Red Valkyrja

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  1. Quote:
    Originally Posted by Maribelle View Post
    I have not verified it myself, but someone did say that they quit their team and tried to enter solo after getting kicked once.

    I am also not sure of their alignment.
    I had thought maybe it was a mixed team thing, but last year a group of heroes and vills could enter different portals and work together in the same instance.

    I am going to go get a Hero and test trying to enter solo on a Hero from a Hero zone and see how that goes.
    Last year, heroes and villains entering the same Lord Winter's Realm was a bug. It could be that they don't have it quite straightened out with the new alignment system.
  2. Is this only happening to mixed teams?

    I'd recommend taking note of your teams makeup like AT and alignment.
  3. Reposting my comment from the other thread.

    Kombowz, do you have any Proc's slotted in Burn, or Hasten (if you have it,) or Toggles, or Inherents? Or Globals slotted?
  4. Quote:
    Originally Posted by Kombowz View Post
    Thanx for the tip Red.

    I was using a scrapper when this occured you are correct Largo

    An Electric Melee / Fire Scrapper to be exact.

    I will look for that section and note it there.

    Thank you for your replies.
    You're welcome, Kombowz.
    Do you have any Proc's slotted in Burn, or Hasten (if you have it,) or Toggles, or Inherents? Or Globals slotted?

    Quote:
    Originally Posted by Jettsett View Post
    This popped up a few days ago on my lvl 35 spines/fire scrapper. Had to stop playing her cause it can and will kill you.

    Just checked. It seems to be working fine now, at least for the time being.
    It had been doing in on my Fire/Fire Scrapper since Halloween. Before the i19 update I checked it on test and wasn't getting self-damaged.
  5. Quote:
    Originally Posted by Heraclea View Post
    I was able to solo Trapdoor without major issues this morning on an entirely different character who started the arc after the patch.

    That character was an ill/emp controller, another character not really built for soloing at all. I used the character's basic strategy when I try to solo on her, which is to keep everything charmed. I was able to charm Trapdoor and keep him charmed. His regeneration was not off the table like it was in the previous attempt. He summoned a clone. I thought he would attack it, but he did not, and neither did I.

    This looks to me more and more like a bug that arises when you had the mission before the patch and try to finish it afterwards. I will try dropping the arc and restarting and see if that helps.
    Hallmark tactic, confuse anything that summons and whatever they summon will also be confused. Rikti Comms that are confused will spawn confused portals, which will in turn spawn confused backup.

    Now, if the Bufercations are not adding to his regen while confused, I'd consider that a bug.
  6. Quote:
    Originally Posted by Kombowz View Post
    Burn still damages the caster...

    I read on patch notes that this had been fixed, but it still damages the caster.

    Not sure where else to put this.
    First, you would /bug it on the character it is occurring on, then you would put the details in the Tech Issues & Bugs forum.
  7. Quote:
    Originally Posted by Demobot View Post
    Hyperbole. This is one mission in one arc. Get over it.
    Never mentioned that I had trouble doing the mission. The fact that a great many play this game does not mean that they are required to play together. Some people solo because of schedule, because they want to, or for what ever reason they choose to do so.
  8. Quote:
    Originally Posted by TheJazMan View Post
    You could try and do something insane like get help to beat him

    I don't get why people complain about not being able to solo some key bosses. I'm glad it's like this. It is an MMO after all.
    If that's the cast they should just implement an auto-team function so that your character is assigned to a team as soon as you log on.
  9. Quote:
    Originally Posted by Forbin_Project View Post
    I'm not posting from a cell phone so I have the freedom of making longer posts. That freedom allows me the luxury of excerising my verbiage and wax loquacious or garrulously in an excessively roundabout manner.

    gnisirprus dna lausunu eb yam taht rennam a ni etirw ot esoohc neve dluoc I detanw I fi yhW

    .dne eht ta doirep eht togrof ouY
  10. Quote:
    Originally Posted by TheUnnamedOne View Post
    Thanks for the exact quote and here's my rebuttal:

    If you don't include it since it adds nothing to gameplay, then why do you have a complete 3d city in the game that we run around in in the first place? The devs have gone out of their way to make the outdoor city environment itself inconsequential and almost effectively useless over the years. The only thing I can see the outdoor zones contributing to the game itself in any manner is the illusion of Paragon, the Rogue Isles and Praetoria being real locations. Sure, you can run around and fight enemies in the city zones but why?
    It would hardly be Paragon City or the Rogue Isles, or Praetoria City without, you know... a city.

    Quote:
    No one wants to "street sweep" anymore.
    Please do not presume to know what I like to do in the game.

    Quote:
    It used to be fun to do that in the early days and it was often very common for teams to be seen keeping the streets of Paragon City safe. Now, almost every outdoor enemy is ignored unless the player needs Tips or a Defeat Badge.
    For many of the new players in the game, these are their "early days".

    Quote:
    The only gameplay reasons for having city zones now are 1. "Defeat ## <Enemy Type>" missions and collecting Defeat badges. For every other aspect of the game that I can think of, the city zones can be effectively and completely replaced by a simple background image and a menu, that's how inconsequential they are.
    How exactly is one to get Exploration badges or History placards without a city to explore? And I love just wondering around the zones looking for unexpected finds.

    Quote:
    If weather doesn't add anything to the gameplay, then why have the day/night cycle? That's not contributing much gameplay value except for a few locations (only one that I can think of) that have time-sensitive NPC spawns whose only contribution to gameplay is the previously mentioned Defeat badge hunting.
    Personally, I'd think it'd be pretty idiotic to have a day/night cycles only in the zones that have cycle-sensitive spawns.

    Quote:
    With the gameplay contributions of the outdoor City Zones being almost entirely based on eye-candy and the illusionary aspects of us running around an actual city, then it a logical conclusion that adding weather effects would only IMPROVE their main gameplay functions in the game.

    I, for one, have loved the winter effects added in the past and would love to see more of that kind of thing. Always running around in a world with 78 degree, early-summer weather that never has rain or any other weather is just weird. Overcast skies, cloudy skies, rain, snow, trees that change color and lose their leaves, etc. would make the outdoor zones more interesting.

    I've come to enjoy playing around in Praetoria more than any other zones and I've figured out why. It looks more realistic than the Paragon City/Rogue Isles zones. It would be hard to modify the geography of the older zones to look more real but adding weather would go a long way to doing the same thing.
    There does seems to be overcast skies and fog in Praetoria, I'd like to see that ported over to Primal earth. Beyond that, I've really no use for rain/sleet/snow in my day-to-day playing.
  11. Quote:
    Originally Posted by Organica View Post
    I run under Win7. My only issue is the game will eventually crash, but that's after 2-3 hours of intensive use. If I run two task forces in a row, I've learned to quit the game in between. That solves the problem.
    Generally, the only crashing issue I have is when I spend more then 3hrs in the base editor.
  12. Not that I use it much at all, but it'd be nice if they make this a 'New Year' tradition.
  13. Quote:
    Originally Posted by SoilentGreen View Post
    I'd agree if it didn't say 'account already logged in' every time and make me log in again.
    I've never gotten that message when logging to the character screen.

    As for the merged Monorail system, raise you hand if you still drop n O-portal at the Talos station... to get to Atlas Park...


    <.<


    *raises hand*
  14. Quote:
    Originally Posted by Diggis View Post
    Good God... is it only if you have an acount with this specific game or any NCSoft game? I only have CoH but this makes me very concerned.
    From what I've read, you had to have an account with 'that one game', people with CoH alone did not seem to be affected.
  15. Quote:
    Originally Posted by Marcian Tobay View Post
    Being a writer, I'd normally charge for this, but since we're buddies...
    • One! Singularity Sensation...
    <hehe>

    Quote:
    Originally Posted by Schismatrix View Post
    Does everybody see the same object now? i haven't paid close attention to Propel, but the last i knew every player saw a different random object selected by their client.

    Oooh, just thought of one for use with Ice Slick, Oil Slick, and Freezing Rain type powers, as little good as it does the OP: "I made this for you with love. Love and floor wax."
    Nah, the best one for Ice Slick is: "Ladies and Gentlemen, take my advice - pull down your pants and slide on the ice."
  16. I /sign this every time it's suggested.
  17. Quote:
    Originally Posted by TrueMetal View Post
    Drawing someone away from the source of their regenerative abilities, totally breaking the intent of the incounter. Some might call it an 'exploit'. Not me though, wouldn't dare.

    And yes, running and shooting things is pointless and boring ... wait what?
    I guess that would make my confusing his clones an exploit, too.



    Edit: And I've never pulled him from the room on any of my fights.
  18. Quote:
    Originally Posted by Scythus View Post
    Where's the long-winded post that probably took two hours to write, spell check, and edit?
    Actually he had an exceedingly long post written, then the forums logged him out.


    <.<


    >.>
  19. Red Valkyrja

    ATs and Genders

    Probably 60/40 Female/male. I'd probably have more male characters, but I hate the way they run.
  20. Quote:
    Originally Posted by Ironblade View Post
    ehh.....
    This seems to be more and more of a trend lately. If the players are tackling a situation in a manner inconsistent with the devs' 'vision', then the encounter gets changed to force us to conform.

    Personally, I don't see Trapdoor as a challenge and always just beat him down where he stands. But I don't like this change, since it reeks of the devs telling us how to play. We used to get a lot of that and I'm not happy to see it returning.
    I have to agree with you, Ironblade. So far my character's have not had much of an issue with Trapdoor. My Kin/Arch Defender... I dread that fight. Not because I won't be able to defeat him, but it's going to be a very boring fight. Plinking away at him with toothpicks in-between stuns and holds.
  21. I'm pretty sure this had nothing to do with PvP, but with Freakshow and was changed somewhere around i16.
  22. Happy Hatching Day, ChristopherRobin!
  23. Ice can be black as well. My Ice/Rad Controller Sable Drift.

  24. Quote:
    Originally Posted by all_hell View Post
    filed bug
    You should also post it in the Technical Issues & Bugs forums along with your steps to reproduce.