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With all of the Secondary Shields, Weave and CJ 3 slotted with standard IO's plus the Steadfast Unique and Gausians in Focused Accuracy I'm softcapped on mine.
I guess it varies from server to server but on the EU server Union I can usually pick up a Steadfast Enhancement (not recipe) for about 8 - 9 million inf.
I usually have to wait a couple of days, but it's worth it. -
Quote:Endurance allowing - which is the big issue with Dark/I've never run a Dark Tanker, but isn't there only one power in the Dark primary with defense, Cloak of Darkness, at 5%?
I would have characterized Dark as a hybrid of Resist, (self) Healing, and Control. Basically your primary controls, any mitigation in your secondary, and your resists, are just buying time until Dark Regeneration recharges. DR can fix anything that hasn't already killed you. I would expect Dark tankers to see-saw between low..lower...lowest and BAM! Fine! like my /Dark Scrapper.
The result is a tanker that looks like he or she is in trouble if one is following the team's health bars, but it's misleading. A properly played Dark Tanker should be much stronger than the changing health bar indicates, as long as the player is alert and can use DR. -
Quote:I've got in combat permanent PA on my Ill/Kin on a relative budget.100% Recharge on PA
70% Recharge with Hasten
140% Global Recharge with Sets
Total 310% Recharge on PA
Highly Possible with Ill/Rad, will need to do calculations with other sets
Have a build schematic if you want
4 Billion INF in todays market.
3 LotG +recharge
Purple set in Decieve
All the rest are relatively inexpensive sets offering 5 or 6.25%
Haste 70%
Global 89%
Siphon Speed upto 60% -
Most of the alts discussed aren't so much overowered as better equiped to deal with certain tasks.
Fire/Kin - great farmers due to AoE damage (hotfeet, cages) and Fulcram shift. Weak against strong single targets so IMO balanced.
Ill/Rad - great at grinding down hard single targets using pets and debuffs. Little AoE damage so bad farmers - balanced.
Going through the list most if not all are like this.
If I was going to name a couple of alts that are potentialy overpwered I'd say Fire/Shield Brutes and Scrappers.
Good survivablilty
Good AoE damage (Shield Charge adds to this)
Good Single target damage.
One of theses IO'd can farm, solo AV's as well as survive high level spawns.
Other */Shield could do the same and probalby be better at certain tasks but I think Fire would have the edge across the board. -
Quote:Any Tank will solo that level spawns at L30 or so it's really a matter of how quickly.Yea, I know it can be slotted for both, but it's regen is pretty pitiful (only 20%) and seems to get more by adding it into recovery instead of regen.
I suppose what it comes down to is, can a WP/Fire solo a +8/+0 mob :P That's really all I want to be able to do lol, don't need it higher than +0, don't need AV's, etc etc.
And, can it do that solo better than a Spines/WP scrapper. I wouldn't even bother to ask but I found some spines that aren't so ugly.
A Shield/ would be a better option because of Shield Charge and the damage buff but a WP/Fire could do it at a good rate also. -
Quote:Personally I'd go Dark/Mace for the stacked stuns with OG.I havn't played a Dark/Dark ANYTHING yet-I have peeked at a couple of the guides here but thought I would ask for some general advice:
1: What's a good ancillary with this? The Fighting pool?
2: Would going with IOs ASAP be a good idea or should I wait till I'm in my 30s?
3: I usually alternate between my primary and my secondary when it comes to acquiring new abilities-should I get all my tanking abilities FIRST and then worry about attacks?
4: How useful is the stealth power if I'm a tank? Should I skip that one? -
L35 Shield/SS I'm running at +0 x8 - nice challenge and good fun (mainly trying to manage End especialy with the Rage crash).
One question around scaling - is it hard coded?
If I invite addtional team members for a mission will it scale at all to make it more difficult? -
Quote:Fire/Ice ;-)At this point, my personal opinion is that you're overthinking this quite severely. If you want to choose sets for optimal performance, we can certainly help you with that. But at the lower bound you've set, anything will work, so you needn't worry about it so much.
Tanker primaries and secondaries tend to trade off in a fairly regular way between offense and survivability. Shields and Super Strength are moderate outliers when fully developed: they provide a little more damage than you'd expect from their mitigation capability, and vice versa. But you don't need outlier sets to reach the level of performance you indicate would be satisfactory. Play what you enjoy, and performance will take care of itself. Just be sure not to evaluate any tanker before they reach SOs, as the shift in performance is dramatic, and don't expect to be taking on immense levels of challenge before the character is fully developed. In particular, I don't think it's realistic to be taking on x8/+0 before level 30*.
*Note that this is an off-the-cuff estimate across all powersets, and I'm sure someone will be along to post a specific Tanker build that can handle x8/+0 before that level. -
Quote:My first question to you is - what level are you?Yea, it's more of a conceptual character. What I mean by power-gamey is, instead of trying to focus on getting the absolute max numbers to ensure I can wtfbbqpwn the biggest and baddest stuff in the game in 5 seconds flat, I just want to be able to fight on a standard 8-person map set to +0. I want to pick powersets I will enjoy instead of taking ones I don't simply because they have better numbers (aka, Shield Defense...I hate the set but its so strong =/) This will let me focus more on just having fun and not having to worry about being the biggest baddest whatever the heck monster :P
My Shield/SS is level 35 and I've been running on that setting without any real difficulty for the past couple of levels, a Shield/Fire could do the same.
If you haven't got Shield Charge yet wait till you do before you decide to give up on the set - it always puts a smile on my face.
If you do decide to go with something else I'd say the big question is whether you want the character to be great against some mobs and weak against others or do you want to be good but not great against all.
Personally I prefer to be able to go into a mission and be able to take the mob down irrespective of what they are and their damage type -psi etc.
Shields with it's positional defence does this.
My Ice/EM is great against all but Psi and to a lesser degree fire which I find incredibly annoying. I'm currently buiding for ranged defence to help negate this as most psi is ranged.
As I said something to bear in mind if you look elsewhere.
Also as a footnote if you only want to solo at the setting specified and are prepared to wait a bit longer a Scrapper could also do this but at a quicker rate.
My DM/SR Scrapper is soft capped with only one IO set and the +def unique and would have no issue soloing at a higher level than this. -
What bonuses are you going for on this, looks like damage?
On my Shield/Super Strengh after capping defence I'll be going for Recharge and Regeneration.
Recharge will boost the damage and Regen for survivablility. -
My eyes - they burn - the colours - aaaaaaaaaaaaaarrrrrrrrggggggggggghhhhhhhhh!!!!!!!!
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Thanks for the info guys.
Good news that you can negate the Defence crash - I'd have re-rolled otherwise.
When you stack Rage does the damage buff stack also?
Quote:Given the benefits that Rage offers I've got no issues with this, a little bit of End managent is all that's required.Don't worry about the defense loss from the crash, worry about 1/5th or 1/4th of your end bar going poof instead. Especially if you, yanno, actually wanna attack stuff.
My Defence crashing from 45% to 25% however............... -
Yikes!!
When I first looked at the Shield/SS combo it looked like a match made in heaven, however I didn't look too deeply at Rage beyond the benefits.
I didn't realise that there was a 20% def crash and that's a full 20% not 20% of your existing defence
Is Shield/SS not such a good idea, I imagine it's a popular combo, how do others deal with the def crash?
At the high end will it be a bit gimp? -
Quote:From a Scrapper perspective I'd agree with this - my DM/SR has few issues.Any scrapper with def at the softcap will pretty much ignore a lot of the end drain. SR is the easiest to get to that point, followed by Shields, Invulnerability and willpower (not sure about the order of the last two but I suspect Invulnerability is easier to softcap than WP). In addition to dark armor (as mentioned above) I suspect that electric armor will also be fairly carnie proof - it should be even better than dark armor as DA only gives you about 70% resistance to recovery/end drains where electric gives you 103% and has power sink and a mini-conserve power.
Pretty much any primary will work although if you want something that will specifically shred carnies any of the lethal damage sets will work well as they are all vulnerable to lethal - so DB/SR, Katana/SR or Broadsword/SR would probably be the easiest carnie killer you could make with Katana and BS having the advantage due to divine avalance/parry, which makes leveling /SR a breeze.
My best Carnie killer though is my Illusion/Kinetic/Stone Controller.
With the pets pulling the aggro - 5 with the Phantasm decoy - the damage type is irrelevant.
I play in melee stealthed/invis via Group Invisibilty while dealing damage through the Stone Epic:
Fissure for AoE and Siesmic Smash for Single Target, both do good damage already but once you augment them with Siphon Speed, Siphon Power and Fulcram Shift it's amazing.
Even with the pets taking most of the aggro you still take damage but Transfusion allows me to heal back over 400 HP every few seconds and with Transferance I can refill my End bar every 10 or so.
The playstyle is very active - you move from mob to mob trying to stay at the damage cap using the buffs much like a Brute maintaing Fury.
I've soloed large spawns of most mob types with this build including Carnies. -
Quote:I've got both a Fire/Rad and Fire/FF in the late 30's / early 40's and personally find the Fire/FF combo the better soloer.So I did some experiments in Boldly Standing Around and the survival part needs a lot of work. I've got maybe.. 30 generic IOs to spread between all my powers right now, so I think tonight I'll drag Grace over to Atlas and see if I can get myself into an unsuspecting AE farm team.
Thing is, she's really got zero attacks now. Beyond providing bubbles, immobilize, flaming angry monkeys, and the occasional Flashfire or hold I'm not sure what I'm going to do with my time in an AE mission.
I guess tonight's experiment is Boldly Standing Around Next to Folks!
With the Fire/Rad your survival and damage is based around debuffing the mobs which can take a while to setup, you can also lose an imp if they run off and attack undebuffed mobs.
The Fire/FF on the other hand just keeps rolling with the bubbles providng good defence and survivabilty while Fire provides nice damage.
In regards to Standing Around - that's pretty much how Fire does it's damage whether your a Kin, Rad or FF it's quite a passive set - Hotfeet and Cages doing most of the personal damage.
If you want to be a bit more active go for the Stone Epic, you still get defence based armour but you also get a relatively quick charging AoE attack (this also has knockdown and a 50% chance of stun for stacking with Flashfire.
The Single target attack - Siesmic Smash is a Mag 4 hold that does incredible damage, also there's a self heal in the set.
I thnk the Stone Epic will suit your more active style and add some additional survivability with the extra control. -
Quote:This may seem a bit off the wall, but I wouldn't rule out a mind/kin. I practically solo'd mine from level 1 to 50 and was pleasantly surprised at how much damage he was doing up to level 20. At low levels the single target sleep and hold really hurt. Throw in levitate, confuse, siphon power and siphon speed and you can cause a world of psionic hurt on very little endurance (particularly against the clockwork but thats another matter).
Or if you were worried about mob size, swap confusion for mass hypnosis (available at level 10).
Mind/Kin does good Single target damage but I believe the requirement is AoE damage for low level farming.
Out of the Controller I'd say it's between Fire/Rad and Plant/Kin, having levelled both I'd say the Fire/Rad but it was a while ago so could be wrong. -
Quote:Yep, I agree with this!Are you lowbie farming tickets or what?
The nastiest character I had around that level was, oddly, my Fire/Rad controller. By level 10 he had Hotfeet, Cages, RI, AM, Choke (or whatever the hold is called) and Air Superiority. That was enough for him to harvest Hazard Zone spawns quite happily. End was a bit of an issue but offset with Insp drops mostly. That against i16 3 or 4 man Architect spawns might do alright. Especially if you pick the right spawns (security guards or PPD cops perhaps).
I've tried various alts and combos includung Spines Scrappers and Fire Tanks - at L10 the FRad was the most damaging. -
Quick question really - how good is Shield at holding aggro without Taunt and is Taunt needed.
Coming from Ice/ and Fire/ the Taunt aura doesn't appear to be as affective.
Thanks -
Quote:For me the hate preceeds the recent AE farms; my disllike is because of:I'm sad about all the Fire/Kin hate but I guess with the popularity of farming recently, it's to be expected. Part of what makes the Fire/Kin so great is not just its damage but also its control. Especially with my Fire/Kin/Stone, I'm stacking stuns and holds all over the place and not only do a lot of damage but do it in safety. I'm not saying that Earth/ isn't better at controlling, I'm just saying if you had a Fire/Kin that wasn't controlling as well as killing, you were looking at a bad player, not a bad combo.
With that being said, I see a resurgence in the popularity of control now that people will be able to run larger and tougher spawns, regardless of team size. Suddenly an Earth/Sonic and a Rad/Fire look like a terrifying combo.
The people it attracts generally - they tend to run around saying "look at me I'm the uber" and other such drivel. Obvioulsy there are exceptions but that's the general crowd that I associate with the set.
Non Controllers keep trying to nerf Controllers because of this combo and it's damage potential.
The number of people flocking to the combo means that there are loads of Contollers at the high end often multi box farming - this distorts the Controller population and then appears to back up the perception that Controllers are over powered because everyone is playing them.
Oh and did I mention the type of person that it attracts..........? -
Had a quick glance- if you put Glimpse of the Abyss in Spooky you'll get and an extra 1.25% recharge.
Hibernate might help with PA downtime although it's not available as often after the phase nerf. -
Quote:Against All Odds is a constant damage buff. Shield Charge is up every 45 seconds or so. Shield/fire will also out damage Fire/Fire sense Fiery Embrace with 3 rechareges is up every 90seconds.
The damage issue is based on the number of targets an attack can hit. Tank AoE attacks only hit 10 targets max. Shield Charge hits 16.
My two shield tanks out perform my fire/ice tank. My stone/fire tank out performs my fire/ice tank as well. My ice/stone is a better tank, though doesnt do as much damage. I have not compared the survivability of ice to shield.
Your Stone/Fire tank outperforms your Fire/Ice tank?????
I can understand how a Shield/Fire or Fire/Fire tank could/would but a Stone/Fire, with the debuffs to Granite - or are you talking about out of Granite?
I've always found my Fire/Ice to be very good in the damage department - with the Ice patch/Burn combo supplementing the click attacks.
Taunt is needed though to keep pulling the mobs onto the Ice patch/Burn.
I've never timed missions but playing alongside various Tank combos I havent't found the damage to be anemic - it clears maps quicker than some of my scrappers.
Single target damage is c*** though. -
Hi all,
I'm about to respec my Ice Tank and wondered what the best slotting is for Hibernate after the Phase Shift nerf.
Currently I've got 3 recharge IO's. -
Hi all,
Anyone got ideas for slotting PA?
Currently I've got a Soverign Right Chance for Build Up with the rest Standard IO's, ideally I'd like to keep the Sov Right.
I've looked at the Recharge Intensive Sets but according to Mids the Recharge is less than 3 standard recharge IOs.