Command of the Mastermind - New ATO


Almighty Sorcerer

 

Posted

Masterminds, all,

With the release of the Super Pack I looked into grabbing some of the Mastermind ATO set when I noticed a curious thing. Four out of the six enhancements grant Recharge Reduction. Mastermind Henchmen can't benefit from Recharge.

Okay, thought I, I'll pop the set into my Rifle attack. No go - it specifically requires it to be slotted into a Mastermind Henchman power. So that means the only (potentially, as I'm Robotics) valid place to put them is in powers like Soul Extraction, Hell on Earth, Gang War, etc. Any confirmation on this? Do they work in those powers?

Regardless, the inclusion of so much Recharge in a Mastermind-specific Enhancement set seems... lazy.

Thoughts?


 

Posted

I never really expected them to do anything with MM. So if they do something that works, bonus.

please fix pet AI...


 

Posted

Quote:
Originally Posted by Master Zaprobo View Post
Regardless, the inclusion of so much Recharge in a Mastermind-specific Enhancement set seems... lazy.
Quoted for TRVTH.


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Posted

I might place only 'Command of the Mastermind: Recharge/Pet +AoE Defense Aura' on my 'Soul Extraction'. I dont even care if the recharge works or not if I do that. I only want the def bonus for the pets.

But it should work. And recharge for the pet powers would completely bork the AI in power uses :S So I gather it will only work on the summon power recharge.


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Posted

Popped onto the test server and did a little testing for my own edification.

Global Recharge works on the speed the Summon recharges, but is not shown in the Power Attributes window. Recharge slotted into the Summon works, and is reflected in the Power Attributes window.

I'm just copying over a Demon/* and a Necromancy/* to test things for Hell on Earth and Soul Extraction (I'll assume Gang War falls in the same category - additional pets from Primary power since I don't have a Thugs/* MM high enough).


 

Posted

Maybe I am wrong but I do believe that both the purple set and the new set will actually enhance the recharge of the henchmen's attacks. It could be a situation similar to other powers which don't, on their own, accept Recharge enhancements. But, because the sets you can slot do boost recharge, you can make use of a, perhaps, little bug in your favor.


@ Dr Gemini

Quote:
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Posted

I would hold off until some of this stuff gets sorted out. Reading the market forum it seems people are a bit confused about these sets exemplaring down which it seems they do not, maybe ?

Who knows really.


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Posted

Quote:
Originally Posted by DrGemini View Post
Maybe I am wrong but I do believe that both the purple set and the new set will actually enhance the recharge of the henchmen's attacks. It could be a situation similar to other powers which don't, on their own, accept Recharge enhancements. But, because the sets you can slot do boost recharge, you can make use of a, perhaps, little bug in your favor.
Has this been tested? All pets are set to ignore any +recharge buff, not just MM pets. The +recharge in the set can only reduce the timer before you can resummon again.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Master Zaprobo View Post
Okay, thought I, I'll pop the set into my Rifle attack. No go - it specifically requires it to be slotted into a Mastermind Henchman power.
If it's only for Mastermind Henchman power, does it mean if you slot it in your pets, every time they attack, they have a chance to proc this AoE defense buff? Is that how it works?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

The first thing I noticed about this set, was that the first set bonus was +2% Damage. Now while that might barely help a few Masterminds, but it does absolutely nothing for my Thugs/Poison, and many others.
On top of that, its so recharge intensive that it would seem like a waste to put it in anything other then the psudo-pets like Gang War and Soul Extraction. The problem with that, is there's already 2 sets that give defensive bonus' to pets that can only be slotted in recharge intensive pets, so there's no way I'll be able to benefit from it there, or I'd only have 3 slots to increase Acc/Dmg/Recharge/Endurance, and would lose out on the good set bonus' I already have. The only pet that doesnt already have a +def/res in it (in my build) is enforcers, and they already have very high demand for their slots. It looks like I'm better off with a Hami-O Cytoskeleton, it raises ALL defences on my pets.

I'm really not sure what to make of this set


 

Posted

Quote:
Originally Posted by Jibikao View Post
If it's only for Mastermind Henchman power, does it mean if you slot it in your pets, every time they attack, they have a chance to proc this AoE defense buff? Is that how it works?
the def buff is not a proc it works the same way as all the other pet buff uniques as in it gives the caster an aura, the only thing is that this one is aoe def (not all def)


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
the def buff is not a proc it works the same way as all the other pet buff uniques as in it gives the caster an aura, the only thing is that this one is aoe def (not all def)
Oh I see.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Colt_Martin View Post
The first thing I noticed about this set, was that the first set bonus was +2% Damage. (
2% damage buff is pretty bad. 2% damage buff on mastermind is as good as debt protection or worse!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Colt_Martin View Post
The first thing I noticed about this set, was that the first set bonus was +2% Damage. Now while that might barely help a few Masterminds, but it does absolutely nothing for my Thugs/Poison, and many others
Quote:
Originally Posted by Jibikao View Post
2% damage buff is pretty bad. 2% damage buff on mastermind is as good as debt protection or worse!
It doesn't get better if you catalise it to 4% hell even 40% would be waste for MMs given how pathetic their base personal damage is. I'm just glad i'm not the only one who is ticked off by the dmg buffs in pet sets shtick


 

Posted

Quote:
Originally Posted by Jibikao View Post
Has this been tested? All pets are set to ignore any +recharge buff, not just MM pets. The +recharge in the set can only reduce the timer before you can resummon again.
Well, at this point I think it is a little hard to isolate because my henchmen do a lot of damage between their slotting and my buffs/debuffs.

But, it did seem to me that their attack chain was going off faster compared with what I had slotted in them. And, they were putting out higher numbers.

I don't expect this to be the result. But, perhaps there is a "bug" or "exploit" that this new set takes advantage of that wasn't noticeable until now because the pet damage sets didn't offer recharge enhancement?

I will make a point of testing it against my old slotting and see if it is true.

As a side note, I would be more in favor of certain bonuses showing up in MM sets IF those bonuses applied to our henchmen (like the damage bonuses).


@ Dr Gemini

Quote:
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Posted

Stuck mine into Tornado. Chances are I'll be doing that with all the RIP aura enhancements if I ever find some.


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Posted

Quote:
Originally Posted by Jibikao View Post
Oh I see.
The base level of defence for the proc is 10% to AoE, but if you upgrade it at 50 it becomes 15%.

I think this is almost neccesary if you want to go into Trials with an MM. AoE attacks can decimate your minions, and better AoE defense is a godsent.


 

Posted

I must agree with the OP. It makes me laugh that they put recharge into the MM set. Did the guy making that decision honestly not know that MM's don't benefit from Rech?

I'm happy with the proc, though. At least three of the parts of the set are worth slotting. I can fill in the rest with some other set, I guess.


 

Posted

Upgrade how?


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

This set is such trash. The bonuses are simply rubbish.

BUT

I am leveling a Petless Mastermind (yes, I know its stupid) and I was thinking..oh ho, I can slot the set in my whipe attacks and the bonuses will actually be sorta not rubbish.

NO.

Can't do that. It only goes in pets. What genius came up with this set? First with the dumb stats in the specific enhancements (all that rech), then with the pretty useless bonuses, and NOW..with not actually being able to slot it into a personal attack?


 

Posted

Petless MM = lots of pain.

I sometimes skip tier 1, but never tiers 2 and 3. That's like being a blaster with zero hp, and only 3 attacks.

It is too bad we can't put the set on our personal attacks, though. The only good reason I can think of to have recharge in the set.


 

Posted

Quote:
Originally Posted by MisterD View Post
This set is such trash. The bonuses are simply rubbish.
Max HP is okay, and global recharge bonuses help a lot of secondaries.


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Posted

Quote:
Originally Posted by MisterD View Post
It only goes in pets. What genius came up with this set? First with the dumb stats in the specific enhancements (all that rech), then with the pretty useless bonuses, and NOW..with not actually being able to slot it into a personal attack?
Wow ... I hadn't realized they'd fumbled the ball on this one THAT HARD AND FAR. I am reminded of Zaathras in Babylon 5.
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Posted

One thing that is great about the ATO, is the +AOE defense, even without the catalyst, its a decent amount, and given that AOE tends to be the biggest issue with MM's. The MM's that will be best able to leverage this, are the ones with DEF already obviously