-
Posts
14730 -
Joined
-
-
Straw man aside, at this point in the game's life cycle, it's more than a little unreasonable to try to hold people to task for not reading mission briefings. If you grabbed a new player by the neck and Batman-d "Why aren't you reading the text!?!" then I could see the logical progression, but look at how long many of us have been here.
I've done all the missions the regular contacts have to offer. All of them. I can quote almost every one of them off memory. I've been to all instanced maps to the point where I know all their layouts, let alone every room inside and out. I've memorised almost the entire game. I benefit nothing from reading texts I remember by heart. The drama is gone, the impact is lessened and I just know what it says already. It is no more reasonable to expect me to read Montague's inept dialogue or Maria Jenkins' typos than it is to expect me to watch the level up sequence at the end of each level of Knights of the Round or read the dialogues in Capcom's Aliens vs. Predator. I've seen the story. I just want to play the game and possibly shoot people in the face.
Really, trying to extend "farming" into a much broader meaning than it strictly has, solely as some kind of emotional blackmail tool designed accuse people of guilt is just not a good basis for a thread. The only purpose this serves is to call people hypocrites, and I struggle to see what this thread was trying to achieve. All it does is make those of us who don't consider ourselves farmers irked because we feel accused and it makes those who consider farmers feel accused of being hypocrites. At best, "farming" is a semantics argument, and a semantics argument REALLY shouldn't carry any moral weight. -
-
Quote:You know, you could have just attached my name to this and been done with itI don't know what's up with those crazy Broadsworders. I tell them "Yeah. Animations. Yours. Suck." but keep getting responses like "it's brutal" or 'Piller of Pain'. *shakes head* The only thing brutal I'll openly admit about BS is the orange numbers...and even those, over time, are overshadowed by faster sets like Claws and Katana.

Frankly, I'll take Broadsword over Martial Arts or Claws any day, for the simple fact that this is the closest Scrappers get to Super Strength. Especially on women, because you can give them the Legacy Broadsword that's still scaled for Huge. Yeah, the lack of screen shake is what ultimately convinced me to stop trying to use it to model super strength, and while Claws is fun to play and look at, it lacks actual strength and force behind it. That's not a bad thing, but I'm naturally biassed towards overriding strength. -
I don't tend to kick people, but whenever I do, it's always about attitude above all else. Incompetence I can handle, even malice to some point if the person can be reasoned with. But when it devolves into "Sod off, you're not the boss of me!" then yeah. Kick and forget about it.
-
Quote:That's kind of where my problem lies. Originally, I tried doing the same, but once I started running numbers, I realised that the small powers were so quick, they ended up costing a LOT even though their direct cost was low. Slotting them for reduction ended up helping my endurance in the long run, but I still slot my big attacks for more reduction.how i usually slot powers is i try to get my powers around 6-8 end per use, and most of the tier 1 attacks have really low end (usually 6 or less without slotting)
so my rule of thumb is to slot my heavy end use attacks with end reductions and slot my tier 1/2 attacks with no end reductions (maybe 1 at most)
*edit*
It'd be very simple to just slot my powers according to EPA and not think about it too hard, but I highly suspect I'm missing something important here. -
This is kind of a complicated question, but it's one that's been bugging me for a very long time. It's one instance when my math and my instinct contradict each other, and both are so strong that I cannot really draw a conclusion on my own. Let me explain:
When looking at what a power costs and what kind of an impact it has on your endurance bar over time, it's useful to look at not just its direct cost, but also its cast cycle and activation time. EPS or Endurance Per Second (or EPC, if we want to be technical) gives me a good idea of what the power should cost me in the long run with repeated use, and EPA or Endurance Per Activation tells me how the power compares to other powers when used in an attack chain, considering its immediate cost. Now, I generally trust those to give me a good estimate of which power is expensive and which is cheap, so that I know which to slot for how much endurance reduction.
But, and here's the big problem with that - my math tends to put the smallest attacks at the highest of costs. Long-recharge powers end up with very low EPS and slow-activating powers end up with low EPA. As such, big powers like Total Focus or Thunder Strike become "cheap," whereas comparatively small powers like Energy Punch and Charged Brawl end up significantly more expensive, at least in the short term. Now, I know Charged Brawl isn't exactly cheap at the cost of 10 endurance points, but Thunder Strike costs me a FIFTH of my endurance bar. Instinctively, that feels a lot more expensive, because it hits my reserve for a lot more.
What this comes to here is "feel," and I have this inexplicable feeling that Thunder Strike hurts my endurance more. I can't really explain why, it's just the impression I get from actual hands-on experience, though that might be just because it takes a clearly visible bite out of my endurance bar, whereas something like Charged Brawl or Havoc Punch takes smaller bites but more often, thereby being a little less obvious.
But even if we were to go purely by the numbers, even they aren't always consistent with themselves. For instance, while Charged Brawl has a high EPA cost, it has a relatively lower EPS, whereas a semi-attack like Electric Fence has a low EPA, but a VERY high EPS, meaning that if you spam it, it will cost you a lot. The problem with those estimates is that they don't necessarily give me feedback on the cost of the power so much as they do on its speed. Charged Brawl costs a little over half of what Thunder Strike does, but its animation is around a quarter long, while Electric Fence doesn't cost too much, but recharges very fast even for its lower cost. And this bugs me. I don't doubt that my numbers are correct, I'm just starting to doubt if I'm drawing the right conclusions on them.
So, really, I have to ask - Are my smallest powers really my most costly, both in the short and long terms? Am I really saving all that much in a once-over attack chain if I drop a 6 point cost to a 5 point cost, rather than dropping an 18 point cost to 14 point cost? I realise that stringing faster attacks together may end up adding up to more cost than a few high-cost slow ones, but it just seems... Unintuitive to do this. It seems unintuitive to slot Pistols and Electric Fence for a lot of endurance reduction while leaving something like Thunder Strike and Lightning Clap unslotted.
This is one of those cases where I honestly just don't know, and contemplating it on my own isn't going to help. -
Quote:That's what I usually do, on the RARE occasions I get anything worthwhile. I'll offer it to anyone I know who's online who actually wants it, and if there are not takers, I'll list it for 5000 on the Market. Yeah, purple recipes on the market for 5000. Since there's constant demand for them, mine just go to whoever had the largest bid posted, but I'm not exactly trying to shortchange people on the things. I'm happy to share them with the community, and I still make a profit that's still very decent for what I need it for.They actually tend to be more generous than I am since they giveaway any purples or high value recipes that drop to people that need/want them.
Of course, in my case it's not generosity, since I don't actually WANT the things, and as long as I'm giving them away anyway, I might as well give them to someone I know. -
Quote:And again, I question the exact definition of "less time consuming" that gets handed out in these discussions. I can update my SOs in 5-10 minutes, but unless I want to blow my bank, updating to Inventions takes DAYS. Not necessarily days of waiting, but days of planning, which not all of us do at all times.Once you've gotten a few done it's far less time consuming than replacing your SOs every 5 levels.
True, I have Mids' builds for most of my characters, but I've done them once and I try not to worry about them afterwards. Inventions I have to plan for in advance at every level range, unless I want to just not upgrade at all, which I don't want to. -
Quote:And all the more reason why I don't want to even bother with Inventions. I wouldn't tally up a single billion if I pooled all the money from all my characters together, let alone 15, and I have to look after more than just one.I note that some of his PVP sets are more expensive again now, so to recreate that build would be pushing maybe 15 billion or so.
That is a data point for a 'lot of money' build.
But, yeah - that's the sort of seriousness I could never commit to
-
Quote:Well, I can't say if it's ALWAYS that way, but what prompted me to post this was facing a spawn LARGER than the -1 I had been fighting that had ended up even con nonetheless, which killed me once and came close to killing me twice. The game has the tendency to vary spawn sizes just on its own, but small spawns don't always coincide with higher levels, at least not in my experience.Are you absolutely certain that's the case? I have several characters that run at /x4 or /x6, and one that does /x8. I do notice the higher level spawns but, at least in my experience, they always appear smaller.
I generally like to play at -1x3 because I prefer things easy, and most of my spawns consist of a couple of lieutenants and about half a dozen minions, boss spawns notwithstanding. I will consistently see that both at -1 and even con, and the even con ones have a tendency to give even my Scrappers a run for their money if I happen to be fighting something nasty. The spawn that made me post this actually had THREE even con lieutenants plus four minions, set at -1x3, so it was larger than I normally see AND higher level than it should have been.
That kind of sporadic difficulty kills me a lot, but since I know someone's bound to like it, I'm suggesting this only as an option.
Precisely. For some characters and some builds, the difficulty I pick for them is in the upper reaches of their ability, so I'm pushing the envelope just through normal play. This means that any curveball huge high-level spawn the game tosses at me means one of three things: death, severe slowdown, massive waste of inspirations that I may or may not have. And it wouldn't be so bad if it were rare, but it's fairly common to see more than half a mission be comprised of these.Quote:Honestly, I like your suggestion for two main reasons. +4s are hard to beat for anyone, but the occasional +5 group that spawns is often over the top. Imagine the sidekicked character in the group that's now fighting +6s. Now, the difficulty doesn't have to be turned up that high if they can't handle it, but assuming they could handle the +4s, they should be able to always fight +4s. -
This is really starting to bug me at this point. You know how, when you define the level of enemies you want to fight in a mission (say, +0, +1 and so forth), the game will actually spawn that or one above? Here's how it works. When you pick what level enemies you want to fight at, what this actually affects is the level of your mission. Before you start it, the mission in your missions list will be displayed as your level, but once you enter, it will go up or down to match the level you have selected. From the level of the mission, enemies will spawn either at the mission's level, or at the mission's level plus one.
I don't want this.
So, I'm here to suggest an alternative. How about an option that says "I'm very picky, and I want to fight EXACTLY the enemies I've specified!" which will force missions to spawn enemies of the level I've requested and THAT LEVEL ONLY? I mean, I picked -1 as my level. Wouldn't it make sense to respect that? Instead of, you know, disrespecting my wishes and filling my mission with even cons anyway.
My personal interest here is that I want to fight lots of weak enemies, and the only reason I can fight as many as I can is because they're low level. If the game ignores my difficulty and boosts their level anyway, it just makes it needlessly, unamusingly hard when I didn't want that!
It's actually worse now that enemy level has been dissociated with spawn size. Right now, picking "I am equal to this many heroes/villains" will give you a set spawn size that will remain as big regardless of what level it spawns as. Before, higher-level spawns would show up much smaller with low-level spawns spawning larger. Right now, they're all large spawns (because that's what I picked), so I end up fighting spawns that are both large AND high level. That just sucks, and it's the source of the bulk of my grievances with difficulty.
So, to put it simply, can we please have an option to force missions to spawn only the level we specified without ever deviating? -
Quote:It costs a lot of time any way you slice it. The best you can offer me is time spent waiting on purchases instead of time spent looking at the Market screen. But without a huge stockpile of supplies (which I have no place to put anyway), buying odd the Market is a slow process, for the simple fact that even if you buy at top dollar sellout price, not everything is for sale.Sure, just understand that it doesnt take a lot of time with pratice.
You describe it like it must be time consuming process when it isn't. Really. Its not anywhere near as labourious as you make it sound.
Playing the game is killing things. I'm not saying planning and building builds is somehow not part of the game, it's just not a part of the playing process as far as I'm concerned. It's the cost of admission, the requirement that I must cover in order to be capable of playing the game. Getting enhancements, be they SOs, Inventions or Hamidons, is maintenance.Quote:Basically the line about 'playing the game' ignores that inventions are part of the game.
Depending on when and how you buy them, they can last for seven levels. If you buy them as soon as they become available, they come at +3. They are effective at +3, +2, +1, even con, -1, -2 and -3. Typically, the worst you'll see is -1, because as soon as they hit -2, your next set of SOs unlock for you. And if you buy up to ++, then you only have to go down to +1.Quote:I assumed you werent going for ++, thats why I said 2 million every 3 levels, they run out every 3 dont they? as you can tell I dont use them and just thought they did run out every 3.
I typically let them go down into the yellow before I upgrade because I enjoy seeing the improved performance. There's nothing quite as disheartening as spending millions for enhancements, only to see them make a power recharge 2 seconds faster or deal 5 damage more. That's kind of why I stopped trying to get level 45 Inventions. The cost was huge and the benefit minuscule. Even 40-50 isn't really meaningful.
And again - that's time during which I'm not able to take my enhancements. Suppose I want them NOW? I'm a patient guy, believe me, but when I have to be patient for no good reason other than because a game is deliberately wasting my time, I'm much less patient than I probably should be. And even then, when I need 90-something enhancements but have only 20 transaction slots, how many days is this going to take me to get a full set?Quote:As I found out when on test and having to SO my character, that took me a long long time. I would of done it much much quicker via IOs.
You are way off with prices for IOs, no doubt as you are not used to them. I rarely pay mre than 100k for any generic IO unless I want it right now and not overnight. Butthats offline time, not game time which I use playing the game
The train of thought as I've seen it goes "Well, you don't NEED it right now, so you can wait." Well, I can't. I don't want the responsibility of updating enhancements monkey hanging on my back for days and days and days. I want it over with NOW so I can stop worrying about it and just kill stuff. I avoid markets and economies as much as I can.
Also:
I love that typoQuote:Butthats
-
I passed the weekend just the way I would have loved.
Friday I did a House MD binge, watching about 15 episodes and making that my ENTIRE day.
Saturday and Sunday I managed to get a little playtime in by myself, which is just the way I like it. No team-mates to try and be responsible to, just me and my own missions. I had a couple of friends drop by the house for much of the weekend, and I probably ended up spending more time playing Battlefield 2142 than I did City of Heroes.
I also ended up seeing Percy Jackson and the Lightning Thief on a friend's invitation, but it didn't end up being as good as he'd hoped. I decided against explaining to him I expected about as much.
My Dual Pistols Blaster went from level 9 to level 24, and the "stale" content doesn't seem to be affecting me. I know most mission briefings by heart, but all this means is I don't have to read them, which saves me a bit of time. I said it six years ago, and I'll say it today: All I want out of this game is more Nazi to kill. I don't exactly have many Nazi to kill right now, but there are PLENTY of substitutes that do just fine. -
Quote:What I'm saying is, OK, suppose you respec your level 50 into a completely different character. Then what? You have a different 50, but what are you going to do with it? Engage in end-game only over and over again?True. But I played the character, and enjoyed it, until suddenly something changed and it was no longer fun. Certainly not something I ever did to him (although multiple botched respecs were all part and parcel)
The game is about the journey. And deleting a character that got to 50 and had that journey and could have more is not something I would do lightly. But when its a toss off between having that History, and actually being fun to play...I'll take the fun every single day.
I wouldn't do that, because I personally want to go through my characters' careers from beginning to end. I considered just respeccing an old character into a new set, but then I realised I'd rather actually play the set, not just have 50 of it sitting in my characters' list.
I would never support this idea, personally. Even if it were instituted into the game, I'd still sooner reroll than respec. Shuffling powers and slots, that I can accept, as powers only alter the character while powersets define it. But basically character swapping to something else I didn't play up to that level... Put it this way - I HATE playing level-boosted characters on Test. -
Quote:I don't tend to go for ++, really. I mean, I could, but I have no problem with waning power for a while. Yes, it kind of sucks, but I have no problem with fluctuations which smooth out later on in the levels. I enjoy the progress.2 million every 3 levels from level 27 (?) would add up, or do you update more often?
But even so, it's nowhere near the 20-40 million I have to spend for a full set of inventions several times over.
True, but it's less a question of money and more a question of time, and rich people generally don't end up saving much time. Becoming rich, unless you inherit it, usually means a LOT of work that eats up a LOT of time. That's why rich people buy jets to save themselves a bit of time. In City of Heroes, if I have my choice between being rich and actually having some spare time to, you know, play the actual game, then I'd gladly be poor.Quote:But though mostly just teasing, theres an old adage that rich people can save more money than poor people by buying better to start with. -
Hey, I'm not criticising you

Well, maybe it's a perspective thing. I tend to enjoy meddling in other people's concepts when they inspire me, suggesting ideas as I go along, and if the person rejects them, I end up using them on my own characters. I guess I wish someone would do that on mine for a change, as I've never been one to refuse other people's ideas, even if I don't always use them.Quote:But I'm probably the most unoriginal uncreative person you'll ever meet and yet I have never needed someone to pick a concept for me. But if you're asking for general effectiveness advice, I could see asking what set styles fulfill a concept better. But since both Inv and WP work on surrounding yourself in enemies, they're very nearly the same in function with just differing unique 'shinies'.
Even in this very instance, I chose to redesign the character from the ground up, because it became obvious to me that the ideas people developed based on my basic design weren't what I was hoping for, which meant the design was flawed at inception. I knew this five years ago, but I guess I got so used to it I forgot.
Certainly, we all have them, and I probably have more than most. No harm, no foul. I completely understand.Quote:It's just a 'pet peeve' that irks me on the forums. I figure everyone has theirs and I tend to steer away from mine (as it's usually everywhere). -
That's a matter of perspective, really. Concept aside, I've always been more partial to raw strength than to fancy skill. There's a reason the Juggernaut is one of my all-time favourite villains, despite his powers being about as basic as it gets.
-
-
Quote:That's still far less convenient from a certain perspective, though, Goat. SOs I can replace NOW. I don't have to plan in advance, I don't have to worry about room, I don't have to WAIT. I'd be plotting along and be like *DING* Huh? I levelled up? Oh, hey, I can use level 30 SOs! Off to the store, me hearty! Five minutes later, I'm sporting a brand new set of enhancements.Open market, place lowball bids on crafted generic IOs, wait for badgers to dump their wares cheap, pick up and slot wins.
Most of my bids fill overnight. Even the ones that take a few days aren't a bother, as the enhancements I'm replacing with them don't weaken and expire so I can afford to wait.
I hated fishing through disorganized lists of enhancements with intentionally confusing, non-descriptive names. I prefer the system where 'accuracy' is called 'accuracy', even if I have to pick up my enhancement the next day.
With Inventions, that's not even close to how it goes. Since I never, EVER plan ahead, I end up having to buy Inventions both for a high price and very slowly, so whenever I level up, I end up devoting an hour, possibly two to this and blowing quite literally my entire stock of Inf on Inventions.
In fact, getting a stack of Inventions is THE MOST BORING THING that I have to do in the entire game, and this is including all of those "Go speak with" missions AND the irritating treks between Crimson and Indigo. I HATE HATE HATE getting Inventions. -
Quote:Yeah, when you're paying solid gold bullion for drugs and hookers, complaining about the fee of an online game seems a bit passéThis so going the way of the thread where someone complained about the monthly fee for CoH. With the $900 a month he was spending on XBox/PS#/pr0n/movies/his brother 'the maid', he felt that $15 a month for a 5yo game was unacceptable. -.-
-
Quote:Generally, if you play nice, people around here will be very friendly. It's a pretty nice community overall. You won't be discriminated against because of gear, build, class or anything else.Ok, I'm coming back to the game after a long absence, had some builds I wasnt quite done with I'd like to finish out, and wanted to check out GR, but anyway.
I played some other games in my absence, and in those games, since they were older games, most of the players had made it to endgame and had everything they needed and most quests done expcpt for the big nasties. And because of this top-heaviness I found these games to be rude to the point of hostile for a new player. I wasn't properly geared therefore I was insulted and discarded regularly.
I was wondering if that has happened here, or is this still a friendly place? When I left everyone was happy :-) Have no reason to expect otherwise, but just thought I'd ask.
As someone else mentioned, the only thing most of us care about is whether you're fun to play with, and optionally whether you're fun to chat with
Beyond that, don't worry about it.
-
I don't get people. Yes, the multi-level cave room I can sort of see the hatred for, specifically from those who don't have a habit of watching their step, but the Nazi Fish Farm? What's wrong with that? It's basically three flat storeys with soldiers on them. How is that problematic?
And the huge Arachnos room (rooms, actually, as there are at least two variants), what's wrong with those? Yes, they're big, but beyond that... What? I mean, yes, theoretically you could fall over the edge, but... Who does that? I've been in those rooms dozens of times and I've never fallen off. I do knock enemies over the edge, granted, but they eventually climb back up and you usually meet them on the single pathway down as they come up anyway.
I'm much more bothered by the various wilderness outdoor maps where you have no cover and spawns are spread out. -
Outside of the few characters I have who sold a lucky 50 million drop, I generally don't have more than about 50-80 million on any one of them, so 100 million is filthy rich to me.
2 billion, on the other hand, doesn't interest me. -
Personally, I'd like to see a /petcom variant that takes two target parameters, so that I can command two tiers of henchmen without having to put key words in their names and using /petcom_name
For instance, let's call it /petcom_pows <summon power 1> <summon power 2> <stance> <command>?
