Stealth change relating to death and targeting.


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Posted

There appears to have been a slight change in how targeting works when an enemy dies.

Previously:
Have enemy targeted.
Enemy dies.
Enemy rezzes.
Enemy is still targeted.

Now:
Have enemy targeted.
Enemy dies.
Enemy rezzes.
Targeting is lost.

Does anyone know the reason for the change? My first thought is that it's to address AFK PvP IO farming where you have someone using a self-rez power. I was wondering if they would do something like this and was waiting to see and hoping that death would not cause loss of targeting as this would break some warshade powers. Having the actual rez break targeting seems like a reasonable change that will have very little impact on 'legitimate' play.

Unfortunately, for reasons I won't go into, I don't think this is going to have much impact on AFK PvP farming. In fact, this is such a feeble attempt to address it, that I wonder if there is some other reason for this change. Any ideas?


As for AFK PvP farming, it seems to me there is one easy way to take care of it....

(Not sure if all details here are correct, as it's before my time.)
Once upon a time, there was no auto-logout due to inactivity. People would leave their toons near the transit hubs and it caused lag so auto-logout was implemented. However, if you logged out while on a task force, you were dropped from the task force. So auto-logout did not apply when you were in task force mode.

Fast forward to today - logging out while on a TF does NOT drop you from the task force. So why do we still need auto-logout to be suppressed while on a task force? Is there any reason why auto-logout should not be applicable to all characters at all times?


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Posted

It is not new.
It is to prevent players to kill again rezzed ennemies while they are not ready to fight.

The *somewhat* bad thing is now, they can attack before you can target.


 

Posted

To be honest, fixing AFK PvP IO farming would be stupid. I'd go on a limb and claim it produces at least half of the PvP IOs currently on the market, so getting rid of it would make the prices surge to even more ridiculous numbers. I don't think the devs really want to see most PvP IOs going consistently for two billion.

It wouldn't bother me personally that much because I steer clear from purples and PvP IOs in most of my builds, but I can see many people getting very angry if it were changed.


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Posted

Quote:
Originally Posted by Spinomania View Post
It is not new.
It is to prevent players to kill again rezzed ennemies while they are not ready to fight.

The *somewhat* bad thing is now, they can attack before you can target.
I'm pretty sure it wasn't stealth either, but I don't have the time to dig it up in the patch notes. (Also possible it was something someone mentioned on a Beta forum and that's what I'm thinking of.)


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Posted

Quote:
Originally Posted by Red Valkyrja View Post
I'm pretty sure this had nothing to do with PvP, but with Freakshow and was changed somewhere around i16.
Quote:
Originally Posted by Kiwi View Post
These. i honestly hadn't given the change a lot of thought recently. i understood why it was done, and had adapted to it in a variety of ways depending on the character. (Using dropped damage/debuff patches when the rez animation starts, moving closer and activating PBAoEs, waiting with my cursor over the critter until a reticle appears, etcetera.)

Of course with the Super Stunners i back well away when their hp gets low and then charge in after they finish rezzing. If i'm lucky and most of the team has the chance/awareness to do the same the Super Stunner pops up with a small amount of health and drops again very quickly.


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Posted

OK, so, to recap:

  • It's NOT new
  • It was NOT a stealth change, it was announced -- and discussed on the forums
  • Since it's been in place for a few issues, it's NOT affecting the PVP IO supply in any noticeable way

One thing you can do is use PBAoE powers while they're rezzing. As if I needed ANOTHER incentive to click Fire Sword Circle.


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Posted

Why don't players get the same treatment, though? Jerks. :P Dying in the first 0.25 seconds or whatever of Rise of the Phoenix before the Invulnerability applies is annoying.


 

Posted

Thats not related to the fact that i cant dismiss a zombie and summon a ghost with my necro anymore, is it?


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Posted

Quote:
Originally Posted by Sailboat View Post
OK, so, to recap:
  • It's NOT new
  • It was NOT a stealth change, it was announced -- and discussed on the forums
  • Since it's been in place for a few issues, it's NOT affecting the PVP IO supply in any noticeable way
No. It *IS* new. Everyone is pointing to a patch note that specifically refers to "NPC critters". It should be clear from my mention of PvP that I am talking about players.

And it was a stealth change, unless someone can point to a mention regarding targeting PLAYERS.

And it has not been in place for a few issues - more like a week.


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Posted

Quote:
Originally Posted by Ironblade View Post
No. It *IS* new. Everyone is pointing to a patch note that specifically refers to "NPC critters". It should be clear from my mention of PvP that I am talking about players.

And it was a stealth change, unless someone can point to a mention regarding targeting PLAYERS.

And it has not been in place for a few issues - more like a week.
Don't most self-rezzes give a degree of untouchable?


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Posted

Along with the tip about dropping dmg patches, I note that unless its changed as well, pets (MM and otherwise) will start blasting the rezzed NPC well before you can target them(the NPC) again.


 

Posted

Quote:
Originally Posted by Sailboat View Post
OK, so, to recap:
  • It's NOT new
  • It was NOT a stealth change, it was announced -- and discussed on the forums
  • Since it's been in place for a few issues, it's NOT affecting the PVP IO supply in any noticeable way

One thing you can do is use PBAoE powers while they're rezzing. As if I needed ANOTHER incentive to click Fire Sword Circle.
Pets also attack them quite happily while you can't.


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Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Don't most self-rezzes give a degree of untouchable?
Yes, but I'm not talking about not being able to damage the target - I'm talking about losing targeting.


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Posted

Quote:
Originally Posted by Ironblade View Post
No. It *IS* new. Everyone is pointing to a patch note that specifically refers to "NPC critters". It should be clear from my mention of PvP that I am talking about players.
No, it really isn't clear. It might be if PvP in this game was so popular that people were aware the targeting rules were different for rezzing critters and rezzing players, but obviously people didn't know, and assumed you were speculating that a change had been made to PvE to address a problem with PvP, because it's not like that hasn't happened before.

It might have been clear if you had actually said "other player" at any point in your OP, which you didn't.


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Posted

I've noticed this odd little thing on my Rad Defender:

Dead teammate = Fallout + Mutation, but now targetting is lost after Fallout is used, so teammate has to be reselected to rez them.

Sound like a bug?


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Posted

Quote:
Originally Posted by Ironblade View Post
No. It *IS* new. Everyone is pointing to a patch note that specifically refers to "NPC critters". It should be clear from my mention of PvP that I am talking about players.
From my point of view, it isn't clear that you are talking specifically about players. As a PvE carebear, when you say enemy, I think of the NPC enemies (I have a different name for PvPers ). You bring up PvP, but you don't specifically say that this is the area you're talking about. I was also about to cite the patch note that was mentioned.


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Posted

Quote:
Originally Posted by Ironblade View Post
No. It *IS* new. Everyone is pointing to a patch note that specifically refers to "NPC critters". It should be clear from my mention of PvP that I am talking about players.
Your mention of PVP is speculation that it was changed because of PVP IO farming, not a statement that "I'm talking about targeting players in PVP." My telepathy was on the fritz at the time, so I went by what you wrote, not what you meant. Sorry!


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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog