My Lonely Scrapper


Cyber_naut

 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
That said, I'm scared to take the BotZ out of Combat Jumping because that leaves me with no knockback protection. I remember before I had that slotted and the character was practically unplayable.

Put a karma - KB io in CJ instead of the BoTZ. It gives as much kb protection and tends to be a lot cheaper to pick up than the BoTZ -KB.


Globals: @Midnight Mystique/@Magik13

 

Posted

The main thing I'd change about the build you posted is that Hack and especially Parry are underslotted.

In Hack, I'd trade the Lysosome for a Mako's acc/dam/end/rech. Your attacks are already plenty accurate, an extra 2% defense debuff isn't necessary (and wouldn't do much even if you needed it).
I'd pull two slots from Blazing Aura and frankenslot it with two dam/end and two acc/dam/end enhancements. Put one of those slots in Parry and one in Weave.
The Membrane in Build Up isn't necessary, a plain recharge IO will bring the power up faster and be much cheaper.

I'd make minor changes to some other slotting as well. This build brings you down to 40% lethal and 42% melee defense. I know it's not soft-capped, but Parry is easy to double-stack when you need the extra defense.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Joan of Arkansas 6_7_10: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam/Rchg(46)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-%Dam(9), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(36)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7)
Level 8: Parry -- LkGmblr-Rchg+(A), Mako-Acc/Dmg(13), C'ngImp-Acc/Dmg(17), Dmg-I(29)
Level 10: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(11), Sciroc-Dmg/EndRdx(11), Sciroc-Acc/Dmg/EndRdx(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 16: Plasma Shield -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(37)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(21), P'Shift-EndMod(21)
Level 22: Consume -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(40)
Level 24: Boxing -- Acc-I(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(39), Ksmt-ToHit+(43)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(31), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Heal-I(A)
Level 41: Char -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Weave -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


 

Posted

Thanks again for the help guys. I tweaked a few things and have what I think I'm going to roll with. Some of it may be a huge mistake, but IMO it's a mistake I have to make since I'm headed into uncharted territory for me. Regardless I think this character will be a heck of a lot better than she is right now.

Main changes are:
- I ended up frankenslotting Blazing Aura to open up slots elsewhere, as suggested.
- Changed slotting on Fire Blast to open slots elsewhere. Tried several combos, ended up with 4 Thunderstrikes to preserve some global Accuracy, which has steadily been dropping from build to build. If global Accuracy proves to be ok, could change this final IO to a different set in order to get better Recharge/Endurance from Fire Blast.
- Changed Parry slotting to add a damage IO, but kept the Hami-Os there, particularly the Accuracy / Defense Debuff. This HO actually both increases Defense Debuff and increases +Defense, in this case grantiing an extra +4 defense.
- Added third recharge IO to Fiery Embrace. The power recharges 5 seconds faster than previously.
- Changed BotZ KB protection to Karma KB Protection
- Eliminated HO from Hack slotting as suggested
- Kept Recharge IO in Rise of the Phoenix instead of Heal
- Used 3 slotted LotG in Weave. Considered exchanging the LotG Defense/End/Recharge IO for Red Fortune Def/End, then realized the difference is 0.01% endurance. Went ahead and kept the 3 piece set for the extra HP.
- Kept the Oblits in various powers despite warnings. This may turn out to suck. Luckily respecs aren't terribly hard to come by if I have just gimped my character. Also figure that as long as this character has gone without Tough/Weave, turning them off when they aren't needed could save a lot of energy.

I can't tell you how much I appreciate everyone's time. Thanks for helping me understand what I'm supposed to be looking at when building this character. I'm sure I've still got some stuff to find out, but thats what playing the game is for, right?


Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Joan of Arkansas 6_7_10 B: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(25)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-EndRdx(15)
Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-%Dam(9), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Rchg(43)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7)
Level 8: Parry -- LkGmblr-Rchg+(A), HO:Nucle(13), HO:Lyso(17), Dmg-I(46)
Level 10: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx/Rchg(11), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dmg/EndRdx(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 16: Plasma Shield -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(19), RctvArm-EndRdx(37), RctvArm-ResDam/EndRdx(39)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(21), P'Shift-EndMod(21)
Level 22: Consume -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(40)
Level 24: Boxing -- Acc-I(A)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(29), LkGmblr-Def(37), Krma-ResKB(46)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(31), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(46)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Char -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Dmg/Rchg(45)
Level 47: Fire Ball -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 14.9% Defense(Smashing)
  • 14.9% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 13.6% Defense(Energy)
  • 13.6% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.4% Defense(Melee)
  • 11.1% Defense(Ranged)
  • 3% Defense(AoE)
  • 43% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 56.3% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 70.3 HP (5.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 9.35%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 8% (0.13 End/sec) Recovery
  • 40% (2.24 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 5% RunSpeed



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Posted

Quote:
Thanks again for the help guys.
No worries!

Quote:
I tweaked a few things and have what I think I'm going to roll with. Some of it may be a huge mistake, but IMO it's a mistake I have to make since I'm headed into uncharted territory for me. Regardless I think this character will be a heck of a lot better than she is right now.

OMG, you have no idea how much awesome is packed into this little package.

Quote:
Main changes are:
- I ended up slotting Blazing Aura with Multi Strike for some extra endurance recovery.
Very wise, damage aura's and procless sets are made for each other.

Quote:
- Changed slotting on Fire Blast to frankenslot to open slots elsewhere. Tried several combos, ended up with 4 Thunderstrikes to preserve some global Accuracy, which has steadily been dropping from build to build.
Honestly, you won't have to worry too much about it. Broadsword debuffs defense with every hit, once you've tagged them a couple of times, you'll have no trouble.


Quote:
- Changed Parry slotting to add a damage IO, but kept the Hami-Os there, particularly the Accuracy / Defense Debuff. This HO actually both increases Defense Debuff and increases +Defense, in this case grantiing an extra +4 defense.
Nicely done! Now go forth and lead! LEAD, I SAY!


 

Posted

Something has... happened to this character.

I went with the build, but didnt sink all of my money into it just yet. The main expensive pieces I got were a Luck of the Gambler +Recharge, the Performance Shifter Proc, and the full Doctored Wounds set. Then I headed into the world to see what would happen.

Suddenly this character is awesome. She is kicking more butt than at any time since I created her last year. She can definitely still die--Rise of the Phoenix came in handy more than once. But what's different is she now lasts long enough and puts out enough damage that things just die all around her, and inspirations come pouring in like rain. I then eat said inspirations, resulting in faster and faster kills speeds. Is THIS what being a Scrapper is all about? Because I can do some more of this. The suggestion to take the Fighting pool is the main thing I'd credit, coupled with the encouragement to go out and push limits. Thanks guys this character is suddenly a lot more fun than I thought she would be.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Suddenly this character is awesome. She is kicking more butt than at any time since I created her last year. She can definitely still die--Rise of the Phoenix came in handy more than once. But what's different is she now lasts long enough and puts out enough damage that things just die all around her, and inspirations come pouring in like rain. I then eat said inspirations, resulting in faster and faster kills speeds. Is THIS what being a Scrapper is all about?
Yes. Wait til your build gets finished. It will be days/weeks until you click on Rise of the Phoenix and you'll wonder what that button is for. Also, while you'll still use inspirations once in awhile you won't need them as much. A well built scrapper can do amazing things.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Something has... happened to this character.

I went with the build, but didnt sink all of my money into it just yet. The main expensive pieces I got were a Luck of the Gambler +Recharge, the Performance Shifter Proc, and the full Doctored Wounds set. Then I headed into the world to see what would happen.

Suddenly this character is awesome. She is kicking more butt than at any time since I created her last year. She can definitely still die--Rise of the Phoenix came in handy more than once. But what's different is she now lasts long enough and puts out enough damage that things just die all around her, and inspirations come pouring in like rain. I then eat said inspirations, resulting in faster and faster kills speeds. Is THIS what being a Scrapper is all about? Because I can do some more of this. The suggestion to take the Fighting pool is the main thing I'd credit, coupled with the encouragement to go out and push limits. Thanks guys this character is suddenly a lot more fun than I thought she would be.
Welcome to BEING A SCRAPPER!

(weeps in joy)


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Yes. Wait til your build gets finished. It will be days/weeks until you click on Rise of the Phoenix and you'll wonder what that button is for. Also, while you'll still use inspirations once in awhile you won't need them as much. A well built scrapper can do amazing things.
Wont need them as much, but I'd like to see him continue to use them at his current rate, if not at a higher rate as he produces more. I never see people using them, except to make awakens.

That *could* be from my lack of teaming, though. But when I *do* team, not so much INSP eating going on.

(I am glad to see someone converted to enjoying a scrapper.)


"And I swear to effing god, that community is .01% nethergoat-level smart and 99.99% completely fascinating varieties of turd-licking idiots" -Talen Lee

 

Posted

With the buff to fire, this thread is even moar relevant, and so, kabump!


 

Posted

IIRC the debuff hami in parry is wasted because parry don't debuff defense. I COULD be wrong, it wouldn't be the first time


The more people I meet, the more I'm beginning to root for the zombies.

 

Posted

I have nothing to add really to this thread except that i wanted to comment on the awesome concept and looks. Very well done.