World of Confusion??
No, it's garbage. The radius on it is really small (8 ft., I think), and the confuse doesn't last for very long. As always, YMMV, but even with the Contagious Confusion proc, it wasn't effective enough for me. (IMO, the biggest issue is the tiny radius)

The best thing about WoC is that it takes a FOTG -res proc to help with stupid ST tricks like soloing AV's/etc. For your purposes I don't see it having too much use since it requires melee play to get the most out of it... But I slot it with 5 Coercive Persuasions on my Blaster who lives in melee and it provides a surprisingly decent amount of mitigation against large spawns, though it's mostly in my build for the DOT and -res against ST's (plus the 10% recharge bonus.) I feel like the Contagious Confusion proc goes off quite a bit too though.
Pairing World of Confusion (where "world" equals "reach out and touch you distance") with a Cognitive Interface (with a 20% chance to proc Mag 2 Confuse for 4 seconds on your Interface) might be worthwhile ... but even that's a bit of a stretch, since I wouldn't recommend Cognitive for any AT other than Mastermind (and not even all of the Primaries for MM either!).

Like everyone else said, world of confusion is useless. You get more survivability by staying at range. I wouldn't suggest it on anything except something that already lives in melee like kinetics, but even then I would look at them funny for using it.
As a silver lining it DOES look pretty cool.
Contagious Confusion proc and Cognitive Interface make it usable at best, the most useful thing you will get out of the power is 4% dmg, 10% rchg, and 5% ranged defense.
I've always wanted to try it with 6 damage proc's.
perma jump is ---> /up 1
Contagious Confusion proc and Cognitive Interface make it usable at best, the most useful thing you will get out of the power is 4% dmg, 10% rchg, and 5% ranged defense.
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it would do, on average, 107 damage every 12s to everyone in melee range. It's not a very good toggle for slotting damage because the radius is so low, the ticks are so slow that it takes longer between procs than most other toggles/patches, and it's not even autohit.
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Recently respec'd my Emp/Rad and I've always had the electric pool on her for the nice endurance recovery power. Normally I'd use it in conjuction with my nuke, Atomic Blast, fire off the nuke, pop a blue, and then hit my end recovery power and fill back up off anything left standing so I was still in the fight to buff and attack. I had always been curious about the Psychic Mastery pool though so finally decided to try it.
I love Dominate and Mind Over Body so far, both have proven to be useful powers. Telekinesis and Mass Hypnosis just seemed a complete waste to me so I passed on those and took World of Confusion. Honestly I am less than impressed. It never seems to work in terms of the confuse effect, and I'm wondering if maybe it needs to be slotted a specific way? By the time I was done with my respec I only had 2 slots to put into it so I went with just generic IOs, 1 end rdx, 1 accuracy, and 1 confuse duration until I can find or afford a decent IO set that I like the 3-slot bonus for.
Anyone use this power and love it/find it effective? If so would love to see some comments or suggestions since I'm already thinking about going back to Electric or trying out Dark Mastery.
Coming back out of the woodwork after a couple years away from the game...