Dark Blast questions.


Psylenz

 

Posted

Hello all started another trapper which i´m going to build to be trollscrapfenderish.
I don´t have much experience with dark blast so i´m wondering about a few things.

  • Is it just my imagination or are the travel time longer on the blasts? Feels kind of sluggish even though they are fast animating.

    How good is nightfall? My build is looking kind of tight so i dont know if i can fit it in. I´m mainly going to spend time in melee.

    Opinions about life drain? My traps/sonic is survives pretty good with insps against spawns and against tough targets i have -res/-dmg synergy. But since i wont have the extra -res should i pick it?

    Attack chains against tougher targets. I´m currently looking at EF, TT, Gloom, Dark Blast but was wondering if anyone have done any research and might have suggestions for better chains. I mainly want to avoid elec pool and go for dark, then i was thinking about running DB, Gloom, TT, DB, Gloom, DB, Life drain(not sure if i will be able to stack enough immob)?

    Is Blackstar any good? the tohitt debuff looks pretty beastly but going to run a few toggles
Thats what i can think about now.


 

Posted

Nightfall is a good power, enough to make room for it. I would take it over Life Drain. Life drain is -tohit, not -resistance and nightfall has the same -tohit factor. You also will have the forcefield generator to fill holes left by the dark blast -tohit.

Sorry, not trying hard to be a butt head, but I don't know what EF is in your attack sequence, unless you mean Night Fall. Leading off with the cones after the traps are in place sounds excellent.

On my defenders, I like to nuke, a lot. Kinetics, forcefields, sonics, storm and cold (not so much darks, radiations) are not what I call toggle heavy. An argument could be made for storm, but once a storm gets an endurance draining epic, he would drop the cane to get in range at any rate. In my opinion, all the traps in place are clicks, leadership might drop, but the nuke is good, the debuff is good for you to get in recovery position.

My traps/dark is a new project, but I feel it is a very solid defender set and it has amazed me to how durable it has been so far. It levels really quickly on teams when the acid mortar and poison gas trap can be factored over multiple teammates.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Nightfall is a good power, enough to make room for it. I would take it over Life Drain. Life drain is -tohit, not -resistance and nightfall has the same -tohit factor. You also will have the forcefield generator to fill holes left by the dark blast -tohit.

Sorry, not trying hard to be a butt head, but I don't know what EF is in your attack sequence, unless you mean Night Fall. Leading off with the cones after the traps are in place sounds excellent.

On my defenders, I like to nuke, a lot. Kinetics, forcefields, sonics, storm and cold (not so much darks, radiations) are not what I call toggle heavy. An argument could be made for storm, but once a storm gets an endurance draining epic, he would drop the cane to get in range at any rate. In my opinion, all the traps in place are clicks, leadership might drop, but the nuke is good, the debuff is good for you to get in recovery position.

My traps/dark is a new project, but I feel it is a very solid defender set and it has amazed me to how durable it has been so far. It levels really quickly on teams when the acid mortar and poison gas trap can be factored over multiple teammates.
Electric Fence.

Sorry For being unclear. I meant having the heal to make up for not being able to hardcore debuff them to a level where i can survive with triage.