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Quote:Heroes get a short aoe tohit/damage buff.What other alignment powers do you get? I've been thinking of going full circle with my toon and I wanted to see what each alignment would give.
Also, how do the enhancements work? Like, compared to IO's...
Vigilantes as you see get an AoE fear.
Villians get a nice self buff. Standard tohit/damage, except brutes and doms. Brutes it fills fury, doms it fills domination.
Rogues get a confuse.
Alpha slot powers buff certain aspects depending on whch boost you craft/slot -but the boosts apply to every power that will accept a common enhancments for that aspect. So the recharge/stun one acts as a recharge so in every power that can slot common recharge enhancements(so not mind link), and a stun enhancement for each power you can slot stun in.
Note the higher level boosts have some of the enhancement ignore ED.
The rest ramiel can tell you. -
Quote:It is heavily implied that he is also a speedster, but yeah, The Devs didn't give his combat self in game any super speed type movement. Diabloique is enough, thanks (and she uses Siphon Speed, not superspeed).And Neuron doesn't have (or at least, display ingame) any movement abilities
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But that would make the Gr'ai matter the only common componet not obtainable otherwise.
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Quote:Heh, brought this "point" up in chat the other day
now that no one plays tankers anymore because brutes can go to blue side
The Think Tank SG leader (least think it was him) wasn't amused by my humor. -
Just wantt o say that I could see the Carnival of Light picking up the same/similar costume theme, but not living in said costumes - therefore, once they are "in game" it's only when they act out AS the Carnival of Light that they are known as the Carnival - Especially with Vanessa shielding them. Therefore, the costumes would be how they were known.
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Don't think so. None of the emotes really rely on having a weapon - few exceptions for batsmash and batsmash react, but can't think of any others at the moment.
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I was referring to Flower saying that purchasing Gr'ai matter would save up to 16 shards if you have the merits (and it seems like an easy to reach number of merits for a ship raid). So if you buy Gr'ai matter it could save you more than just 16 shards.
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Especially since compared to every other IO, the 10-second behavior seems quite bugged.
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More, actually. You'd need to remake those commons a couple time if you're going to have them all available.
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Quote:All Alpha abilities are enhancement boosts.And since there will be different kinds of alpha abilities (not only enhancement, but specific attacks, etc.), I think it will be well worth the minimal effort.
The AOE abilities are Judgement abilities from what we've learned. -
Quote:There. Changed.Actually, the poster you quoted was right; they were just inelegant about the explanation.
Try not to use the "Wrong." reply unless the person you're correcting is actually wrong, okay? It'll help us all out.
And although his general info was right, but that bit I quoted ("It's not a set bonus") is wrong -
Quote:If you buy anywhere but NCSoft's online store it will be the Complete Collection. Note when you get this version for an existing account, there are two BIG differences from the "Expansion Only" version.It kinda feels a little unnecessary to buy the whole game when he doesn't need it though - I could spend the money on a booster instead? But thanks for the suggestions! I will take a look.
One is the item pack, otherwise $8 or so. The other is the month of play time $11-15 Blair depending on subscription chosen. The expansion-only version comes with niether.
Also, try Steam - it sells account codes you then apply to your account, and if yoiur other has a steam account you can even gift directly to their account. -
And for villains, it's the Crucible, in Cap Au next to the magic QM.
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Quote:Incorrect.However the Luck of the Gambler is not considered a set bonus either so you can have 5-6 set bonus global recharges and an additional 5-6 Luck of the Gamblers.
It is exactly that - a set bonus. The "Rule of Five", however, cares about the NAME of the set bonus. And every global IO (Self-buffing IOs with no durations/always active are ALL globals, so KB protection, etc) has a uniquely named set bonus so they don't interfere with regular set bonuses.
Even globals that give the "same" bonus have a differently named set bonus, so in theory you could stack each of the different -KB globals for a total 60 KB protection.
Although that would require slotting a total of 15 IOs, 5 each counting as Defense, Resistance, and Universal Travel. -
Also, look at the other threads in here with activity from the past couple days - another person had the same issue, and a solution was posted, as I recall.
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Note this setting is not saved from session to session. So the next time you load City of, it will be back to the default of no UI
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Note, damage types dealt by the power have no bearing on what attack types it will be marked for.
Fireball for example, deals fire/smashing damage, but is only marked Fire/AoE -
Aura is there to indicate that you are under the effect of Power Siphon.
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That works too. Either way you are making the self renaming a non- issue by removing the need for it to rename itself.
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IIRC, the fix is to rename said offending file to something like cohold.eu.exe, then run it.
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If you've enough teammates, you will get an AV even if your set to EBs instead (4-6 is roughly the spot).
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it's a mission arc.
Check your other contacts and clear out old arcs.
A popular way seems to be if your a hero, and have done the Midnighter's arc, make sure you talked to Montague again and did his "Talk to Imperious" mission to clear out that arc - quick and easy one there.