Stealth change relating to death and targeting.
To be honest, fixing AFK PvP IO farming would be stupid. I'd go on a limb and claim it produces at least half of the PvP IOs currently on the market, so getting rid of it would make the prices surge to even more ridiculous numbers. I don't think the devs really want to see most PvP IOs going consistently for two billion.
It wouldn't bother me personally that much because I steer clear from purples and PvP IOs in most of my builds, but I can see many people getting very angry if it were changed.
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I'm pretty sure this had nothing to do with PvP, but with Freakshow and was changed somewhere around i16.
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Not a stealth change - http://eu.cityofheroes.com/en/news/a...pril_2010_live
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I'm pretty sure this had nothing to do with PvP, but with Freakshow and was changed somewhere around i16.
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Not a stealth change - http://eu.cityofheroes.com/en/news/a...pril_2010_live
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Of course with the Super Stunners i back well away when their hp gets low and then charge in after they finish rezzing. If i'm lucky and most of the team has the chance/awareness to do the same the Super Stunner pops up with a small amount of health and drops again very quickly.
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OK, so, to recap:
- It's NOT new
- It was NOT a stealth change, it was announced -- and discussed on the forums
- Since it's been in place for a few issues, it's NOT affecting the PVP IO supply in any noticeable way
One thing you can do is use PBAoE powers while they're rezzing. As if I needed ANOTHER incentive to click Fire Sword Circle.
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Why don't players get the same treatment, though? Jerks. :P Dying in the first 0.25 seconds or whatever of Rise of the Phoenix before the Invulnerability applies is annoying.
Thats not related to the fact that i cant dismiss a zombie and summon a ghost with my necro anymore, is it?
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OK, so, to recap:
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And it was a stealth change, unless someone can point to a mention regarding targeting PLAYERS.
And it has not been in place for a few issues - more like a week.
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No. It *IS* new. Everyone is pointing to a patch note that specifically refers to "NPC critters". It should be clear from my mention of PvP that I am talking about players.
And it was a stealth change, unless someone can point to a mention regarding targeting PLAYERS. And it has not been in place for a few issues - more like a week. |
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Along with the tip about dropping dmg patches, I note that unless its changed as well, pets (MM and otherwise) will start blasting the rezzed NPC well before you can target them(the NPC) again.
OK, so, to recap:
One thing you can do is use PBAoE powers while they're rezzing. As if I needed ANOTHER incentive to click Fire Sword Circle. |
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No. It *IS* new. Everyone is pointing to a patch note that specifically refers to "NPC critters". It should be clear from my mention of PvP that I am talking about players.
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It might have been clear if you had actually said "other player" at any point in your OP, which you didn't.
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I've noticed this odd little thing on my Rad Defender:
Dead teammate = Fallout + Mutation, but now targetting is lost after Fallout is used, so teammate has to be reselected to rez them.
Sound like a bug?
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There appears to have been a slight change in how targeting works when an enemy dies.
Previously:
Have enemy targeted.
Enemy dies.
Enemy rezzes.
Enemy is still targeted.
Now:
Have enemy targeted.
Enemy dies.
Enemy rezzes.
Targeting is lost.
Does anyone know the reason for the change? My first thought is that it's to address AFK PvP IO farming where you have someone using a self-rez power. I was wondering if they would do something like this and was waiting to see and hoping that death would not cause loss of targeting as this would break some warshade powers. Having the actual rez break targeting seems like a reasonable change that will have very little impact on 'legitimate' play.
Unfortunately, for reasons I won't go into, I don't think this is going to have much impact on AFK PvP farming. In fact, this is such a feeble attempt to address it, that I wonder if there is some other reason for this change. Any ideas?
As for AFK PvP farming, it seems to me there is one easy way to take care of it....
(Not sure if all details here are correct, as it's before my time.)
Once upon a time, there was no auto-logout due to inactivity. People would leave their toons near the transit hubs and it caused lag so auto-logout was implemented. However, if you logged out while on a task force, you were dropped from the task force. So auto-logout did not apply when you were in task force mode.
Fast forward to today - logging out while on a TF does NOT drop you from the task force. So why do we still need auto-logout to be suppressed while on a task force? Is there any reason why auto-logout should not be applicable to all characters at all times?
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