World of Confusion??


Biospark

 

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Recently respec'd my Emp/Rad and I've always had the electric pool on her for the nice endurance recovery power. Normally I'd use it in conjuction with my nuke, Atomic Blast, fire off the nuke, pop a blue, and then hit my end recovery power and fill back up off anything left standing so I was still in the fight to buff and attack. I had always been curious about the Psychic Mastery pool though so finally decided to try it.

I love Dominate and Mind Over Body so far, both have proven to be useful powers. Telekinesis and Mass Hypnosis just seemed a complete waste to me so I passed on those and took World of Confusion. Honestly I am less than impressed. It never seems to work in terms of the confuse effect, and I'm wondering if maybe it needs to be slotted a specific way? By the time I was done with my respec I only had 2 slots to put into it so I went with just generic IOs, 1 end rdx, 1 accuracy, and 1 confuse duration until I can find or afford a decent IO set that I like the 3-slot bonus for.

Anyone use this power and love it/find it effective? If so would love to see some comments or suggestions since I'm already thinking about going back to Electric or trying out Dark Mastery.


Coming back out of the woodwork after a couple years away from the game...

 

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No, it's garbage. The radius on it is really small (8 ft., I think), and the confuse doesn't last for very long. As always, YMMV, but even with the Contagious Confusion proc, it wasn't effective enough for me. (IMO, the biggest issue is the tiny radius)


 

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Quote:
Originally Posted by Wyatt_Earp View Post
No, it's garbage. The radius on it is really small (8 ft., I think), and the confuse doesn't last for very long. As always, YMMV, but even with the Contagious Confusion proc, it wasn't effective enough for me. (IMO, the biggest issue is the tiny radius)
i kind of have to agree with that, i really wanted to like the power but on a squishy its not very effective to be in melee range, if this was say an aura for a melee toon i would take it no question


 

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The best thing about WoC is that it takes a FOTG -res proc to help with stupid ST tricks like soloing AV's/etc. For your purposes I don't see it having too much use since it requires melee play to get the most out of it... But I slot it with 5 Coercive Persuasions on my Blaster who lives in melee and it provides a surprisingly decent amount of mitigation against large spawns, though it's mostly in my build for the DOT and -res against ST's (plus the 10% recharge bonus.) I feel like the Contagious Confusion proc goes off quite a bit too though.


 

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Pairing World of Confusion (where "world" equals "reach out and touch you distance") with a Cognitive Interface (with a 20% chance to proc Mag 2 Confuse for 4 seconds on your Interface) might be worthwhile ... but even that's a bit of a stretch, since I wouldn't recommend Cognitive for any AT other than Mastermind (and not even all of the Primaries for MM either!).


It's the end. But the moment has been prepared for ...

 

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Like everyone else said, world of confusion is useless. You get more survivability by staying at range. I wouldn't suggest it on anything except something that already lives in melee like kinetics, but even then I would look at them funny for using it.

As a silver lining it DOES look pretty cool.


 

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I use it as a set mule for a cheap set of purples. I hardly ever use it though.


 

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Contagious Confusion proc and Cognitive Interface make it usable at best, the most useful thing you will get out of the power is 4% dmg, 10% rchg, and 5% ranged defense.


 

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I've always wanted to try it with 6 damage proc's.


perma jump is ---> /up 1

 

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Quote:
Originally Posted by DreadShinobi View Post
Contagious Confusion proc and Cognitive Interface make it usable at best, the most useful thing you will get out of the power is 4% dmg, 10% rchg, and 5% ranged defense.
qft. I don't really understand how this power has remained this bad for this long while oppressive gloom ticks twice as frequently for about 6x the duration at the same magnitude in a 50% larger radius.
Quote:
Originally Posted by Hindenburg View Post
I've always wanted to try it with 6 damage proc's.
it would do, on average, 107 damage every 12s to everyone in melee range. It's not a very good toggle for slotting damage because the radius is so low, the ticks are so slow that it takes longer between procs than most other toggles/patches, and it's not even autohit.


 

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Quote:
Originally Posted by Vimes_NA View Post
qft. I don't really understand how this power has remained this bad for this long while oppressive gloom ticks twice as frequently for about 6x the duration at the same magnitude in a 50% larger radius.
Don't get me started on defender epics. I'm convinced that they're the reason why defenders suddenly fall behind in high level play compared to the ATs that get ridiculous powers in their epics.


 

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Originally Posted by Garent View Post
Don't get me started on defender epics. I'm convinced that they're the reason why defenders suddenly fall behind in high level play compared to the ATs that get ridiculous powers in their epics.
Ive always hated defender epics. The only 3 that are alright are dark, soul and levi. The rest are junk.


 

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Quote:
Originally Posted by theduke24 View Post
Ive always hated defender epics. The only 3 that are alright are dark, soul and levi. The rest are junk.
A few of my Defenders have also gotten use out of the Mind Over Body and Dominate APP.

World of Confusion's only really effective uses are set mule and toggle costume aura.


Dr. Todt's theme.
i make stuff...

 

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I like power buildup for my radiation emission defenders. Power buildup lingering radiation, accelerated metabolism, and EM Pulse aren't shabby.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

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Quote:
Originally Posted by Schismatrix View Post
A few of my Defenders have also gotten use out of the Mind Over Body and Dominate APP.

World of Confusion's only really effective uses are set mule and toggle costume aura.

Dominate and Mind over Body are very decent powers.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

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I have WoC on my Fire/Kin controller. For me, it makes a noticeable difference in mitigation.


 

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Quote:
Originally Posted by Redlynne View Post
Pairing World of Confusion (where "world" equals "reach out and touch you distance") with a Cognitive Interface (with a 20% chance to proc Mag 2 Confuse for 4 seconds on your Interface) might be worthwhile ... but even that's a bit of a stretch, since I wouldn't recommend Cognitive for any AT other than Mastermind (and not even all of the Primaries for MM either!).

Sideline, but I've found Cognitive great on Ice Control characters.


 

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I very much like World of Confusion on my Ice/storm troller. It blends well with Arctic Air to keep the aggro off of me.
That said, when I forget to turn on Arctic Air I die instantly, when I forget to turn on World of Confusion I just notice I'm taking more damage than usual. Due to the small radius I'd say World of Confusion is maybe 1/4th as effective as Artic Air. i'm not sure that on it's own it'd be a good power for most people.


Zaphod's just this guy, you know.

 

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Clarion Radial can modify both Cognitive and WoC. Slotted with the purple set and purple proc, then Combining all three (Clarion Radial T4 * Cognitive T4 * WoC) will make WoC a semi-useful power. Stacking WoC with something else, like Arctic Air? may help as well.

Otherwise, short of those fairly extreme measures it either makes a nice mule, or it's pretty useless.


 

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Quote:
Originally Posted by Vimes_NA View Post
qft. I don't really understand how this power has remained this bad for this long while oppressive gloom ticks twice as frequently for about 6x the duration at the same magnitude in a 50% larger radius.
I have doubts whoever designed it is a City of Heroes player. It looks more in line with trinity based MMOs where crowd control isn't supposed to matter. I fully expect that if I surf over to ***pedia I'll find some shadow priest or warlock spell that has a chance to charm a target for 2 seconds, and the *** community thinks it's balanced.

See also: Non-damage Interface procs.


 

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Quote:
Originally Posted by Rigel_Kent View Post
I have doubts whoever designed it is a City of Heroes player. It looks more in line with trinity based MMOs where crowd control isn't supposed to matter. I fully expect that if I surf over to ***pedia I'll find some shadow priest or warlock spell that has a chance to charm a target for 2 seconds, and the *** community thinks it's balanced.

See also: Non-damage Interface procs.
Methinks you may be on to something here....

That said, yes. Add my voice to the others. On a defender, almost totally worthless. Certainly not worth the pick. If you must take it, the ContConf proc is a must to make it even mildly effective. Very mildly. Other tricks can be added as others have said, like the Cog Interface, to make WoC better, but not enough better to be worth using the interface slot that way, etc. I've not tried it on a troller, but for a defender, I'd vote against it unless concept demanded it for some reason.


 

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I find World of Confusion to be very helpful on my Ill/Emp controller in a limited role: damage mitigation from melee-based ambushes.

Slotted with just an accuracy and a confusion+, I find that melee ambushers run up to me, get hit, get confused, then run off toward an enemy. By the time the confusion wears off (about 2 seconds), the enemy has to run back to me in order to engage -- but by then I've had time to re-target and Blind them to put them under lock.

I'd expect to be disappointed if I was counting on World of Confusion to be a primary power, but as a tool that enables my primary powers, it works just fine.

--
Pauper


 

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hated it.