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Toggles aren't the big End killers in the average build, its the attacks that steal blue fastest.
My Crab spider has both the Veat auras AND the leadership picks as well as a few extras. End heavy? Yes, but nothing that wasn't fixed with a bit of good slotting.
And my most heavily toggled scrapper is a Spines/DA, runs 11 toggles (including the leadership pool) he's an AoE monster though, and worth every toggle.
Scrappers can get Body Mastery, which offers both Conserve Power and Physical Perfection.
And at a quick glance, thats the big change I'd make to the build, drop weapon mastery, use the slots (and Gaussians) on Build-up, and bring in both those powers.
And as an attack chain note, Parry is very definitely the kind of attack that needs to be slotted with extra +Dam, especially as this build will need it to stay at the melee def cap, and you don't want that dragging down your DPS.
Oh, and the Achilles Heel procs should go in your single target attacks, anything that you're AoEing shouldn't stand long enough to bother debuffing anyway -
you're not choosing the fighting pool for Weave, you're choosing it for Tough (& Weave),
with that said, and the coming BotZ changes, is Fly droppable? -
BS/SD was my first serious build for an AV killer, and while I haven't re-tweaked her build yet in light of the BotZ changes, there are a few things I'd mention;
1 - Wheres Parry? (At the very least it's better DPS than Slice, and when something, (cimoreans, battle-maiden etc), starts to pile on the defense debuffs you'll NEED it)
2 - the Achilles proc belongs in Hack, for the easy reason because you use that power more on the kind of targets you want to debuff
3 - Obliterations, while perfect for Shield charge, have no place in Headsplitter (which needs better end redux and more recharge than it offers)
4 - likewise makos in Disembowel don't give the power the recharge it deserves
5 - do you really need Hasten? Could you perhaps bring in Maneuvers in it's place? (I'm a huge leadership pool fan, it helps your team, and if you happen onto a team of eight that all have Maneuvers, well, that's almost the softcap right there. It's the same concept that makes Veats so powerful)
Anyway, that's all things I'd ask in the approach.
Oh, and while talking about AV soloing, one of the things I always focus on in mids is "time to go from 0-100% health", you've got a 1min 40 sec there, which is quite good for an SD, but it's a heck of a long time in an AV fight, and given that even when soft capped 5% of there hits will land, you're going to find it dicey, especially if you're using AAO fodder to help your DPS. -
having taken more than a few Regens, Broadswords and BS/Regens to 50 I'd suggest you ask a few questions before committing the Influence for such a build.
Specifically about how much End loss you can cope with in a sustained fight, and do you have the recharge to maintain a good attack string, (followed by where do I lose damage)
The reason I say this is because, as an example, Headsplitter is a killer on the Blue Bar and Obliterations don't help this at all. Likewise, Disembowel is an attack you want as often as possible, yet a full set of Makos only grants 66% recharge.
I'm not for a second saying any of the builds here are bad, they're not, but asking these questions will help you understand the limitations of the builds.
Which in the long run will help you best tailor builds to your personal tastes & needs. -
Oddly, As you mention not wanting the Swords, Incinerate -> Scorch -> Cremate -> Scorch is one of the better DPS chains for Fire Melee, which offers good DPE and doesn't require hideous recharge.
And only one of those you need to wait for.
(something I didn't find out while actually leveling my Fire Melee scrapper, who was constantly seeking extra blue, what a difference hindsight makes eh?) -
I'm seeing End issues, big time.
Broadsword is not an End Friendly set, you've only use three straight IOs in stamina (ie no Performance shifter proc) and then there is some of the set choices (ie Oblit set, nice though they are for set bonuses are absolutely lousy on the End, and best left for powers you won't click often.)
Also, Broadsword needs massive recharge to get the best from it, for ST damge for instance you want Hack-Disembowel-Hack-HS (and at maximum recharge drop one of the Hacks) Again some of the set choices let you down, such as the Sciroccos in Headsplitter, which leaves your best attack recharging in half the time it should.
And one thing I would seriously recommend trying to fit in (at least if you see a lot of purple EBs and AVs in your future) is The Achilles Heel proc, which is a very nice boost to DPS when it fires,
I'd also consider the Kismet "Tohit" IO an absolute must for pretty much any build, whilst One with the Shield is a completely droppable power, if you pick up maneuveurs instead, and shift a little around to help the End it will not only make up for the coming changes to BotZ but also add some more Def on top.
Anyway, just my Two cents -
A good thing to include would also be the Best attack chains.
Seriously, another guide that simply regurgitates what you can already read with the in-game power descriptions is needed about as much as lingerie on a horse.
But clear ideas about what can be achieved with a build in terms of DPS, recharge, survivability etc, these things are always good.
And lets face it, with Elec/SD the biggest question centres around how quick someone can spam Build Up - Shield Charge - Lightning Rod ? -
Okay, so today I got lucky, a [Panacea: Chance for +Hit Points/Endurance.50] dropped for me, on my Justice Hero.
(It's currently not crafted, but I can do that if you want. However if you want it transfered to another server, you will need to make arrangements for that)
And I'm putting it up here for bids.
(serious bids only please, current WW bids for it crafted are at 2billion, willl accept influence only )
So, let the bidding begin,
via my in-game global - @Reyne Maker ,
(okay, so it was a long and waffley post, but you get the idea, now if you want humor go look at some lolcats, but if you want the proc, send me a tell)
Thankyou,
-K -
Have you seen the potential damage they can do?
AWE-SOME!!!!!! -
MoG = Awesome
Overwhelming Alpha to the face?
Hah, with MoG you can take it!
Take it! Slot it! Love it! -
I have an Ill/Rad that has soloed GMs, which currently has a 100% survival rate due to the joy of perma hasten and perma PA.
Outside of an Ill/Rad though my moneys going to be on the AV most of the time, I'm just not sure the survivability can be buffed high enough for long enough (without external help) to take down the average AV, and you can forget a fire/rad, have you seen how quick an AV can eat an imp? and then it's going for you
mmm, imp sandwich. -
if it's AVs you're after, I'd strongly reccomend bringing in the fitness pool, Health with some miracles and the regen aura unique brings your regen rate an almost 200% boost (at least with the quick slotting I did in Mids) Stamina will also mean you have more than enough End to go the distance, AV fights are never short.
I'd also go for more recharge, but that's just me, it's prolly worth mentioning your best attack chain is MG-smite-SL-smite and you'll need to fill with SP outside of hasten, which is a significant hit to DPS.
And finding a way to up your def/res, the Steadfast unique is currently dirt cheap and yet missing from your build, as is the Kismet unique, which will significantly help your accuracy (my experience is that the +27% global acc is where missing standard targets stops altogether, but AVs still occasionally avoid you, and nothing kills DPS quicker than missing)
but yeah, short story, go the Fitness pool, it'll make all the difference. -
So recently put together a Kat/Inv, the goal was simple, I wanted a Scrapper that could Tank the ITF, I wanted to be able to use "Call of the Wolf" and never invite a Tank on the ITF again.
Still leveling it, but so far it seems to be very impressive.
Below is the build I'm aiming for, but for your questions -
Tough/Weave? YES! - It will send your smash/lethal survivability through the roof, I'd strongly recommend you pick up Kinetic Combat IOs to further help it. Seriously do it right and you will be stronger than a Granite tank,
Positional Defense isn't hugely nescessary, Tough Hide, Weave and CJ will give you strong enough melee defense that double stacking DA will softcap you to melee anyway.
But positional isn't the one you should aim for, it's the S/L, again I recommend Kinetic Combats here.
As for Skippables? not much I'm afraid, you can skip Unstoppable in /Inv, and as for Kat it depends what you're aiming for, a solo build could skip the AoEs for examples but . . . .
Anyway, below is the build I'm aiming for,
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Steel: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Gambler's Cut -- (A)(3)(3)(5)(5)(7)
Level 1: Resist Physical Damage -- (A)(9)
Level 2: Flashing Steel -- (A)(37)(39)(40)(40)(40)
Level 4: Temp Invulnerability -- (A)(7)(9)
Level 6: Build Up -- (A)(34)(36)(36)(37)(37)
Level 8: Dull Pain -- (A)(15)(17)(17)(31)(46)
Level 10: Divine Avalanche -- (A)(11)(11)(13)(13)(15)
Level 12: Swift -- (A)
Level 14: Health -- (A)(43)(45)(45)
Level 16: Unyielding -- (A)(46)(46)
Level 18: The Lotus Drops -- (A)(19)(19)(21)(21)(23)
Level 20: Combat Jumping -- (A)(23)(25)(25)
Level 22: Stamina -- (A)(42)(43)(43)
Level 24: Boxing -- (A)
Level 26: Soaring Dragon -- (A)(27)(27)(29)(29)(31)
Level 28: Invincibility -- (A)(31)
Level 30: Super Jump -- (A)(50)(50)
Level 32: Golden Dragonfly -- (A)(33)(33)(33)(34)(34)
Level 35: Tough Hide -- (A)(36)
Level 38: Tough -- (A)(39)(39)
Level 41: Weave -- (A)(42)(42)
Level 44: Resist Elements -- (A)(45)
Level 47: Calling the Wolf -- (A)(48)(48)(48)
Level 49: Resist Energies -- (A)(50)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Critical Hit -
Ahh, found it, the build I've been using, not as expensive as you may think, but not on a budget either, regularly use it to farm the Cim Wall, and the drop rate isn't bad, so definitely paid for itself, anyway -->
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
MONKEY: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg(36), Mako-Dmg/Rchg(37), Hectmb-Dam%(37), Hectmb-Dmg/EndRdx(48)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(3), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam(5)
Level 2: Death Shroud -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-Dmg(7), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(17)
Level 4: Spine Burst -- Armgdn-Dam%(A), Armgdn-Dmg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/EndRdx(34), RechRdx-I(34)
Level 6: Murky Cloud -- EndRdx-I(A), ResDam-I(29)
Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(9), GSFC-ToHit(9), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(13)
Level 10: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/EndRdx(46)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(15), Mrcl-Heal(17)
Level 16: Dark Regeneration -- Nictus-Acc/Heal(A), Nictus-Heal/HP/Regen/Rchg(37), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Acc/EndRdx/Rchg(40), Nictus-%Dam(40)
Level 18: Combat Jumping -- Ksmt-ToHit+(A), Zephyr-Travel(19), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(23)
Level 22: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 24: Obsidian Shield -- EndRdx-I(A)
Level 26: Ripper -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(36), Oblit-Dmg(46), Oblit-Acc/Rchg(48), Oblit-%Dam(50), Oblit-Acc/Dmg/EndRdx/Rchg(50)
Level 28: Cloak of Darkness -- DefBuff-I(A), DefBuff-I(31), EndRdx-I(31)
Level 30: Boxing -- Empty(A)
Level 32: Throw Spines -- Posi-Dam%(A), Posi-Dmg/Rng(40), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Acc/Dmg(43), Posi-Acc/Dmg/EndRdx(43)
Level 35: Tough -- ResDam-I(A), EndRdx-I(36)
Level 38: Weave -- HO:Enzym(A), HO:Enzym(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(45), Zephyr-Travel/EndRdx(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(48), HO:Enzym(50)
Level 49: Oppressive Gloom -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
F7]Critical Hit[/color][/b] -
I've got a Spines/Dark I use for exactly this purpose, will post my build a little later but let me just say, you made the right choice.
There are a few hurdles you'll want to jump, -
You're going to want Tough & Weave, and ideally you want the positional defense above 30%, along with Oppressive Gloom (which is useless with only basic Accuracy, but awesome once it has the equivalent of two SOs worth, I used global +Acc to accomplish it)
The Stories you've heard about it being an End Hog are true, so slot accordingly, and do everything you can improve your end recovery (but then I run 11 toggles on mine as well)
With those two covered though, you are golden, mine outpaces a lot of Fire/Kins, and with a Fire/Kins buffs, two damage auras is just pure awesome.
anyway, they are awesome, welcome to the club -
Thanks Everyone,
Guess I've just been having extraordinaryly bad luck with the rolls (had checked the wiki, was starting to doubt it was right)
But then I'v made some nice inf on the way at least,
thanks again for the help -
Just to double check, what does that mean? ie Bronze, silver or gold pools in AE?
(I really don't want to use reward merits on it)
I'd been trying 30-35 Bronze rolls (so far no luck),
Had gotten a "chance for Knockdown" from a silver Roll (the only type I don't need) -
Ok, so I've been looking for a few Kinetic Combats to round out a character, thing is, their price has Skyrocketed, so buying them doesn't seem the best solution.
And after rolling about a gazillion Bronze pool recipes, I'm yet to have a single one drop.
So the question is -
Which recipe Pool are they in?
which ones in which pool?
And is there an easier way to get them?
Any help would be appreciated,
thanks -
Okay, so presuming you don't have the unlimited budget needed for DM/SD,
Dark Melee offers incredible synergy with Invunerability.
(Siphon Life is just the top up needed for what is a Resistance based set)
It's not the schtonkingly high damage of /SD, but it's survivability is out the Wazoo, far tougher than /SD and even tougher than basic Granite.
And definietely able to solo most AVs -
Quote:Wel, yes, we darn well should have a debuff available, after all, our AT is all about Boss killing, and thats in keeping with the theme.Oh no.
Hakouden Nightmares!
Dragon Ball Spinoffs!
~world starts tilt-a-whirling~
And you know what's worse? I might make one just so I can have my Punches, and Kicks, and at the end of the day, if all else fails, I can (with hopeful customization) throw a big blue ball of whatever into someone's stomach.
Yes, I think I will. Don't Mock Me, you know you want one too
(And as an after thought, would the Dev's be crazy enough to give Scrappers a Debuff after our already insane damage capabilities, our build crazes, number crunching, DPS fits, and AV Soloists using this data to take down strings of villains in minutes? What's next, 60 Second AV's? ~drools~)
And heck, it's not like its the kind of power that has any use outside of EBs and AVs anyway, and they don't count for much of the content by themselves.
In fact, if they don't include Melt Armor, Ima gonna /em rage quit.
PS - I want a Martial artist with fireball too, but how to fit it in? -
between Katana and DB, I'd say Katana, because you'll want to put the Achilles Heel proc in, (it makes a huge diff) and I'm not sure DB takes it (may be wrong, never fully IOed a DB)
On a brief side note - Broadsword is a beautiful thing, but it's not a cheap option to get the best from, it takes a lot of recharge to get the optimum attack chain. (& it also takes the AH proc) I think it gets a bum rap, but stick with it, it's awesome
And hey, Us Scrappers are soon to be getting Pyre mastery, which means Melt Armor (presumably)
Which is going to put us WAY ahead in the AV killing landscape, which is as it should be, Boss killing is what our AT does right?
(At least it will for any build that doesn't need Conserve Power,and WP definitely doesn't) -
Ok I love shields, the first toon I pushed past the Billion inf mark was a BS/SD.
But Milady's is spot.
SHIELDS HAS LOW MITIGATION.
It makes up for it with Shield Charge, AAO and a few other benefits, but it certainly doesn't offer the same raw survivability as say SR, which is a much more 'up and down' Defense set.
The reality is, that it does need a bunch of IOs to overcome this and reach the softcap, whereas SR can do it with a few extra power picks only.
It's an awesome set, but it does not offer the sheer survivability 'straight from the box' as many other secondaries and needs tweaking to get the best from it (ie IOs and ancillary pool picks).
But as for the OP question, what to pair with Shields, I'd ask the "How much Inf do I have?" question.
- DM will give you extra end recovery and a heal, it's damage is pretty good, and is the cheapest option.
- Fire gives insane damage with AAO fully loaded, is poorly resisted by enemies, and doesn't need a lot of recharge, but has zero secondary benefits
- Broadsword gives insane DPS too, but only at high recharge, it also gives the Def bonus of Parry, but it doesn't shine as quickly or as well at budget costs, definitely the most expensive option. -
Quote:1 - Okay, It's not bad, but it's not great either. The Defense numbers that is, I find 20% is where they start to make a noticable contribution, but that 30% is where it makes a Sizable contribution.I'm running a Dark/Dark Scrapper, took Tough/Weave, and Combat Jumping, and I'm level 39. I'm currently working my build out in Mids because at level 40, I'm going to start slotting for it and I'm trying to maximize what I get out of my slots. So, I have some questions...
1. Is this enough defense / Resist?
Defense:
Smash/Leth - 24.7
Energy/Neg - 19.1
Psionic - 23.5
Fire/Cold - 19.4
Melee - 29.7
Ranged - 18.5
AOE - 21
Resists:
Smash/Leth - 52.1
Energy - 23.5
Neg En - 50.1
Psionic - 56.5
Fire/Cold - 42.8/47.8
Toxic - 28.5
2. If the above is not enough, what set bonuses should I be looking for?
3. If I have a total of 60% Accuracy from set bonuses, is that approximately the same as 2 accuracy enhancements in each of my powers? Could I get away with 40% - 60% accuracy in my powers without missing all the time against reds and purples?
4. To get the above bonus, I have 5 9% accuracy bonuses and a 15% accuracy bonus, those do stack right?
But, and this is a big BUT, DA derives just as much survivability from it's mez auras, so make sure you pick up OG or CoF and then slot it with heaps of +Acc (they don't make enough contribution to survivability until they have multiple Acc Enhancements in them)
2 - see the "But" of question 1, it's the cheaper option too.
3 - Yeah, You'll be swimming in Accuracy, I'd also suggest throwing the Kismet unique in somewhere as well for the extra ToHit. Which means you can focus on getting Rech and Damage from your slotting (and the all important End Red)
4 - "The rule of 5 " That is, you can get up to 5 of the same bonuses and they will all count. So yeah, they all count.
hope that helps, -
Quote:That's my position too, if I've runnoff, gotten in over my head, well that's my problem (and it's worth saying that, for the times when the team is in over it's head, then I will valiantly hold the line while the others hotfoot it, hey, if my death saves a teammate, then it was a good death)Now that's a great post.
Here's how I team:
Team goes from spawn to spawn. Everyone sticks pretty tightly together. Spawns are wiped out in seconds. Team moves on. I'll usually stay with this team.
Team has a tank. Tank wants to herd. I'll be on the next floor or at the other end of the map.
Team has an excess of control and debuffs. Team is completely safe at all times and destroying spawns at what they consider to be a comfortable clip. I'll be on to the next spawn as soon as the bosses are dealt with.
Team has a bunch of new players, or poor builds or on a difficulty too high for the team's ability to handle it. I'm with the team doing everything I can to keep them alive.
Yes, there is a time to stay with the team. There is a time to run off and have fun. More often than not, because this is not a difficult game with properly slotted characters of some skill level, the scrapper should be off killing whatever but close enough to get back to the team should the need arise.
Because of the people *I* generally run with (that being badgers who tend to know the game well and they know I'm a chaos bringer) I no longer have to think about it. Team's good? I'm free to kill. Things getting rough? I'm back with the team to pull them out of it or fall with them.
The scrapper that completely ignores his team is a bad scrapper. The player that constantly gripes at scrappers for doing what scrappers do best is a bad player.
But over time, and with the lovely advice of the forum gurus I've gotten VERY good at building my Scrappers So short story, I've stopped finding myself in over my head, and more than that, I've begun to out Tank the Tanks for most situations.
Sure, I may not be preapred to put one of my Scrapper against Hami, but the reality is that a good scrapper is ALWAYS better than the average Tank.
And there are a lot of average Tanks out there.
Frankly I've stopped letting Tanks on my teams.
And I'm thinking we could turn that into a social movement.
(or at least get T-shirts printed with "No Tanks allowed")