Recharge for healing flames to be up faster if you can manage it.
I was never a fan of the fighting pool until a recent respec on a kat/wp. It really does make a TON of difference in your survivability.
I could be completely off base here but Id look at some of the kat/da builds floating around and get ideas on how they softcapped ranged and AoE defense.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
|
Thanks very much for the feedback guys.
I tried playing with some builds, and mainly just created a train wreck. I really have no idea what I'm doing with a Scrapper (or even a damage dealer, since I've always played support Controllers).
I looked at the suggested build (my eternal thanks for posting) and decided I'm really not comfortable without Rise of the Phoenix.
I don't know. It could just be my lack of experience with Scrappers but the more I look at potential builds and their associated costs the more it seems to me that this character is a money sink with far lower payoffs than a lot of other Scrappers might be. Do you think that is a correct assessment or am I being unfair?
My stumbling attempts at a Ranged defense build with some additional +Recharge are below (and still significantly below the cap).
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Joan of Arkansas 6_7_10: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(37)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-EndRdx(15)
Level 2: Slice -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(3), Erad-Acc/Rchg(3), HO:Nucle(15), M'Strk-Dmg/EndRdx/Rchg(37)
Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(7), Numna-Regen/Rcvry+(36), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(43)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(9)
Level 8: Parry -- LkGmblr-Rchg+(A), HO:Nucle(13), P'ngS'Fest-Acc/Dmg(17), P'ngS'Fest-Dmg/EndRdx(17), P'ngS'Fest-Dmg/Rchg(19), Ksmt-ToHit+(46)
Level 10: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(11), Erad-%Dam(11), M'Strk-Acc/Dmg(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Plasma Shield -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(19), RctvArm-EndRdx(37), RctvArm-ResDam/EndRdx(39)
Level 18: Whirling Sword -- M'Strk-Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Rchg(40), HO:Nucle(43)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(21), P'Shift-EndMod(21)
Level 22: Consume -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(40)
Level 24: Boxing -- Acc-I(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(31), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 32: Head Splitter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Rchg(34), HO:Nucle(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Char -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50), Ragnrk-Knock%(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1428;736;1472;HEX;| |78DA9D935B4F134114C767BB5B4AE9954B2914285B6EE52295AA01411303A251421| |304E449DD0C655A2ACDB6D92DF1F2E407F0165F7CC20B8A9FC06BFC1A6AFC0A1AF5| |1B987AE69CA189F1CD06FEBFEE997366CEF97736777331C8D89D334C0B9F2D73D7B| |5D6F20EAF5685E3CDF162291F5FAA70DBAC14CC796787DB2E77CD696BC6CA4EF918| |6389C3542B27CA4264169C0ADFB2D66E549CAD9EC6D2A22808DB1599F325E1DCB2E| |6771DDE7AD1DE168EB06B99C32FC1954AA50C19355BB8EE5F0F21F550DCAE95EC22| |2D2D0B5E8587B673D5523EB350E6B78595E36E0DB6EF82A6C6E0DF92DDE1A7EE650| |54096751609DB88AE12E13A626807714C566958A5B3247C49336300D19C42840711| |DCA7D258DDD07E7A18EB639E1F84EF88F06958337436B48BFB9E807C9DF6F5EA973| |4193256114D6B88C10DC4F83AE1326213AABC748AC7FBD283E90788E657883C24F8| |B091BAD717C39AA03A387A81C93EA217116D4B802E36F91B9F8E43999FF6D5FDD47| |DCB37C22F44B08A5D37415E80BA6681510CF9201452A1D0127A310DA188F22C12D7| |F038F26C88CC1A212305E4B52ACF5AC996413A3C4DD6A5C9BA71354133E4B7D3BE9| |E7613F33B1EE3D81D8F10339010A3E9F5D8430C8D3C20DC47A4EF2134C88BD3C12C| |9EC08D0A10EA56B7A39B6E47826E47826E472FDD8E24DD8E24DD8E4EA8EAA12AAD8| |7ECEEED40E8B0D2A73CE8A3719334BC495698747D8A90D7AF3CE8A7E14D1A3E45C3| |A7D4F029326816F207D4890313E419610E5686D550C314DA0F3136AA7ED6D1CFB8D| |DD827C217C257C40BC89B50C34FEC61E9912784A7846788C9E7847DC40154655455| |E60D868EBE26BC25BC4364DF1366D07B03DA9C2263B429B22C1B25E78CC60B0A7FF| |061CBFF44568CC66BC6348CF41B8D17B4EE8FC24B45ABFFFBF9103C3CD2BFDA02BA| |2E6545CA86942B52AE4AB926854BD994929752FFD8A88E9C947DCD4A9993724A4A0| |CFA637765A62F00129012941292129612911295D22E2521654F4AFD0F1297FF91| |-------------------------------------------------------------------|
Thanks very much for the feedback guys.
I tried playing with some builds, and mainly just created a train wreck. I really have no idea what I'm doing with a Scrapper (or even a damage dealer, since I've always played support Controllers). I looked at the suggested build (my eternal thanks for posting) and decided I'm really not comfortable without Rise of the Phoenix. I don't know. It could just be my lack of experience with Scrappers but the more I look at potential builds and their associated costs the more it seems to me that this character is a money sink with far lower payoffs than a lot of other Scrappers might be. Do you think that is a correct assessment or am I being unfair? |
1. Rise of the Phoenix presupposes that you will die. If you don't die easily it's a wasted power pick. I only take it if the build is loose and there aren't better choices available. In your build, there are plenty of better choices. For rez powers, it's one of the best out there, but then again, it's a rez power, and I tend to be a lot more optimistic.
2. Best bang for your buck is to either add a little 20%+ of melee or smash/lethal defense to your build. This can be done cheaply. 4 sets of Smashing Haymaker provides 1.88% smash/lethal defense and a cheap alternative to Kinetic Combat. Reactive Armor (4 slots), Rectifield Recticle (2 slots!) also give bonuses for this. 20% defense stacked with parry will make you immimently more survivable without much alteration in your build. And it can be done cheaply.
3. Ranged defense or defense to fire/cold/energy/neg energy are nice to haves but they will cost you. You can probably get around 20% or more of this by slotting sets, but don't go overboard if you're limited on budget, focus on either melee or smash/lethal. Remember, you still have your heal, which recharges fast.
4. Make sure healing flames has the fastest recharge possible. 6 slotting with Numina is expensive and does not have the best native recharge for the power. I realize you're going for the range defense bonus, but only use this slotting if you can get plenty of other ranged defense bonuses. Otherwise, it's needlessly expensive and suboptimal to boot.
5. I suggested slotting with Eradication in the posted build for the ranged/energy/neg energy defenses. You can subsitute with cheaper alternatives. Consider going with multi-strike. Obliteration is the best choice in a couple of your powers but it's expensive and you can have a good build without it.
Finally, if you enjoy your character, a little investment in it to make it far sturdier is well worth it.
Far cheaper version of the build above. Replace healing uniques for plain health IOs or SOs to drive down cost even more.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1428;738;1476;HEX;| |78DA9D94DB4E13511486F7F4C0F4482995B614E8815329D091AA51D10BC341124C0| |B8D28576A33944D99A4B675A6A878E503A8316AF442F1447C02256A7C0D7D17EFEA| |3A0C8DDEDAA4FFD7597BED356BFDB3A7A5FBCB01211E5E124AEF525DB7ACCA46D5D| |45B2D69BA4B7ACDA8461637F22B8629D30BE6EDA6995FDA957A4B1542248ED32A25| |5997525B349BFA7665E35ED3DC1EEA2E2DCB1DD9B0A4B6624873BFB2B067EAE1D5C| |6AE3465A3AD1DFF08949BCDBA5684B246A3C6172B46BB212D2B685FD476DBB014A6| |ABD5C65DC332B68CBAD1DEEFBFDC32AADA625D7F202B25DD6AC33DE2D0590EBE156| |C913E1D9728024685A344F0AD11FAD709D9EB80AC3885E98A9D9E54301448313284| |E428211B078C085DB5B345C7ADB40005E1B843F099845E8BD126F4EF11CEC02EA7D| |D93B3A860C85562AC11A6D71965C2694877734F4E3717EAE19BF470F5712E5B853C| |5551A8ACCAA37A78540F8F3ACEA3E613941E85742F9715DEDF02C7E98190DF0EF9A| |7282B06A120F72A821C3A0BA190DD4F284A3EF4C518B394909BA6BE55C80B739E12| |BE42B64D6FD28A0756227685C84B07864E3C633C27E45F1124E40DD8F60EB0BD519| |E3CCAF6C6D98024BB92651FB660578C773963AFA15044C4DF1092875476EC1D6107| |F206EDC730C87E25D8AF04FB9561BF327C34CE41FA90607B879E5085E1A78CC7847| |1EE3DF782A0A8E8081B37C28ED72094B2C749F138691E27CDE3A4799C0C8F93E771| |E6556C82763946672834F60F9C903061BB39C16776920FEB241FDD493EB31FE1394| |E712165EAA703DBCBFD221CC2CA8CEDD8CC01159D7DCBF8C0784FF804799AED98F6| |994227BF308E185F09856F04173436C78D39E67CF4E40B2E6AA5E0210CBBBA2F27F| |C8FD09EE2DFA10C85CAAEEE4B26141E39E5EABEA61D6F1FBC1EBCFCBF9FEF81E39B| |7AAFFA40AFA1945136516EA0DC44B985A2A36CA154513A3FBABB43E7B1AF79940B2| |8175106A03FF10833553F881F25801244E94509A1F4A14450122807289D3F457FEF| |E7| |-------------------------------------------------------------------|
Tex, dude, that toon is AWESOME.
She wants to speak to the President, omg! I'd much rather have a toon like this one than a dozen generic "fotm" ultra-builds with names like 'Electric McShieldy'.
Come on, we've all seen them.
Play what you like, man. For a bs/fire/pyre, that second build would serve admirably as a long-term goal. Stick on teams, and let the buffers have their fun by keeping you alive. As a teaming scrapper, with fiery embrace and all that ranged damage, she would kick some serious butt, too. And heck, she IS a scrapper, she'd solo like a machine, too.
In no way, shape, or form is ANY toon you enjoy a waste, ever, in any way. Your fun is YOUR FUN.
LOL, Joan of Arkansas, that is AWESOME!
EDIT: Darn it Fury, stop being so fast!
The version of the build he posted would also serve well. And yes, would be fairly inexpensive, which would be perfect considering she used to work at Walmart. LOL, she's got all Walmart IO's, that's HILARIOUS. And while not as awesome as it might be, it'd still be WAY zestier than nothing but SO's.
The version of the build he posted would also serve well.
![]() |
Stick with a two Parry attack chain, and you won't need expensive recharge, nor will you need much melee defense. Recharge is still nice for Healing Flames, of course. Mostly want some ranged and AoE defense, I'd say.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
LOL, she's got all Walmart IO's... |
Ok I just fell off the bed laughing. I hadn't thought of like that.

I had considered rerolling her as a Sword/Shield and using the Fiery Body aura, but I think I will wait to see what Castle does with the set. Plus, don't want to wait until Christmas to replace her halo.

Thanks for the encouragement guys. It helps a lot.
P.S. Before someone asks why Joan doesn't have the classic "pageboy" haircut, it's because that hairstyle doesn't do as good a job of showing her blonde hair with black roots.
Feedback:
1. Rise of the Phoenix presupposes that you will die. If you don't die easily it's a wasted power pick. I only take it if the build is loose and there aren't better choices available. In your build, there are plenty of better choices. For rez powers, it's one of the best out there, but then again, it's a rez power, and I tend to be a lot more optimistic. 2. Best bang for your buck is to either add a little 20%+ of melee or smash/lethal defense to your build. This can be done cheaply. 4 sets of Smashing Haymaker provides 1.88% smash/lethal defense and a cheap alternative to Kinetic Combat. Reactive Armor (4 slots), Rectifield Recticle (2 slots!) also give bonuses for this. 20% defense stacked with parry will make you immimently more survivable without much alteration in your build. And it can be done cheaply. 3. Ranged defense or defense to fire/cold/energy/neg energy are nice to haves but they will cost you. You can probably get around 20% or more of this by slotting sets, but don't go overboard if you're limited on budget, focus on either melee or smash/lethal. Remember, you still have your heal, which recharges fast. 4. Make sure healing flames has the fastest recharge possible. 6 slotting with Numina is expensive and does not have the best native recharge for the power. I realize you're going for the range defense bonus, but only use this slotting if you can get plenty of other ranged defense bonuses. Otherwise, it's needlessly expensive and suboptimal to boot. 5. I suggested slotting with Eradication in the posted build for the ranged/energy/neg energy defenses. You can subsitute with cheaper alternatives. Consider going with multi-strike. Obliteration is the best choice in a couple of your powers but it's expensive and you can have a good build without it. Finally, if you enjoy your character, a little investment in it to make it far sturdier is well worth it. |
And in terms of the OP's feelings on a 'money sink', keep in mind that a lot of the scrappers you feel you are being outperformed by probably sank a lot of cash into their combo too. Many of the people you see posting in here are running around with multi-billion infl builds. Bottom line is, if you want top end performance, you have to sink some money into what you're doing. If you're not willing to do that, then understand you will get outperformed by those who do, and even moreso when you note the fact that you yourself have said your scrapper experience is limited.
In terms of this combo, focus on it's strengths. Add some melee/lethal def to stack with parry so you're softcapped with one parry, or close. That will add bigtime survivability. Get as much recharge in as possible so healing flames is up as much as it can be. Then I'd focus on building up some ranged or energy defense. I like the idea of going into the fire epic for some added aoe with fireball, and it fits your build/concept.
Great bio btw, lol.
My question is why would any sane shop keeper let you into their shop, you're on fire!!!
Virtue: @Santorican

Dark/Shield Build Thread
This.
And in terms of the OP's feelings on a 'money sink', keep in mind that a lot of the scrappers you feel you are being outperformed by probably sank a lot of cash into their combo too. Many of the people you see posting in here are running around with multi-billion infl builds. Bottom line is, if you want top end performance, you have to sink some money into what you're doing. If you're not willing to do that, then understand you will get outperformed by those who do, and even moreso when you note the fact that you yourself have said your scrapper experience is limited. In terms of this combo, focus on it's strengths. Add some melee/lethal def to stack with parry so you're softcapped with one parry, or close. That will add bigtime survivability. Get as much recharge in as possible so healing flames is up as much as it can be. Then I'd focus on building up some ranged or energy defense. I like the idea of going into the fire epic for some added aoe with fireball, and it fits your build/concept. Great bio btw, lol. |
Thanks for the encouragement. I'm still not sure I'm going to spend the money. I technically have a little more than half a billion to work with, but I'm not sure how much I really want to invest in tricking out this character. I have about 40 characters total but only one I've ever IO'd (a Mind/Cold troller). I don't have any farming characters so money and IOs are always tight.
I guess for now I'm keeping my fingers crossed that Castle buffs Fire Aura. Even if it doesn't become more survivable, a version of Burn that doesn't completely suck would be great, and fit the character well. I actually have Ring of Fire + Burn in my current build simply because the idea of Joan lighting someone on fire is so silly.
I guess for now I'm keeping my fingers crossed that Castle buffs Fire Aura. Even if it doesn't become more survivable, a version of Burn that doesn't completely suck would be great, and fit the character well. I actually have Ring of Fire + Burn in my current build simply because the idea of Joan lighting someone on fire is so silly.
|
I think a great fix for Fiery Aura would be along the following lines:
Fiery Embrace boosts all damage by 100 percent. (ZOMG NERF!)
Fiery Embrace lasts for 30 seconds.
Fiery Embrace recharges in 90 seconds.
Fiery Embrace adds 5 percent resist vs all while it's on.
Fiery Embrace adds 3 percent defense vs all while it's on.
Fiery Embrace adds 20 percent hp regen while it's on.
Fiery Embrace can now slot resist, defense, and healing sets. (Frankenslot FTW!)
Tada! Done!
Now THAT's a power worth slogging to level 35 to get!

With modest recharge you can have it up two thirds of the time, with serious recharge you can perma that sucka, with crazy recharge you get brief, glorious moments of double stacked FE. Blazing Aura is now DANGEROUS, which is as it should be.
Suddenly FA is the undisputed damage champ, and gets just enough added defense to make it zesty. FA as a set would now LOVE the recharge, mmmhmm, which would also make it synergize even better with all the recharge-hungry attack sets out there.
What's not to love?
Just my two cents.

This.
Many of the people you see posting in here are running around with multi-billion infl builds. Bottom line is, if you want top end performance, you have to sink some money into what you're doing. |
For your scrapper, I think Cyber_naut nailed it. ANY scrapper can do the scrapper job, etc, but to have the ones that really stand out, you simply MUST take advantage of the set bonuses and such, and that means spending some money. I have spent (and farmed, and traded, and marketed) a ton on my main toon, but its oh so rewarding. I have to say all the work and influence feels totally justified every single time I am the last guy standing

It seems like you really like your toon and you have a great concept/backstory, etc. I would suggest that you just jump in and start making the improvements. I know your area of expertise is in the non-farming area so I'll toss this out there: you may be thinking of it as a million mile journey, but using your scrapper, it will go quicker (maybe just a 500,000 mile journey..hehe).
The things I would add to what others have said (or underscore):
1:Use Parry to your advantange and work on getting to the softcap on one of your positional defenses. I'm not an expert on Fire or BS, so I'll leave the specifics to the great guys around here that know their stuff.
2: My motto for you: :If you can't prevent it; patch it". If it just doesn't look like you're gonna be able to hit some of those desired defense levels due to whatever reason (and you can't prevent the damage), then work on recharge (and patch it). That should be an easy enough route and, in the end, increased survivability is going to make your journey a lot more fun.
End Game- LVL 50 Scrapper-DM/INV
Ripjak- LVL 50 Defender-Rad/Rad
Extruder- LVL 50 Scrapper-DM/REG
Juicie- LVL 50 Blaster-ELEC/ELEC
Mind Sync- LVL 50 Controller-MIND/FF
Hey Oedipus Tex. Firat of all, I wanted to say thanks. I have been following a couple of your suggestions on a Mind/FF Controller I just made (my first troller) and I'm loving it. Really solid thoughts from you on the set has been a great boost.
For your scrapper, I think Cyber_naut nailed it. ANY scrapper can do the scrapper job, etc, but to have the ones that really stand out, you simply MUST take advantage of the set bonuses and such, and that means spending some money. I have spent (and farmed, and traded, and marketed) a ton on my main toon, but its oh so rewarding. I have to say all the work and influence feels totally justified every single time I am the last guy standing ![]() It seems like you really like your toon and you have a great concept/backstory, etc. I would suggest that you just jump in and start making the improvements. I know your area of expertise is in the non-farming area so I'll toss this out there: you may be thinking of it as a million mile journey, but using your scrapper, it will go quicker (maybe just a 500,000 mile journey..hehe). The things I would add to what others have said (or underscore): 1:Use Parry to your advantange and work on getting to the softcap on one of your positional defenses. I'm not an expert on Fire or BS, so I'll leave the specifics to the great guys around here that know their stuff. 2: My motto for you: :If you can't prevent it; patch it". If it just doesn't look like you're gonna be able to hit some of those desired defense levels due to whatever reason (and you can't prevent the damage), then work on recharge (and patch it). That should be an easy enough route and, in the end, increased survivability is going to make your journey a lot more fun. |
I hear you. Thanks for the compliments. To put this in Controller terms though, I just want to make sure that before I make the investment that I'm not working with the Scrapper equivalent of a Gravity Controller.

I hear you. Thanks for the compliments. To put this in Controller terms though, I just want to make sure that before I make the investment that I'm not working with the Scrapper equivalent of a Gravity Controller.
![]() |
...
....
...there IS no scrapper equivalent of a Grav troller.

BS/Fire can be an awesome combination with IO's. Get a decent amount of melee defense, enough where you can softcap it with Parry and you'll see a huge boost in survivability. Having some ranged defense is a plus, but not essential since you can usually take advantage of LoS and bring everyone into melee. When I bring my Spines/Fire on a team, a lot of people think I'm squishy, but they're later surprised. Nice defense, resists and a self heal makes for a fun experience.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Thank you all for the suggestions. I stopped chasing Ranged defense, refocused on Lethal and Melee so that one Parry could cap me. I like the results much much better now. I was also able to find room for +60% Recharge. How is this looking?
Obviously some of the set pieces are expensive (e.g. Luck of the Gambler) but I'm actually pretty resourceful when it comes to gathering merits, since my main activity in the game is running Task Forces every time someone hosts one. I tend to earn about 100-150 merits a week or so doing that, which should help cover some of the exorbitant expenses. I know my main character has about 350 merits saved atm, and Joan herself has 100 or so. I also happen to know some of my characters have lvl 50 Obliterations in their inventory atm. Not enough to fill out the character immediately, but it's not a bad goal.
The character will still have pretty poor defense versus AoEs and versus non-lethal ranged attacks. She should be able to absorb Fire attacks easily, Lethal and Smashing ok. As long as she doesn't get jumped by an army of Ice blasters she should do a lot better than before, I think.
Ninja Run + Hurdle is my travel power, by the way.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Joan of Arkansas 6_7_10: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), HO:Lyso(25)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-%Dam(9), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Rchg(15), Dct'dW-Heal/EndRdx/Rchg(36)
Level 6: Build Up -- HO:Membr(A), RechRdx-I(7)
Level 8: Parry -- LkGmblr-Rchg+(A), HO:Nucle(13), HO:Lyso(17)
Level 10: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 16: Plasma Shield -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(19), RctvArm-EndRdx(37), RctvArm-ResDam/EndRdx(43)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(21), P'Shift-EndMod(21)
Level 22: Consume -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(40)
Level 24: Boxing -- Acc-I(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(46), Ksmt-ToHit+(50)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(31), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Char -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 15.5% Defense(Smashing)
- 15.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 16.4% Defense(Energy)
- 16.4% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 16.8% Defense(Ranged)
- 3% Defense(AoE)
- 4% Enhancement(Heal)
- 61.3% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 9% FlySpeed
- 55.2 HP (4.12%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 8.8%
- MezResist(Terrorized) 2.2%
- 8% (0.13 End/sec) Recovery
- 20% (1.12 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 9% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1427;736;1472;HEX;| |78DA9D93D94E137114C6CF74A694D295A514CA36A5EC48A56AC0A28941D144A4A68| |2E14A9D0C655A2A4DDBCCD4B85CF9006EF1C62B5C30BE816B7C0D3526FA268AF52C| |436FBCB381EF3773CEF79FFF3767667277568200F7CF80123E57311DC7D828D866B| |D6ED9DE9C592A17E2AB35B3AAD78AFAB2BD6B561DD3D1178C452333EF0380C4A1D5| |C85915CB4A9FB56BE6B6B171BB666F0FB45A2B56D1AA3A56FA42D9B2EF1ACBB76CB| |3F36275C7B2AD6A237D7810CCD76A157434AA96E384DC93D24EA35C2D496BCD32EB| |78129056857A5DE7EBE542FA6CC5BC671939D369E0D5FB30D334FE1B148E7F4D0DF| |28851E8BD225867F46D08B2084D8563E457D8EF81613C98046D94D19E64983EB70F| |4DAFF2CB039001CF6FC101A31D5442F80F9F459B8C13B84A95CB6AEA25854ADA1AA| |32DC708E719A9CB8C2DB47B6513C5BB44C900DA66815A056CF9148503FA62EC0E9E| |96ECD1AC388FA3C52F9B79FD12B143227648C4A0641B94A46312B10D5705641504A| |6782F1F9642525242AB7CFB339BBCE5027622D25123713C18822E19D3584A7C323B| |0B7D9DEEB43A254A974449499449893229196624513BAEEA761F42B7CE517A9EB1A| |1E72963110D317E0C4D35F6844B138F058FE47A0F190AFAE2B23DC4137CA12296FA| |DD44FD452E254A821DC66099317C53B0CBE8C55503EEFD0EC8D4277EF016733F199| |903A021A8E81B727D4332826119882EE3D1E52D2AA16FC44D312273D1652E49994B| |52E69294B98CC95CB23E7A55E5798CCAEB90122C6167DCBDD17129ED8700A6A4A44| |E7DF550BAE92F826F82EF8CD7E89B75A3CCEEF1D223CF052F042F1973AF04FB8C37| |B82AED7E57E9775C3AFA56F05EF08191F9C8D030DFBCFB26CDCBFC3251C6A0D6FA4| |0F10F7FB0F64F25AFB5BE3950B832A2B53ED3A63F0A341E10F37FFD3E050FB7F4AF| |77A05E25C9936C925C23B94E7283C424D9222990343FB756474E52AE2CC912C9299| |218E68307E4F405500224419210499824421225E9264990EC9134FF02253F0473| |-------------------------------------------------------------------|
Personally, I'd take out the two BotZ in CJ and put them in Parry. You're going to be using it every 10seconds anyway, so slot it into a decent attack. Worth losing .63 E/NE def over it, and you might be able to wrangle another +regen or +hp bonus out of it.
Personally, I'd take out the two BotZ in CJ and put them in Parry. You're going to be using it every 10seconds anyway, so slot it into a decent attack. Worth losing .63 E/NE def over it, and you might be able to wrangle another +regen or +hp bonus out of it.
|
Also, Obliterations work well in some powers, poorly in others. It's a poor choice in Blazing Aura because it's endurance redx values are so bad (18%). One thing I wouldn't do is cannibalize your endurance recovery and end/sec consumption values too much. Right now, they're not where I'd like them to be...you're not endurance efficient. No character is fun if they run out of endurance. I'd reconsider putting Obliteration into expensive attacks like Whirling Sword and Headsplitter too especially considering your recovery.
Getting those Obliterations in there seems to have cost you a lot. You've also shorted build up in enhancement values (even though two Rectified Recticles in there give you good value for smash/lethal defense), fire shield, weave and plasma shield.
I wouldn't also be that obsessed with soft capping. It's great in characters with shields or SR because there isn't as much to fall back on, but resist based characters that have good resists just need defense to supplement what they have not become entirely reliant on it. I mean you could do that, but I don't know if I like the sacrifices I see.
With all that said, if you're happy with the build, then you're done. I don't think I'd be.
Thanks guys. I think this would be a lot easier if I had some experience with I was comparing this character to. I have never had a level 50 damage dealing character. It's all been Mind, Ice, or Earth Trollers, or a Force Field Defender. [EDIT: I lied. I also have a 50 Pistols/Dark Corruptor who I should be able to remember. Because his name is "Oedipus Tex."]
As you can imagine those all play much differently from a Scrapper. I have no idea what I'm aiming for or what is considered standard for endurance usage, accuracy, and the like, or what an expectation for "reasonable" performance should be.
That said, I'm scared to take the BotZ out of Combat Jumping because that leaves me with no knockback protection. I remember before I had that slotted and the character was practically unplayable.
I'm not really certain what I should be trying to get out of Build Up. Extra accuracy? I can't really say I've had much trouble hitting things, due to all the -Defense I'm putting out, and the power has been slotted with 2 Recharge SOs since I got it last year (it took a LONG time for me to get around to leveling this character up). I guess if that's standard I could try it.
One thing I never really worried about on a Controller is endurance. It also hasn't been a huge problem with this character so far.. but I also didn't have the Fighting pool until this respec. What I don't really understand though is why take Weave and the extra endurance cost it brings if I'm not going to aim to maximize its benefits. If I proposed building a Controller or Defender that stopped at 40% or 35% defense they'd rip me apart and say that if you're not going to cap it, don't build for it at all.
Greetings Scrappers.

There are many posts on Broadsword and Fire Armor individually, but the pairing is not addressed anywhere I could find. Any advice will help.
So I have exactly one Scrapper who has ever made it past level 40. She is a Broadsword / Fire Armor. Her picture (recently thrown together for a "post your character" thread on Virtue) is posted below.
I have always liked the concept of this character while being aware that her powersets are not ideally paired. She dies quite often and despite having a secondary devoted to damage is outdamaged and outlived by Shield Scrappers--at least until we see where that nerf goes. I have stuck with Fire Armor because I like the theme of the heal and the rezz-nuke is hilarious, especially when you're as sucky at playing Scrappers as me and get to work into your regular attack chain.
It has crossed my mind to try IOing her, which to a lot of people would be like throwing away money. I like the concept enough to try it. The only problem is, I am completely clueless on how to begin slotting a Scrapper, let alone one as... undesireable(?) as this. What should I be building for? Damage? Ranged defense, since I get a lot Melee Defense from Parry? Recharge to get the heal and rezz back up faster, as depressing as that is?