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Posts
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Joined
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Quote:The problem with you working for the CoX team is, every time there was a new Issue, you'd fire yourself and rehire yourself at an entry-level position and salary.Steelclaw: "I'd be willing to accept part time work... no no... I mean EXTREMELY part time work... even less than two days a week... more like one day... a YEAR... just April Fool's day.. that's all I ask... give me April Fool's day! What? Security? Oh, that's original, like I haven't been thrown out of a building before!"
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I used to pine for more slots on my home server. When they expanded to 36 possible, I bought up to 34, leaving two open for the next two years of vet rewards, which I have since received.
But now that I can e-mail things and money across servers and across factions, I've lost many of my reasons to cluster on a home server.
Yes, I know, they could all use the SG base...but I think that if I put 36 of my characters into a SG, and each of my friends does too, it'll fill up pretty fast (isn't the SG limit 150 these days? That's 4.16 players if each has 36 characters). I feel like a pig if most of a supergroup I'm a member of is clogged up by my own alts (of course that wouldn't apply to a solo SG).
All my friends are here...yeah, but they also all have the same problem I do with space filling up. If we all agree to start alts on a new server, all my friends can be there, too.
It was starting from scratch for cash and items that made a new server feel onerous, and that's gone. Sure, I still have a preference for my "home" server, and I spend a lot of my time there. But I don't feel the burning passion for more slots I once did. -
I have several characters who would be made substantially weaker if I replaced their current sets with purples.
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Quote:Could you also add knockup as one of the random effects (gravity reversing itself momentarily seems like a cool effect for this concept)?But a mad idea has just occurred to me, how about changing it to a placeable and making it an area of total chaos instead :
- 10% of Mag 3 Intangibilty for 4 seconds (does not stack)
- 10% of Mag 3 Stun for 4 seconds (does not stack)
- 10% of Mag 3 Hold for 4 seconds (does not stack)
- 10% of Mag 3 Confuse for 4 seconds (does not stack)
- 10% of Mag 3 Fear for 4 seconds (does not stack)
- 10% of Mag 3 Immob for 4 seconds (does not stack)
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Also, Devices can leverage Trip Mines to release a lot of burst damage at once, minimizing your exposure to enemy fire, making you less reliant on high defenses.
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Eh. I have an Invulnerability Tanker (Invulnerability: Home of the Infamous Psi Hole!) who does NOT have any specific investment in Psi defense, nor does he have hasten, nor does he have perma-Dull Pain. He does have Weave, Combat Jumping, and the Steadfast 3% IO. and his Dull Pain recharges 25 seconds or so after it expires.
I recently went on a Synapse TF and was exposed to a fair amount of psi, while exemplared with fewer attacks and under-enhanced powers. I completely ignored the psi attackers and let my native regeneration (ONE slot in Health) take care of it, plus some fairly occasional weak heals from a teammate. Later, I blundered into the Clockwork King without realizing it, and he opened with his psi alpha. My health went way down very fast...I hit Dull Pain and then the Elusive Mind accolade power you get from fighting Rikti Invasions, and I was fine.
I'm not saying I'd choose the set to solo psionic AVs, but in a pretty varied career, I haven't found the "psi hole" much of a problem, and a well-timed Dull Pain does indeed fix at least one big nasty alpha surprise. Hoarfrost should actually work even better, from what I understand. -
Dark Armour? Is that the European Server version of Dark Armor?
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I did an ITF last night. Several of the players leveled up during the Task Force...indicating that they were not (originally) 50s. We defeated a lot of foes; it was something more than a speed run but less than a full clear.
I got four shards. Not particularly shard-rich, IMHO. -
I tested it in a big hurry before joining a Task Force, so I wasn't thorough, but crafting one level 35 end mod did not advance my progress from 9 of 19 toward the badge.
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While we're at it, can we physically shrink some of those Council soldiers? Holy cow.
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I reported a similar-sounding issue once a while back. It occurred intermittently every once in a while, but I don't know why. Haven't noticed it in a long time though.
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It's easy to change the badge that shows up under your character's name. Just click on a new badge in the badge pulldown window.
In fact, it's SO easy, I manage to do it by accident every so often, while I am examining badge progress in the badge window. I slip a little too far to the left when trying to grab the slider, and accidentally select a badge.
This often happens when I am checking a long-parked alt for day job progress. The relevance of that is, it's a character I haven't played in a long time...and I may not remember what badge I had been showing.
The chat log helpfully says something to the effect of new badge selected is "Clumsy," to make up an example, but I sometimes have no idea what badge I used to have, just before the slip.
It seems like a simple change to have the chat log include the former badge you've changed from. Something like Active badge changed from "Agile" to "Clumsy," or however the Powers That Be want to word it. Then it wouldn't much matter if the mouse slipped and selected a new badge.
A small thing, I know, but it's been a source of frustration for me. -
I don't want to follow someone who doesn't want to lead unless he's getting more exp than the other players. Talk about a surefire way to attract the wrong sort of person to the role!
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Ran a Synapse recently on level 50 Incarnate Invulnerability Tanker with a lot of set bonuses.
Of course, on a Synapse, he's a level-20-with-2-additional powers non-Incarnate Inv Tanker with almost no set bonuses and some reduced enhancement due to exemplaring.
My defense numbers were somewhat down, and the missions are almost entirely against Clockwork, using tons of energy and psi damage, not a strong point for this Tanker powerset.
Fortunately, I had recently respecced the character into Inherent Fitness, and taken advantage of the opportunity to move to much earlier in the build some powers I had previously put off until the end. So I had Resist Elements and Resist Energies even for Synapse, and Res En gave me ~30% resistance to energy damage....
And we had a Storm Defender on the team!When I saw my energy resistance was sitting at 64%, I thought, how on earth...? But I'd forgotten that Steamy Mist boosts fire, cold and energy resists, as well as adding a nice little bit of defense.
Invulnerability is no slouch -- I've tanked Synapse before. But that required some careful aggro and inspiration management, and I spent a certain amount of time resting. This time, Steamy Mist was enormously helpful in trivializing what would have been serious threats. Not game-winning by itself, but just the right sort of supplement to my passives. (Admittedly, the partial endurance protection now provided by the passive helped too).
Also, the team stealth SM provides helped us limit the amount of surplus aggro we drew from the notoriously long-range clockwork.
And then the Defender ALSO had Freezing Rain.I'd lost access to several key powers, notably the wide-area knockdown of Footstomp; FR is, of course, much better.
Later, I ran a Sister Psyche with another Storm Def; again, a fair amount of energy damage from the Freaks, and the exemplaring wasn't much better.
I've played Storm before, so this wasn't a revelation to me, but I'd kind of forgotten how good Steamy Mist could be, and the synergy with Inv was very nice for these particular TFs. I know Stormies don't always get shout-outs for their contributions to teams...this one's for you guys and gals! -
I don't want to attract the notice of the well because I'm afraid it has one of those creepy drowned Japanese girls in it.
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It looks like you're using a "dragoon" as term from Final Fantasy. I'm unfamiliar with that, so it looks funny to me.
In normal English, "dragoon" is a soldier who rides a horse --often (but not always) one who fights on foot like infantry, not cavalry. I think it comes from the same root term as "dragon" in Middle French, but dragoon is otherwise not connected to dragon in English usage.
Obviously game-universe-specific terms are what they are. I'm not saying it's wrong, just that it looks weird to me, like someone making a typo when trying to type dragon. -
Yeah, the issue is old alts that I can't remember if I unlocked it on, who do not currently have enough Vanguard merits to see if it's on the list. I can compare salvage slots to crafting and market badges, but I was hoping for a simpler way to check. Thanks.
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To be explicit: Run Sentinel concurrently with COH/V. When you're on a character, type /info_self into chat.
That's it -- your entire badge history is now in City Info Tracker, which also has your name and biography. You can add your preferred title and a pic/screenshot manually (and you don't nee to host the pic independently either, you can upload it directly into CIT.)
Couldn't be easier. CIT also tracks your inf and the levels/powersets of your entire account. Certain things like money can be hidden manually from other users if you prefer. -
Well, the question came up when looking at alts that have some V-merits but not enough for the sack -- should I go accumulate merits to earn the sack, or do I already have it?
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The Vanguard Storage Sack is pretty useful. Is there any way to see if one of my alts already has the sack, other than to look at his allowable salvage space and decide it's higher than it would normally be? Does the sack appear somewhere, or is there a badge associated with it?
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Because farming is about minimizing risk and maximizing kills over time, you can get away with the less sturdy builds that emphasize offense. I'm personally a fan of Fire/Fire/Pyre, but Shield/ or even Elec/ would put out more damage than Willpower (and if you're choosing your farm, you won't need Willpower's durability advantage). For secondaries, /Fire or /Elec or /SS are probably the best bets. If you plan to face bosses, /Elec might be less desirable, as it has somewhat less single-target focus than the other two. If you fight bosses, remember to slot and use your Tier 1 attack for Bruising.
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Sure it does. In real life, oil costs $100 a barrel right now, but you can get a pickup truck bed full of fill dirt for free.
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Quote:Okay, I'm having difficulty interpreting exactly what you're saying. In the second paragraph, are you saying you rolled 1,300 tickets for alchemical silver (that's 162.5 rolls) and never got any? That seems like pretty outlandish bad luck.I've had a bid (canceled it yesterday I think) for 1 Alchemical Silver for I think 50k or 75k (too expensive for my tastes I think but it was 'cheaper' than the "buy now price" of 150k to 500k).
Never got it...even after I did at least 2-4 runs (which is about 2-3 salvage 'full' trips with my toon to the market) with my Claws/SR Brute getting ~1,300 AE tickets in a few mins and doing all common arcance salvage rolls in the 26-40 range and selling everything I got for 11 influence; again, the cheapest I ever saw the Alchemical Silvers being bought for was ~150k.
In the FIRST paragraph, you're saying you thought alchemical silver shouldn't cost very much?
And, combining both paragraphs, you're saying you couldn't get a type of salvage to drop or roll even though you tried hard, AND you think it should be cheap?
Uh, things that are hard to get aren't usually cheap. -
If even you are calling this thread a "suggestion," why isn't it in the suggestions forum? There's been a glut of suggestion threads posted in various other forums lately, but we have a perfectly good place for this kind of thing.