How many flavors?
76 would be correct. 10 primaries (with Kinetic Melee) * 8 secondaries = 80. Remove the 4 that are precluded by Shield Defense, and you're left with 76.
76 would be correct. 10 primaries (with Kinetic Melee) * 8 secondaries = 80. Remove the 4 that are precluded by Shield Defense, and you're left with 76.
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Other sets use two-handed animations just fine with Shields. Fire Melee, Super Strength, Energy, Electrical & Dark Melee all have two-handed animations. I think as long as there is not an 'object' in the shield hand, it'll work perfectly fine with Shields.
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The shield is actually attached to the forearm, a little less than halfway up (towards the elbow), so the shield wouldn't actually be flailing around wildly when doing the twirly-wrist animations. It would only flop whenever the forearm did, if ever.
+1 vote for km/shield
~Upon further review:
Maybe alternate animations for /shield... some of those would totally hit him in the face, or come damn close to it.
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^Professional Katana/regen build thread
That is assuming that Kinetic melee goes with Shields
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...ok.

Since I am an optimist, and believe in the business acumen of the Devs, let's just assume that it works with Shields. SD is very popular and a very fun set, I can't think of any reason to disallow the shiny new melee set from the crowd favorite.
Making that (hopefully safe) assumption, how many of those 76 flavors of scrappers do you see around? Are there any that are disproportionately common? Any that are exceptionally rare?
If so, why so?
Here's a common one: I have not seen a fighting pool-free scrapper in ages. Does that mean the fighting pool is too good for scrappers? Do the less taken pools (like presence) need a boost for scrappers?
How about some of the odder combos out there, like claws/fire? I don't remember ever seeing a claw/fire scrapper, and yet that combo should be RIDICULOUS for damage.
Why aren't they out there more?
Just curious, is all.

...ok.
![]() Since I am an optimist, and believe in the business acumen of the Devs, let's just assume that it works with Shields. SD is very popular and a very fun set, I can't think of any reason to disallow the shiny new melee set from the crowd favorite. Making that (hopefully safe) assumption, how many of those 76 flavors of scrappers do you see around? Are there any that are disproportionately common? Any that are exceptionally rare? If so, why so? Here's a common one: I have not seen a fighting pool-free scrapper in ages. Does that mean the fighting pool is too good for scrappers? Do the less taken pools (like presence) need a boost for scrappers? How about some of the odder combos out there, like claws/fire? I don't remember ever seeing a claw/fire scrapper, and yet that combo should be RIDICULOUS for damage. Why aren't they out there more? Just curious, is all. ![]() |
You don't see much claws/fire because shield gives a lot more damage then /fire and fire or elec gives more damage then claws (i think... there's no clear way to decide best aoe damage)
Fighting is a lot commun for scrapper, because it boost one of there two fonctions. Damage, we already have enough and the pools pretty much don't help for that. (assault beeing the exception but costing lots of endurance for little.) On the other hand, protection can be easily gained and scrappers are far from the cap for msot part. And the closer you get to the cap, the bigger the effect. (s/l from 50% top 70% for exemple makes you last 66% longer for a 20% bonus, from 40% to 45% def, you last 100% longer, for a 5% bonus)
I don't see it being a problem. The pools cover very different roles (travel, protection, support, mitgation, healing, less downtime). Some things are a lot less in demand, but are still taken. If we wanted to make them more popular, we'd need to boost them too much, wich would cause problems with the ATs it's actually used a lot or would be just ridiculous.
For exemple, the traval pools are less taken now that there is ninja run. One way to make them popular again, would be to make the travel powers even faster! But it would be ridiculous if SS' max speed got boosted X3-4 just to make a bigger difference with ninja run.
For scrappers, there's no bad combo, just some that are less seen. =)
"It's a scrapper. If he can't handle it, no one can." -BrandX
Hmm, Claws/Fire... Sounds interesting. I'm going to have a play around on Mids and see what I can come up with.

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All of that attacks look fine till The attack at 22s. If you don't want to look the toon is spinning his hands in front of him. With a shield on his arm he would be hitting himself with the shield over and over again. Now they could use a different animations for this power but till they say other wise I'm going to think you can not pair it with shields.
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Dark/Shield Build Thread
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Hmm, Claws/Fire... Sounds interesting. I'm going to have a play around on Mids and see what I can come up with.
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It's....crazy.

Permastacked focus on top of fiery embrace means spin and blazing aura are just doing insane things, and followup adds ranged knockdown while healing flames is popping back up like, all the time.
The boards have been so enamored of shields for so long, I suspect the REAL damage machines have been completely missed.
Which is another reason why I started looking over 'The Magnificent 76' to see what has been neglected.

Permastacked focus on top of fiery embrace means spin and blazing aura are just doing insane things, and followup adds ranged knockdown while healing flames is popping back up like, all the time.
The boards have been so enamored of shields for so long, I suspect the REAL damage machines have been completely missed. |
I haven't paid close attention to AoE, so can't comment there. Seems like it would be very good. I doubt it would be on top, but that's just a guess.
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Videos of Other Stupid Scrapper Tricks
There is one obvious ranged blast (second to last one), the rest don't look like they have more than the typical 7' range anyway (excluding the PBAoE and cone, those may be different).
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
![]() |
^Professional Katana/regen build thread
Fully disagree with this.
There is one obvious ranged blast (second to last one), the rest don't look like they have more than the typical 7' range anyway (excluding the PBAoE and cone, those may be different). |
Most of it's attacks are standard melee range. |
I was poking about in mids, and got to wondering:
How many "flavors" of scrappers are there?
I mean, how many primary/secondary combo's are there if we include the new Kinetic melee(KM)?
I thinkered around a bit, and assuming I can do math (not a good assumption) I came up with 76 different combos.
Here's a list:
Adding in power pools and epic pools raises that number to...ridiculous levels.
So here's my question: How many flavors of scrappers, out of the 76 basic combos and the 'work well' pools, are widely played?
Why do you think that is?
Is there any imbalance here?