Would my build be able to handle AV?


ClawsandEffect

 

Posted

I was just wondering how well my build would stack up against AVs. This is really my first scrapper. I had a tank and controller before but I enjoy the damage a scrapper can do and the utility powers of dark melee appeal to me. I also dipped into the epic set to get some controller-like powers. I am not sure if it is worth taking tough from the fighting pool or if I should slot hasten more. I am just wondering if taking regen was a mistake instead of taking willpower.


Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
------------
Level 1: Shadow Punch
(A) Touch of Death - Accuracy/Damage
(3) Touch of Death - Damage/Endurance
(13) Touch of Death - Damage/Recharge
(17) Touch of Death - Accuracy/Damage/Endurance
(31) Touch of Death - Damage/Endurance/Recharge
(43) Touch of Death - Chance of Damage(Negative)


Level 1: Fast Healing
(A) Healing IO
(7) Healing IO
(15) Healing IO


Level 2: Smite
(A) Touch of Death - Accuracy/Damage
(3) Touch of Death - Damage/Endurance
(13) Touch of Death - Damage/Recharge
(19) Touch of Death - Chance of Damage(Negative)
(25) Touch of Death - Accuracy/Damage/Endurance
(34) Touch of Death - Damage/Endurance/Recharge


Level 4: Shadow Maul
(A) Obliteration - Damage
(5) Obliteration - Accuracy/Recharge
(5) Obliteration - Damage/Recharge
(17) Obliteration - Accuracy/Damage/Recharge
(36) Obliteration - Accuracy/Damage/Endurance/Recharge
(46) Obliteration - Chance for Smashing Damage


Level 6: Quick Recovery
(A) Endurance Modification IO
(7) Endurance Modification IO
(15) Endurance Modification IO


Level 8: Siphon Life
(A) Mako's Bite - Accuracy/Damage
(9) Mako's Bite - Damage/Endurance
(9) Mako's Bite - Damage/Recharge
(19) Mako's Bite - Chance of Damage(Lethal)
(25) Mako's Bite - Accuracy/Endurance/Recharge
(37) Mako's Bite - Accuracy/Damage/Endurance/Recharge


Level 10: Reconstruction
(A) Numina's Convalescence - +Regeneration/+Recovery
(11) Numina's Convalescence - Heal/Recharge
(11) Numina's Convalescence - Heal/Endurance/Recharge


Level 12: Hover
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(29) Blessing of the Zephyr - Knockback Reduction (4 points)
(36) Luck of the Gambler - Defense/Endurance
(45) Luck of the Gambler - Defense
(45) Luck of the Gambler - Defense/Endurance/Recharge


Level 14: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(46) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16: Boxing
(A) Damage Increase IO


Level 18: Kick
(A) Damage Increase IO


Level 20: Dark Consumption
(A) Obliteration - Damage
(21) Obliteration - Accuracy/Recharge
(21) Obliteration - Damage/Recharge
(37) Obliteration - Accuracy/Damage/Recharge
(39) Obliteration - Accuracy/Damage/Endurance/Recharge
(39) Obliteration - Chance for Smashing Damage


Level 22: Integration
(A) Numina's Convalescence - Heal/Endurance
(23) Numina's Convalescence - Heal
(23) Numina's Convalescence - Heal/Endurance/Recharge


Level 24: Hasten
(A) Recharge Reduction IO


Level 26: Soul Drain
(A) Obliteration - Damage
(27) Obliteration - Accuracy/Recharge
(27) Obliteration - Damage/Recharge
(36) Obliteration - Accuracy/Damage/Recharge
(37) Obliteration - Accuracy/Damage/Endurance/Recharge
(39) Obliteration - Chance for Smashing Damage


Level 28: Instant Healing
(A) Recharge Reduction IO


Level 30: Weave
(A) Luck of the Gambler - Defense/Endurance
(31) Luck of the Gambler - Defense
(31) Luck of the Gambler - Defense/Endurance/Recharge


Level 32: Midnight Grasp
(A) Mako's Bite - Accuracy/Damage
(33) Mako's Bite - Damage/Endurance
(33) Mako's Bite - Damage/Recharge
(33) Mako's Bite - Accuracy/Endurance/Recharge
(34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(34) Mako's Bite - Chance of Damage(Lethal)


Level 35: Revive
(A) Recharge Reduction IO


Level 38: Moment of Glory
(A) Aegis - Resistance/Endurance
(40) Aegis - Resistance/Recharge
(40) Aegis - Endurance/Recharge
(45) Aegis - Resistance/Endurance/Recharge
(46) Aegis - Resistance


Level 41: Petrifying Gaze
(A) Lockdown - Accuracy/Hold
(42) Lockdown - Accuracy/Recharge
(42) Lockdown - Recharge/Hold
(42) Lockdown - Endurance/Recharge/Hold
(43) Lockdown - Accuracy/Endurance/Recharge/Hold
(43) Lockdown - Chance for +2 Mag Hold


Level 44: Torrent
(A) Damage Increase IO


Level 47: Tenebrous Tentacles
(A) Enfeebled Operation - Accuracy/Recharge
(48) Enfeebled Operation - Endurance/Immobilize
(48) Enfeebled Operation - Accuracy/Endurance
(48) Enfeebled Operation - Immobilize/Range
(50) Enfeebled Operation - Accuracy/Immobilize/Recharge
(50) Enfeebled Operation - Accuracy/Immobilize


Level 49: Maneuvers
(A) Luck of the Gambler - Defense
(50) Luck of the Gambler - Defense/Endurance


 

Posted

If you sent it out via Mids, try using the "phpBB / Zetaboards" export formatting code. Also, if possible, export either the data chunk or the data link (or even both). It makes it much easier to read the info.

Going off of what I see, it should be able to solo AVs, though you've got some questionable slotting that you could use to turn the optimization up a notch. You've got both IH and MoG short slotted for recharge, which are the two most important attributes where they are concerned. For IH, I'd aim for the 5 piece Doctored Wounds set (all but Heal/End), and for MoG, I'd go with 2 piece LotG (+rech and Def/Rech) and 2 level 50 common rech IOs. Both of them should, at the very least, be in the ED redzone.

Otherwise, it doesn't look too bad. I'm not sure if the build can pull off the Smite>MG>Smite>Siphon attack string because I can't see the specific recharge values and I'm too lazy to put everything into Mids manually, but I don't think it can without more +rech, both in MG and global. SP>Smite>Mg>SP>Smite>Siphon should work fine though. Should be endurance sustainable and, thanks to what appears to be decent to excellent defense set bonus slotting, should be able to survive it.

My only worry is that you're ignoring +rech, which is the lifeblood of */regen. It should be able to solo AVs, but it's not going to do it as quickly or with as much safety as other builds I've seen. If you want to see mine or get some advice as to what to slot, which clickies to use in which order, etc. feel free to send a PM. DM/Regen is my baby, and I know it in and out, especially where AV soloing and other challenges are concerned.


 

Posted

I reworked it a bit before I read your reply. It looks like this now:

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Shadow Punch

  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (3) Touch of Death - Damage/Endurance: Level 40
  • (13) Touch of Death - Damage/Recharge: Level 40
  • (17) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (31) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (43) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Fast Healing
  • (A) Healing IO: Level 50
  • (7) Healing IO: Level 50
  • (15) Healing IO: Level 50
Level 2: Smite
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (3) Touch of Death - Damage/Endurance: Level 40
  • (13) Touch of Death - Damage/Recharge: Level 40
  • (19) Touch of Death - Chance of Damage(Negative): Level 40
  • (25) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (34) Touch of Death - Damage/Endurance/Recharge: Level 40
Level 4: Shadow Maul
  • (A) Obliteration - Damage: Level 50
  • (5) Obliteration - Accuracy/Recharge: Level 50
  • (5) Obliteration - Damage/Recharge: Level 50
  • (17) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (46) Obliteration - Chance for Smashing Damage: Level 50
Level 6: Quick Recovery
  • (A) Endurance Modification IO: Level 50
  • (7) Endurance Modification IO: Level 50
  • (15) Endurance Modification IO: Level 50
Level 8: Siphon Life
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (9) Mako's Bite - Damage/Endurance: Level 50
  • (9) Mako's Bite - Damage/Recharge: Level 50
  • (19) Mako's Bite - Chance of Damage(Lethal): Level 50
  • (25) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 10: Reconstruction
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (11) Numina's Convalescence - Heal/Recharge: Level 50
  • (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 12: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (29) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
  • (45) Luck of the Gambler - Defense: Level 50
  • (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Boxing
  • (A) Damage Increase IO: Level 50
Level 18: Tough
  • (A) Aegis - Resistance/Endurance: Level 50
  • (40) Aegis - Resistance/Recharge: Level 50
  • (40) Aegis - Endurance/Recharge: Level 50
  • (45) Aegis - Resistance/Endurance/Recharge: Level 50
  • (46) Aegis - Resistance: Level 50
Level 20: Dark Consumption
  • (A) Obliteration - Damage: Level 50
  • (21) Obliteration - Accuracy/Recharge: Level 50
  • (21) Obliteration - Damage/Recharge: Level 50
  • (37) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (39) Obliteration - Chance for Smashing Damage: Level 50
Level 22: Integration
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (23) Numina's Convalescence - Heal: Level 50
  • (23) Numina's Convalescence - Heal/Endurance/Recharge: Level 40
Level 24: Hasten
  • (A) Recharge Reduction IO: Level 50
Level 26: Soul Drain
  • (A) Obliteration - Damage: Level 50
  • (27) Obliteration - Accuracy/Recharge: Level 50
  • (27) Obliteration - Damage/Recharge: Level 50
  • (36) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (39) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Instant Healing
  • (A) Recharge Reduction IO: Level 50
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 32: Midnight Grasp
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (33) Mako's Bite - Damage/Endurance: Level 50
  • (33) Mako's Bite - Damage/Recharge: Level 50
  • (33) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 35: Revive
  • (A) Recharge Reduction IO: Level 50
Level 38: Resilience
  • (A) Resist Damage IO: Level 50
Level 41: Petrifying Gaze
  • (A) Lockdown - Accuracy/Hold: Level 50
  • (42) Lockdown - Accuracy/Recharge: Level 50
  • (42) Lockdown - Recharge/Hold: Level 50
  • (42) Lockdown - Endurance/Recharge/Hold: Level 50
  • (43) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
  • (43) Lockdown - Chance for +2 Mag Hold: Level 50
Level 44: Torrent
  • (A) Damage Increase IO: Level 50
Level 47: Tenebrous Tentacles
  • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
  • (48) Enfeebled Operation - Endurance/Immobilize: Level 50
  • (48) Enfeebled Operation - Accuracy/Endurance: Level 50
  • (48) Enfeebled Operation - Immobilize/Range: Level 50
  • (50) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
  • (50) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 49: Maneuvers
  • (A) Luck of the Gambler - Defense: Level 50
  • (50) Luck of the Gambler - Defense/Endurance: Level 50

Code:
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With the way you suggested slotting IH, does the 290s recharge on IH really do that much for you?


 

Posted

if it's AVs you're after, I'd strongly reccomend bringing in the fitness pool, Health with some miracles and the regen aura unique brings your regen rate an almost 200% boost (at least with the quick slotting I did in Mids) Stamina will also mean you have more than enough End to go the distance, AV fights are never short.

I'd also go for more recharge, but that's just me, it's prolly worth mentioning your best attack chain is MG-smite-SL-smite and you'll need to fill with SP outside of hasten, which is a significant hit to DPS.

And finding a way to up your def/res, the Steadfast unique is currently dirt cheap and yet missing from your build, as is the Kismet unique, which will significantly help your accuracy (my experience is that the +27% global acc is where missing standard targets stops altogether, but AVs still occasionally avoid you, and nothing kills DPS quicker than missing)

but yeah, short story, go the Fitness pool, it'll make all the difference.


 

Posted

Put the Steadfast Protection Resistance/Defense in Resilience. It will still increase the resistance of the power, and it will add 3% defense to everything

Stamina will be good for this build, you won't get much at all out of Dark Consumption against one target like an AV. Consider going with Body Mastery or Weapons mastery so you can take Focused Accuracy or Targeting Drone. That will give you a place to slot Gaussian's Synchronized Fire Control, which has awesome set bonuses, including a 2.5% defense boost to all 3 positional defenses.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I have been debating if I should take the fitness pool. Being used to my tanker with 7 toggles, I would love to have more regen but the regen scrapper has much fewer toggles and I currently don't come close to being below 50% except when I am dead. I also don't find swift all that useful.

I'll have to check into those enhancements you two are talking about. I never noticed them.

Edit: So I tried the previously mentioned suggestions and got less than 1% increase in ranged defense and some AOE but melee dropped. In order to take the fitness pool, I had to drop leadership. It was either that or speed since fighting gives weave which has bigger defense bonus to everything and tough works with resilience to give a gentle 25% or so smashing and lethal resistance. So it essentially worked out to be the same in defense for me unless there are some other suggestions. Of course, my accuracy is through the roof with focus accuracy running. Mixing the existing suggestions, I got this. Import this datachunk to check it out. I'm loving the build more now.

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Any suggestions on whether I should drop Shadow Punch? I may be able to pick up the melee defense somewhere else with a more useful power.


 

Posted

I am at work and a bit bored so I played with the build more. Trying to incorporate the experienced and educated suggestions I came up with this:

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Hopefully 38.4 melee, 30.9 range and 28 AOE defense is enough. On top of the other defense abilities which range from 31 (lethal and smashing) to 22 percent.

I am only up in the air about the power slot at 47. I don't have any enhancement slots for it so I am just trying to figure out if I want caltrops or revive. I lost out on my group immobilize from darkness mastery so caltrops seems an ok replacement sorta with a slow IO. I'm not sure how well that works though. I also like being able to get back up though after I look like I am down.


 

Posted

Quote:
Originally Posted by Reyne_Maker View Post
if it's AVs you're after, I'd strongly reccomend bringing in the fitness pool, Health with some miracles and the regen aura unique brings your regen rate an almost 200% boost (at least with the quick slotting I did in Mids) Stamina will also mean you have more than enough End to go the distance, AV fights are never short.
My DM/Regen build doesn't have or even need Fitness. Dark Consumption, MoG, and Quick Recovery are all that it needs, even against a single target, but, then again, I designed it specifically to not have Fitness because I wanted the stealth pool for the extra LotG +rech slots.

Even so, if you get close to being endurance sustainable (re: hundredths of a point net loss), you oftentimes have more than 10 minutes in order to defeat a single target which is more than enough time especially with the levels of DPS that you should be putting out with such a build.


 

Posted

Quote:
Originally Posted by Umbral_NA View Post
My DM/Regen build doesn't have or even need Fitness. Dark Consumption, MoG, and Quick Recovery are all that it needs, even against a single target, but, then again, I designed it specifically to not have Fitness because I wanted the stealth pool for the extra LotG +rech slots.
Could you could PM a datachunk of your build? I'd love to see it. I want to take out fitness mostly because it seems almost an automatic thing to include for most builds.


 

Posted

Quote:
Originally Posted by Shadowraithe View Post
I am at work and a bit bored so I played with the build more. Trying to incorporate the experienced and educated suggestions I came up with this:
You dropped both MoG and Dull Pain. There is no excuse for dropping either of those.

Here are 4 steps as to what you should do with a */regen build:

1. Get more recharge.
2. That's not enough recharge. Get more.
3. Are you crazy? I said more recharge.
4. Can you get any more recharge without crippling your build? No? Okay, get some defense.

As to sets, Doctored Wounds 5 piece in IH (all but Heal/End), Dull Pain (all but Heal/End), and Reconstruction (all but End/Rech). The 6 piece Oblits, Mako's, and ToDs in your attacks are good. Don't slot Mako's until you've hit 5 3.75% +def(melee) set bonuses. Melee is significantly more important than ranged. Hecatomb 5 piece in MG (all but Dam) because it will need the higher recharge slotting for the attack string. Armageddon 5 piece in Shadow Maul (all but Dam).

LotG 7.5% +rech IOs are your best friggin' friend.

Here's my DM/Regen build for something to look at. 31.4% +def(melee) without ever turning on Stealth (which would bring it up to 33.57%), 70 second cycle on MoG (21% uptime), 187 second cycle on IH (48% uptime), 16 second overlap on Dull Pain cycles, and 18.5 second cycle on Reconstruction. Plus, it runs more than 200 DPS with a single target in Soul Drain.

Recharge is every */regen's best friend. DM/* loves it even more because of Soul Drain and Dark Consumption (plus MG requires 235% +rech for the MG>Smite>Siphon>Smite attack string). Only after cranking out as much recharge as is possible should you start delving into the depths of defense. If you don't, you're ignoring all of the incredibly powerful survivability native your your secondary and the power of an IO'd DM/Regen comes from getting the most out of both.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

+def concept: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(46)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Shadow Maul -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(7), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dam%(11)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(7), EndMod-I(48)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(27)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(17), Numna-Heal(27)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(37), Aegis-Psi/Status(39)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Heal/Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(45)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(43), RechRdx-I(48)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Build%(45), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
Level 44: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(48)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Did you recreate that real quick just for me? You have an empty slot on resilience.


 

Posted

Quote:
Originally Posted by Shadowraithe View Post
Did you recreate that real quick just for me? You have an empty slot on resilience.
No, that's saved on my hard drive. The open slot in Resilience is for the Gladiator's Armor 3% +def IO.


 

Posted

Quote:
Originally Posted by Umbral_NA View Post
No, that's saved on my hard drive. The open slot in Resilience is for the Gladiator's Armor 3% +def IO.
Ah, well that is a truly awesome build. I like it. You did a good job in coming up with it. And I can't believe how much damage boxing does in that build without a damage enhancement.


 

Posted

Quote:
Originally Posted by Shadowraithe View Post
Ah, well that is a truly awesome build. I like it. You did a good job in coming up with it. And I can't believe how much damage boxing does in that build without a damage enhancement.
Turn off the Gaussian's Proc.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Would you say invisibility with the recharge is essential? I never tried anything from the concealment pool but your build has changed my way of thinking for slotting. I was also wondering if once you are detected or reveal yourself, if the bonus slowly goes away or if it stays.

Oh, and do you know if the drone from targetting drone can get blown up?

And it is wierd but web grenade in mids lets me use to hit buffs. Huh. That seems odd. I'm guessing it is a fault of mids that web grenade has to be in use before the set bonus kicks in.


 

Posted

Quote:
Originally Posted by Shadowraithe View Post
Would you say invisibility with the recharge is essential? I never tried anything from the concealment pool but your build has changed my way of thinking for slotting. I was also wondering if once you are detected or reveal yourself, if the bonus slowly goes away or if it stays.
Invisibility is only there to serve as a mule power for the LotG +rech. I would never turn it on in a fight (maybe when I'm on a team stealthing a mish). As to the defense bonuses of Stealth and Invis, the defense bonus is halved down to the combat value as soon as you attack, are attacked, etc. For Stealth, this means that the power is pretty much just an expensive Combat Jumping.

Quote:
Oh, and do you know if the drone from targetting drone can get blown up?
No, it's a power effect not a pet.

Quote:
And it is wierd but web grenade in mids lets me use to hit buffs. Huh. That seems odd. I'm guessing it is a fault of mids that web grenade has to be in use before the set bonus kicks in.
I'm pretty sure that's a mistake.


 

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Quote:
Originally Posted by Umbral_NA View Post
I'm pretty sure that's a mistake.
If its set powers still work with it not actually in use, that would be awesome. Don't need a toggle power so it would save you more endurance.


 

Posted

Quote:
Originally Posted by Shadowraithe View Post
If its set powers still work with it not actually in use, that would be awesome. Don't need a toggle power so it would save you more endurance.
What I mean is that it's not supposed to accept the Tohit Buff set IOs. That's the mistake. Mids' is not a direct link to game. Mids/Steiner have made mistakes in the past (re: Resilience only granting lethal resist when it really grants smash and lethal).

As to what you've brought up here, the set bonuses will still be active whether the power is activated or not. You could turn off Focused Accuracy with the 6 piece Gaussian's and still get the 2.5% +def to all positions.

As to the proc, that actually requires that the power be activated. Of course, it will only check once every 10 seconds per activation. This means that, for toggles, it checks once every 10 seconds. For click powers (like Web Grenade), it checks just the once. For multiple activation individual click powers (like Rain of Fire), it can check multiple times (twice in the case of Rain of Fire).


 

Posted

QR

Any scrapper build can solo AVs with smart use of inspirations / temps. For some builds this isn't needed at all, but some builds can get much cheaper off if you're willing to dip into these. I guess it's a part of the scrapper code to do it without temps or insps, though.

Anyways, I'm in a bit of a hurry at the moment, so I'll check up on the build tomorrow.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Umbral_NA View Post
What I mean is that it's not supposed to accept the Tohit Buff set IOs. That's the mistake. Mids' is not a direct link to game. Mids/Steiner have made mistakes in the past (re: Resilience only granting lethal resist when it really grants smash and lethal).
Ah, that makes sense now. Darn, and here I was hoping.


 

Posted

There is only one problem with your build, Umbral.

There is NO WAY the threat level of it should be only 200 according to mids. You are a way bigger threat than that.


 

Posted

Quote:
Originally Posted by Shadowraithe View Post
There is only one problem with your build, Umbral.

There is NO WAY the threat level of it should be only 200 according to mids. You are a way bigger threat than that.
Keep in mind that the Gauss proc is not active at all times. Because FA has the full Gaussian's set slotted, whenever the toggle is turned on, Mids' interprets that as also having the proc active. In order to get an accurate read on the damage, you have to turn FA off so that you're working with the basic numbers numbers without perma-BU. The Gauss proc actually does very little: it only contributes 2.625% +dam on average thanks to duration and chance to proc.


 

Posted

So using your build, I modified it a bit for me to be more in the range I can afford.

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Where my slots are is the same but I changed it to take out those 200M influence enhancements to be more on par with what I can easily afford. It is still almost the same. Just a bit higher recharge though.


 

Posted

Quote:
Originally Posted by Shadowraithe View Post
So using your build, I modified it a bit for me to be more in the range I can afford.

Where my slots are is the same but I changed it to take out those 200M influence enhancements to be more on par with what I can easily afford. It is still almost the same. Just a bit higher recharge though.
Considering that you removed the Hecatomb from MG and lost a goodly bit of recharge from losing other set bonuses, you're not going to be able to run the MG>Smite>Siphon>Smite attack string. Your best bet is simply to do something more like this until you have the money/IOs to actually move in to the expensive one:

I avoided purple sets and didn't break the rule of 5. It uses most of the same IOs and sets so that you won't waste many when you respec. The attack string is MG>Smite>SP>Siphon>Smite>SP.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(13), EndMod-I(13)
Level 6: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25), Dct'dW-Rchg(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Mrcl-Heal(29), Mrcl-Rcvry+(40)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(34), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(50), Dct'dW-Rchg(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(45)
Level 35: Hurdle -- Jump-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(46)
Level 41: Web Grenade -- Acc-I(A)
Level 44: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 47: Health -- RgnTis-Regen+(A)
Level 49: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Thanks alot Umbral. That helps.

Question though. Why not just slot boxing instead of shadow punch? Or Shadow Maul?