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Posts
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"Today, $Character replaced Planet Earth with Folgers Crystals! Let's see if RuluWade notices the difference?"
"RuluWade attempts to crush Planet Earth in a 'Test Your Strength' contest and fails to squish Hamidon! Film at 11!"
If you look *really* carefully, you can see Emperor Cole buffing RuluWade's fingernail in a (ultimately futile) attempt to convince RuluWade to NOT crush the Praetorian Storyline.
RuluWade really makes for a lousy Galactus, don't you think? -
I'm amused by how I can spot Autumn Turning in 4 different shots ... and she's almost always on the periphery of each of those shots. Heck, one of them has the camera panning behind her head at a distance of like 2 ft in the final shot (I recognized the hair and tips of the shoulders). For all the other shots she's in, it's like she can barely even squeeze into frame ... which I find mildly hilarious.
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Pairing World of Confusion (where "world" equals "reach out and touch you distance") with a Cognitive Interface (with a 20% chance to proc Mag 2 Confuse for 4 seconds on your Interface) might be worthwhile ... but even that's a bit of a stretch, since I wouldn't recommend Cognitive for any AT other than Mastermind (and not even all of the Primaries for MM either!).
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Read the interview, but couldn't find the new video on your site Michelle, had to watch the youtube copy of it. And damn that ending was so bittersweet!
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Quote:I read these because a friend of mine was a Star Wars nut/freak and he strongly recommended them. So I read them ... and wished I hadn't wasted my time on them. Grand Admiral Thrawn was a plot hole sitting on a throne, in my view. When my friend (who loved these books) asked the inevitable question of how I could think that, I used a very simple illustration for him.For Sci-Fi I'd recommend some of the Star Wars novels. The Thrawn Trilogy by Timothy Zahn is very good.
Grand Admiral Thrawn (holding up a twisted piece of wire): "Admiral, do you know what this is?"
Admiral Clueless Sidekick (clueless but respectful): "No Grand Admiral. What is it?"
Grand Admiral Thrawn (gloating): "A Corellian paperclip. The Rebels are DOOMED™!"
After I made that joke, my friend could never talk about the Thrawn trilogy without remembering my take on the central feature of the Thrawn's "brilliance" and unavoidably cracking up. -
ChiaoFeng and I will both be arriving in SJC airport around 900p (again), although this time we're renting a car to get to the hotel (rather than making Crayhal run us out and then drive back home to Berzerkly again) and don't anticipate being able to be there for anything until 1000p at the earliest ... and even then, we're going to be flying in from Austin (again) so by the time we get there it's going to be "midnight" central time and we'll probably be pretty zonked. Still, we could be stopping by to catch the end of the festivities ... it just depends on how things pan out at the airport and the highways to get there.
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I've basically stopped buying powersets and only buy costume packs these days. The last powerset I bought was Beam Rifle ... and I've never been tempted to actually make a Beam Rifle anything character. At this point I'm "glad" that Beast Mastery is going to be the "pay for" powerset rather than Staff Melee, since I actually want to play Staff Melee and don't care all that much about Beast Mastery.
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Quote:I posted the answer to that back in February ... link.I do not know what essential benefits the end mods give in Light form, let alone why if any they would give so essential a benefit that the slots are more favourable there than elsewhere.
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It's actually 16.25% and it just rounds up the .25% into being .3% instead. More of a nuisance than a crisis.
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If I need a Pet, I use Confuse.
If I need lots of Pets, I use Mass Comedy.
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Quote:Pfft. Inky Aspect and Orbiting Death is plenty aggro magnet when solo to keep attention on yourself and not on the fluffies.Now what you should be raking me over the coals about is the fact that I didn't take into account that the extracted essences need to stay alive to deal all that damage, meaning that if a Warshade player wants to capitalize on everything the pets have to offer then he/she needs to tank for them, either in dwarf or in human with Provoke from the presence pool.
I think that what Joe's analysis of Photon Seekers concludes is that in order for them to deliver a sustained amount of damage comparable to the output of Extracted Essence, the base recharge time on Photon Seekers would need to be down around 20 seconds (or less!) so that they could become a second Incandescent Strike (of sorts). At 180 seconds of base recharge time, they barely add +1 Damage per Second(!) ... per Seeker ... per target hit ... under optimal (ie. no wasted damage) conditions. Compare that to Joe's minimum floor of *50 DPS* per Fluffy against a *single target* and the answers become clear as to which is superior over time.
+3 DPS ... vs ... +50 DPS ... against a single target. Hold on while I bust out my excel spreadsheets to tell me which one of these is doing more damage over time ...
I would argue that Photon Seekers needs to have the AoE radius of each seeker increased from 10 to 15 ft ... have the max targets increased from 10 to 16 ... have the recharge reduced from 180 seconds to 60 seconds ... leave all other parameters "as is" (including damage and endurance cost) and see how that plays.
An entirely different possibility would be something really bizarre, but potentially very interesting ... which would function more like a MIRV (as in, Multiple Independent Reentry Vehicles).
You summon ONE Photon Seeker, instead of 3.
That ONE Photon Seeker "detonates" in a PBAoE onto its chosen target. The primary PBAoE deals NO DAMAGE ... but instead spawns a secondary Photon Seeker (re-use FX) for each Foe within the primary PBAoE Radius which shoots out from the point of detonation towards every Foe, as a projectile, within the primary PBAoE's radius.
The secondary Photon Seekers impact *their* targets within the primary PBAoE (ie. 1 per Foe) ... and detonate as secondary PBAoEs that do damage ... resulting in a much greater multiplier effect that better scales to tightly grouped Foes in large numbers.
Basically, you get a "big" primary (PB)AoE (of, say ... 16 ft) that does no damage, but which in turn spawns a bunch of secondary (PB)AoEs (of, say ... 8 ft each) which each(!) *DO* deal damage and which better scale to the number of targets being engaged. Still might not rival Extracted Essences for single target damage over time ... but depending on the number and positioning of Foes when deployed, could result in a rather undeniable BURST of damage which yields a competitive advantage in a way that Extracted Essence(s) could not match (or even hope to match) under the right circumstances.
And yes, before anyone asks ... I have suggested the "AoEs that spawn AoEs" idea for Photon Seekers before. Still waiting for Arbiter Hawk to make a head fake on that one. -
My previous PB Tri-form used Proton Scatter (2.17s), Luminous Detonation (1.67s) and Gleaming Bolt (1s) as a human form attack chain. Getting the highest recharge time on these powers down below 4.84 seconds (the combined animation times) wasn't that difficult (with Hasten) and I'd just be able to Scatter/Detonate/Bolt/repeat ad infinitum (or until my Endurance drained out) with impunity. Combined with Leadership Toggles, the resultant output was ... not shabby ... especially since my Leadership Toggles were also aiding the team.
Note that doing the equivalent set of blasts using Nova is slower since the combination of single target, cone and target AoE animation times adds up to being 5.5 seconds instead of less than 5 seconds ... which doesn't "sound" like that that much of a difference ... but adds up to being an extra ~12% faster in human form than in nova, which is enough to "notice" in actual gameplay. So it does make a difference in terms of damage throughput which isn't immediately apparent just looking at the raw damage per attack numbers. -
Quote:Not without clicking the same key multiple times in a row, while waiting for the animations to finish.So if I understand this, I should be able to make a macro that does double mire then turns me into nova?
This is more like being able to have a keybind/macro which will drop a form AND activate a toggle power, such as a (s/l) bubble resist or your Phase power all in one key click. Right now, I can't drop out of Nova or Dwarf form and "insta-cast" as part of the keybind on the first click my Quantum Flight power as a Phase/Get Out Of The Hospital Free card. Instead, I have to double tap the keybind (once to drop the form, once to engage the toggle for Quantum Flight). Apparently that sort of failure to parse correctly has been fixed on Beta. -
Trick question.
An Extracted Essence (unbuffed by enhancements or effects) is able to output how much Damage Over Time, on average, just by cycling its attacks? Pick a time window ... doesn't really matter ... 10 seconds, 20 seconds, 30 seconds, 1 minute ... whatever. Use an alternate build to test it against the Rikti Dummies in RWZ and record the results to get an "accurate" in-game set of numbers to work with.
Then find out how much Damage per casting do Photon Seekers (unbuffed by enhancements or effects) do when they explode.
Compare the steady DoT yield of Extracted Essence to the "bursty" Damage by Attack (ie. ONE, or three if you want to think of it that way) that Photon Seekers do. From that raw data, it should be relatively easy to determine an average DPS for Extracted Essence ... which can then be used to determine how fast the Recharge would have to be on Photon Seekers in order to yield an equivalent/equal damage throughput via their "1" burst attack. It would even be possible to take that sort of raw data and mine it for results concerning the difference between single target and multi-target saturation of attacks, so as to get a sliding scale of equivalence between the two Pets.
I'm willing to bet that the BASE Recharge on Photon Seekers would have to be somewhere down around 60 seconds (or less!) in order for them to even begin to hope to yield an equivalent damage output *per casting of the power* so as to at least pretend to normalize the damage throughput of the respective PB-v-WS Pets on a per use of power basis that also "roughly" matches/aligns with their damage throughput over time. If that means that the Duration on the Photon Seekers has to drop along with the Recharge, I for one am perfectly fine with that!
I believe Smiling Joe did a lot of the work necessary to determine the answer to this question already. Joe? Do you still have your old data lying around?