Bs/regen more regen?


BrokenPrey

 

Posted

Hi all, i have a bs/regen scrapper at 31, planning on going back to him soon (lvling my dm/sd at the mo, real blast to play), just wondering what you build gurus think of this build?, regen is at 882% but should go for more positional defense or is it possible to get more regen, thanks in advance for your help,

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
arkonus: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(3), Mrcl-Heal(3), Mrcl-Heal/EndRdx(7), RgnTis-Regen+(45)
Level 2: Reconstruction -- Tr'ge-Heal/EndRdx/Rchg(A), Tr'ge-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(40), RechRdx-I(42), Numna-Heal/Rchg(50)
Level 4: Quick Recovery -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(5), Efficacy-EndMod(5), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(43)
Level 6: Slice -- Oblit-Acc/Rchg(A), Oblit-%Dam(15), Oblit-Dmg/Rchg(40), Oblit-Dmg(40), Oblit-Acc/Dmg/Rchg(43)
Level 8: Parry -- LkGmblr-Rchg+(A), LkGmblr-Def(15), P'ngS'Fest-Acc/Dmg(17), P'ngS'Fest-Dmg/Rchg(17), Ksmt-ToHit+(34), Ksmt-Def/EndRdx/Rchg(39)
Level 10: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(45), Mrcl-Heal(46), Mrcl-Heal/Rchg(46), Numna-EndRdx/Rchg(46), RechRdx-I(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A), Heal-I(19), Heal-I(19), Numna-Regen/Rcvry+(34), Mrcl-Rcvry+(45)
Level 20: Integration -- Tr'ge-Heal/EndRdx(A), Tr'ge-Heal/Rchg(21), Numna-Heal(21), Numna-Heal/EndRdx/Rchg(37), Numna-Heal/EndRdx(37)
Level 22: Resilience -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ResDam-I(23)
Level 24: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(25), Rec'dRet-Pcptn(25)
Level 26: Disembowel -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(27), LdyGrey-DefDeb(27), LdyGrey-DefDeb/Rchg(31), LdyGrey-DefDeb/Rchg/EndRdx(31), LdyGrey-DefDeb/EndRdx(43)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(39)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), ImpArm-ResDam(36), ImpArm-EndRdx/Rchg(36)
Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(39)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(42), GftotA-Def(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), Tr'ge-Heal/EndRdx(48), Tr'ge-Heal/EndRdx/Rchg(48)
Level 49: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit


Johnnycash-''Morning bright eyes!!''
Mrs johnnycash-''P*****F im sleeping''

 

Posted

For regen I found it best to go for recharge first, regen is a click heavy set and the faster your clicks come back the better you will be. then I would go for +def but +regen would be last on my list. You want some regen but it not going to make that big of a different if you don't have a lot.

Well I can't see your build in mids but just looking at here what I see

slot Disembowel for an attack the Ldygrey don't do much and your killing your damage in one of you best attacks.

I like to slot parry for an attack maybe have one +defens but that is it.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

You'll see only very minimal gains by adding regen to a Regen scrapper... you'll do much better focusing on recharge and defense.

Slot all your attacks as attacks, don't worry about secondary effects. Mako's Bite and Scirocco's Dervish will build Ranged/AOE defenses while Parry handles Melee. You may elect to go with Obliteration in a couple of AOE attacks if you want to max out melee defense at the expense of AOE... probably a good trade off. Don't neglect your damage though.

For a level 50 the absolute best slotting you can give Parry is 3 Nucleous HO's (Acc/Dam) and 3 Membrane HO's (Rech/Def/ToHit); it ED caps accuracy, damage, defense and recharge.

If you're going to invest in the Fitness pool then you'll do better to grab Stamina instead of Physical Perfection... over a certain level adding small amounts of regeneration becomes meaningless.

I recently built up a second build on my old BS/Regen that pushes 45% Melee/24% Ranged/20% AOE defense with 565% full time regen. It's MUCH more survivable than my old build that pushed 700% regen and no defense. I'd like to squeeze in more recharge but that build only had room for 25%... bringing Reconstruction back every 30 seconds. Frankly the character's mainly retired nowadays... I'd leveled a couple of other scrappers on that server and I moved him to another server. I'd never play him if I had to look past the soft capped BS/Shield on the same server to get to him.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

hi peeps, ive revised my build, and came up with this 1, less regen but over 20% defense on aoe and ranged and still got perma dp. Any more advice would be very helpful. thanks Johnny

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
arkonus: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(45)
Level 1: Fast Healing -- Numna-Heal(A), Dct'dW-Heal(3), Mrcl-Heal(3), RgnTis-Regen+(5), Mrcl-Rcvry+(37)
Level 2: Reconstruction -- Dct'dW-Heal(A), Numna-Heal(45), Mrcl-Heal(45), RechRdx-I(46), RechRdx-I(46)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
Level 6: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(43), DefBuff-I(43)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), RechRdx-I(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Run-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(34), Numna-Regen/Rcvry+(40), Numna-Heal(40)
Level 20: Integration -- Numna-Heal(A), Dct'dW-Heal(21), Mrcl-Heal(21)
Level 22: Resilience -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(23), Aegis-ResDam/Rchg(23)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Boxing -- Acc-I(A)
Level 32: Head Splitter -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(34)
Level 35: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), LkGmblr-Rchg+(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/EndRdx/Rchg(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1401;688;1376;HEX;|
|78DAA593DB521341108667938D2B2421899C0304211C0502A9F2C243955621A060A|
|248802B352EC91022D426B589025EF9005E79BCF2D677B07C228FAF80DDFD4F6271|
|ED56F27F333DDD3D3DB3BDF993958852AF6F2BABEBCE91DB68140B25DFADD7B51FC|
|ABB956AC971FDC39AF7A2E128A592ADA5625E1F699D59F66B6EB95838AEF9E591F6|
|D28ADED75E4367B674457BDA779BD59A9758F70EB4AFBD66A635E8DCACD58E3285B|
|AD6E5880CD7AA4D4F371A5133A91C34AB5E054B39EDD6699258AD574B99E55AF9B4|
|98771B4DED9F0E504DB3F42F7271F29C85D43E21ABEC8AE0C20150155C792E983F1|
|4AC70942551B6DAB1D8147808AC13A6957D8B30A2263664B6EA186F72B7E0378FA8|
|79B82FCC495A8335720F227B28F836C0A6E97782D9F782850F82C58F82EC27814B5|
|121B349E8A5E2EDD3C7828913E054B24FBD925989DC1DCB924D9C67B272D105F604|
|F1120E5E065282BB14D5614AEBC0493AEF033941571E782088E340E314154654200|
|C53E41CD2E41045ED2ABA807B27530C312A362326874C09B379E2916C70690B2808|
|C6B605D3BBC08EDCED3D8AEA369B77E3D67B50790F2E7F9D1C7A8D43EF92ACF45D0|
|5B2823D72E84775817E143C700EFBE430689A68104D94441325D1442934510A4D94|
|42136D50D490493B8444C3E76039FCA2700523493155C8346A761AFD1EE0F5CB3F8|
|09FC02FC1D86FE08F204851E3E684E3385A1A074DE38439729834A54C62F329835E|
|71B0C961C664988169B607880B0A41A5E64CAD7308FD426F34636232B8F845BCB54|
|5BCA73E4ABA641C9690348BA459241DB6DB1F27FDE85139BBFDE151234ADF6FDAED|
|8F4B59E234FACFE9BF9EAF91569E8EAD4ED26D964D126B97478F599EF0F4298F5C1|
|EEDB194787AF62DD22A3E768D0BBACE7283E526CB1B7672C2246196084B94A58B25|
|C61267E966E96349B27C6639FB0B58A5F014|
|-------------------------------------------------------------------|


Johnnycash-''Morning bright eyes!!''
Mrs johnnycash-''P*****F im sleeping''

 

Posted

Quote:
Originally Posted by jonnycash View Post
hi peeps, ive revised my build, and came up with this 1, less regen but over 20% defense on aoe and ranged and still got perma dp. Any more advice would be very helpful. thanks Johnny
First off, it's not perma-DP. Perma-DP requires 55% global +rech. You only think that it's perma-DP because the recharge of DP is 120 seconds whenever Hasten is active, even though it only has an uptime ratio of 75%. You're going to need to grab at least 23% more +rech if you want perma-DP.

And now for my scathing criticism of your build.

In Fast Healing, you have a single Numina and a single Doctored Wounds. You're not getting anything from those. You might as well just go with common IOs if you're going to do that. You'd actually manage more +regen if you switched out the Doctored Wounds for a Numina's Heal/End because of the Numina's +regen 2 piece set bonus.

The same thing as you did in FH has happened in your Reconstruction. With those same 5 slots, you can manage to get more by using 5 piece Doctored Wounds (all but end/rech).

Quick Recovery doesn't need all of those slots. You're regen, so you don't need +hp. You have CP, PP, 2 Perf Shifter procs, and the +end accolades, you don't need that +recov set bonus. 2.5% +dam is going to do almost nothing for you. 3.13% +def(AoE) is not worth all of the slots you dumped into it. Just go with what I consider standard slotting for QR and Stamina: Perf Shifter proc, Perf Shifter EndMod, and a level 50 common End Mod.

For your AoE attacks, nothing trumps 6 piece Obliteration. Nothing. You get awesome enhancement values and awesome set bonuses. You're in melee. Melee defense should be your primary concern.

For DA, you're not getting much out of slotting that single common def IO. A much better use of that slot is another LotG +rech because, if you didn't already know, +rech is 90% of everything that */Regen cares about.

Don't bother overslotting Dull Pain for healing enhancement. You're already busting over the hp cap and Dull Pain already heals you for a crapload, so there's no real point in going deep into the redzone. Dull Pain should get 5 piece Doctored Wounds (all but Heal/End). The 6th slot for a common is pointless (especially since you could put a Doctored Wounds in there for the exact same values and come out with another bonus, however bad it is).

Health doesn't need that many slots. Seriously. It's the weakest +regen power you've got and all of those enhancement values you're throwing into it are only enhancing one thing that's already into the redzone.

You've done to Integration the same thing you did to FH. Fix that.

Resilience doesn't deserve slots. Ever. There are only 2 things you should ever consider putting into Resilience: the Steadfast Protection 3% +def IO and the Gladiator's Armor 3% +def IO. The resistance values that Resilience provides are way too low to even bothering slotting up. Enhancing Resilience is right up with Physical Perfection on the uselessness of enhancing thanks to pitiful base values.

If you want to 3 slot Build Up, go with 2 piece Adjusted Targeting (Rech, and Tohit/Rech) and a level 50 common Rech. You get pretty much the exact same recharge enhancement (well, you lose 2.3% rech enhancement, but that's less than half of a second) with the added bonus of a 2% +dam buff.

Headsplitter, as one of your heaviest hitting attacks, should receive better slotting than you'd get from Eradication. Once again, 6 piece Obliteration is friggin' awesome.

For MoG, you can push your regen up a tad and bring the recharge enhancement to the redzone by putting in another slot and giving it a LotG def/rech. I use that slotting as my standard for MoG because it gives you good enhancement values and good bonuses, all with as little expenditure of slots as possible.

For Weave and CJ, 3 piece LotG is relatively pointless. You're a */Regen with slotted DP and the +hp accolades. DP combined with the accolades puts you within a single +hp set bonus of the Scrapper hp cap. There isn't much reason to end a power's slotting on a +hp set bonus because you can get more by simply replacing the final IO with a common IO or adding another slot and replacing one of the original IOs for a 2 piece set bonus.

Here's the BS/Regen-noPurps, noPvP IO build I've got on file. It's softcapped to melee with but a single Parry, so you're not going to be killing your DPS just to stay alive. It doesn't pack on the ranged and AoE defense, but you don't really need that. You've got your */Regen clickies for those.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(3), Mako-Dmg/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal(50)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(15), EndMod-I(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(11), Zephyr-Travel(13), Zephyr-Travel/EndRdx(13), LkGmblr-Def(15)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(21), LkGmblr-Rchg+(21)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(27)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Regen/Rcvry+(31), RgnTis-Regen+(31), Heal-I(50)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(46)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), GftotA-Run+(40), GftotA-Def/EndRdx(43)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Run+(42), GftotA-Def/EndRdx(42)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(46), EndMod-I(46)
Level 47: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run


 

Posted

Thanks for your help umbral, im only just getting use to making my own builds at the moment (even though been playing for 21 months), your critisim is very helpful for me as it will make me get a general idea of what bonuses and what not i should be looking for.Also in your build you've got focused accuracy any reason why apart from the bonuses?. Do you mind telling a sort of rule of thumb for making a scrapper?, ie slotting of uniques, general slotting for health and stamina etc. thanks for help, very much appreciated. Johnny.

ps, forgot about 3% def unique, i slot it in most of builds etc. DOH!


Johnnycash-''Morning bright eyes!!''
Mrs johnnycash-''P*****F im sleeping''

 

Posted

1 more question? why does say in mids that dp recharges in 138 secs? when it should be perma? thanks johnny.


Johnnycash-''Morning bright eyes!!''
Mrs johnnycash-''P*****F im sleeping''

 

Posted

Quote:
Originally Posted by jonnycash View Post
Also in your build you've got focused accuracy any reason why apart from the bonuses?
The Gaussian's 6 piece plays a big part in why I took it. The other big part is the fact that FA provides +tohit, +acc, and, most importantly, tohit debuff resistance. I like hitting things, even when they're substantially higher level than me, and it helps to have FA there to bolster and secure my chance to hit. Even so, it's an expensive brick of a power that costs twice as much as it should considering what it does, but, eh, it's a */Regen build: endurance isn't something that we really have to worry about, is it?

Quote:
Do you mind telling a sort of rule of thumb for making a scrapper?, ie slotting of uniques, general slotting for health and stamina etc. thanks for help, very much appreciated. Johnny.
Slotting the uniques isn't really all that difficult now that the devs have fixed them to be unaffected by enhancements and buffs. The most important thing to remember is to try to get a set bonus if you can and to put them in early powers that you plan on having on at all times. I can't really provide any more rules of thumb that I already have in the review I gave you. A lot of what I provided was the standard slotting I give powers.

In general, when you're building a */Regen, +rech is king: it increases your offensive capability and defensive capability, virtually nothing else you will find in game will do both of those for you simultaneously. After +rech, +def is what you're after, with melee coming before ranged coming before AoE damage. Melee is the most important because that's where you are the most often and where the most damage attacks are coming from. Remember, most PbAoEs are flagged as both melee and AoE positional so melee protects you from those as well (which is why you can afford to skimp on AoE defense a bit).


 

Posted

Quote:
Originally Posted by jonnycash View Post
1 more question? why does say in mids that dp recharges in 138 secs? when it should be perma? thanks johnny.
Because Hasten is turned off. With Hasten on, its recharge is 109.1 seconds. If you do the math and determine Hasten's uptime in order to determine the average +rech contribution, you'd find out that the actual recharge for Hasten, factoring in the fact that Hasten isn't always on, is just under 120 seconds.

What you have to realize about Mids' is that it's not a fantastically smart program. All it does it crunch some straightforward numbers. It can only tell you the values of something while a power is on and while a power is off. It can't tell you the averaged value of a power based upon uptime ratios, so the recharge times of long recharge powers like Dull Pain, IH, and MoG aren't really accurate.


 

Posted

Umbral, do you have a purpled build for BS/Regen?

I'm looking at something to work on for my second build since my primary is just about finished. though that build you posted above gave me some interesting upgrades to think about.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Umbral, do you have a purpled build for BS/Regen?
Ask and ye shall receive. Softcapped with a single application of Parry. Also capable of Headsplitter>Hack>Dis>(Wait .396)>Hack attack chain for those times you don't need to be softcapped (which should push your DPS to ~250). Just a tad bit short of perma-Hasten. Fully endurance sustainable thanks to Conserve Power.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(50)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(13), RechRdx-I(15)
Level 8: Parry -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(21), Panac-Heal/EndRedux/Rchg(23), Panac-Heal(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), Panac-Heal(34), Panac-Heal/+End(36)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), S'fstPrt-ResDam/Def+(50)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Run+(40), GftotA-Def/EndRdx(40)
Level 26: Disembowel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FotG-ResDeb%(34)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), GftotA-Run+(43), GftotA-Def/EndRdx(43)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), RgnTis-Regen+(50)
Level 49: Resilience -- GA-3defTpProc(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


 

Posted

having taken more than a few Regens, Broadswords and BS/Regens to 50 I'd suggest you ask a few questions before committing the Influence for such a build.

Specifically about how much End loss you can cope with in a sustained fight, and do you have the recharge to maintain a good attack string, (followed by where do I lose damage)

The reason I say this is because, as an example, Headsplitter is a killer on the Blue Bar and Obliterations don't help this at all. Likewise, Disembowel is an attack you want as often as possible, yet a full set of Makos only grants 66% recharge.

I'm not for a second saying any of the builds here are bad, they're not, but asking these questions will help you understand the limitations of the builds.
Which in the long run will help you best tailor builds to your personal tastes & needs.


 

Posted

Quote:
Originally Posted by Reyne_Maker View Post
Specifically about how much End loss you can cope with in a sustained fight, and do you have the recharge to maintain a good attack string, (followed by where do I lose damage)
I build for the infinite endurance sustainability, yo.


 

Posted

If I had the inclination to level another regen I'd probably make it BS or Katana, and I'd use information gained here to do so.

But....my Fire/Regen just hit level 40 and I'm focusing on him for now. So many scrappers, so little time.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Umbral View Post
I build for the infinite endurance sustainability, yo.
heh, I know how good your builds are mate, and that last purple one made it into my list of saved builds.

But for the OP, unless you're Gagora's biggest customer, then you should be asking those questions yourself, it'll help you understand what the build can/should do before you commit literal billions of Inf.

(The panacea unique alone is 1.5bil minimum, and I have an AV soloing Fire/SR that cost less than that, then theres the Gladiators armor and Gladiators fury uniques)


 

Posted

Quote:
Originally Posted by Reyne_Maker View Post
heh, I know how good your builds are mate, and that last purple one made it into my list of saved builds.

But for the OP, unless you're Gagora's biggest customer, then you should be asking those questions yourself, it'll help you understand what the build can/should do before you commit literal billions of Inf.
Eh, infinite endurance sustainability isn't really all that complicated on a Scrapper. Body Mastery is pretty much designed to give you sustainable blue bar thanks to Physical Perfection (i.e. another place to put a Perf Shifter proc) and Conserve Power. Even a DA isn't all that hard to make infinitely sustainable thanks to the ToE proc.


 

Posted

Why not another Panacea in Reconstruction, Umbral? I would think another 7.5% recharge worth the second or so lost from Reconstruction.

I'm also going to guess that Fury of the Gladiator stacks with Achilles' Heel?

I'm curious since my BS/Regen build is basically a ******* child of a build I greedily devoured from you ages ago.


 

Posted

Quote:
Originally Posted by Warkupo View Post
Why not another Panacea in Reconstruction, Umbral? I would think another 7.5% recharge worth the second or so lost from Reconstruction.
Well, it's a question of 2.5% +rech global (since Doctored Wounds provides 5% +recharge for the equivalent cost) or 15% +rech in Reconstruction. I erred on the side of getting more Reconstruction. I switched out Doc Wounds for Panacea in DP because I didn't need more +rech there in order to keep it perma. I left Recon and IH alone because I wanted the additional recharge in there.

Quote:
I'm also going to guess that Fury of the Gladiator stacks with Achilles' Heel?
Yes.