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Yeah, the pre-crafted IOs are cheaper than the recipes juuuuust often enough that I usually bother to check both when buying anything significant.
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Quote:Elusive Mind. Yeah, it stacks nicely with even lowish levels of defense and resistance, for a short burst anyway.If you can get the Psi protection accolade from the Rikti invasion badges, I've used that to solo Carnie bosses without trouble.
I will note that I seldom experience any detectable performance hit from psi-heavy enemies on my main Invulnerability Tanker, who only has about 13% defense to Psi (mostly through pool powers, iirc). Possibly because so many psi attacks have a positional component, maybe? My positional defenses aren't soft-capped but they're comfortable. At any rate, I wouldn't sweat bullets over building to protect against psi. -
Quote:Don't be obnoxious. It will hasten your trouble with the moderators. Oops -- hasten is a verb too!because haste is a verb- to speed up etc
Hasten is the actual power I think your the only one confused.
I will also submit for the record that the reason the screenshot was posted is because at least one other person in this thread didn't recognize "haste" meant "recharge."
Seriously: the term of art is "recharge," very consistently in game and the forums. Why introduce a new term just for a Mids' screen? -
Quote:Can I call it schadenfreude instead?I would pay just to see Robo_Knight complain about another micro-transaction - call it schrudenfrued.
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Yeah, it's only the single "freespec" you can have at any one time that can be used by typing /respec into the chat window. The veteran respecs have to be used at the respec contacts (Lupin in Nerva or Jack Wolfe in Galaxy, depending on whether you're villainside of heroside, respectively.
Respectfully,
Sailboat -
Well that's weird. I haven't use Mids', but I understand it's player-designed and it's been updated pretty regularly. Why would global recharge be called "Haste" on the display? "Hasten" is a power, and that's likely to cause confusion -- and what was wrong with the (as far as I know, universally used) term "Recharge?" If it's a space consideration, why not "Rechg" (which has the same number of characters as "Haste")?
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Quote:Not day before yesterday they didn't. I made a new character and found I could lighten and darken the background on the power customization screen, but the costume screen stayed the same intensity no matter what I did to those sun/moon tags.See that "Plus" at the bottom you use to zoom in and out? See the little tags on each side with a moon and a sun respectively? Those lighten and darken the background.
Not sure if that was a one-time thing or a side effect of the new patch; haven't tested it exhaustively. -
Only tangentially related, but not worth a new thread. I noticed this weekend that Psionic Threat Reports (heroside) were going for 100,000 even though they're white salvage -- and more to the point, there were only two of them for sale. I had 2 in my inventory, so I threw them up for 500,000, five times the going rate.
Returned in a few hours to find mine had sold for 500,000 each and now 87 were in the market going for 2,000-10,000.
I had also put two Titanium Shards (yellow salvage) on the market, just to push them out of my inventory. They were selling for 20,000 with one at 50,000; I put them up for 21,000 just to keep them above the hypothetical flipper's acquisition price and theoretically expose them to the bids of casual shoppers. I sold one of them for 150,000, and the other for 7.5 million (probably an entry error). -
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I really want to be able to turn off the faint glow and downdraft from Jump pool toggles. If I leave Combat Jumping active, I have some kind of animation flowing constantly from my fists (why the fists?) while standing there. It's irritating that I can remove the FX from many primary and secondary powers entirely, but the pools.
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Fire can already fight and not die to some degree. If you throw in tough, weave, and combat jumping, and the 3% Steadfast global defense IO, you're partway there already. Maybe throw Smashing Haymakers into your ST melee attacks and Multistrikes into the PBAoEs until you can afford better, grab Hasten, and head out to earn cash?
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The most recent patch improved Fiery Embrace in PVP, of all things:
- Fiery Aura Fiery Embrace will no longer cause Travel Suppression in PVP
Maybe that's nature's way of saying you should make a Fire Tanker for PVP? It's not defense-based, it doesn't rely on saturation by multiple surrounding foes, unlike Dark its heal works even if an enemy moves out of proximity (and it's a pretty good heal) and it will usually have two build-up-like powers for burst damage (Fiery Embrace and whatever the build-up equivalent is from your secondary). -
That's a good point. I've definitely used City Traveler to take a full-blown travel power earlier, and to move the "prerequisite," if I still do want it, to later in the build, getting survival-oriented powers first. That's especially handy on the oddball "hardcore" characters I've started making (characters whom I delete the first time they're defeated.) Survival is paramount and the builds are very tight. I do like to take Fly at 6 for them though, and get up off the ground while moving around in purple-enemy zones.
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Whichever way you go, once you get medium levels of defense (and you'll have medium levels of resistance naturally since you're Dark Armor), you'll find that you now have time to use Dark Regen better. You can avoid breaking up combos, you have more leisure to wait instead of frantically stabbing it every time it's up, and you can dedicate more attention to your attacks and less to trying not to "fumble Dark Regen and die."
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I find my approach thoroughly mixed on this issue. Since getting the City Traveler badge and Ninja Run, I have made some characters completely travel-power-less and others with no prerequisite and others with normal prerequisite and travel power and even some with the travel power from one pool and a prerequisite from another pool (like Flight and Combat Jumping, in one kind of weird case).
I like being able to ditch the travel power pick in theory, but I also like having a travel power, so I often take it anyway. Further complicating the mix is the odd fact that I also like each of the travel powers. I use Teleport, Flight, Super Jumping, Super Speed, or Ninja Run pretty much depending on concept.
So far I have not found that City Traveler caused me to abandon anything; it's more that it opened up flexibility to make my stable of characters even more diverse. -
I feel like I always get good names. I recently wandered over to a more-populated server to join some friends, decided to make a Fire/Dark Tanker, wanted an exotic name that evoked smoke and flame, and tried a few variations before blundering into Djinni. That's right, not Flame Djinni or <Color> Djinni, but the root word itself, a single-word superhero name, spelled correctly. The whole episode took about three minutes of thinking and entering names.
edit: And the definition of Djinni is "a spirit of smoke and flame." -
Another vote against Combat Jumping: Ninja Run gives a higher jump for clearing obstacles, so really all you'd be getting is the defense, which is mostly irrelevant, since you do have decent debuff resistance. Also, CJ and Ninja Run are mutually exclusive; toggling one on turns off the other, which is a mild annoyance.
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Quote:I don't know how many characters you have overall, but if you're deleting to make room on a "home server," one under-appreciated aspect of the new ability to e-mail yourself Inf and enhancements is that it dilutes the necessity to have a "home server" at all.but my Archtype ADD kicks in and I want to try some new idea or combo (sometimes leading to the deletion of lower characters so I have room.)
You can start characters on a brand-new server and send them money and enhancements from your higher-level characters anywhere. This can open up a lot more character slots to fill with alts. You could always do that, of course, but now you won't be rock-bottom-poor on each new server -- unless you want to be. -
Quote:Also you can get a little extra help at key moments from the Elusive Mind accolade.If you have Weave, combat jumping and steadfast +3 then you already have some Psi Defense. There are a few sets that you can get some extra Psi Defense as well. Some good ones are Scirocco's and Devestation. I slotted a few of these and was able to get my Psi Defense up to 24. With some other teammates Defense or using a purple it helps me survive heavy Psi badguys.
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Quote:Word to the wise: You are not writing for yourself to read. You're writing for everyone else to read. Pretty much "everyone else" on Internet forums learns to use quote tags and how to read quoted text.I don't care how you want my post to look... I will do it the lazy way... so Yeah BLAH!! I want to reply to one sentence... I do not want to mess around deleting 2 or 3 paragraphs.
If your content is so earth-shakingly good that people will want to work extra-hard to understand you, you might be able to ignore conventional usage and do what you please. I'm not that awesome -- I prefer to set up my text to make it as easy as possible for the reader; I don't want to pre-annoy people with formatting before they have a chance to be annoyed by my actual ideas.