Shield/Axe Build Critique
Pretty solid build. Didn't see any major mistakes except that you have an end redx in active defense instead of a recharge. You'd want a recharge in it instead. With just an end redx, I don't think the mez protection will overlap, which is bad on tanker.
Also, I'd grab taunt. Combat jumping is unneeded on this build unless you want the in combat manueverability. I'm assuming you'll be using Ninja Running to get around since I didn't see a travel power.
I made some small tweaks:
New numbers:
Defense: 48.6 melee/46.3 range/47.3 AoE - slightly lower than old build
Smash/Lethal Resistance: 44.1%
Recovery: 4.02 end/sec
Regen: 312%
Recharge: 40% - same as old build
End usage: 1.04 end/sec - same as old build
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1425;732;1464;HEX;| |78DA9D934953134114C77BB2104212921842D8774802248027972A2D95204162A12| |05A0AC4019A64606AA02623124F7E004F5AA527CB8BFB37B0F8462AE57E72896F69| |28CF4E25EFD7FDBADFFBBFDE0A7B934121EE9F155AF082A9572AC505DDDA92B6EFB| |2EEDCB175335A309C32F0BA6EDBC6B65D3CAEFB84109D3CA9382937A45591D9F9B2| |21CDF5C36E428D16A42965F6BCEE38A62C9EDB93D1BC5596B6B49CEC612338B7BD6| |D66A70CC792954A48754A65C7B04A3C342BF51DE844A993B7768D8AB16A9886538D| |E5768CB56CCE9276A95A2CE81547DAD516A82C0DFFC910180DFEA2E6151E682485A| |B9EE125D4F909E901C2448A70E017EA83A89B025D9E6542708570EC16A177893050| |244C8196A6B4B46B9C7D91D0304F68C9133239C2D80CE11368B995967B83B50CD6D| |A64AD126B95596B8B7011B4BCAC25BC23E4CA81CBC72EB7AF8972D7471831AE224E| |9886797EAAB326FCBD145A07071950D9022972F9C01562972BC48B69BCC23803E81| |45FA0EEB0AA3BFCDC852391178C5784AE9784D1D784CC1B421EC4A34A29CAF5D483| |524CD51D7B48B39A9E301E7186C784AF20185782F1DB5464F31A639DD0A2F346494| |2F206E1334425384A243629D125A8A155256AFD45AEB63F8C1A57FE9BD0F393308C| |C79314DF2051BB8A6A7FEFC22DE8F8C83820747D2024EF91EEF05D82E6431F45699| |DD3F85C44264F70C348B75A767782B6B4A799C1977082AFE477D0ED53BA7DBB94B4| |9F25FA59A2BFCA17638F97CDC5FC80A8411535C851433C6F888387387898A34639C| |A0335A5D4A1A7F8EEA4F9EEA4F9AC9EC1568CA8DD1CE16BF7167633ABD691E5E31B| |E3731BE3539CE8A17933306F5C9DFC3867EBF01C3D33F8C12766FFF564286ECEA31| |E30B8B47672A53D478FBAE68FC043E0E1FFFDDE050FD3F9AF36805D403307465BC4| |D6129A65ECAE604BC7D62A9A35ECD6F68FA2C327B0AE93684EA1398D260EF589073| |8D31700134013441342D388268C26822686A60DCD5334B5BF7BBFF89B| |-------------------------------------------------------------------|
Thanks for your input Fury.
Yes I noticed the mistake with Active Defence and changed it to Recharge Reduction.
Ive compared the 2 builds and here is a list of all the differences:
Cybermitheral's
Fury's
- Def-Melee
49.40%
48.60%
Def-Ranged47.20%
46.30%
Def-AoE48.20%
47.30%
HP3014.97%
2958.74%
S/L Res37.40%
44.10%
Regen292%
312%
Recov3.9/s
4.02%
End Use1.04/s
1.04%
Recharge40%
40%
KB Prot14
10
Acc+52%
+43%
Run29.1 kph
28.2 kph
For me personally I want over 3000 HP. Its just a W00T thing
This means I need the Stead Prot: +KB IO for the additional +1.5% Max health and the 3x Regen Tissues +1.5% Max health.
Also 3 of my attacks are only around 65% Accuracy so missing out on +9% from the 4th LotG slot in Weave is not something I want to do.
And I think Mids is broken. My Weave costs 0.2/s End but Fury's costs 0.23/s also my Tough costs 0.2/s vs Fury's 0.22/s yet both builds has End Use at 1.04/sec? or am I reading this wrong?
Fury what you have done is awesome and exactly what I wanted. You looked at mine and made some suggestions and presented me with the differences. As much as having all 3 Defences at 50%+ simply for the HELL YEAH factor I agree that Taunt is more beneficial. I did my first "Main Tank" ITF last night on a Dark/SR Brute who had Taunt (I have done the ITF plenty of times before but never as main tank). Without Taunt it would have been difficult to ensure he focused on me as when I forgot to use taunt often enough he would start walking away to a squishy ).
Thank you Fury.
Now please review what I said and show me if I have made any incorrect assumptions
Cheers
(PS: if anyone knows how to make double-column lists please let me know)
I'm assuming for starters that the OP meant to put a recharge in their active defense so it perma'd, not an end reduction. With him being ok with its base slot, which in the final build will be perma, but not leveling up of course.
I personally have so much fun with all the attacks of axe knocking enemies down in a chain, So for my build I had to have all the attacks lol. But on a plus side, still caps defense, has decently more regeneration, though less recovery, stemming mainly from PP slotting, Has FA if needed, but shy tough.
Never adjusted for ninja run yet, so can pick up either taunt, or OWTS. Taunt, i've never found necessary on a shielder, most tanks actually, but on a shielder with a strong autohit aura, and with shield charge with such a large aoe radius and knockdown for starting the fight, i've never had a problem, not even as a scrapper even really.
So pros and cons, I personally find having all the attacks more fun however, and don't have problems surving either. As to the end recovery difference, i've never found much over 2 end/sec with enough end reduction on attacks much needed. If you pick up OWTS in place of SJ, for battles like AV fights its more than enough usually. Also a little handier on teams with maneuvers + GC.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Shield Axe: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(13), ResDam-I(13), ResDam-I(15)
Level 1: Beheader -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 2: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal(9), ResDam-I(11), ResDam-I(15), S'fstPrt-ResDam/Def+(19)
Level 4: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(5), S'dpty-Def(50)
Level 6: Chop -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(46)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Gash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(46)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- Jump-I(A)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Heal-I(45), RgnTis-Regen+(50)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/Acc(43)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Whirling Axe -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(50)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(40)
Level 32: Swoop -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(48)
Level 35: Cleave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(48)
Level 38: Pendulum -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(48)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(45), Numna-Heal(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1416;699;1398;HEX;| |78DA9D935B4F134114C7677BB1B4DDD29652CBB5142814041678F39268548AA234A| |9823C28D02C30B42B7521DD8AD4273F001ABF80890FDEBF81F133A9F1F6A4B29ECB| |94A431F1C14DFBFFCD9C9973E69F33BB8583395D88471784A65FAE9A8E535A36ED1| |D59F317CCB2B5195AAA58B2BA95B978200342887E5E2BCDC96D693BD2E0D5E634A5| |560BB22AA571C9ACD7ABB20499F105BB226BD2AE1BCD815EDCDDAD1A8BD2DCB3EC3| |24FE6ADBA2D1D27DA5CD99235A762EDC569BE60EF5B8EB56155AD7A2391DFB3368D| |BC2D6BE546A9603A75596B7481B771F8CF454034F80BD72F623098159E04A393A02| |7199302D1CEF81814EA81AC6D0A9D28136215429745C8DD254CED10E6E12C4D9DA5| |DDA0B26D4B8C5B8450CB211D2908F68B3C647939CBEB3D02E484CF6560B19C98F51| |03E8127BFF2E4FF87A7C1164F57A17A804CB9223048A1CF5028A80A056FD349A13B| |848E55427A8D30B84E982A11AE40A130DB14E1092A74125E80880A45B88D290845B| |9B6888EB14908C5D5AE388702104A70C89758A1C44EEE5027B76D324BFB66CF5387| |DA607B52752879E8A1A31F339E104E3D252C80C5943A29C57EAE43A89BFDF8BA7FD| |2AE9E5F8CDF84F41121EB12BE415F7A556B7AF7C943DF01A341483F2464EFB13F9B| |F025882E294BEBE7D6E4185F616540D51BE05667B8D5196E75A6A5D5D3DCEAEF903| |5A4B286D8C5F003069B1966335936337D9FF003B24654D608678D72D628678D7256| |AE25EBB9578831F5CE8EBDA0268CBF64BC62BCE616BF61BC25BC83B64E709667425| |D19BFE9937C8F71B832435D85C157710D7266546886437DBEE3CF0C7EF088C5BF22| |459FFA7E21A25164DC77FC49BBC118ED14BCF9BF9EF77AB35CF066087419A508A2A| |DE06815650DA7EB383271B481B28953F783DE341C3D8DBECEA09C45398792047FE2| |107706C22061141D2582D28E124589A124507A509EA1B87F007F5C006A| |-------------------------------------------------------------------|
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Also fury, you have way too much healing IOs slotted in true grit, missing out on a good chunk of exotic resistances. And just the 8% regen off of boxing, i'd put that slot at the very least to to health, move the numina unique there, and then slot some resistance IOs into true grit.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Also fury, you have way too much healing IOs slotted in true grit, missing out on a good chunk of exotic resistances. And just the 8% regen off of boxing, i'd put that slot at the very least to to health, move the numina unique there, and then slot some resistance IOs into true grit.
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However, I am not a fan of Focused Accuracy; it's a huge end hog and not needed as a set mule since you can put the Gaussian's set in Build Up instead. I'd do that and replace FA with Conserve Power. If the OP wants the additional ToHit, I'd recommend slotting the Kismet +Acc in one of the def powers instead--Phalanx Fighting would be a good choice.
Also, I think the amount of defense Maneuvers provides is pretty pathetic considering its high endurance cost. I'd drop it and pick up One with the Shield or Hasten instead. Adding another defense slot to CJ and putting a fifth Scirocco's or 5-slotting Multi Strike in WA will get the OP to the soft-cap for all positions.
Here's what it looks like with those changes:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Shield Axe: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(13), ResDam-I(13), ResDam-I(15)
Level 1: Beheader -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 2: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal(9), ResDam-I(11), ResDam-I(15), S'fstPrt-ResDam/Def+(19)
Level 4: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(5), S'dpty-Def(50)
Level 6: Chop -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(46)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Gash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(46)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 16: Super Jump -- Jump-I(A)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Heal-I(45), RgnTis-Regen+(50)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/Acc(43)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Whirling Axe -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(29), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(37)
Level 30: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 32: Swoop -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(48)
Level 35: Cleave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(48)
Level 38: Pendulum -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(45), Numna-Heal(45)
Level 47: One with the Shield -- ResDam-I(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 8.31% Defense(Fire)
- 8.31% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 13% Defense(Ranged)
- 13.6% Defense(AoE)
- 39% Enhancement(Accuracy)
- 35% Enhancement(RechargeTime)
- 5% FlySpeed
- 309.2 HP (16.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 12.1%
- MezResist(Immobilize) 12.1%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 3.85%
- 4% (0.07 End/sec) Recovery
- 90% (7.04 HP/sec) Regeneration
- 0.95% Resistance(Fire)
- 0.95% Resistance(Cold)
- 6.25% Resistance(Negative)
- 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1416;702;1404;HEX;| |78DA9D935B4F134114C7677BB1B4DDD29652CB9D82404160A16F5E128D0A284A131| |4E441816681A15D6996DA5D91FAE40740E31730BE78FF06C6CFA4C6DB93C27A2E53| |92C6C40737EDFF377B66CECC3FE7CC16F66774211E5F149A7EA5623A4E71D9B4776| |42D58304BD66664A96CC9CA56F6D2BE0C09217A79AE3823B7A5ED4883671BAF1935| |5B9015298DCBA6EB5664113293F37659D6A4ED1A8D81BEB8BB5B3116A459B5EC12B| |FCC59AE2D1D27DE98D99235A76C5593F43E6FEF598EB561552CB79E9AAD5A9BC6AC| |2D6BA57AB1603AAEACD53BC0DB18FC6762201AFC8517140918E4852FC56827E869C| |68440B4323E85857A206B9B42274A844499D0611172F708933B8439384B53676937| |69DB9625C66D42A4E990B60C047BC52C64F939CBEF3F02E444C063E0663991F7113| |E83A7A0F214FC87A781264FD760F71099F2446880425F60A3B0DA287C874E8ADC25| |B4AD12FAD60803EB84C922E12A6C14659B223A4E1B9D840B10E39016E332E6B8A81| |99889F311223ECA5E219454F9490E852094E25020B54289ED5CA876AEDEC410ADCB| |5FA042B5C0F2B42A54FAC0470E9E309E124E3F23CC83D38CB295615BF943BCAAE20| |6CC74B2AD40E72F5ADCF59B7148E83B220C7984EF50A56EB5BCBB4A567AEE336A84| |3E8730E412BE86F10CAE6BEF4BDA61EC15E335E30DDB7CCB7847F80659FD2AAB9FB| |B91E56E64B91BD9A66E4C71377E40D6A0CA1ADCA3E34F3D64EC33EA6CED1161EA01| |E127640DABAC61CE1AE1AC11CE1AE1AC5C53D60BBF10A3AA99A3DCF9F750C8712EB| |16F5CF58A6FFA0437700116182AC7E0EB7E1D42D3EA024C735B7A02C79F19FCE011| |0B7F451603EAFB85884691B1C0F127ED8513B452F0E2FF7A3EE88DEDC2B722A0CB2| |88B20DA0A8E5651D6F0751D47268E365036F1D5FBA8370CC7CFA0AFB328E750CEA3| |A4C19F38C095A1284814454789A1B4A2C451122829942E94E728DE1F3C1A010F| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Another vote against Combat Jumping: Ninja Run gives a higher jump for clearing obstacles, so really all you'd be getting is the defense, which is mostly irrelevant, since you do have decent debuff resistance. Also, CJ and Ninja Run are mutually exclusive; toggling one on turns off the other, which is a mild annoyance.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Another vote against Combat Jumping: Ninja Run gives a higher jump for clearing obstacles, so really all you'd be getting is the defense, which is mostly irrelevant, since you do have decent debuff resistance. Also, CJ and Ninja Run are mutually exclusive; toggling one on turns off the other, which is a mild annoyance.
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Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Hi all,
thanks for everyones input.
I am still unsure about taking CJ over Taunt.
CJ will give me an additional ~2.8% Def to all 3 positions and take me to over 50% for all 3.
or
taking Taunt to hold AV/EB aggro and pull mobs of squishies.
How much better off will I be having 52.2% Melee Def over 49.4% Def?
If I take CJ I am considering swapping out the Kismet Def/End for my 5th LotG +Recharge (Rule of 5) and losing the +1.5% Recovery.
Cheers
Hi all,
thanks for everyones input. I am still unsure about taking CJ over Taunt. CJ will give me an additional ~2.8% Def to all 3 positions and take me to over 50% for all 3. or taking Taunt to hold AV/EB aggro and pull mobs of squishies. How much better off will I be having 52.2% Melee Def over 49.4% Def? If I take CJ I am considering swapping out the Kismet Def/End for my 5th LotG +Recharge (Rule of 5) and losing the +1.5% Recovery. Cheers |
the difference isn't between 52.2% defense over 49.4%, its over 49%ish defense, and not having to slot 3 other melee/ranged/aoe defense bonuses elsewhere in the build allowing you to build for other things.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I dont think I asked the right question (or if I did i dont get your answer ).
As im over the 45% softcap anyway, will having an additional 2.8% Def help in any meaningful way?
If I do take Taunt is it better to drop the RES IO from Deflection and slot a 5th LotG +Recharge or the Kismet +Acc. The RES IO only grants me an additional 3.3% S/L Res (15% [base] + 22% [IO] = 18.3%).
Or Leave the RES IO in Deflection, take 1 slot from Boxing (losing +8% Regen) and slot either Deflection with a 6th for the Kismet or LotG?
So many questions......
Thanks all
I believe what Windenergy is saying is that if you keep CJ, you can change some of the sets that are currently giving you defense bonuses to sets that give other desirable bonuses, without falling below the soft-cap.
And no, going from, say, 47% to 50% defense will not help you except when your defense is being debuffed, and even then, an additional 3% wouldn't be that much help.
It's hard for me to answer your other questions without seeing the entire build, and I don't think the last build you posted is current. Could you re-post the most recent version?
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Build with Taunt
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Build with Combat Jumping
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Thanks everyone
For starters, on both you have WAY too little resistance slotted in tough, for the end reduction, drop that end redux IO for a resistance IO. Also, check weave as well, you don't use the def/rech, you use the def/end/rech. Which should grant enough end reduction to drop that 5th slot, and still maxing its defense numbers.
Also must have missed what I said about slotting true grit to Findulias. And especially with having conserve power, even with only 1 slot, and the recovery you already have, slot PP with heals, not end mods, you'll still be fine.
And you'll want another resistance on deflection. Pop that unneeded slot in weave to deflection.
though personally, you can cap defense without weave, if you don't seem to mind being barely over the cap, why bother picking it up anyways, when you could pick up OWTS in its place and get a much more useful power in the process and free up some slots as well.
In which case you get this build:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Shield Axe no Chop: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(15), ResDam-I(15), ResDam-I(19)
Level 1: Beheader -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(46)
Level 2: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal(9), ResDam-I(11), ResDam-I(11), S'fstPrt-ResDam/Def+(19)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(5), LkGmblr-Rchg+(50)
Level 6: Gash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(46)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 14: Active Defense -- RechRdx-I(A), RechRdx-I(42)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Heal-I(42), RgnTis-Regen+(43), Mrcl-Rcvry+(46)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod/Acc(37)
Level 22: Swoop -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(45)
Level 28: Whirling Axe -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(48)
Level 30: Kick -- Acc-I(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33), RctvArm-EndRdx(42)
Level 35: Cleave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(50)
Level 38: Pendulum -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(50)
Level 41: One with the Shield -- ResDam-I(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(48), Numna-Heal(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Don't forget, with shield, while being just over the cap, slightly for aoe, which isn't as much of a concern, on teams there will more than likely be one person near you granting you an additional 3.48% defense with phalanx fighting, well enough.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
At work, can't really look at the builds, but I wanted to add a "well, it depends" vote for CJ.
Shields has a very strong taunt aura and if the OP has no problems currently w/o Taunt, I see no pressing reason to pick it up now. CJ + Hurdle is excellent *non supressable* mobility for combat, plus gives you a bit of Def and a good place to slot a LotG.
Now the "it depends" part is, if you plan on running mostly top end TFs and lead tanking it, you might want to pick up Taunt. Also, Taunt is also an excellent mule for 2 sets, though you'll likely want to 6-slot them.
So at least in the abstract, if you're short on slots and play sorta casually running missions and such, CJ >> Taunt. If you have slots to spare and run STFs every other day, Taunt >>>> CJ.
An Offensive Guide to Ice Melee
Hi all,
here is my proposed build for my Shield/Axe tanker. I am focusing on DEF first and this build gives 49.4%/47.2%/48.2% (Melee/Ranged/AoE), then +HP and this build gives a total of 3014.966 HP.
I have an alternative build that includes Combat Jumping with Kismet +Acc and Kismet Def/End that makes all 3 Positinal Defences 52.2%/50%/51% but reduces the REGEN from 292% to 284% (taking 1 slot from Boxing [Pounding Slugfest]).
My question is should I take Taunt or Combat Jumping?
Ive survived so far without Taunt and while Im over the softcap with Taunt having all 3 at 50% or higher is just.... well cool
What do you all think? Can I futher improve or have I made any major mistakes (note I prefer level 40 IO's rather than level 50).
Also I dont plan on getting Purples for this toon any time soon nor PvP Sets.
Cheers
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
MithralWarrior_2a: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection
- (A) Gift of the Ancients - Defense/Endurance
- (3) Gift of the Ancients - Defense
- (3) Gift of the Ancients - Defense/Recharge
- (7) Gift of the Ancients - Run Speed +7.5%
- (50) Resist Damage IO
Level 1: Beheader- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Accuracy/Damage/Endurance
- (13) Touch of Death - Damage/Endurance/Recharge
- (19) Touch of Death - Damage/Endurance
- (34) Touch of Death - Damage/Recharge
- (37) Touch of Death - Chance of Damage(Negative)
Level 2: True Grit- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - +Regeneration/+Recovery
- (11) Numina's Convalescence - Heal/Recharge
- (25) Miracle - Heal
- (46) Miracle - Heal/Endurance
- (48) Miracle - +Recovery
Level 4: Gash- (A) Mako's Bite - Accuracy/Damage
- (5) Mako's Bite - Accuracy/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (19) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Chance of Damage(Lethal)
Level 6: Active Defense- (A) Recharge Reduction IO
Level 8: Battle Agility- (A) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Recharge
- (11) Luck of the Gambler - Recharge Speed
Level 10: Against All Odds- (A) Endurance Reduction IO
Level 12: Hurdle- (A) Jumping IO
Level 14: Health- (A) Regenerative Tissue - Heal/Endurance
- (15) Regenerative Tissue - Heal/Recharge
- (15) Regenerative Tissue - +Regeneration
Level 16: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 18: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
Level 20: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Recharge
- (45) Performance Shifter - EndMod/Accuracy
Level 22: Swoop- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (25) Crushing Impact - Damage/Endurance
- (34) Crushing Impact - Damage/Endurance/Recharge
- (40) Focused Smite - Accuracy/Endurance/Recharge
Level 24: Taunt- (A) Mocking Beratement - Taunt/Recharge/Range
Level 26: Shield Charge- (A) Obliteration - Accuracy/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Damage/Recharge
- (33) Obliteration - Damage
- (43) Obliteration - Chance for Smashing Damage
Level 28: Whirling Axe- (A) Eradication - Accuracy/Recharge
- (29) Eradication - Accuracy/Damage/Recharge
- (29) Eradication - Accuracy/Damage/Endurance/Recharge
- (31) Eradication - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (43) Scirocco's Dervish - Damage/Endurance
Level 30: Boxing- (A) Pounding Slugfest - Accuracy/Damage
- (46) Pounding Slugfest - Damage/Endurance
Level 32: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Steadfast Protection - Knockback Protection
- (33) Steadfast Protection - Resistance/Endurance
- (50) Endurance Reduction IO
Level 35: Cleave- (A) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Accuracy/Damage/Endurance
- (36) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Accuracy/Recharge
- (37) Scirocco's Dervish - Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
Level 38: Pendulum- (A) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Accuracy/Recharge
- (39) Scirocco's Dervish - Accuracy/Damage/Endurance
- (39) Scirocco's Dervish - Damage/Endurance
- (43) Scirocco's Dervish - Damage/Recharge
- (45) Eradication - Accuracy/Damage/Endurance/Recharge
Level 41: Weave- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Recharge Speed
- (50) Endurance Reduction IO
Level 44: Conserve Power- (A) Recharge Reduction IO
Level 47: Physical Perfection- (A) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod/Accuracy
Level 49: Grant Cover- (A) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Run Speed IO
Level 2: Rest- (A) Interrupt Reduction IO
Level 1: GauntletLevel 6: Ninja Run