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Posts
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Quote:I would add that the freezing rain > ice storm > blizzard is where it's at. All AoEs capable of being cast from a position without line of sight from the targets.You will get three answers:
1) /dark for the AoE immobolize, disorient stacking, and acc debuff to combine with hurricane
2) /sonic for the -res
3) /ice because ice storm and blizzard use blaster modifiers and the ice holds suppress KB.
I levelled up a Storm/Rad before ice or sonic was available. The focus on defense debuff while decried as redundant is very effective if you get in a rolling sequence of Praetorian AVs in Peregrine or Crey Paragon Protectors. Ice focuses on slow, sonic on resistance debuff, storm/dark on tohit debuff. Choosing a line of expertise pays off on a storm. -
Webnade + tenebrous tentacles seems to be full of win. Tenebrous tentacles + other traps seems to be full of win, too.
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I have seen another post regarding the defender Traps/dark combination. I have been playing an alt of that design myself. I didn't take stamina, and I usually have extra blue pez anyways. On teams, leveraging the traps potential produces amazing results. My defender is level 20, and I am having a blast. Look for Mole Trap on Triumph.
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Seriously, not to mock, are there warshades that skip Stygian Circle?
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I suggest accuracy and recharge IO bonuses. Twilight Grasp and Fearsome Stare need accuracy and Tar Patch, Howling Twilight, and Dark Servant can use the recharge.
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Nightfall is a good power, enough to make room for it. I would take it over Life Drain. Life drain is -tohit, not -resistance and nightfall has the same -tohit factor. You also will have the forcefield generator to fill holes left by the dark blast -tohit.
Sorry, not trying hard to be a butt head, but I don't know what EF is in your attack sequence, unless you mean Night Fall. Leading off with the cones after the traps are in place sounds excellent.
On my defenders, I like to nuke, a lot. Kinetics, forcefields, sonics, storm and cold (not so much darks, radiations) are not what I call toggle heavy. An argument could be made for storm, but once a storm gets an endurance draining epic, he would drop the cane to get in range at any rate. In my opinion, all the traps in place are clicks, leadership might drop, but the nuke is good, the debuff is good for you to get in recovery position.
My traps/dark is a new project, but I feel it is a very solid defender set and it has amazed me to how durable it has been so far. It levels really quickly on teams when the acid mortar and poison gas trap can be factored over multiple teammates. -
Quote:There was a time early in CoV that the robots would bubble each and every teammate and minion. It was not so much the bubbling time involved, but having a mastermind with 7 different protector bot bubbles in PvP was considered overpowered.I would think it is more likely that they don't know how to stop it than anything else. I can't see why they would add it as part of a deliberate design, and it does seem like one of those things that might be a little complex to change.
And the reason bots will never bubble other peoples bots is because they would be bubbling forever on an all bots team and never actually do any fighting. Passive leadership toggles don't take any time.
Imagine this, during development stage protector bots were given dispersion bubble. Now imagine an 8 robot mastermind team and you can see why that plan never made it out of beta. -
Preach it brother _Krom_. I too use it whenever available and stock up on recharges and hasten to make sure I have it. It just _crushes_ alpha strikes by the enemies. It works great on sappers and skyraider raider engineers.
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I don't think that overall the necro set has any more excessively lower resistances than other sets.
Quote:- straight from the paragonwiki.Most Undead henchmen generally have good resistances to cold, negative energy, and psionic damage as well as sleep, fear and disorient. Undead Henchmen cannot be resurrected.
What zombies are susceptible to are fire and lethal. Comparatively, robots are susceptible to smashing damage, which zombies are neutral to. Each mastermind set has a particular weakness to different damage types.
I leveled a robots/poison up to level 50 without taking medicine; although I did have repair. I think it would work. You might want medicine as an extra booster for the zombies health. Noxious gas would be a natural fit for the necro crew.
I would also point out that Necro/storm is not a bit fit at all. Liberal but judicious use of hurricane will keep your undead army upright. -
I agree with the previous posters. You might want to make room in your build for the Robotic's Photon Grenade. The stun stacks with Howling Twilight and the Protector Bot's stun abilities: seeker drones and their own photon grenades. A lot of stuns can add up to good things, like loopy walking nullifiers.
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I vote Thugs/Poison. The single target debuffs will cover the extra chewy targets while dark or TA would debuff the vast majority of the room/cave. The Bruiser with the Noxious Gas click/anchor makes the Thug ensemble extremely lethal after level 38.
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Bots/Dark, powerful combination.
3 bots summons
2 upgrades
Dark secondary:
Twilight Grasp
Tar Patch
Howling Twilight
Darkest Night
Shadow Fall
Fearsome Stare
Petrifying Gaze
Dark Servant
Pools:
Fitness (it would be hard without)
Hasten (for the Dark click powers mostly)
Travel:
Pick one, I went with teleport because at the time the robot minions were getting stuck in the geometry.
Now my last suggestion: pick up the photon grenade from the robot primary. It is good for small sized AoE pulls. It stacks nicely with Howling Twilight. Although not highly reliable, you have the opportunity to stun tough lieutenants such as: longbow nullifiers. When you get to level 32 and the Protector bots start spewing out endless streams of photon grenades and seeker drones, you will have even more stun to stack with your grenades. Good luck. -
If you are interested in the Dark Blast attack chain, I would think that interest would override the offensive assault in the robots, which is quite potent. The Miasma side is right up there with Storm on the impact it can make to a villain team. Tar Patch, Howling Twilight, Darkest Night, and Fearsome Stare are the core powers you should be familiar with. Each are flexible in usage and don't cause conflicts in their usage, except everyone like to kill the 'anchor'. In other words, your brute friend will rock out in the dark miasma environment.
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Aisynia is once again displaying her delight is denigrating each and every defender buff and debuff. I have noticed the change on my level 42 Dark/Ice, too. I don't know if it were intended, but I agree it can make the defenders job more difficult. You might try sending a private message to a couple of the devs, like Castle or BaBs.
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It was my understanding that players received a one month credit to their CoX subscription with the magic pack, is that true also with the Natural/Ninja pack?
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BABIMAMI, you can always use your second build available at any trainer so you don't HAVE to alt. It's a great feature that lets you test out just what you described. Plus, you can respec one or the other and hold on to a 'mint condition' build that you like. I like the ability to actually rename the builds, too.
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I agree with the previous poster about arbitrary tiers. Sonic set started with clarity being available very early.
I also think Freezing Rain/Sleet is the developmentally most significant power for both cold and storm. Remember you cannot slot for -resist other than procs. -
One slot for accuracy is boggling:
Target:
RunSpeed, SpeedJumping, FlySpeed -0.875 for 20s
Effect does not stack from same caster
RechargeTime, JumpHeight -87.5% for 20s [Ignores Enhancements & Buffs]
Effect does not stack from same caster
Max RunSpeed -3.5 for 20s PvE only [Ignores Enhancements & Buffs]
Effect does not stack from same caster
Defense -0.313 for 20s
Effect does not stack from same caster
DMG(Fire) -37.5% for 20s [Ignores Enhancements & Buffs]
Effect does not stack from same caster
Which part of this don't you like? The -damage on bosses is very nice. I slot for SO equivalents of 2 ACC, 2 DefDebuff, and 1 Recharge. A proc in there sounds juicy, too. -
It's a good build. Myself, I wouldn't necessarily take Arctic Fog before stamina, and I would try to fit Snowstorm in before level 20.
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Quote:Isn't this the best use for Mr. Twisty? I love how he juggles and bounces those especially chewy targets.In this post Windenergy21says that Tornado is not autohit, but has a high accuracy.
I don't mean to imply he/she/you (if you're reading) doesn't know the power, but is that true?
I'm unable to interpret City of Data's page on Tornado; there are several different aspects, each described cryptically as "auto" and "accuracy 1" or "accuracy 1.3."
I would be stunned if 'Nado has a 1.3 accuracy, as it's consistently hit MOG'd Paragon protectors, AVs, COT Ghosts with their debuffs stacked up, and everything else I can recall. 1.3 acc won't do that.
Does anyone know for sure? I don't want to spread misinformation. -
*sigh* I usually ask sooo much from Fluffy
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On my Thugs/Dark, I like the recharge for tar patch, howling twilight, gang war and the pet summons, but hasten with max recharge in those powers should be adequate, as the previous poster said. I like gang war and howling twilight a lot.
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Quote:I think you might be omitting Howling Twilight. I consider myself to be the minor prophet of Howling Twilight usage. AUTOHIT -speed, -regen, stun, and the accompanying team heal. I want this up every other group. It eats big chunks out of enemy alpha strikes. You also want to consider that with ninjas that having your minions summon recharge ASAP, too. Recharge also helps with the Dark Servant summon if you use the big dust bunny to bust up foes like I do..... Recharge is only somewhat important: helps get double tar patches and fears, but beyond that, I'm not seeing the value--am I missing something?
Good luck, I love me some recharge. -
For a level 50 build, I would definitely skip moonbeam, move up leadership and hasten earlier perhaps and take the nuke. The dark nuke is solid.