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Posts
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Quote:Without that you are basically just playing a single player game.
I realize I'm stating the obvious, but there isn't a single player version of COh available for us to buy. Therefore to play COH we have to take part in an MMO. Enjoying this game is not predicated on any desire to play with strangers. -
Quote:If you're able to enjoy the game without the perks that come through teaming, then by gummy, you have my blessing. Because City of Heroes is a solo-friendly game, it's very possible to do so. But yeah, it does bother me when people come here and constantly post requests to destroy one of the main draws of the game, the team-oriented experience.
How is adding an alternate path 'destroying' anything? I've never seen anyone ask to have teaming removed from the game. And I might have missed it, but I haven't even seen anyone in this thread ask to have the I-trials removed. What I've seen is people asking for *options*. I simply cannot find any downside to people having multiple paths to reach their goals.
Look, you really enjoy teaming. I get that, and I wouldn't take that away from you for a minute. But for me, pugging is the worst part of the game. When I do it, I look at it as an ugly necessity, not the 'main draw' of CoH. Personally, I'm not asking for solo options for every single thing. I'll hold my nose and run a taskforce for the badge. But for something as huge and game-changing as the Incarnate System, is it really that unreasonable to ask that a massive new part of the game be open to more than one playstyle?
I mean, the team part came first. The soloists have been waiting, some patiently, some not, for our turn. You still have your teams. Run the I-Trials. Run old-style Posi every day. Have a blast. You can still do that while I am over in Dark Astoria. What's wrong with that? -
Quote:Well, it obviously bothers you, since every time the subject of solo options for content comes up, you appear with your usually line of "MMORPGS mean teaming".Oh, this strawman again. No one is bothered that some people like to solo.
What exactly is it about me playing alone and enjoying myself - for an experience I'm *paying* to have - instead of being dragged though hour after miserable hour of teaming that you find so game destroying? You made your sneering reference to 'Boring Town', well by contrast your vision of the game, PUG Hell, would have me dropping out in a heartbeat. There is no way I would part with my hard come by dollars for a game that isn't fun.
Look, I respect your hard work and dedication to the game. We agree on a lot of things. But not everyone is a powergamer. Not everyone likes flying through content as fast as possible. Not everyone likes being treated like a traitor because they have to go to the bathroom, or get a bite to eat, or attend to their children. I can live with regular taskforces and trials, because I know that once they are done for that character, they are done. But when presented with team content that is intended to be run over and over and over, you can't expect me to paste a fake smile on my face. My only choices are to either spend hours not having fun so I can advance to the next level of not having fun, or decide it's not for me.
So I've been pretty much ignoring the Incarnate stuff. Now, months down the road, the devs are giving me a chance to get some of the same rewards. I just don't see why you have to decry the horrible terrible soloists getting a shot. It isn't as if they are taking away the trials. You can still have your teaming, and there are always plenty of players who want rewards as fast as possible. I don't mind that the solo version earns rewards slower. In fact, I agree with making the faster rewards an incentive to get people to work together. So let me have my fun, and you can have yours. -
Oh, this conversation again.
I think the biggest puzzle to me is why it bothers some people so much that others like to solo. They seem to think that by playing alone, I am somehow 'stealing' a teammate from someone. They don't seem to realize that for me, the option isn't solo vs. team, it is solo vs. not play.
I mean, I do understand the reasons for the existence of taskforces and trails, and that I need to team for those to get the badges. I don't begrudge that, but those are purely one-and-done experiences. There has only been one team event I've ever enjoyed, and that was Katie. That was because it was short and sweet, and didn't leave me spending hours wishing I could strangle various players with my bare hands, or praying my motion-sickness didn't trigger.
But raiding is, well... ugh. I've done one I-trial, and I've never gone back. Not because, as some people have implied, I need non-stop ecstasy in my gameplay. Or because I somehow enjoy depriving other people of someone to team with. Or most insultingly, because I'm afriad 'if I did it more I might decide I liked it'. I know perfectly well what feels like entertainment and what is a foretaste of hell, thank you very much. I don't need other people to decide what I should find fun. -
Just a couple of other things to add. You didn't mention if you had ever played in another MMO, but in case you have, I'll just say leave everything you learned there behind you.
CoH is not one of those games where you start a character and have to spend huge amounts of time and effort to make it perfect. It is perfectly normal here to have loads of characters, because the different playstyles make each one fun. I know free players can only have a couple, but if you decide to go Premium or VIP don't be afraid to make one of everything and enjoy all the flavors.
It is also not a game where you rush to the maximum level to start the 'real' game. Every level has challenges and fun mission arcs. And leveling is when you really build up skill. I mean playing skill, not character stats. It is really obvious which characters were played to level 50 and which ones were power leveled.
And lastly, it is not a game with perfect team combinations. Any group can handle pretty much any challenge, as long as the players know what they are doing (see previous remark about power leveling). The stereotypical DPS/Tank/Healer triad is unnecessary here.
Welcome to the game! I hope you enjoy it as much as I have! -
I'll add The Sims Online to the 'came and went' list.
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I can understand the reasons for doing things the way they are, but understanding won't make me any happier. I'm never going to cheer once-for-the-badge content. There are just some of us who don't consider playing with a large group of strangers fun. Some of us have issues that make teaming a pain. Forex, I have motion sickness issues that make the standard 'scream through the map as fast as possible' team playstyle an adventure in nausea. So for me, forced team content is something to be endured, not enjoyed.
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I did. Being the cheapskate that I am, I didn't pre-order or pre-purchase GR for my accounts. I decided to watch for a good sale, and managed to score copies of GR through Best Buy's launch day sale. I can't recall after all this time how much I saved, but it was a good deal.
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After reading this thread, I've come to the conclusion I am the only player who bought GR because it was, you know, an expansion to the game I loved. Period. I never gave a flip about Incarnates. The Incarnate System sounded - still does, for that matter - too much like WoW-style raiding for me to want to spend much time on it. I bought GR for Praetoria, and side switching, and new costumes and power sets and all the cool, neat things that come with an expansion. Incarnates were the least part of it.
Personally, I'm staying VIP on both my accounts. I have paid a subscription for over six years so that I would have access to everything the game had to offer, and I plan to continue doing so. I don't want to run up against any walls blocking my way. That was worth $15 a month before, and it's worth $15 now. -
The thing is, even if GR had been sold with "New Incarnate System!" splashed all over it, anyone who bought it still got it with the expectation that they would have to pay a subscription to play past the initial thirty days that came with it. When the Freedom system was announced, nowhere did it say that you would be able to continue playing the game exactly as you had before but not pay anything. The lines had to be drawn somewhere, and if what you want is on the VIP side of the line? Then go back to doing exactly what you were doing before, and pay the subscription.
I went through some financial troubles and couldn't pay my subs for months. I would have *loved* to have been able to log on and do... pretty much anything. In my opinion, if you aren't paying a subscription then you should be thrilled that you can do anything at all. -
It would be fun to make your own Time Lord. All it would take is naming the character with a title. The renegades in the show were The Doctor (or The Professor, according to Ace), The Master, and The Rani. So make a time character and name it, um, The Meter Maid. Okay, not quite impressive enough. I'll think of something.
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How about every time a F2P player curses at another player in the game, a 25 cent charge is placed against their account that has to be paid off first before any money they do spend applies to becoming a Premium player. Their own personal swear jar.
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I think the main thing to remember is that this game is fun starting at level 1. This is not a game where you have to go kill a zillion insignificant things just to make the faintest progress towards gaining power. At level 1 you are out in the streets punching enemies in the face. It doesn't take long at all before you can be flying through the air, or 'leaping tall buildings at a single bound'. You don't need to plow your way up to level 50 to feel like you are accomplishing something. The game is fun all the way through.
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What finally worked was doing a cold boot - shutting down my PC and leaving it off for a while rather than doing a restart. After that the repair function worked. So I guess it just needed for the 'leftovers' from the previous crashes to get cleared away.
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Ever since the last patch, my game has been hosed. When I try to run the launcher, I get an error message and it shuts down. I have run the repair function over and over, and it doesn't help. Does anyone have a suggestion short of me digging out my game disk and re-installing the whole darn thing?
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Quote:Instead I had taken Energy blasts back then and that was due to me only having an Energy blaster as my first played character so I was somewhat familiar with the set. It was fine when I was teaming, but not so good for soloing. The epiphany that Energy blast just wasn't good enough came to me one day as I was staring at a trio of Rikti, one of which was a Mentalist or Mezmerist boss. They were the first spawn group in the mission. I stared at them for several minutes and I could not come up with an attack plan that wouldn't require me to use a lot of my inspirations.
I have to leave a quick comment here. My main is an emp/energy. I solo her way more than I team, and I find energy to be a great solo secondary. That mentalist? Can't mez you if he's flying through the air. Knockback is an awesome defensive tool if you take the time to learn how to use it to your advantage. -
It doesn't really bother me. If it takes trotting to an NPC to make sure I'll never again go hurtling down the center of the wedding cake room because someone hit me with SB at just the wrong time, then I can live with it.
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Quote:And I am giving a hearty hallelujah for the second one. After years of having to drop from teams because I ran into a kin who simply would not believe that SB triggered my motion-sickness, I can finally pug again. To be clear, most kins were understanding. But I ran into enough jerks to make it a real problem to team.Additional information from Black Scorpion here.
1) Relax, only the resistance portion of ID is being made AoE, the mez portion like clear mind will stay single target, which I think is appropriate. (although I expect a whole new subset to be in up arms)
2) There is an option to ignore movement buffs from powers (speed boost, AM, ID, IR, Enforced Morale) -
That government was trying to maintain an image as 'good guys'. Lord Recluse has no need for pretense. That being said, however...
Quote:Yes, there would be *areas* that would be higher crime, have graffiti, etc. That would be true of any big city. But not the entire thing. And some of the areas that look like garbage dumps make no sense whatsoever. I mean:
St. Martial - Straight out from the Giza there's a section of road *completely missing.* This, of any area, is where you'd have tourists come in and spend money, which they won't if it looks like garbage. Yes, the zone is "compressed" somewhat, but still - any list of areas that should be "clean and shiny" and in great repair should include a good chunk of this zone. No burning garbage piles right in sight of the big pyramid.
Grandville - This is the *capitol.* Recluse's lair. The "Most fortified city in the world." All reasons NOT to have broken down buildings, garbage and vagrants in it! Even if you want to say "Recluse would never leave his tower, and so he doesn't care," looking at it *militarily* you wouldn't want someplace, oh, easy to catch fire and that provides *great* hiding places for people working against you.
I'm not going to argue that there isn't room for improvement, for redside or any other aspect of the game. But when it comes right down to it, the devs are never going to please everyone. -
Quote:To be honest, I don't know much about the villain arcs, because I've never gotten a villain past level 8. I just can't get into playing the bad guy. The garbage dump zones that I saw never bothered me that much, because high crime areas do tend to look like crap, so it was at least kind of realistic. I mean, you can't exactly expect thieves and murderers to worry overmuch about zoning and littering laws. Though the image of Lord Recluse bellowing, "Go forth, my minions, and sweep the sidewalks!" does bring a grin to my face.Yes, heroside has too many zones. But one of its strengths is the ability to keep itself fresh with multiple paths to take as you level. Villainside, not so much - and it could use more zones, especially those without the garbage-dump aesthetic. (And no, magically making a heroside zone villainside won't cut it.) But they won't add any, anyway.
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I just wanted to pop in and point out that when CoV came out, that was considered a feature, not a bug. The general opinion of the player base was that CoH had way, way too many zones. This was especially a problem at low levels, when you had to tromp all over the place with none of the better travel options we have now. (I still can't get over my loathing of Skyway because of that time period.) So CoV, with its more geographically compact layout, was hailed as 'the better way'.
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Quote:...and just from a story perspective to explain game mechanics the way War Witch seems to love like a fluffy bunny toy, just make the "sunshiny Dark Astoria" a temporary victory.
"Well hero, I don't know how long it will last, but for right now the fog is gone and the gloom has cleared. Even if Lughebu's followers regain their numbers, at least for the people here now, you given them back the sun."
Player leaves DA, reset. Problem solved, no new artwork needed, just a new series of missions. Maybe with a few unique maps the way Faultline got.
That's exactly the sort of thing that I was thinking about. I don't think taking away the 'dark' in Dark Astoria permanently would be a good idea, but a temporary victory that would let us sightsee would be great. -
Personally, I loved the Faultline revamp and wish they would do more with the neglected zones. I would really love to see something done with DA. My duo partner was doing some hunting there one morning a while back and, because of some technical glitch, the fog was turned off. She said she just wandered around marveling at how great a lot of the zone looked once you could actually see it. So what I would like to see is either an event that would temporarily turn off the fog for everyone in the zone, or an arc that would make the fog clear just for your team. I bet that a lot of longtime players would love to see what's under all that gloom.
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Here's how I do it. Several friends and I have a base that we have built since storage was first introduced. That's what we use for teleport pads, the medical room, and so forth. Two of us, who are heavy crafter/badgers, have started our own coalition bases purely for storage.
In mine, the base consists of the entrance room and one 2x2 workshop. I have nine salvage bins in that one room. Eventually I'll have another room, and the oversight room for the vault and crafting table. But salvage bins are cheap at 15k prestige.
My high levels are in the group SG, and my lowbies in the personal SG, since the lowbies need their salvage cleaned out more often. I sell my yellow salvage and dump the common and rare into the bins. Every so often when the bins start getting full, I have a mass crafting session to get crafting badges on the alts who need it, which cleans out the bins. Then the whole thing starts all over again. And once in a while I'll log into both accounts at once, since my PC is hefty enough to dual box, and dump unneeded salvage from the alts in the group SG onto the lowbies. This way most of the salvage is in one place. -
Quote:Still, it's not uncommon to run into people who haven't figured that out. I remember back in my speed-Katie days, right after the team finished forming someone commented, "Oh geez, we have three defenders on the team. This is going to take forever." I was boggled, since besides my emp, the other two were a rad and a dark. So I said back, "Are you kidding? This is going to be so easy it's insane. Ladies, let's acquaint this gentleman with the defender handshake." We blew through the mobs, including all the Marys, like they were tissue paper.The truth is that for optimal team performance, it is a good idea to have a decent variety of ATs on the team, but not any specific combo at all. Any team will generally benefit from a Defender, Controller or Corruptor, and a tank makes tactics a lot easier. But it's seriously only at super-self-imposed-challenge-pro level that you have to seriously start worrying about everyone's AT and powersets.