Tri-Ice Blaster Building Look-Through
First thing that jumps out is that you're missing a steadfast unique; hoarfrost can take one if you can come up with one more slot from somewhere.
ed: alternatively just pick stuff to drop and go with weave. With as much recharge as you are building for I bet you can get away with dropping some attacks.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
First thing that jumps out is that you're missing a steadfast unique; hoarfrost can take one if you can come up with one more slot from somewhere.
ed: alternatively just pick stuff to drop and go with weave. With as much recharge as you are building for I bet you can get away with dropping some attacks. |
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Tri-Ice: Level 50 Science Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Blast
- (A) Apocalypse - Accuracy/Recharge
- (3) Apocalypse - Damage/Recharge
- (3) Apocalypse - Accuracy/Damage/Recharge
- (5) Apocalypse - Damage/Endurance
- (5) Apocalypse - Chance of Damage(Negative)
- (A) Gravitational Anchor - Immobilize
- (7) Gravitational Anchor - Immobilize/Recharge
- (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (9) Gravitational Anchor - Accuracy/Recharge
- (9) Gravitational Anchor - Chance for Hold
- (A) Ragnarok - Damage/Endurance
- (11) Ragnarok - Damage/Recharge
- (13) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (15) Ragnarok - Chance for Knockdown
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (A) Run Speed IO
- (A) Rectified Reticle - To Hit Buff
- (21) Rectified Reticle - To Hit Buff/Recharge
- (23) Recharge Reduction IO
- (A) Healing IO
- (A) Rectified Reticle - To Hit Buff
- (29) Rectified Reticle - To Hit Buff/Recharge
- (31) Recharge Reduction IO
- (A) Decimation - Accuracy/Damage
- (31) Decimation - Damage/Endurance
- (31) Decimation - Damage/Recharge
- (33) Decimation - Accuracy/Endurance/Recharge
- (33) Decimation - Accuracy/Damage/Recharge
- (A) Efficacy Adaptor - EndMod
- (23) Efficacy Adaptor - EndMod/Recharge
- (25) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (25) Efficacy Adaptor - Accuracy/Recharge
- (34) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (43) Steadfast Protection - Resistance/Endurance
- (43) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (27) Basilisk's Gaze - Accuracy/Recharge
- (27) Basilisk's Gaze - Recharge/Hold
- (29) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Curtail Speed - Accuracy/Slow
- (33) Curtail Speed - Endurance/Recharge/Slow
- (43) Curtail Speed - Damage/Slow
- (50) Curtail Speed - Accuracy/Endurance
- (50) Curtail Speed - Range/Slow
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (A) Basilisk's Gaze - Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (40) Basilisk's Gaze - Accuracy/Hold
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
- (A) Lethargic Repose - Accuracy/Recharge
- (42) Lethargic Repose - Endurance/Sleep
- (42) Lethargic Repose - Accuracy/Endurance
- (42) Lethargic Repose - Sleep/Range
- (A) Doctored Wounds - Heal
- (45) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
My Characters
Story Arcs Looking for Feedback:
Serving Vengeance:#419748 (For Villains/Vigilantes) (Drama/Mystery) (Viable Within Canon)
Dark Moon Rising: #13170 (For Heroes/Vigilantes) (Horror/Mystery) (Non-Canon)
S/L defense is good, but I'm quickly finding out that positional defense was the way to go. It's difficult to fight enemies in end game that have non s/l attacks like carnies and rikti. I'm highly considering changing my build to either a soft capped range or melee depending on which one is easier.
Virtue: @Santorican
Dark/Shield Build Thread
Yeah, s/l by itself leaves you with pretty major problems with certain enemy groups (notably rikti, but also CoTs and probably others.)
It seems like most melee attacks have an s/l component, so I tried to softcap ranged and s/l on my blaster. Got up to 40% on both, which with some piddly team buffing gets me up to the softcap. I could probably get up to the softcaps self-buffed, but it would involve giving up aoe powers that I am pretty attached to.
ed: to actually get your new build, quinz, six slotting stamina with efficacy seems a little wasteful. You could get the recharge and the damage bonus by six slotting weave with 5x Red Fortune and a lotg +rech; you can probably make up the lost 1.5% recovery with the extra endred in weave, just slot stamina with level 50 endmod IOs, and wind up with another slot or two to play around with.
You could probably drop the res/end steadfast piece from tough, too. I generally don't run tough on blasters; by itself I don't think it takes enough of the edge off of hits to be worthwhile.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
S/L defense is good, but I'm quickly finding out that positional defense was the way to go. It's difficult to fight enemies in end game that have non s/l attacks like carnies and rikti. I'm highly considering changing my build to either a soft capped range or melee depending on which one is easier.
|
I will try an alternate build, though, seeing what I can do with changing the slots out of Stamina and placing them in Weave, as suggested and a secondary build focusing on ranged defense.
My Characters
Story Arcs Looking for Feedback:
Serving Vengeance:#419748 (For Villains/Vigilantes) (Drama/Mystery) (Viable Within Canon)
Dark Moon Rising: #13170 (For Heroes/Vigilantes) (Horror/Mystery) (Non-Canon)
Agreeing. S/L is good until the forties and then CoT, the Mu, and Rikti start eating you for lunch.
But, teaming with some mitigation can change all that. You're a blaster afterall. Don't sacrifice the damage output. A good tank can keep the aggro off you even if you're AoEing the whole planet.
I was wondering if some of you Forumites could help. I have a Ice/Ice/Ice blaster that I am deciding I may IO out. I want to get to the Slashing/Lethal cap but am having trouble, as I also want some decent Recharge, if not perma hasten. (I know it won't happen but can dream). This is as close as I could get for both the wants, if I have to sacrifice some recharge to reach the soft-cap I don't mind.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Cryo Ooze - Defense (Fail): Level 50 Science Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt
- (A) Apocalypse - Accuracy/Recharge
- (3) Apocalypse - Damage/Recharge
- (3) Apocalypse - Accuracy/Damage/Recharge
- (5) Apocalypse - Damage/Endurance
- (5) Apocalypse - Chance of Damage(Negative)
Level 1: Chilblain- (A) Enfeebled Operation - Accuracy/Recharge
- (7) Enfeebled Operation - Endurance/Immobilize
- (7) Enfeebled Operation - Accuracy/Endurance
- (9) Enfeebled Operation - Immobilize/Range
- (9) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (11) Enfeebled Operation - Accuracy/Immobilize
Level 2: Ice Blast- (A) Decimation - Accuracy/Damage
- (11) Decimation - Damage/Endurance
- (13) Decimation - Damage/Recharge
- (13) Decimation - Accuracy/Endurance/Recharge
- (15) Decimation - Accuracy/Damage/Recharge
Level 4: Frozen Fists- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Ice Sword- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (21) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Frost Breath- (A) Ragnarok - Damage/Recharge
- (21) Ragnarok - Accuracy/Damage/Recharge
- (23) Ragnarok - Accuracy/Recharge
- (23) Ragnarok - Damage/Endurance
- (25) Ragnarok - Chance for Knockdown
Level 10: Freeze Ray- (A) Unbreakable Constraint - Hold
- (25) Unbreakable Constraint - Hold/Recharge
- (27) Unbreakable Constraint - Accuracy/Hold/Recharge
- (27) Unbreakable Constraint - Accuracy/Recharge
- (29) Unbreakable Constraint - Chance for Smashing Damage
Level 12: Swift- (A) Run Speed IO
Level 14: Health- (A) Healing IO
Level 16: Build Up- (A) Rectified Reticle - To Hit Buff
- (29) Rectified Reticle - To Hit Buff/Recharge
- (31) Recharge Reduction IO
Level 18: Bitter Ice Blast- (A) Decimation - Accuracy/Damage
- (31) Decimation - Damage/Endurance
- (31) Decimation - Damage/Recharge
- (33) Decimation - Accuracy/Endurance/Recharge
- (33) Decimation - Accuracy/Damage/Recharge
Level 20: Stamina- (A) Performance Shifter - EndMod
- (43) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - EndMod/Accuracy
Level 22: Aim- (A) Rectified Reticle - To Hit Buff
- (33) Rectified Reticle - To Hit Buff/Recharge
- (34) Recharge Reduction IO
Level 24: Hasten- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Recharge Reduction IO
Level 26: Bitter Freeze Ray- (A) Basilisk's Gaze - Accuracy/Hold
- (36) Basilisk's Gaze - Accuracy/Recharge
- (36) Basilisk's Gaze - Recharge/Hold
- (36) Basilisk's Gaze - Endurance/Recharge/Hold
Level 28: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
Level 30: Chilling Embrace- (A) Curtail Speed - Accuracy/Slow
- (43) Curtail Speed - Damage/Slow
- (50) Curtail Speed - Accuracy/Endurance
- (50) Curtail Speed - Range/Slow
Level 32: Blizzard- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (39) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Freezing Touch- (A) Basilisk's Gaze - Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Recharge
- (39) Basilisk's Gaze - Endurance/Recharge/Hold
- (40) Basilisk's Gaze - Accuracy/Hold
Level 38: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
Level 41: Flash Freeze- (A) Lethargic Repose - Accuracy/Recharge
- (42) Lethargic Repose - Endurance/Sleep
- (42) Lethargic Repose - Accuracy/Endurance
- (42) Lethargic Repose - Sleep/Range
Level 44: Hoarfrost- (A) Doctored Wounds - Heal
- (45) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Recharge
Level 47: Frozen Armor- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Hibernate- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DefianceLevel 6: Ninja Run
My Characters
Story Arcs Looking for Feedback:
Serving Vengeance:#419748 (For Villains/Vigilantes) (Drama/Mystery) (Viable Within Canon)
Dark Moon Rising: #13170 (For Heroes/Vigilantes) (Horror/Mystery) (Non-Canon)